diff options
Diffstat (limited to 'engine/battle/core.asm')
-rwxr-xr-x | engine/battle/core.asm | 108 |
1 files changed, 55 insertions, 53 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 0b1e8ea5..352a4677 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -177,7 +177,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c) ld a, $31 ld [$ffe1], a hlCoord 1, 5 - predef Func_3f0c6 + predef CopyUncompressedPicToTilemap xor a ld [hWY], a ld [rWY], a @@ -620,7 +620,7 @@ HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd) or [hl] ret nz ; test if fainted call DrawHUDsAndHPBars - ld c, $14 + ld c, 20 call DelayFrames xor a ret @@ -823,7 +823,7 @@ HandleEnemyMonFainted: ; 3c525 (f:4525) ld [wcd6a], a jp MainInBattleLoop -FaintEnemyPokemon ; 0x3c567 +FaintEnemyPokemon: ; 0x3c567 call ReadPlayerMonCurHPAndStatus ld a, [W_ISINBATTLE] dec a @@ -1020,7 +1020,7 @@ TrainerBattleVictory: ; 3c696 (f:4696) cp LINK_STATE_BATTLING ret z call ScrollTrainerPicAfterBattle - ld c, $28 + ld c, 40 call DelayFrames call PrintEndBattleText ; win money @@ -1218,7 +1218,7 @@ HandlePlayerBlackOut: ; 3c837 (f:4837) ld bc, $815 call ClearScreenArea call ScrollTrainerPicAfterBattle - ld c, $28 + ld c, 40 call DelayFrames ld hl, Sony1WinText call PrintText @@ -1506,7 +1506,7 @@ EnemySendOutFirstMon: ; 3c92a (f:492a) ld a,$CF ld [$FFE1],a hlCoord 15, 6 - predef Func_3f073 + predef AnimateSendingOutMon ld a,[wEnemyMonSpecies2] call PlayCry call DrawEnemyHUDAndHPBar @@ -1836,7 +1836,7 @@ SendOutMon: ; 3cc91 (f:4c91) ld a, POOF_ANIM call PlayMoveAnimation hlCoord 4, 11 - predef Func_3f073 + predef AnimateSendingOutMon ld a, [wcf91] call PlayCry call PrintEmptyString @@ -1852,8 +1852,8 @@ AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa) xor a ld [wcd6c], a ld [H_DOWNARROWBLINKCNT1], a - predef Func_79aba - ld c, $4 + predef CopyGrowingMonTiles + ld c, 4 call DelayFrames call .clearScreenArea hlCoord 4, 9 @@ -1862,7 +1862,7 @@ AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa) ld [wcd6c], a xor a ld [H_DOWNARROWBLINKCNT1], a - predef Func_79aba + predef CopyGrowingMonTiles call Delay3 call .clearScreenArea ld a, $4c @@ -2110,12 +2110,12 @@ DisplayBattleMenu: ; 3ceb3 (f:4eb3) ; the following simulates the keystrokes by drawing menus on screen hlCoord 9, 14 ld [hl], "▶" - ld c, $50 + ld c, 80 call DelayFrames ld [hl], $7f hlCoord 9, 16 ld [hl], "▶" - ld c, $32 + ld c, 50 call DelayFrames ld [hl], $ec ld a, $2 ; select the "ITEM" menu @@ -2490,7 +2490,7 @@ PartyMenuOrRockOrRun: SwitchPlayerMon: ; 3d1ba (f:51ba) callab RetreatMon - ld c, $32 + ld c, 50 call DelayFrames call AnimateRetreatingPlayerMon ld a, [wWhichPokemon] @@ -2815,7 +2815,7 @@ AnyMoveToSelect: ; 3d3f5 (f:53f5) .asm_3d423 ld hl, NoMovesLeftText call PrintText - ld c, $3c + ld c, 60 call DelayFrames xor a ret @@ -3232,7 +3232,7 @@ playPlayerMoveAnimation call nz,Bankswitch jr MirrorMoveCheck playerCheckIfFlyOrChargeEffect - ld c,$1E + ld c,30 call DelayFrames ld a,[W_PLAYERMOVEEFFECT] cp a,FLY_EFFECT @@ -3869,7 +3869,7 @@ ExclamationPoint5Text: ; 3db80 (f:5b80) ; if the move being used is in set [1-4] from ExclamationPointMoveSets, ; use ExclamationPoint[1-4]Text ; otherwise, use ExclamationPoint5Text -; but all five text strings are identical +; but all five text strings are identical ; this likely had to do with Japanese grammar that got translated, ; but the functionality didn't get removed DetermineExclamationPointTextNum: ; 3db85 (f:5b85) @@ -4004,7 +4004,7 @@ PrintCriticalOHKOText: ; 3dc5c (f:5c5c) xor a ld [wCriticalHitOrOHKO], a .done - ld c, $14 + ld c, 20 jp DelayFrames CriticalOHKOTextPointers: ; 3dc7a (f:5c7a) @@ -4691,7 +4691,7 @@ CriticalHitTest: ; 3e023 (f:6023) jr z, .calcCriticalHitProbability ld hl, W_ENEMYMOVEPOWER ld de, W_ENEMYBATTSTATUS2 -.calcCriticalHitProbability ; 0x3e04f +.calcCriticalHitProbability ld a, [hld] ; read base power from RAM and a ret z ; do nothing if zero @@ -5579,7 +5579,7 @@ CalcHitChance: ; 3e624 (f:6624) ; the second iteration multiplies by the evasion ratio .loop push bc - ld hl, StatModifierRatios ; $76cb ; stat modifier ratios + ld hl, StatModifierRatios ; stat modifier ratios dec b sla b ld c,b @@ -5785,7 +5785,7 @@ playEnemyMoveAnimation: ; 3e7a4 (f:67a4) EnemyCheckIfFlyOrChargeEffect: ; 3e7d1 (f:67d1) call SwapPlayerAndEnemyLevels - ld c, $1e + ld c, 30 call DelayFrames ld a, [W_ENEMYMOVEEFFECT] cp FLY_EFFECT @@ -6456,7 +6456,7 @@ LoadPlayerBackPic: ; 3ec92 (f:6c92) ld a, $31 ld [$ffe1], a hlCoord 1, 5 - predef_jump Func_3f0c6 + predef_jump CopyUncompressedPicToTilemap ; does nothing since no stats are ever selected (barring glitches) DoubleOrHalveSelectedStats: ; 3ed02 (f:6d02) @@ -6796,11 +6796,11 @@ BattleRandom: HandleExplodingAnimation: ; 3eed3 (f:6ed3) ld a, [H_WHOSETURN] and a - ld hl, wEnemyMonType1 ; wcfea + ld hl, wEnemyMonType1 ld de, W_ENEMYBATTSTATUS1 ld a, [W_PLAYERMOVENUM] jr z, .asm_3eeea - ld hl, wBattleMonType1 ; wd019 + ld hl, wBattleMonType1 ld de, W_ENEMYBATTSTATUS1 ld a, [W_ENEMYMOVENUM] .asm_3eeea @@ -6832,14 +6832,15 @@ PlayMoveAnimation: ; 3ef07 (f:6f07) InitBattle: ; 3ef12 (f:6f12) ld a, [W_CUROPPONENT] and a - jr z, asm_3ef23 + jr z, DetermineWildOpponent InitOpponent: ; 3ef18 (f:6f18) ld a, [W_CUROPPONENT] ld [wcf91], a ld [wEnemyMonSpecies2], a - jr asm_3ef3d -asm_3ef23: ; 3ef23 (f:6f23) + jr InitBattleCommon + +DetermineWildOpponent: ; 3ef23 (f:6f23) ld a, [wd732] bit 1, a jr z, .asm_3ef2f @@ -6852,7 +6853,7 @@ asm_3ef23: ; 3ef23 (f:6f23) ret nz callab TryDoWildEncounter ret nz -asm_3ef3d: ; 3ef3d (f:6f3d) +InitBattleCommon: ; 3ef3d (f:6f3d) ld a, [wMapPalOffset] push af ld hl, wd358 @@ -6874,7 +6875,7 @@ asm_3ef3d: ; 3ef3d (f:6f3d) dec a ld [wAICount], a hlCoord 12, 0 - predef Func_3f0c6 + predef CopyUncompressedPicToTilemap ld a, $ff ld [wEnemyMonPartyPos], a ld a, $2 @@ -6928,7 +6929,7 @@ InitWildBattle: ; 3ef8b (f:6f8b) ld [W_TRAINERCLASS], a ld [$ffe1], a hlCoord 12, 0 - predef Func_3f0c6 + predef CopyUncompressedPicToTilemap ; common code that executes after init battle code specific to trainer or wild battles InitBattle_Common: ; 3efeb (f:6feb) @@ -6974,9 +6975,9 @@ InitBattle_Common: ; 3efeb (f:6feb) _LoadTrainerPic: ; 3f04b (f:704b) ; wd033-wd034 contain pointer to pic - ld a, [wTrainerPicPointer] ; wd033 + ld a, [wTrainerPicPointer] ld e, a - ld a, [wTrainerPicPointer + 1] ; wd034 + ld a, [wTrainerPicPointer + 1] ld d, a ; de contains pointer to trainer pic ld a, [wLinkState] and a @@ -6991,13 +6992,14 @@ _LoadTrainerPic: ; 3f04b (f:704b) jp LoadUncompressedSpriteData ; unreferenced -Func_3f069: ; 3f069 (f:7069) +ResetCryModifiers: ; 3f069 (f:7069) xor a ld [wc0f1], a ld [wc0f2], a jp PlaySound -Func_3f073: ; 3f073 (f:7073) +; animtes the mon "growing" out of the pokeball +AnimateSendingOutMon: ; 3f073 (f:7073) ld a, [wPredefRegisters] ld h, a ld a, [wPredefRegisters + 1] @@ -7016,16 +7018,16 @@ Func_3f073: ; 3f073 (f:7073) ld a, $1 ld [wcd6c], a ld bc, $303 - predef Func_79aba - ld c, $4 + predef CopyGrowingMonTiles + ld c, 4 call DelayFrames ld bc, -41 add hl, bc xor a ld [wcd6c], a ld bc, $505 - predef Func_79aba - ld c, $5 + predef CopyGrowingMonTiles + ld c, 5 call DelayFrames ld bc, -41 jr .asm_3f0bf @@ -7035,15 +7037,15 @@ Func_3f073: ; 3f073 (f:7073) add hl, bc ld a, [H_DOWNARROWBLINKCNT1] add $31 - jr asm_3f0d0 + jr CopyUncompressedPicToHL -Func_3f0c6: ; 3f0c6 (f:70c6) +CopyUncompressedPicToTilemap: ; 3f0c6 (f:70c6) ld a, [wPredefRegisters] ld h, a ld a, [wPredefRegisters + 1] ld l, a ld a, [$ffe1] -asm_3f0d0: ; 3f0d0 (f:70d0) +CopyUncompressedPicToHL: ; 3f0d0 (f:70d0) ld bc, $707 ld de, $14 push af @@ -7356,7 +7358,7 @@ PoisonEffect: ; 3f24f (f:724f) cp POISON_EFFECT ret nz .didntAffect - ld c, $32 + ld c, 50 call DelayFrames jp PrintDidntAffectText @@ -7652,7 +7654,7 @@ UpdateStat: ; 3f4c3 (f:74c3) UpdateStatDone: ; 3f4ca (f:74ca) ld b, c inc b - call Func_3f688 + call PrintStatText ld hl, W_PLAYERBATTSTATUS2 ld de, W_PLAYERMOVENUM ld bc, wccf7 @@ -7822,7 +7824,7 @@ StatModifierDownEffect: ; 3f54c (f:754c) jr nz, .recalculateStat ld a, [hl] and a - jp z, Func_3f64d + jp z, CantLowerAnymore_Pop .recalculateStat ; recalculate affected stat ; paralysis and burn penalties, as well as badge boosts are ignored @@ -7870,7 +7872,7 @@ UpdateLoweredStatDone: ; 3f62c (f:762c) ld b, c inc b push de - call Func_3f688 + call PrintStatText pop de ld a, [de] cp $44 @@ -7890,7 +7892,7 @@ UpdateLoweredStatDone: ; 3f62c (f:762c) call QuarterSpeedDueToParalysis jp HalveAttackDueToBurn -Func_3f64d: ; 3f64d (f:764d) +CantLowerAnymore_Pop: ; 3f64d (f:764d) pop de pop hl inc [hl] @@ -7933,7 +7935,7 @@ FellText: ; 3f683 (f:7683) TX_FAR _FellText db "@" -Func_3f688: ; 3f688 (f:7688) +PrintStatText: ; 3f688 (f:7688) ld hl, StatsTextStrings ld c, $50 .asm_3f68d @@ -8042,7 +8044,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739) srl b cp b jr nc, .asm_3f76e - ld c, $32 + ld c, 50 call DelayFrames ld a, [W_PLAYERMOVENUM] cp TELEPORT @@ -8057,7 +8059,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739) ld a, [W_PLAYERMOVENUM] jr .asm_3f7e4 .asm_3f77e - ld c, $32 + ld c, 50 call DelayFrames ld hl, IsUnaffectedText ld a, [W_PLAYERMOVENUM] @@ -8084,7 +8086,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739) srl b cp b jr nc, .asm_3f7c1 - ld c, $32 + ld c, 50 call DelayFrames ld a, [W_ENEMYMOVENUM] cp TELEPORT @@ -8099,7 +8101,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739) ld a, [W_ENEMYMOVENUM] jr .asm_3f7e4 .asm_3f7d1 - ld c, $32 + ld c, 50 call DelayFrames ld hl, IsUnaffectedText ld a, [W_ENEMYMOVENUM] @@ -8109,7 +8111,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739) .asm_3f7e4 push af call PlayBattleAnimation - ld c, $14 + ld c, 20 call DelayFrames pop af ld hl, RanFromBattleText @@ -8377,7 +8379,7 @@ BecameConfusedText: ; 3f9a1 (f:79a1) ConfusionEffectFailed: ; 3f9a6 (f:79a6) cp CONFUSION_SIDE_EFFECT ret z - ld c, $32 + ld c, 50 call DelayFrames jp ConditionalPrintButItFailed @@ -8424,7 +8426,7 @@ RageEffect: ; 3f9df (f:79df) ret MimicEffect: ; 3f9ed (f:79ed) - ld c, $32 + ld c, 50 call DelayFrames call MoveHitTest ld a, [W_MOVEMISSED] |