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author | Travis McGeehan <tmcgeehan@macatawabank.com> | 2019-01-23 13:22:30 -0500 |
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committer | Travis McGeehan <tmcgeehan@macatawabank.com> | 2019-01-23 13:22:30 -0500 |
commit | ec9072fed38f09cf0e035443608e0f060646a290 (patch) | |
tree | 6b6c2307d08544355ae031ed7ad989094a8a386b /engine/battle/battle_transitions.asm | |
parent | 3031dfab64772a44b6541114a3f15ae845390f4d (diff) |
Pull bug descriptions into documentation, add more relevant docs from pokecrystal
Diffstat (limited to 'engine/battle/battle_transitions.asm')
-rw-r--r-- | engine/battle/battle_transitions.asm | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index 8f799867..ec95a5d9 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -91,12 +91,6 @@ GetBattleTransitionID_WildOrTrainer: ret GetBattleTransitionID_CompareLevels: -; no error handling to check if you have a Pokemon yet -; this causes bugs with the transition in the Oak Pikachu catch -; wPartyMon1HP reads from wRivalName+6 -; this causes the faster transition to be manipulable either by -; using a default rival name or -; setting and then deleting 6 characters in a custom Rival name ld hl, wPartyMon1HP .faintedLoop ld a, [hli] |