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authorTravis McGeehan <tmcgeehan@macatawabank.com>2019-01-23 13:22:30 -0500
committerTravis McGeehan <tmcgeehan@macatawabank.com>2019-01-23 13:22:30 -0500
commitec9072fed38f09cf0e035443608e0f060646a290 (patch)
tree6b6c2307d08544355ae031ed7ad989094a8a386b /engine/battle/battle_transitions.asm
parent3031dfab64772a44b6541114a3f15ae845390f4d (diff)
Pull bug descriptions into documentation, add more relevant docs from pokecrystal
Diffstat (limited to 'engine/battle/battle_transitions.asm')
-rw-r--r--engine/battle/battle_transitions.asm6
1 files changed, 0 insertions, 6 deletions
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm
index 8f799867..ec95a5d9 100644
--- a/engine/battle/battle_transitions.asm
+++ b/engine/battle/battle_transitions.asm
@@ -91,12 +91,6 @@ GetBattleTransitionID_WildOrTrainer:
ret
GetBattleTransitionID_CompareLevels:
-; no error handling to check if you have a Pokemon yet
-; this causes bugs with the transition in the Oak Pikachu catch
-; wPartyMon1HP reads from wRivalName+6
-; this causes the faster transition to be manipulable either by
-; using a default rival name or
-; setting and then deleting 6 characters in a custom Rival name
ld hl, wPartyMon1HP
.faintedLoop
ld a, [hli]