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author | pikalaxalt <PikalaxALT@gmail.com> | 2016-06-06 12:09:36 -0400 |
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committer | pikalaxalt <PikalaxALT@gmail.com> | 2016-06-06 12:09:36 -0400 |
commit | 96a58ce52ac4b8c4c8b2ecbf0f185d1ebda10a6e (patch) | |
tree | 94af78e339c96436e8ee2180e19279788659056d /engine/hidden_object_functions3.asm | |
parent | aafed67874b49180b4640eeaf5b20981c24ce9fc (diff) |
Split out pikachu engine functions; sprite state data macros
Diffstat (limited to 'engine/hidden_object_functions3.asm')
-rwxr-xr-x | engine/hidden_object_functions3.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/hidden_object_functions3.asm b/engine/hidden_object_functions3.asm index e43ae451..78da8274 100755 --- a/engine/hidden_object_functions3.asm +++ b/engine/hidden_object_functions3.asm @@ -1,6 +1,6 @@ ; prints text for bookshelves in buildings without sign events PrintBookshelfText: ; f9de (3:79de) - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld a, [wPlayerFacingDirection] ; player's sprite facing direction cp SPRITE_FACING_UP jr nz, .noMatch ; facing up |