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-rw-r--r--engine/battle/battle_transitions.asm6
1 files changed, 0 insertions, 6 deletions
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm
index 8f799867..ec95a5d9 100644
--- a/engine/battle/battle_transitions.asm
+++ b/engine/battle/battle_transitions.asm
@@ -91,12 +91,6 @@ GetBattleTransitionID_WildOrTrainer:
ret
GetBattleTransitionID_CompareLevels:
-; no error handling to check if you have a Pokemon yet
-; this causes bugs with the transition in the Oak Pikachu catch
-; wPartyMon1HP reads from wRivalName+6
-; this causes the faster transition to be manipulable either by
-; using a default rival name or
-; setting and then deleting 6 characters in a custom Rival name
ld hl, wPartyMon1HP
.faintedLoop
ld a, [hli]