diff options
author | luckytyphlosion <alan.rj.huang@gmail.com> | 2015-08-30 17:55:02 -0400 |
---|---|---|
committer | luckytyphlosion <alan.rj.huang@gmail.com> | 2015-08-30 17:55:02 -0400 |
commit | d2ed7674f499b1fd6c4059da40b8b42c6bf96995 (patch) | |
tree | f581489b522fc647477d7b36dee072d553c44fd1 /scripts/oakslab.asm | |
parent | 3394d8320f35f524231aa13bd9cae34e22246a6d (diff) | |
parent | 1a987d1e1ab96ca9553d4253c72858057332a03a (diff) |
Merge branch 'master' of https://github.com/iimarckus/pokered
Doesn't build.
Diffstat (limited to 'scripts/oakslab.asm')
-rwxr-xr-x | scripts/oakslab.asm | 528 |
1 files changed, 273 insertions, 255 deletions
diff --git a/scripts/oakslab.asm b/scripts/oakslab.asm index 8f23cd3e..c5ca2e6e 100755 --- a/scripts/oakslab.asm +++ b/scripts/oakslab.asm @@ -1,6 +1,5 @@ OaksLabScript: ; 1cb0e (7:4b0e) - ld a, [wd74b] - bit 6, a + CheckEvent EVENT_PALLET_AFTER_GETTING_POKEBALLS_2 call nz, OaksLabScript_1d076 ld a, $1 ld [wAutoTextBoxDrawingControl], a @@ -32,14 +31,13 @@ OaksLabScriptPointers: ; 1cb28 (7:4b28) dw OaksLabScript18 OaksLabScript0: ; 1cb4e (7:4b4e) - ld a, [wd74b] - bit 7, a + CheckEvent EVENT_OAK_APPEARED_IN_PALLET ret z ld a, [wNPCMovementScriptFunctionNum] and a ret nz ld a, HS_OAKS_LAB_OAK_2 - ld [wcc4d], a + ld [wMissableObjectIndex], a predef ShowObject ld hl, wd72e res 4, [hl] @@ -59,17 +57,20 @@ OaksLabScript1: ; 1cb6e (7:4b6e) ret OakEntryMovement: ; 1cb7e (7:4b7e) - db $40,$40,$40,$FF + db NPC_MOVEMENT_UP + db NPC_MOVEMENT_UP + db NPC_MOVEMENT_UP + db $FF OaksLabScript2: ; 1cb82 (7:4b82) ld a, [wd730] bit 0, a ret nz ld a, HS_OAKS_LAB_OAK_2 - ld [wcc4d], a + ld [wMissableObjectIndex], a predef HideObject ld a, HS_OAKS_LAB_OAK_1 - ld [wcc4d], a + ld [wMissableObjectIndex], a predef ShowObject ld a, $3 @@ -87,12 +88,12 @@ OaksLabScript3: ; 1cba2 (7:4ba2) ld a, $1 ld [H_SPRITEINDEX], a xor a - ld [$ff8d], a + ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, $5 ld [H_SPRITEINDEX], a xor a - ld [$ff8d], a + ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, $4 @@ -100,20 +101,19 @@ OaksLabScript3: ; 1cba2 (7:4ba2) ret PlayerEntryMovementRLE: ; 1cbcf (7:4bcf) - db $40, $8, $ff + db D_UP,$8 + db $ff OaksLabScript4: ; 1cbd2 (7:4bd2) ld a, [wSimulatedJoypadStatesIndex] and a ret nz - ld hl, wd747 - set 0, [hl] - ld hl, wd74b - set 0, [hl] + SetEvent EVENT_FOLLOWED_OAK_INTO_LAB + SetEvent EVENT_FOLLOWED_OAK_INTO_LAB_2 ld a, $1 ld [H_SPRITEINDEX], a - ld a, $4 - ld [$ff8d], a + ld a, SPRITE_FACING_UP + ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay call UpdateSprites ld hl, W_FLAGS_D733 @@ -128,22 +128,21 @@ OaksLabScript5: ; 1cbfd (7:4bfd) ld a, $fc ld [wJoyIgnore], a ld a, $11 - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID call Delay3 ld a, $12 - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID call Delay3 ld a, $13 - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID call Delay3 ld a, $14 - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID - ld hl, wd74b - set 1, [hl] + SetEvent EVENT_OAK_ASKED_TO_CHOOSE_MON xor a ld [wJoyIgnore], a @@ -157,25 +156,25 @@ OaksLabScript6: ; 1cc36 (7:4c36) ret nz ld a, $5 ld [H_SPRITEINDEX], a - xor a - ld [$ff8d], a + xor a ; SPRITE_FACING_DOWN + ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, $1 ld [H_SPRITEINDEX], a xor a - ld [$ff8d], a + ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay call UpdateSprites ld a, $c - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID ld a, $1 ld [wSimulatedJoypadStatesIndex], a - ld a, $40 + ld a, D_UP ld [wSimulatedJoypadStatesEnd], a call StartSimulatingJoypadStates - ld a, $8 - ld [wd528], a + ld a, PLAYER_DIR_UP + ld [wPlayerMovingDirection], a ld a, $7 ld [W_OAKSLABCURSCRIPT], a @@ -194,46 +193,70 @@ OaksLabScript7: ; 1cc72 (7:4c72) OaksLabScript8: ; 1cc80 (7:4c80) ld a, [W_PLAYERSTARTER] cp STARTER1 - jr z, .Charmander ; 0x1cc85 $6 + jr z, .Charmander cp STARTER2 - jr z, .Squirtle ; 0x1cc89 $1d - jr .Bulbasaur ; 0x1cc8b $38 + jr z, .Squirtle + jr .Bulbasaur .Charmander ld de, .MiddleBallMovement1 ld a, [W_YCOORD] cp $4 ; is the player standing below the table? - jr z, .asm_1ccf3 ; 0x1cc95 $5c + jr z, .asm_1ccf3 ld de, .MiddleBallMovement2 - jr .asm_1ccf3 ; 0x1cc9a $57 + jr .asm_1ccf3 .MiddleBallMovement1 - db 0,0,$C0,$C0,$C0,$40,$FF + db NPC_MOVEMENT_DOWN + db NPC_MOVEMENT_DOWN + db NPC_MOVEMENT_RIGHT + db NPC_MOVEMENT_RIGHT + db NPC_MOVEMENT_RIGHT + db NPC_MOVEMENT_UP + db $FF + .MiddleBallMovement2 - db 0,$C0,$C0,$C0,$FF + db NPC_MOVEMENT_DOWN + db NPC_MOVEMENT_RIGHT + db NPC_MOVEMENT_RIGHT + db NPC_MOVEMENT_RIGHT + db $FF .Squirtle ld de, .RightBallMovement1 ld a, [W_YCOORD] cp $4 ; is the player standing below the table? - jr z, .asm_1ccf3 ; 0x1ccb0 $41 + jr z, .asm_1ccf3 ld de, .RightBallMovement2 - jr .asm_1ccf3 ; 0x1ccb5 $3c + jr .asm_1ccf3 .RightBallMovement1 - db 0,0,$C0,$C0,$C0,$C0,$40,$FF + db NPC_MOVEMENT_DOWN + db NPC_MOVEMENT_DOWN + db NPC_MOVEMENT_RIGHT + db NPC_MOVEMENT_RIGHT + db NPC_MOVEMENT_RIGHT + db NPC_MOVEMENT_RIGHT + db NPC_MOVEMENT_UP + db $FF + .RightBallMovement2 - db 0,$C0,$C0,$C0,$C0,$FF + db NPC_MOVEMENT_DOWN + db NPC_MOVEMENT_RIGHT + db NPC_MOVEMENT_RIGHT + db NPC_MOVEMENT_RIGHT + db NPC_MOVEMENT_RIGHT + db $FF .Bulbasaur ld de, .LeftBallMovement1 ld a, [W_XCOORD] cp $9 ; is the player standing to the right of the table? - jr nz, .asm_1ccf3 ; 0x1cccd $24 + jr nz, .asm_1ccf3 push hl ld a, $1 ld [H_SPRITEINDEX], a ld a, $4 - ld [$ff8b], a + ld [H_SPRITEDATAOFFSET], a call GetPointerWithinSpriteStateData1 push hl ld [hl], $4c @@ -247,12 +270,14 @@ OaksLabScript8: ; 1cc80 (7:4c80) ld [hl], $9 ld de, .LeftBallMovement2 ; the rival is not currently onscreen, so account for that pop hl - jr .asm_1ccf3 ; 0x1cced $4 + jr .asm_1ccf3 .LeftBallMovement1 - db $00,$C0 ; not yet terminated! + db NPC_MOVEMENT_DOWN + db NPC_MOVEMENT_RIGHT ; not yet terminated! .LeftBallMovement2 - db $C0,$FF + db NPC_MOVEMENT_RIGHT + db $FF .asm_1ccf3 ld a, $1 @@ -271,43 +296,42 @@ OaksLabScript9: ; 1cd00 (7:4d00) ld [wJoyIgnore], a ld a, $1 ld [H_SPRITEINDEX], a - ld a, $4 - ld [$ff8d], a + ld a, SPRITE_FACING_UP + ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, $d - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID - ld a, [wTrainerEngageDistance] + ld a, [wRivalStarterBallSpriteIndex] cp $2 - jr nz, .asm_1cd28 ; 0x1cd22 $4 + jr nz, .asm_1cd28 ld a, HS_STARTER_BALL_1 - jr .asm_1cd32 ; 0x1cd26 $a + jr .asm_1cd32 .asm_1cd28 cp $3 - jr nz, .asm_1cd30 ; 0x1cd2a $4 + jr nz, .asm_1cd30 ld a, HS_STARTER_BALL_2 - jr .asm_1cd32 ; 0x1cd2e $2 + jr .asm_1cd32 .asm_1cd30 ld a, HS_STARTER_BALL_3 .asm_1cd32 - ld [wcc4d], a + ld [wMissableObjectIndex], a predef HideObject call Delay3 - ld a, [wWhichTrade] + ld a, [wRivalStarterTemp] ld [W_RIVALSTARTER], a ld [wcf91], a ld [wd11e], a call GetMonName ld a, $1 ld [H_SPRITEINDEX], a - ld a, $4 - ld [$ff8d], a + ld a, SPRITE_FACING_UP + ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, $e - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID - ld hl, wd74b - set 2, [hl] + SetEvent EVENT_GOT_STARTER xor a ld [wJoyIgnore], a @@ -321,26 +345,26 @@ OaksLabScript10: ; 1cd6d (7:4d6d) ret nz ld a, $1 ld [H_SPRITEINDEX], a - xor a - ld [$ff8d], a + xor a ; SPRITE_FACING_DOWN + ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay - ld a, $8 - ld [wd528], a + ld a, PLAYER_DIR_UP + ld [wPlayerMovingDirection], a ld c, BANK(Music_MeetRival) ld a, MUSIC_MEET_RIVAL - call PlayMusic ; play music + call PlayMusic ld a, $f - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID ld a, $1 - ld [$ff9b], a + ld [hNPCPlayerRelativePosPerspective], a ld a, $1 swap a - ld [$ff95], a + ld [hNPCSpriteOffset], a predef CalcPositionOfPlayerRelativeToNPC - ld a, [$ff95] + ld a, [hNPCPlayerYDistance] dec a - ld [$ff95], a + ld [hNPCPlayerYDistance], a predef FindPathToPlayer ld de, wNPCMovementDirections2 ld a, $1 @@ -357,18 +381,18 @@ OaksLabScript11: ; 1cdb9 (7:4db9) ret nz ; define which team rival uses, and fight it - ld a, SONY1 + $C8 + ld a, OPP_SONY1 ld [W_CUROPPONENT], a ld a, [W_RIVALSTARTER] cp STARTER2 - jr nz, .NotSquirtle ; 0x1cdc9 $4 + jr nz, .NotSquirtle ld a, $1 - jr .done ; 0x1cdcd $a + jr .done .NotSquirtle cp STARTER3 - jr nz, .Charmander ; 0x1cdd1 $4 + jr nz, .Charmander ld a, $2 - jr .done ; 0x1cdd5 $2 + jr .done .Charmander ld a, $3 .done @@ -384,8 +408,8 @@ OaksLabScript11: ; 1cdb9 (7:4db9) set 7, [hl] xor a ld [wJoyIgnore], a - ld a, $8 - ld [wd528], a + ld a, PLAYER_DIR_UP + ld [wPlayerMovingDirection], a ld a, $c ld [W_OAKSLABCURSCRIPT], a ret @@ -393,30 +417,29 @@ OaksLabScript11: ; 1cdb9 (7:4db9) OaksLabScript12: ; 1ce03 (7:4e03) ld a, $f0 ld [wJoyIgnore], a - ld a, $8 - ld [wd528], a + ld a, PLAYER_DIR_UP + ld [wPlayerMovingDirection], a call UpdateSprites ld a, $1 ld [wSpriteIndex], a call SetSpritePosition1 ld a, $1 ld [H_SPRITEINDEX], a - xor a - ld [$ff8d], a + xor a ; SPRITE_FACING_DOWN + ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay predef HealParty - ld hl, wd74b - set 3, [hl] + SetEvent EVENT_BATTLED_RIVAL_IN_OAKS_LAB ld a, $d ld [W_OAKSLABCURSCRIPT], a ret OaksLabScript13: ; 1ce32 (7:4e32) - ld c, $14 + ld c, 20 call DelayFrames ld a, $10 - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID callba Music_RivalAlternateStart ld a, $1 @@ -426,52 +449,59 @@ OaksLabScript13: ; 1ce32 (7:4e32) ld a, [W_XCOORD] cp $4 ; move left or right depending on where the player is standing - jr nz, .asm_1ce5b ; 0x1ce55 $4 - ld a, $c0 - jr .asm_1ce5d ; 0x1ce59 $2 -.asm_1ce5b - ld a, $80 -.asm_1ce5d - ld [wcc5b], a + jr nz, .moveLeft + ld a, NPC_MOVEMENT_RIGHT + jr .next +.moveLeft + ld a, NPC_MOVEMENT_LEFT +.next + ld [wNPCMovementDirections], a ld a, $e ld [W_OAKSLABCURSCRIPT], a ret .RivalExitMovement - db $E0,$00,$00,$00,$00,$00,$FF + db $E0 ; change sprite facing direction + db NPC_MOVEMENT_DOWN + db NPC_MOVEMENT_DOWN + db NPC_MOVEMENT_DOWN + db NPC_MOVEMENT_DOWN + db NPC_MOVEMENT_DOWN + db $FF OaksLabScript14: ; 1ce6d (7:4e6d) ld a, [wd730] bit 0, a - jr nz, .asm_1ce8c ; 0x1ce72 $18 + jr nz, .asm_1ce8c ld a, HS_OAKS_LAB_RIVAL - ld [wcc4d], a + ld [wMissableObjectIndex], a predef HideObject xor a ld [wJoyIgnore], a call PlayDefaultMusic ; reset to map music ld a, $12 ld [W_OAKSLABCURSCRIPT], a - jr .done ; 0x1ce8a $23 + jr .done +; make the player keep facing the rival as he walks away .asm_1ce8c - ld a, [wcf0f] + ld a, [wNPCNumScriptedSteps] cp $5 - jr nz, .asm_1cea8 ; 0x1ce91 $15 + jr nz, .asm_1cea8 ld a, [W_XCOORD] cp $4 - jr nz, .asm_1cea1 ; 0x1ce98 $7 - ld a, $c + jr nz, .asm_1cea1 + ld a, SPRITE_FACING_RIGHT ld [wSpriteStateData1 + 9], a - jr .done ; 0x1ce9f $e + jr .done .asm_1cea1 - ld a, $8 + ld a, SPRITE_FACING_LEFT ld [wSpriteStateData1 + 9], a - jr .done ; 0x1cea6 $7 + jr .done .asm_1cea8 cp $4 ret nz - xor a + xor a ; ld a, SPRITE_FACING_DOWN ld [wSpriteStateData1 + 9], a .done ret @@ -481,22 +511,22 @@ OaksLabScript15: ; 1ceb0 (7:4eb0) ld [hJoyHeld], a call EnableAutoTextBoxDrawing ld a, $ff - ld [wc0ee], a + ld [wNewSoundID], a call PlaySound callba Music_RivalAlternateStart ld a, $15 - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID call OaksLabScript_1d02b ld a, HS_OAKS_LAB_RIVAL - ld [wcc4d], a + ld [wMissableObjectIndex], a predef ShowObject ld a, [wNPCMovementDirections2Index] - ld [wd157], a - ld b, $0 + ld [wSavedNPCMovementDirections2Index], a + ld b, 0 ld c, a ld hl, wNPCMovementDirections2 - ld a, $40 + ld a, NPC_MOVEMENT_UP call FillMemory ld [hl], $ff ld a, $1 @@ -508,16 +538,16 @@ OaksLabScript15: ; 1ceb0 (7:4eb0) ld [W_OAKSLABCURSCRIPT], a ret -OaksLabScript_1cefd ; 1cefd (7:4efd) +OaksLabScript_1cefd: ; 1cefd (7:4efd) ld a, $1 ld [H_SPRITEINDEX], a - ld a, $4 - ld [$ff8d], a + ld a, SPRITE_FACING_UP + ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, $8 ld [H_SPRITEINDEX], a - xor a - ld [$ff8d], a + xor a ; SPRITE_FACING_DOWN + ld [hSpriteFacingDirection], a jp SetSpriteFacingDirectionAndDelay OaksLabScript16: ; 1cf12 (7:4f12) @@ -530,61 +560,59 @@ OaksLabScript16: ; 1cf12 (7:4f12) ld [wJoyIgnore], a call OaksLabScript_1cefd ld a, $16 - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID call DelayFrame call OaksLabScript_1cefd ld a, $17 - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID call DelayFrame call OaksLabScript_1cefd ld a, $18 - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID call DelayFrame ld a, $19 - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID call Delay3 ld a, HS_POKEDEX_1 - ld [wcc4d], a + ld [wMissableObjectIndex], a predef HideObject ld a, HS_POKEDEX_2 - ld [wcc4d], a + ld [wMissableObjectIndex], a predef HideObject call OaksLabScript_1cefd ld a, $1a - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID ld a, $1 ld [H_SPRITEINDEX], a - ld a, $c - ld [$ff8d], a + ld a, SPRITE_FACING_RIGHT + ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay call Delay3 ld a, $1b - ld [$ff8c], a + ld [hSpriteIndexOrTextID], a call DisplayTextID - ld hl, wd74b - set 5, [hl] - ld hl, wd74e - set 0, [hl] + SetEvent EVENT_GOT_POKEDEX + SetEvent EVENT_OAK_GOT_PARCEL ld a, HS_LYING_OLD_MAN - ld [wcc4d], a + ld [wMissableObjectIndex], a predef HideObject ld a, HS_OLD_MAN - ld [wcc4d], a + ld [wMissableObjectIndex], a predef ShowObject - ld a, [wd157] - ld b, $0 + ld a, [wSavedNPCMovementDirections2Index] + ld b, 0 ld c, a ld hl, wNPCMovementDirections2 - xor a + xor a ; NPC_MOVEMENT_DOWN call FillMemory ld [hl], $ff ld a, $ff - ld [wc0ee], a + ld [wNewSoundID], a call PlaySound callba Music_RivalAlternateStart ld a, $1 @@ -602,14 +630,13 @@ OaksLabScript17: ; 1cfd4 (7:4fd4) ret nz call PlayDefaultMusic ld a, HS_OAKS_LAB_RIVAL - ld [wcc4d], a + ld [wMissableObjectIndex], a predef HideObject - ld hl, wd7eb - set 0, [hl] - res 1, [hl] - set 7, [hl] + SetEvent EVENT_1ST_ROUTE22_RIVAL_BATTLE + ResetEventReuseHL EVENT_2ND_ROUTE22_RIVAL_BATTLE + SetEventReuseHL EVENT_ROUTE22_RIVAL_WANTS_BATTLE ld a, HS_ROUTE_22_RIVAL_1 - ld [wcc4d], a + ld [wMissableObjectIndex], a predef ShowObject ld a, $5 ld [W_PALLETTOWNCURSCRIPT], a @@ -623,24 +650,24 @@ OaksLabScript17: ; 1cfd4 (7:4fd4) OaksLabScript18: ; 1d009 (7:5009) ret -OaksLabScript_1d00a: ; 1d00a (7:500a) +OaksLabScript_RemoveParcel: ; 1d00a (7:500a) ld hl, wBagItems ld bc, $0000 -.asm_1d010 +.loop ld a, [hli] cp $ff ret z cp OAKS_PARCEL - jr z, .GotParcel ; 0x1d016 $4 + jr z, .foundParcel inc hl inc c - jr .asm_1d010 ; 0x1d01a $f4 -.GotParcel + jr .loop +.foundParcel ld hl, wNumBagItems ld a, c ld [wWhichPokemon], a ld a, $1 - ld [wcf96], a + ld [wItemQuantity], a jp RemoveItemFromInventory OaksLabScript_1d02b: ; 1d02b (7:502b) @@ -650,29 +677,29 @@ OaksLabScript_1d02b: ; 1d02b (7:502b) ld [$ffee], a ld a, [W_YCOORD] cp $3 - jr nz, .asm_1d045 ; 0x1d038 $b + jr nz, .asm_1d045 ld a, $4 ld [wNPCMovementDirections2Index], a ld a, $30 ld b, $b - jr .asm_1d068 ; 0x1d043 $23 + jr .asm_1d068 .asm_1d045 cp $1 - jr nz, .asm_1d054 ; 0x1d047 $b + jr nz, .asm_1d054 ld a, $2 ld [wNPCMovementDirections2Index], a ld a, $30 ld b, $9 - jr .asm_1d068 ; 0x1d052 $14 + jr .asm_1d068 .asm_1d054 ld a, $3 ld [wNPCMovementDirections2Index], a ld b, $a ld a, [W_XCOORD] cp $4 - jr nz, .asm_1d066 ; 0x1d060 $4 + jr nz, .asm_1d066 ld a, $40 - jr .asm_1d068 ; 0x1d064 $2 + jr .asm_1d068 .asm_1d066 ld a, $20 .asm_1d068 @@ -685,7 +712,7 @@ OaksLabScript_1d02b: ; 1d02b (7:502b) ret OaksLabScript_1d076: ; 1d076 (7:5076) - ld hl, OaksLabTextPointers + $36 ; $50b8 ; starts at OaksLabText28 + ld hl, OaksLabTextPointers + $36 ; starts at OaksLabText28 ld a, l ld [W_MAPTEXTPTR], a ld a, h @@ -734,23 +761,22 @@ OaksLabTextPointers: ; 1d082 (7:5082) OaksLabText28: ; 1d0ce (7:50ce) OaksLabText1: ; 1d0ce (7:50ce) - db $08 ; asm - ld a, [wd74b] - bit 0, a - jr nz, .asm_1d0de ; 0x1d0d4 + TX_ASM + CheckEvent EVENT_FOLLOWED_OAK_INTO_LAB_2 + jr nz, .asm_1d0de ld hl, OaksLabGaryText1 call PrintText - jr .asm_1d0f0 ; 0x1d0dc -.asm_1d0de ; 0x1d0de + jr .asm_1d0f0 +.asm_1d0de bit 2, a - jr nz, .asm_1d0ea ; 0x1d0e0 + jr nz, .asm_1d0ea ld hl, OaksLabText40 call PrintText - jr .asm_1d0f0 ; 0x1d0e8 -.asm_1d0ea ; 0x1d0ea + jr .asm_1d0f0 +.asm_1d0ea ld hl, OaksLabText41 call PrintText -.asm_1d0f0 ; 0x1d0f0 +.asm_1d0f0 jp TextScriptEnd OaksLabGaryText1: ; 1d0f3 (7:50f3) @@ -767,33 +793,33 @@ OaksLabText41: ; 1d0fd (7:50fd) OaksLabText29: ; 1d102 (7:5102) OaksLabText2: ; 1d102 (7:5102) - db $8 + TX_ASM ld a, STARTER2 - ld [wWhichTrade], a + ld [wRivalStarterTemp], a ld a, $3 - ld [wTrainerEngageDistance], a + ld [wRivalStarterBallSpriteIndex], a ld a, STARTER1 ld b, $2 - jr OaksLabScript_1d133 ; 0x1d111 $20 + jr OaksLabScript_1d133 OaksLabText30: ; 1d113 (7:5113) OaksLabText3: ; 1d113 (7:5113) - db $8 + TX_ASM ld a, STARTER3 - ld [wWhichTrade], a + ld [wRivalStarterTemp], a ld a, $4 - ld [wTrainerEngageDistance], a + ld [wRivalStarterBallSpriteIndex], a ld a, STARTER2 ld b, $3 - jr OaksLabScript_1d133 ; 0x1d122 $f + jr OaksLabScript_1d133 OaksLabText31: ; 1d124 (7:5124) OaksLabText4: ; 1d124 (7:5124) - db $8 + TX_ASM ld a, STARTER1 - ld [wWhichTrade], a + ld [wRivalStarterTemp], a ld a, $2 - ld [wTrainerEngageDistance], a + ld [wRivalStarterBallSpriteIndex], a ld a, STARTER3 ld b, $4 @@ -802,11 +828,10 @@ OaksLabScript_1d133: ; 1d133 (7:5133) ld [wd11e], a ld a, b ld [wSpriteIndex], a - ld a, [wd74b] - bit 2, a + CheckEvent EVENT_GOT_STARTER jp nz, OaksLabScript_1d22d - bit 1, a - jr nz, OaksLabScript_1d157 ; 0x1d147 $e + CheckEventReuseA EVENT_OAK_ASKED_TO_CHOOSE_MON + jr nz, OaksLabScript_1d157 ld hl, OaksLabText39 call PrintText jp TextScriptEnd @@ -819,23 +844,22 @@ OaksLabScript_1d157: ; 1d157 (7:5157) ld a, $5 ld [H_SPRITEINDEX], a ld a, $9 - ld [$ff8b], a + ld [H_SPRITEDATAOFFSET], a call GetPointerWithinSpriteStateData1 - ld [hl], $0 - ; manually fixed some disassembler issues around here + ld [hl], SPRITE_FACING_DOWN ld a, $1 ld [H_SPRITEINDEX], a ld a, $9 - ld [$ff8b], a + ld [H_SPRITEDATAOFFSET], a call GetPointerWithinSpriteStateData1 - ld [hl], $c + ld [hl], SPRITE_FACING_RIGHT ld hl, wd730 set 6, [hl] - predef StarterDex ; StarterDex + predef StarterDex ld hl, wd730 res 6, [hl] call ReloadMapData - ld c, $a + ld c, 10 call DelayFrames ld a, [wSpriteIndex] cp $2 @@ -844,7 +868,7 @@ OaksLabScript_1d157: ; 1d157 (7:5157) jr z, OaksLabLookAtSquirtle jr OaksLabLookAtBulbasaur -OaksLabLookAtCharmander ; 0x1d195 +OaksLabLookAtCharmander: ; 1d195 (7:5195) ld hl, OaksLabCharmanderText jr OaksLabMonChoiceMenu OaksLabCharmanderText: ; 1d19a (7:519a) @@ -879,18 +903,18 @@ OaksLabMonChoiceMenu: ; 1d1b3 (7:51b3) call GetMonName ld a, [wSpriteIndex] cp $2 - jr nz, asm_1d1db ; 0x1d1d5 $4 + jr nz, .asm_1d1db ld a, HS_STARTER_BALL_1 - jr asm_1d1e5 ; 0x1d1d9 $a -asm_1d1db: ; 1d1db (7:51db) + jr .asm_1d1e5 +.asm_1d1db cp $3 - jr nz, asm_1d1e3 ; 0x1d1dd $4 + jr nz, .asm_1d1e3 ld a, HS_STARTER_BALL_2 - jr asm_1d1e5 ; 0x1d1e1 $2 -asm_1d1e3: ; 1d1e3 (7:51e3) + jr .asm_1d1e5 +.asm_1d1e3 ld a, HS_STARTER_BALL_3 -asm_1d1e5: ; 1d1e5 (7:51e5) - ld [wcc4d], a +.asm_1d1e5 + ld [wMissableObjectIndex], a predef HideObject ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a @@ -898,9 +922,9 @@ asm_1d1e5: ; 1d1e5 (7:51e5) call PrintText ld hl, OaksLabReceivedMonText call PrintText - xor a - ld [wcc49], a - ld a, $5 + xor a ; PLAYER_PARTY_DATA + ld [wMonDataLocation], a + ld a, 5 ld [W_CURENEMYLVL], a ld a, [wcf91] ld [wd11e], a @@ -926,7 +950,7 @@ OaksLabScript_1d22d: ; 1d22d (7:522d) ld a, $5 ld [H_SPRITEINDEX], a ld a, $9 - ld [$ff8b], a + ld [H_SPRITEDATAOFFSET], a call GetPointerWithinSpriteStateData1 ld [hl], $0 ld hl, OaksLabLastMonText @@ -939,80 +963,74 @@ OaksLabLastMonText: ; 1d243 (7:5243) OaksLabText32: ; 1d248 (7:5248) OaksLabText5: ; 1d248 (7:5248) - db $08 ; asm - ld a, [wd747] - bit 6, a - jr nz, .asm_50e81 ; 0x1d24e + TX_ASM + CheckEvent EVENT_PALLET_AFTER_GETTING_POKEBALLS + jr nz, .asm_1d266 ld hl, wPokedexOwned ld b, wPokedexOwnedEnd - wPokedexOwned call CountSetBits - ld a, [wd11e] - cp $2 - jr c, .asm_b28b0 ; 0x1d25d - ld a, [wd74b] - bit 5, a - jr z, .asm_b28b0 ; 0x1d264 -.asm_50e81 ; 0x1d266 + ld a, [wNumSetBits] + cp 2 + jr c, .asm_1d279 + CheckEvent EVENT_GOT_POKEDEX + jr z, .asm_1d279 +.asm_1d266 ld hl, OaksLabText_1d31d call PrintText ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a predef DisplayDexRating - jp .asm_0f042 -.asm_b28b0 ; 0x1d279 + jp .asm_1d2ed +.asm_1d279 ld b,POKE_BALL call IsItemInBag - jr nz, .asm_17c30 ; 0x1d27e - ld a, [wd7eb] - bit 5, a - jr nz, .asm_f1adc ; 0x1d285 - ld a, [wd74b] - bit 5, a - jr nz, .asm_333a2 ; 0x1d28c - bit 3, a - jr nz, .asm_76269 ; 0x1d290 + jr nz, .asm_1d2e7 + CheckEvent EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE + jr nz, .asm_1d2d0 + CheckEvent EVENT_GOT_POKEDEX + jr nz, .asm_1d2c8 + CheckEventReuseA EVENT_BATTLED_RIVAL_IN_OAKS_LAB + jr nz, .asm_1d2a9 ld a, [wd72e] bit 3, a - jr nz, .asm_4a5e0 ; 0x1d297 + jr nz, .asm_1d2a1 ld hl, OaksLabText_1d2f0 call PrintText - jr .asm_0f042 ; 0x1d29f -.asm_4a5e0 ; 0x1d2a1 + jr .asm_1d2ed +.asm_1d2a1 ld hl, OaksLabText_1d2f5 call PrintText - jr .asm_0f042 ; 0x1d2a7 -.asm_76269 ; 0x1d2a9 + jr .asm_1d2ed +.asm_1d2a9 ld b, OAKS_PARCEL call IsItemInBag - jr nz, .asm_a8fcf ; 0x1d2ae + jr nz, .asm_1d2b8 ld hl, OaksLabText_1d2fa call PrintText - jr .asm_0f042 ; 0x1d2b6 -.asm_a8fcf ; 0x1d2b8 + jr .asm_1d2ed +.asm_1d2b8 ld hl, OaksLabDeliverParcelText call PrintText - call OaksLabScript_1d00a + call OaksLabScript_RemoveParcel ld a, $f ld [W_OAKSLABCURSCRIPT], a - jr .asm_0f042 ; 0x1d2c6 -.asm_333a2 ; 0x1d2c8 + jr .asm_1d2ed +.asm_1d2c8 ld hl, OaksLabAroundWorldText call PrintText - jr .asm_0f042 ; 0x1d2ce -.asm_f1adc ; 0x1d2d0 - ld hl, wd74b - bit 4, [hl] - set 4, [hl] - jr nz, .asm_17c30 ; 0x1d2d7 - ld bc, (POKE_BALL << 8) | 5 + jr .asm_1d2ed +.asm_1d2d0 + CheckAndSetEvent EVENT_GOT_POKEBALLS_FROM_OAK + jr nz, .asm_1d2e7 + lb bc, POKE_BALL, 5 call GiveItem ld hl, OaksLabGivePokeballsText call PrintText - jr .asm_0f042 ; 0x1d2e5 -.asm_17c30 ; 0x1d2e7 + jr .asm_1d2ed +.asm_1d2e7 ld hl, OaksLabPleaseVisitText call PrintText -.asm_0f042 ; 0x1d2ed +.asm_1d2ed jp TextScriptEnd OaksLabText_1d2f0: ; 1d2f0 (7:52f0) @@ -1055,7 +1073,7 @@ OaksLabText34: ; 1d322 (7:5322) OaksLabText33: ; 1d322 (7:5322) OaksLabText7: ; 1d322 (7:5322) OaksLabText6: ; 1d322 (7:5322) - db $08 ; asm + TX_ASM ld hl, OaksLabText_1d32c call PrintText jp TextScriptEnd @@ -1071,7 +1089,7 @@ OaksLabText8: ; 1d331 (7:5331) OaksLabText36: ; 1d336 (7:5336) OaksLabText9: ; 1d336 (7:5336) - db $08 ; asm + TX_ASM ld hl, OaksLabText_1d340 call PrintText jp TextScriptEnd @@ -1081,7 +1099,7 @@ OaksLabText_1d340: ; 1d340 (7:5340) db "@" OaksLabText17: ; 1d345 (7:5345) - db $8 + TX_ASM ld hl, OaksLabRivalWaitingText call PrintText jp TextScriptEnd @@ -1091,7 +1109,7 @@ OaksLabRivalWaitingText: ; 1d34f (7:534f) db "@" OaksLabText18: ; 1d354 (7:5354) - db $8 + TX_ASM ld hl, OaksLabChooseMonText call PrintText jp TextScriptEnd @@ -1101,7 +1119,7 @@ OaksLabChooseMonText: ; 1d35e (7:535e) db "@" OaksLabText19: ; 1d363 (7:5363) - db $8 + TX_ASM ld hl, OaksLabRivalInterjectionText call PrintText jp TextScriptEnd @@ -1111,7 +1129,7 @@ OaksLabRivalInterjectionText: ; 1d36d (7:536d) db "@" OaksLabText20: ; 1d372 (7:5372) - db $8 + TX_ASM ld hl, OaksLabBePatientText call PrintText jp TextScriptEnd @@ -1121,7 +1139,7 @@ OaksLabBePatientText: ; 1d37c (7:537c) db "@" OaksLabText12: ; 1d381 (7:5381) - db $8 + TX_ASM ld hl, OaksLabLeavingText call PrintText jp TextScriptEnd @@ -1131,7 +1149,7 @@ OaksLabLeavingText: ; 1d38b (7:538b) db "@" OaksLabText13: ; 1d390 (7:5390) - db $8 + TX_ASM ld hl, OaksLabRivalPickingMonText call PrintText jp TextScriptEnd @@ -1141,7 +1159,7 @@ OaksLabRivalPickingMonText: ; 1d39a (7:539a) db "@" OaksLabText14: ; 1d39f (7:539f) - db $8 + TX_ASM ld hl, OaksLabRivalReceivedMonText call PrintText jp TextScriptEnd @@ -1151,7 +1169,7 @@ OaksLabRivalReceivedMonText: ; 1d3a9 (7:53a9) db $11, "@" OaksLabText15: ; 1d3af (7:53af) - db $8 + TX_ASM ld hl, OaksLabRivalChallengeText call PrintText jp TextScriptEnd @@ -1169,7 +1187,7 @@ OaksLabText_1d3c3: ; 1d3c3 (7:53c3) db "@" OaksLabText16: ; 1d3c8 (7:53c8) - db $8 + TX_ASM ld hl, OaksLabRivalToughenUpText call PrintText jp TextScriptEnd @@ -1210,7 +1228,7 @@ OaksLabText38: ; 1d3fb (7:53fb) OaksLabText37: ; 1d3fb (7:53fb) OaksLabText11: ; 1d3fb (7:53fb) OaksLabText10: ; 1d3fb (7:53fb) - db $08 ; asm + TX_ASM ld hl, OaksLabText_1d405 call PrintText jp TextScriptEnd |