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authorRangi <remy.oukaour+rangi42@gmail.com>2021-11-23 21:19:29 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2021-11-23 21:19:29 -0500
commit7574e186e7505e237efc3ab0969fed60bec6eb9d (patch)
tree527ec48412989e98cca7827c5e31d89cdf742b05 /home
parent70baa4f3e80bceedd00cafbbab219665eb189225 (diff)
parent09e92c554c7563b52a9484b26d96d903c7635b0d (diff)
Merge remote-tracking branch 'remotes/pokered/master'
Diffstat (limited to 'home')
-rw-r--r--home/hidden_objects.asm2
-rw-r--r--home/lcd.asm2
-rw-r--r--home/list_menu.asm16
-rw-r--r--home/overworld.asm12
-rw-r--r--home/pokemon.asm2
-rw-r--r--home/print_text.asm4
-rw-r--r--home/start_menu.asm8
-rw-r--r--home/text_script.asm2
-rw-r--r--home/window.asm4
9 files changed, 26 insertions, 26 deletions
diff --git a/home/hidden_objects.asm b/home/hidden_objects.asm
index 0003022b..d22bd3d8 100644
--- a/home/hidden_objects.asm
+++ b/home/hidden_objects.asm
@@ -6,7 +6,7 @@ CheckForHiddenObjectOrBookshelfOrCardKeyDoor::
ldh a, [hLoadedROMBank]
push af
ldh a, [hJoyHeld]
- bit 0, a ; A button
+ bit BIT_A_BUTTON, a
jr z, .nothingFound
; A button is pressed
ld a, BANK(CheckForHiddenObject)
diff --git a/home/lcd.asm b/home/lcd.asm
index 72fc70ed..5c496824 100644
--- a/home/lcd.asm
+++ b/home/lcd.asm
@@ -12,7 +12,7 @@ DisableLCD::
jr nz, .wait
ldh a, [rLCDC]
- and $ff ^ rLCDC_ENABLE_MASK
+ and ~rLCDC_ENABLE_MASK
ldh [rLCDC], a
ld a, b
ldh [rIE], a
diff --git a/home/list_menu.asm b/home/list_menu.asm
index a7398135..13bcec59 100644
--- a/home/list_menu.asm
+++ b/home/list_menu.asm
@@ -84,7 +84,7 @@ DisplayListMenuIDLoop::
push af
call PlaceMenuCursor
pop af
- bit 0, a ; was the A button pressed?
+ bit BIT_A_BUTTON, a
jp z, .checkOtherKeys
.buttonAPressed
ld a, [wCurrentMenuItem]
@@ -168,12 +168,12 @@ DisplayListMenuIDLoop::
res 6, [hl] ; turn on letter printing delay
jp BankswitchBack
.checkOtherKeys ; check B, SELECT, Up, and Down keys
- bit 1, a ; was the B button pressed?
+ bit BIT_B_BUTTON, a
jp nz, ExitListMenu ; if so, exit the menu
- bit 2, a ; was the select button pressed?
+ bit BIT_SELECT, a
jp nz, HandleItemListSwapping ; if so, allow the player to swap menu entries
ld b, a
- bit 7, b ; was Down pressed?
+ bit BIT_D_DOWN, b
ld hl, wListScrollOffset
jr z, .upPressed
.downPressed
@@ -218,13 +218,13 @@ DisplayChooseQuantityMenu::
.waitForKeyPressLoop
call JoypadLowSensitivity
ldh a, [hJoyPressed] ; newly pressed buttons
- bit 0, a ; was the A button pressed?
+ bit BIT_A_BUTTON, a
jp nz, .buttonAPressed
- bit 1, a ; was the B button pressed?
+ bit BIT_B_BUTTON, a
jp nz, .buttonBPressed
- bit 6, a ; was Up pressed?
+ bit BIT_D_UP, a
jr nz, .incrementQuantity
- bit 7, a ; was Down pressed?
+ bit BIT_D_DOWN, a
jr nz, .decrementQuantity
jr .waitForKeyPressLoop
.incrementQuantity
diff --git a/home/overworld.asm b/home/overworld.asm
index 50edcf74..e9ef2fc0 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -73,14 +73,14 @@ OverworldLoopLessDelay::
.notSimulating
ldh a, [hJoyPressed]
.checkIfStartIsPressed
- bit 3, a ; start button
+ bit BIT_START, a
jr z, .startButtonNotPressed
; if START is pressed
xor a ; TEXT_START_MENU
ldh [hSpriteIndexOrTextID], a
jp .displayDialogue
.startButtonNotPressed
- bit 0, a ; A button
+ bit BIT_A_BUTTON, a
jp z, .checkIfDownButtonIsPressed
; if A is pressed
ld a, [wd730]
@@ -142,7 +142,7 @@ OverworldLoopLessDelay::
.checkIfDownButtonIsPressed
ldh a, [hJoyHeld] ; current joypad state
- bit 7, a ; down button
+ bit BIT_D_DOWN, a
jr z, .checkIfUpButtonIsPressed
ld a, 1
ld [wSpritePlayerStateData1YStepVector], a
@@ -150,7 +150,7 @@ OverworldLoopLessDelay::
jr .handleDirectionButtonPress
.checkIfUpButtonIsPressed
- bit 6, a ; up button
+ bit BIT_D_UP, a
jr z, .checkIfLeftButtonIsPressed
ld a, -1
ld [wSpritePlayerStateData1YStepVector], a
@@ -158,7 +158,7 @@ OverworldLoopLessDelay::
jr .handleDirectionButtonPress
.checkIfLeftButtonIsPressed
- bit 5, a ; left button
+ bit BIT_D_LEFT, a
jr z, .checkIfRightButtonIsPressed
ld a, -1
ld [wSpritePlayerStateData1XStepVector], a
@@ -166,7 +166,7 @@ OverworldLoopLessDelay::
jr .handleDirectionButtonPress
.checkIfRightButtonIsPressed
- bit 4, a ; right button
+ bit BIT_D_RIGHT, a
jr z, .noDirectionButtonsPressed
ld a, 1
ld [wSpritePlayerStateData1XStepVector], a
diff --git a/home/pokemon.asm b/home/pokemon.asm
index 93b536ff..0e28df50 100644
--- a/home/pokemon.asm
+++ b/home/pokemon.asm
@@ -299,7 +299,7 @@ HandlePartyMenuInput::
scf
ret
.swappingPokemon
- bit 1, b ; was the B button pressed?
+ bit BIT_B_BUTTON, b
jr z, .handleSwap ; if not, handle swapping the pokemon
.cancelSwap ; if the B button was pressed
farcall ErasePartyMenuCursors
diff --git a/home/print_text.asm b/home/print_text.asm
index 049ddfb4..962ae519 100644
--- a/home/print_text.asm
+++ b/home/print_text.asm
@@ -25,11 +25,11 @@ PrintLetterDelay::
call Joypad
ldh a, [hJoyHeld]
.checkAButton
- bit 0, a ; is the A button pressed?
+ bit BIT_A_BUTTON, a
jr z, .checkBButton
jr .endWait
.checkBButton
- bit 1, a ; is the B button pressed?
+ bit BIT_B_BUTTON, a
jr z, .buttonsNotPressed
.endWait
call DelayFrame
diff --git a/home/start_menu.asm b/home/start_menu.asm
index 8edccfe2..12c9685c 100644
--- a/home/start_menu.asm
+++ b/home/start_menu.asm
@@ -15,7 +15,7 @@ RedisplayStartMenu_DoNotDrawStartMenu::
call HandleMenuInput
ld b, a
.checkIfUpPressed
- bit 6, a ; was Up pressed?
+ bit BIT_D_UP, a
jr z, .checkIfDownPressed
ld a, [wCurrentMenuItem] ; menu selection
and a
@@ -33,7 +33,7 @@ RedisplayStartMenu_DoNotDrawStartMenu::
call EraseMenuCursor
jr .loop
.checkIfDownPressed
- bit 7, a
+ bit BIT_D_DOWN, a
jr z, .buttonPressed
; if the player pressed tried to go past the bottom item, wrap around to the top
CheckEvent EVENT_GOT_POKEDEX
@@ -54,7 +54,7 @@ RedisplayStartMenu_DoNotDrawStartMenu::
ld a, [wCurrentMenuItem]
ld [wBattleAndStartSavedMenuItem], a ; save current menu selection
ld a, b
- and %00001010 ; was the Start button or B button pressed?
+ and B_BUTTON | START ; was the Start button or B button pressed?
jp nz, CloseStartMenu
call SaveScreenTilesToBuffer2 ; copy background from wTileMap to wTileMapBackup2
CheckEvent EVENT_GOT_POKEDEX
@@ -79,7 +79,7 @@ RedisplayStartMenu_DoNotDrawStartMenu::
CloseStartMenu::
call Joypad
ldh a, [hJoyPressed]
- bit 0, a ; was A button newly pressed?
+ bit BIT_A_BUTTON, a
jr nz, CloseStartMenu
call LoadTextBoxTilePatterns
jp CloseTextDisplay
diff --git a/home/text_script.asm b/home/text_script.asm
index 5ef9f9fa..7ebbcbed 100644
--- a/home/text_script.asm
+++ b/home/text_script.asm
@@ -97,7 +97,7 @@ AfterDisplayingTextID::
HoldTextDisplayOpen::
call Joypad
ldh a, [hJoyHeld]
- bit 0, a ; is the A button being pressed?
+ bit BIT_A_BUTTON, a
jr nz, HoldTextDisplayOpen
CloseTextDisplay::
diff --git a/home/window.asm b/home/window.asm
index 1be272f9..a3c313c0 100644
--- a/home/window.asm
+++ b/home/window.asm
@@ -50,9 +50,9 @@ HandleMenuInput_::
ld [wCheckFor180DegreeTurn], a
ldh a, [hJoy5]
ld b, a
- bit 0, a ; pressed A key?
+ bit BIT_A_BUTTON, a
jr nz, .checkOtherKeys
- bit 6, a ; pressed Up key?
+ bit BIT_D_UP, a
jr z, .checkIfDownPressed
.upPressed
ld a, [wCurrentMenuItem] ; selected menu item