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path: root/engine/hidden_object_functions3.asm
AgeCommit message (Expand)Author
2020-11-04Sync with pokereddannye
2020-05-20Sync with pokereddannye
2018-11-18Rename spritestatedata structs.luckytyphlosion
2016-06-11sync engine code with pokeredYamaArashi
2016-06-11remove address commentsYamaArashi
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion
2015-10-18Complete documentation of bank3luckytyphlosion
2015-07-19jpab/jpba macrosYamaArashi
2015-07-14Use more *Coorddannye
2015-07-04Start using text predef macrosdannye
2015-07-03TX_ASMU-Daniel-PC\Daniel
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel