diff options
Diffstat (limited to 'engine/battle')
-rwxr-xr-x | engine/battle/animations.asm | 269 | ||||
-rwxr-xr-x | engine/battle/bank_e_misc.asm | 28 | ||||
-rw-r--r-- | engine/battle/battle_transitions.asm | 8 | ||||
-rw-r--r-- | engine/battle/common_text.asm | 8 | ||||
-rwxr-xr-x | engine/battle/core.asm | 108 | ||||
-rw-r--r-- | engine/battle/draw_hud_pokeball_gfx.asm | 38 | ||||
-rwxr-xr-x | engine/battle/end_of_battle.asm | 2 | ||||
-rw-r--r-- | engine/battle/moveEffects/focus_energy_effect.asm | 2 | ||||
-rw-r--r-- | engine/battle/moveEffects/leech_seed_effect.asm | 6 | ||||
-rw-r--r-- | engine/battle/moveEffects/reflect_light_screen_effect.asm | 2 | ||||
-rw-r--r-- | engine/battle/scale_sprites.asm | 8 | ||||
-rw-r--r-- | engine/battle/trainer_ai.asm | 17 |
12 files changed, 249 insertions, 247 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index dc08e0e1..cdd28422 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -170,7 +170,7 @@ PlayAnimation: ; 780f1 (1e:40f1) ld l,a ld h,0 add hl,hl - ld de,AttackAnimationPointers ; $607d ; animation command stream pointers + ld de,AttackAnimationPointers ; animation command stream pointers add hl,de ld a,[hli] ld h,[hl] @@ -199,7 +199,7 @@ PlayAnimation: ; 780f1 (1e:40f1) ld [wAnimSoundID],a ; store sound push hl push de - call Func_7986f + call GetMoveSound call PlaySound pop de pop hl @@ -383,7 +383,7 @@ MoveAnimation: ; 78d5e (1e:4d5e) push bc push af call WaitForSoundToFinish - call Func_78e23 + call SetAnimationPalette ld a,[W_ANIMATIONID] and a jr z,.AnimationFinished @@ -500,19 +500,19 @@ AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01) push bc push bc .asm_78e03 - ld a, [rWX] ; $ff4b + ld a, [rWX] inc a - ld [rWX], a ; $ff4b - ld c, $2 + ld [rWX], a + ld c, 2 call DelayFrames dec b jr nz, .asm_78e03 pop bc .asm_78e11 - ld a, [rWX] ; $ff4b + ld a, [rWX] dec a - ld [rWX], a ; $ff4b - ld c, $2 + ld [rWX], a + ld c, 2 call DelayFrames dec b jr nz, .asm_78e11 @@ -521,7 +521,7 @@ AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01) jr nz, AnimationShakeScreenHorizontallySlow ret -Func_78e23: ; 78e23 (1e:4e23) +SetAnimationPalette: ; 78e23 (1e:4e23) ld a, [wOnSGB] and a ld a, $e4 @@ -529,7 +529,7 @@ Func_78e23: ; 78e23 (1e:4e23) ld a, $f0 ld [wcc79], a ld b, $e4 - ld a, [W_ANIMATIONID] ; W_ANIMATIONID + ld a, [W_ANIMATIONID] cp TRADE_BALL_DROP_ANIM jr c, .asm_78e3f cp TRADE_BALL_POOF_ANIM + 1 @@ -537,24 +537,24 @@ Func_78e23: ; 78e23 (1e:4e23) ld b, $f0 .asm_78e3f ld a, b - ld [rOBP0], a ; $ff48 + ld [rOBP0], a ld a, $6c - ld [rOBP1], a ; $ff49 + ld [rOBP1], a ret .asm_78e47 ld a, $e4 ld [wcc79], a - ld [rOBP0], a ; $ff48 + ld [rOBP0], a ld a, $6c - ld [rOBP1], a ; $ff49 + ld [rOBP1], a ret PlaySubanimation: ; 78e53 (1e:4e53) ld a,[wAnimSoundID] cp a,$FF jr z,.skipPlayingSound - call Func_7986f - call PlaySound ; play sound effect + call GetMoveSound + call PlaySound .skipPlayingSound ld hl,wOAMBuffer ; base address of OAM buffer ld a,l @@ -581,7 +581,7 @@ PlaySubanimation: ; 78e53 (1e:4e53) push hl ld e,[hl] ; base coordinate ID ld d,0 - ld hl,FrameBlockBaseCoords ; $7c85 ; base coordinate table + ld hl,FrameBlockBaseCoords ; base coordinate table add hl,de add hl,de ld a,[hli] @@ -667,7 +667,7 @@ AnimationIdSpecialEffects: ; 78ef5 (1e:4ef5) dw AnimationFlashScreen db TAIL_WHIP - dw Func_790d0 + dw TailWhipAnimationUnused db GROWL dw DoGrowlSpecialEffects @@ -703,13 +703,13 @@ AnimationIdSpecialEffects: ; 78ef5 (1e:4ef5) dw DoRockSlideSpecialEffects db TRADE_BALL_DROP_ANIM - dw Func_79041 + dw TradeHidePokemon db TRADE_BALL_SHAKE_ANIM - dw Func_7904c + dw TradeShakePokeball db TRADE_BALL_TILT_ANIM - dw Func_7907c + dw TradeJumpPokeball db TOSS_ANIM dw DoBallTossSpecialEffects @@ -742,7 +742,7 @@ DoBallTossSpecialEffects: ; 78f3e (1e:4f3e) jr nz,.skipPlayingSound ; if it is the beginning of the subanimation, play a sound ld a,(SFX_08_41 - SFX_Headers_08) / 3 - call PlaySound ; play sound + call PlaySound .skipPlayingSound ld a,[W_ISINBATTLE] cp a,02 ; is it a trainer battle? @@ -788,7 +788,7 @@ DoBallShakeSpecialEffects: ; 78f96 (1e:4f96) jr nz,.skipPlayingSound ; if it is the beginning of a shake, play a sound and wait 2/3 of a second ld a,(SFX_08_3c - SFX_Headers_08) / 3 - call PlaySound ; play sound + call PlaySound ld c,40 call DelayFrames .skipPlayingSound @@ -875,8 +875,8 @@ DoBlizzardSpecialEffects: ; 79016 (1e:5016) ret ; flashes the screen at 3 points in the subanimation -; XXX is this unused? -Func_7902e: ; 7902e (1e:502e) +; unused +FlashScreenUnused: ; 7902e (1e:502e) ld a,[W_SUBANIMCOUNTER] cp a,14 jp z,AnimationFlashScreen @@ -887,8 +887,7 @@ Func_7902e: ; 7902e (1e:502e) ret ; function to make the pokemon disappear at the beginning of the animation -; XXX probably a trade-related animation -Func_79041: ; 79041 (1e:5041) +TradeHidePokemon: ; 79041 (1e:5041) ld a,[W_SUBANIMCOUNTER] cp a,6 ret nz @@ -896,8 +895,7 @@ Func_79041: ; 79041 (1e:5041) jp Func_7980c ; make pokemon disappear ; function to make a shaking pokeball jump up at the end of the animation -; XXX probably a trade-related animation -Func_7904c: ; 7904c (1e:504c) +TradeShakePokeball: ; 7904c (1e:504c) ld a,[W_SUBANIMCOUNTER] cp a,1 ret nz @@ -924,15 +922,14 @@ Func_7904c: ; 7904c (1e:504c) .done call AnimationCleanOAM ld a,(SFX_02_44 - SFX_Headers_02) / 3 - jp PlaySound ; play sound + jp PlaySound BallMoveDistances1: ; 79078 (1e:5078) db -12,-12,-8 db $ff ; terminator ; function to make the pokeball jump up -; XXX probably a trade-related animation -Func_7907c ; 507C +TradeJumpPokeball: ; 507C ld de,BallMoveDistances2 .loop ld hl,wOAMBuffer ; OAM buffer @@ -985,7 +982,7 @@ DoGrowlSpecialEffects: ; 790bc (1e:50bc) ret ; this is associated with Tail Whip, but Tail Whip doesn't use any subanimations -Func_790d0: ; 790d0 (1e:50d0) +TailWhipAnimationUnused: ; 790d0 (1e:50d0) ld a,1 ld [W_SUBANIMCOUNTER],a ld c,20 @@ -1183,46 +1180,46 @@ AnimationFlashScreen: ; 791be (1e:51be) AnimationDarkScreenPalette: ; 791d6 (1e:51d6) ; Changes the screen's palette to a dark palette. ld bc, $6f6f - jr Func_791fc + jr SetAnimationBGPalette AnimationDarkenMonPalette: ; 791db (1e:51db) ; Darkens the mon sprite's palette. ld bc, $f9f4 - jr Func_791fc + jr SetAnimationBGPalette -Func_791e0: ; 791e0 (1e:51e0) +AnimationUnusedPalette1: ; 791e0 (1e:51e0) ld bc, $fef8 - jr Func_791fc + jr SetAnimationBGPalette -Func_791e5: ; 791e5 (1e:51e5) +AnimationUnusedPalette2: ; 791e5 (1e:51e5) ld bc, $ffff - jr Func_791fc + jr SetAnimationBGPalette AnimationResetScreenPalette: ; 791ea (1e:51ea) ; Restores the screen's palette to the normal palette. ld bc, $e4e4 - jr Func_791fc + jr SetAnimationBGPalette -Func_791ef: ; 791ef (1e:51ef) +AnimationUnusedPalette3: ; 791ef (1e:51ef) ld bc, $0000 - jr Func_791fc + jr SetAnimationBGPalette AnimationLightScreenPalette: ; 791f4 (1e:51f4) ; Changes the screen to use a palette with light colors. ld bc, $9090 - jr Func_791fc + jr SetAnimationBGPalette -Func_791f9: ; 791f9 (1e:51f9) +AnimationUnusedPalette4: ; 791f9 (1e:51f9) ld bc, $4040 -Func_791fc: ; 791fc (1e:51fc) +SetAnimationBGPalette: ; 791fc (1e:51fc) ld a, [wOnSGB] and a ld a, b jr z, .asm_79204 ld a, c .asm_79204 - ld [rBGP], a ; $ff47 + ld [rBGP], a ret ld b, $5 @@ -1246,45 +1243,45 @@ AnimationWaterDropletsEverywhere: ; 79215 (1e:5215) call LoadAnimationTileset ld d, $20 ld a, $f0 - ld [W_BASECOORDX], a ; wd081 + ld [W_BASECOORDX], a ld a, $71 ld [wd09f], a .asm_79228 ld a, $10 - ld [W_BASECOORDY], a ; wd082 + ld [W_BASECOORDY], a ld a, $0 ld [wd08a], a - call Func_79246 + call _AnimationWaterDroplets ld a, $18 - ld [W_BASECOORDY], a ; wd082 + ld [W_BASECOORDY], a ld a, $20 ld [wd08a], a - call Func_79246 + call _AnimationWaterDroplets dec d jr nz, .asm_79228 ret -Func_79246: ; 79246 (1e:5246) +_AnimationWaterDroplets: ; 79246 (1e:5246) ld hl, wOAMBuffer .asm_79249 - ld a, [W_BASECOORDY] ; wd082 + ld a, [W_BASECOORDY] ld [hli], a - ld a, [W_BASECOORDX] ; wd081 + ld a, [W_BASECOORDX] add $1b - ld [W_BASECOORDX], a ; wd081 + ld [W_BASECOORDX], a ld [hli], a ld a, [wd09f] ld [hli], a xor a ld [hli], a - ld a, [W_BASECOORDX] ; wd081 + ld a, [W_BASECOORDX] cp $90 jr c, .asm_79249 sub $a8 - ld [W_BASECOORDX], a ; wd081 - ld a, [W_BASECOORDY] ; wd082 + ld [W_BASECOORDX], a + ld a, [W_BASECOORDY] add $10 - ld [W_BASECOORDY], a ; wd082 + ld [W_BASECOORDY], a cp $70 jr c, .asm_79249 call AnimationCleanOAM @@ -1304,7 +1301,7 @@ AnimationSlideMonUp: ; 7927a (1e:527a) ld a, $ff .asm_79291 ld [wd09f], a - jp Func_792bf + jp _AnimationSlideMonUp AnimationSlideMonDown: ; 79297 (1e:5297) ; Slides the mon's sprite down out of the screen. @@ -1314,7 +1311,7 @@ AnimationSlideMonDown: ; 79297 (1e:5297) call GetMonSpriteTileMapPointerFromRowCount push bc push de - call Func_79aae + call CopyPicTiles call Delay3 call AnimationHideMonPic pop de @@ -1327,15 +1324,15 @@ AnimationSlideMonOut: ; 792af (1e:52af) ; Slides the mon's sprite out of the screen horizontally. ld e, $8 ld a, $3 - ld [W_SUBANIMTRANSFORM], a ; W_SUBANIMTRANSFORM - jp Func_795f8 + ld [W_SUBANIMTRANSFORM], a + jp AnimationSlideMonLeft AnimationSlideEnemyMonOut: ; 792b9 (1e:52b9) ; Slides the enemy mon out of the screen horizontally. - ld hl, AnimationSlideMonOut ; $52af + ld hl, AnimationSlideMonOut jp CallWithTurnFlipped -Func_792bf: ; 792bf (1e:52bf) +_AnimationSlideMonUp: ; 792bf (1e:52bf) push de push hl push bc @@ -1368,16 +1365,16 @@ Func_792bf: ; 792bf (1e:52bf) add $7 dec c jr nz, .asm_792eb - ld c, $2 + ld c, 2 call DelayFrames pop bc pop hl pop de dec c - jr nz, Func_792bf + jr nz, _AnimationSlideMonUp ret -Func_792fd: ; 792fd (1e:52fd) +_AnimationShakeEnemyHUD: ; 792fd (1e:52fd) ld a, $10 ld [W_BASECOORDX], a ld a, $30 @@ -1390,7 +1387,7 @@ Func_792fd: ; 792fd (1e:52fd) ld e, a ld b, $5 .asm_79314 - call Func_79329 + call Animations_79329 inc d dec b jr nz, .asm_79314 @@ -1403,12 +1400,12 @@ Func_792fd: ; 792fd (1e:52fd) ld [W_BASECOORDX], a jr .asm_7930e -Func_79329: ; 79329 (1e:5329) +Animations_79329: ; 79329 (1e:5329) ld a, e add $8 ld e, a ld [hli], a - ld a, [W_BASECOORDX] ; wd081 + ld a, [W_BASECOORDX] ld [hli], a ld a, d ld [hli], a @@ -1464,7 +1461,7 @@ AdjustOAMBlockYPos2: ; 79352 (1e:5352) AnimationBlinkEnemyMon: ; 79369 (1e:5369) ; Make the enemy mon's sprite blink on and off for a second or two - ld hl, AnimationBlinkMon ; $536f + ld hl, AnimationBlinkMon jp CallWithTurnFlipped AnimationBlinkMon: ; 7936f (1e:536f) @@ -1474,10 +1471,10 @@ AnimationBlinkMon: ; 7936f (1e:536f) .asm_79372 push bc call AnimationHideMonPic - ld c, $5 + ld c, 5 call DelayFrames call AnimationShowMonPic - ld c, $5 + ld c, 5 call DelayFrames pop bc dec c @@ -1502,7 +1499,7 @@ AnimationShowMonPic: ; 7939e (1e:539e) xor a call GetTileIDList call GetMonSpriteTileMapPointerFromRowCount - call Func_79aae + call CopyPicTiles jp Delay3 AnimationShowEnemyMonPic: ; 793ab (1e:53ab) @@ -1537,7 +1534,7 @@ AnimationShakeBackAndForth: ; 793b1 (1e:53b1) push hl call GetTileIDList pop hl - call Func_79aae + call CopyPicTiles call Delay3 pop hl ld bc, $0709 @@ -1545,7 +1542,7 @@ AnimationShakeBackAndForth: ; 793b1 (1e:53b1) pop af call GetTileIDList pop hl - call Func_79aae + call CopyPicTiles call Delay3 pop hl ld bc, $0709 @@ -1562,7 +1559,7 @@ AnimationMoveMonHorizontally: ; 793f9 (1e:53f9) ; Shifts the mon's sprite horizontally to a fixed location. Used by lots of ; animations like Tackle/Body Slam. call AnimationHideMonPic - ld a, [H_WHOSETURN] ; $fff3 + ld a, [H_WHOSETURN] and a hlCoord 2, 5 jr z, .asm_79407 @@ -1572,13 +1569,13 @@ AnimationMoveMonHorizontally: ; 793f9 (1e:53f9) push hl call GetTileIDList pop hl - call Func_79aae - ld c, $3 + call CopyPicTiles + ld c, 3 jp DelayFrames AnimationResetMonPosition: ; 79415 (1e:5415) ; Resets the mon's sprites to be located at the normal coordinates. - ld a, [H_WHOSETURN] ; $fff3 + ld a, [H_WHOSETURN] and a ld a, $66 jr z, .asm_7941e @@ -1590,24 +1587,24 @@ AnimationResetMonPosition: ; 79415 (1e:5415) AnimationSpiralBallsInward: ; 79424 (1e:5424) ; Creates an effect that looks like energy balls sprialing into the ; player mon's sprite. Used in Focus Energy, for example. - ld a, [H_WHOSETURN] ; $fff3 + ld a, [H_WHOSETURN] and a jr z, .asm_79435 ld a, $d8 ld [wd08a], a ld a, $50 - ld [W_SUBANIMTRANSFORM], a ; W_SUBANIMTRANSFORM + ld [W_SUBANIMTRANSFORM], a jr .asm_7943c .asm_79435 xor a ld [wd08a], a - ld [W_SUBANIMTRANSFORM], a ; W_SUBANIMTRANSFORM + ld [W_SUBANIMTRANSFORM], a .asm_7943c ld d, $7a ld c, $3 xor a call Func_797e8 - ld hl, SpiralBallAnimationCoordinates ; $5476 + ld hl, SpiralBallAnimationCoordinates .asm_79447 push hl ld c, $3 @@ -1621,7 +1618,7 @@ AnimationSpiralBallsInward: ; 79424 (1e:5424) ld [de], a inc de inc hl - ld a, [W_SUBANIMTRANSFORM] ; W_SUBANIMTRANSFORM + ld a, [W_SUBANIMTRANSFORM] add [hl] ld [de], a inc hl @@ -1630,7 +1627,7 @@ AnimationSpiralBallsInward: ; 79424 (1e:5424) inc de dec c jr nz, .asm_7944d - ld c, $5 + ld c, 5 call DelayFrames pop hl inc hl @@ -1674,7 +1671,7 @@ AnimationSquishMonPic: ; 794a1 (1e:54a1) ld c, $4 .asm_794a3 push bc - ld a, [H_WHOSETURN] ; $fff3 + ld a, [H_WHOSETURN] and a jr z, .asm_794b1 hlCoord 16, 0 @@ -1687,11 +1684,11 @@ AnimationSquishMonPic: ; 794a1 (1e:54a1) push de xor a ld [wd09f], a - call Func_794d4 + call _AnimationSquishMonPic pop hl ld a, $1 ld [wd09f], a - call Func_794d4 + call _AnimationSquishMonPic pop bc dec c jr nz, .asm_794a3 @@ -1699,7 +1696,7 @@ AnimationSquishMonPic: ; 794a1 (1e:54a1) ld c, $2 jp DelayFrame -Func_794d4: ; 794d4 (1e:54d4) +_AnimationSquishMonPic: ; 794d4 (1e:54d4) ld c, $7 .asm_794d6 push bc @@ -1727,7 +1724,7 @@ Func_794d4: ; 794d4 (1e:54d4) AnimationShootBallsUpward: ; 794f9 (1e:54f9) ; Shoots one pillar of "energy" balls upwards. Used in Teleport/Sky Attack ; animations. - ld a, [H_WHOSETURN] ; $fff3 + ld a, [H_WHOSETURN] and a jr z, .asm_79503 ld bc, $80 @@ -1736,14 +1733,14 @@ AnimationShootBallsUpward: ; 794f9 (1e:54f9) ld bc, $3028 .asm_79506 ld a, b - ld [W_BASECOORDY], a ; wd082 + ld [W_BASECOORDY], a ld a, c - ld [W_BASECOORDX], a ; wd081 + ld [W_BASECOORDX], a ld bc, $501 - call Func_79517 + call _AnimationShootBallsUpward jp AnimationCleanOAM -Func_79517: ; 79517 (1e:5517) +_AnimationShootBallsUpward: ; 79517 (1e:5517) push bc xor a ld [wd09f], a @@ -1752,10 +1749,10 @@ Func_79517: ; 79517 (1e:5517) ld d, $7a ld hl, wOAMBuffer push bc - ld a, [W_BASECOORDY] ; wd082 + ld a, [W_BASECOORDY] ld e, a .asm_7952a - call Func_79329 + call Animations_79329 dec b jr nz, .asm_7952a call DelayFrame @@ -1766,7 +1763,7 @@ Func_79517: ; 79517 (1e:5517) push bc ld hl, wOAMBuffer .asm_7953c - ld a, [W_BASECOORDY] ; wd082 + ld a, [W_BASECOORDY] add $8 ld e, a ld a, [hl] @@ -1812,7 +1809,7 @@ AnimationShootManyBallsUpward: ; 79566 (1e:5566) ld [W_BASECOORDX], a ld bc, $0401 push hl - call Func_79517 + call _AnimationShootBallsUpward pop hl jr .loop @@ -1839,7 +1836,7 @@ AnimationMinimizeMon: ; 7959f (1e:559f) pop hl ld de, $194 add hl, de - ld de, MinimizedMonSprite ; $55c4 + ld de, MinimizedMonSprite ld c, $5 .asm_795b4 ld a, [de] @@ -1867,8 +1864,8 @@ AnimationSlideMonDownAndHide: ; 795c9 (1e:55c9) push af call GetTileIDList call GetMonSpriteTileMapPointerFromRowCount - call Func_79aae - ld c, $8 + call CopyPicTiles + ld c, 8 call DelayFrames pop af inc a @@ -1882,8 +1879,8 @@ AnimationSlideMonDownAndHide: ; 795c9 (1e:55c9) call FillMemory jp Func_79652 -Func_795f8: ; 795f8 (1e:55f8) - ld a, [H_WHOSETURN] ; $fff3 +AnimationSlideMonLeft: ; 795f8 (1e:55f8) + ld a, [H_WHOSETURN] and a jr z, .asm_79602 hlCoord 12, 0 @@ -1898,7 +1895,7 @@ Func_795f8: ; 795f8 (1e:55f8) .asm_7960a ld c, $8 .asm_7960c - ld a, [H_WHOSETURN] ; $fff3 + ld a, [H_WHOSETURN] and a jr z, .asm_79616 call Func_7963c @@ -1915,7 +1912,7 @@ Func_795f8: ; 795f8 (1e:55f8) pop de dec b jr nz, .asm_7960a - ld a, [W_SUBANIMTRANSFORM] ; W_SUBANIMTRANSFORM + ld a, [W_SUBANIMTRANSFORM] ld c, a call DelayFrames pop hl @@ -1945,11 +1942,11 @@ AnimationSlideMonHalfLeft: ; 79645 (1e:5645) ld e, $4 ld a, $4 ld [W_SUBANIMTRANSFORM], a - call Func_795f8 + call AnimationSlideMonLeft jp Delay3 Func_79652: ; 79652 (1e:5652) - ld a, [H_WHOSETURN] ; $fff3 + ld a, [H_WHOSETURN] and a ld hl, vBackPic jr z, .asm_7965d @@ -2028,7 +2025,7 @@ AnimationSubstitute: ; 796e0 (1e:56e0) call FillMemory ld a, [$fff3] and a - jr z, .asm_79715 ; 0x796ed $26 + jr z, .asm_79715 ld hl, SlowbroSprite ; facing down sprite ld de, wTempPic + $120 call CopySlowbroSpriteData @@ -2065,13 +2062,13 @@ CopySlowbroSpriteData: ; 7973f (1e:573f) jp FarCopyData2 Func_79747: ; 79747 (1e:5747) - ld a, [H_WHOSETURN] ; $fff3 + ld a, [H_WHOSETURN] and a ld hl, wccf7 - ld a, [W_PLAYERBATTSTATUS2] ; W_PLAYERBATTSTATUS2 + ld a, [W_PLAYERBATTSTATUS2] jr z, .asm_79758 ld hl, wccf3 - ld a, [W_ENEMYBATTSTATUS2] ; W_ENEMYBATTSTATUS2 + ld a, [W_ENEMYBATTSTATUS2] .asm_79758 push hl bit 4, a @@ -2102,7 +2099,7 @@ AnimationBoundUpAndDown: ; 7977a (1e:577a) call AnimationSlideMonDown pop bc dec c - jr nz, .asm_7977c ; 0x79782 $f8 + jr nz, .asm_7977c jp AnimationShowMonPic AnimationTransformMon: ; 79787 (1e:5787) @@ -2114,7 +2111,7 @@ AnimationTransformMon: ; 79787 (1e:5787) ld [wHPBarMaxHP], a Func_79793: ; 79793 (1e:5793) - ld a, [H_WHOSETURN] ; $fff3 + ld a, [H_WHOSETURN] and a jr z, .asm_797b0 ld a, [wHPBarMaxHP] @@ -2137,7 +2134,7 @@ Func_79793: ; 79793 (1e:5793) xor a call GetTileIDList call GetMonSpriteTileMapPointerFromRowCount - call Func_79aae + call CopyPicTiles pop af ld [wBattleMonSpecies2], a .asm_797d3 @@ -2147,11 +2144,11 @@ Func_79793: ; 79793 (1e:5793) AnimationHideEnemyMonPic: ; 797d8 (1e:57d8) ; Hides the enemy mon's sprite xor a - ld [H_AUTOBGTRANSFERENABLED], a ; $ffba - ld hl, AnimationHideMonPic ; $5801 + ld [H_AUTOBGTRANSFERENABLED], a + ld hl, AnimationHideMonPic call CallWithTurnFlipped ld a, $1 - ld [H_AUTOBGTRANSFERENABLED], a ; $ffba + ld [H_AUTOBGTRANSFERENABLED], a jp Delay3 Func_797e8: ; 797e8 (1e:57e8) @@ -2163,17 +2160,17 @@ Func_797e8: ; 797e8 (1e:57e8) pop bc xor a ld e, a - ld [W_BASECOORDX], a ; wd081 + ld [W_BASECOORDX], a ld hl, wOAMBuffer .asm_797fa - call Func_79329 + call Animations_79329 dec c jr nz, .asm_797fa ret AnimationHideMonPic: ; 79801 (1e:5801) ; Hides the mon's sprite. - ld a, [H_WHOSETURN] ; $fff3 + ld a, [H_WHOSETURN] and a jr z, .asm_7980a ld a, $c @@ -2269,13 +2266,15 @@ Func_79862: ; 79862 (1e:5862) jr nz, Func_79862 ret -Func_79869: ; 79869 (1e:5869) +; get the sound of the move id in b +GetMoveSoundB: ; 79869 (1e:5869) ld a, b - call Func_7986f + call GetMoveSound ld b, a ret -Func_7986f: ; 7986f (1e:586f) +; get the sound of the move id in a +GetMoveSound: ; 7986f (1e:586f) ld hl,MoveSoundTable ld e,a ld d,0 @@ -2496,7 +2495,7 @@ MoveSoundTable: ; 798bc (1e:58bc) db (SFX_08_4b - SFX_Headers_08) / 3,$00,$80 db (SFX_08_4b - SFX_Headers_08) / 3,$00,$80 -Func_79aae: ; 79aae (1e:5aae) +CopyPicTiles: ; 79aae (1e:5aae) ld a, [H_WHOSETURN] and a ld a, $31 ; base tile ID of player mon sprite @@ -2507,15 +2506,17 @@ Func_79aae: ; 79aae (1e:5aae) ld [hBaseTileID], a jr asm_79acb -Func_79aba: ; 79aba (1e:5aba) +; copy the tiles used when a mon is being sent out +; and "growing" out of the pokeball +CopyGrowingMonTiles: ; 79aba (1e:5aba) call GetPredefRegisters ld a, [wcd6c] and a jr nz, .asm_79ac8 - ld de, Unknown_79b02 ; $5b02 + ld de, Unknown_79b02 ; 5x5 jr asm_79acb .asm_79ac8 - ld de, Unknown_79b1b ; $5b1b + ld de, Unknown_79b1b ; 3x3 asm_79acb: ; 79acb (1e:5acb) xor a ld [H_AUTOBGTRANSFERENABLED], a @@ -2811,7 +2812,7 @@ AnimationShakeEnemyHUD: ; 79d77 (1e:5d77) call Func_79e0d ld a, $38 ld [hWY], a - call Func_792fd + call _AnimationShakeEnemyHUD ld hl, vBGMap0 call Func_79e0d call AnimationHideMonPic @@ -2854,12 +2855,12 @@ Func_79de9: ; 79de9 (1e:5de9) ld a, [wTrainerSpriteOffset] add d ld [hSCX], a - ld c, $2 + ld c, 2 call DelayFrames ld a, [wTrainerSpriteOffset] sub d ld [hSCX], a - ld c, $2 + ld c, 2 call DelayFrames dec e jr nz, .asm_79dee @@ -2926,7 +2927,7 @@ TossBallAnimation: ; 79e16 (1e:5e16) ld [W_ANIMATIONID],a call PlayAnimation ld a,(SFX_08_43 - SFX_Headers_08) / 3 - call PlaySound ; play sound effect + call PlaySound ld a,BLOCKBALL_ANIM ld [W_ANIMATIONID],a jp PlayAnimation diff --git a/engine/battle/bank_e_misc.asm b/engine/battle/bank_e_misc.asm index 6ef4065f..80fa971a 100755 --- a/engine/battle/bank_e_misc.asm +++ b/engine/battle/bank_e_misc.asm @@ -52,40 +52,40 @@ FormatMovesString: ; 39b87 (e:5b87) ret ; XXX this is called in a few places, but it doesn't appear to do anything useful -Func_39bd5: ; 39bd5 (e:5bd5) +InitList: ; 39bd5 (e:5bd5) ld a, [wd11b] cp $1 - jr nz, .asm_39be6 + jr nz, .notEnemy ld hl, wEnemyPartyCount ld de, wEnemyMonOT ld a, ENEMYOT_NAME - jr .asm_39c18 -.asm_39be6 + jr .done +.notEnemy cp $4 - jr nz, .calcAttackStat4 + jr nz, .notPlayer ld hl, wPartyCount ld de, wPartyMonOT ld a, PLAYEROT_NAME - jr .asm_39c18 -.calcAttackStat4 + jr .done +.notPlayer cp $5 - jr nz, .asm_39c02 + jr nz, .notMonster ld hl, wStringBuffer2 + 11 ld de, MonsterNames ld a, MONSTER_NAME - jr .asm_39c18 -.asm_39c02 + jr .done +.notMonster cp $2 - jr nz, .asm_39c10 + jr nz, .notBag ld hl, wNumBagItems ld de, ItemNames ld a, ITEM_NAME - jr .asm_39c18 -.asm_39c10 + jr .done +.notBag ld hl, wStringBuffer2 + 11 ld de, ItemNames ld a, ITEM_NAME -.asm_39c18 +.done ld [wNameListType], a ld a, l ld [wList], a diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index f1aa4161..b231459d 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -352,7 +352,7 @@ BattleTransition_FlashScreen_: ; 70b5d (1c:4b5d) cp $1 jr z, .done ld [rBGP], a - ld c, $2 + ld c, 2 call DelayFrames jr .loop .done @@ -389,13 +389,13 @@ BattleTransition_Shrink: ; 70b7f (1c:4b7f) call BattleTransition_CopyTiles2 ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a - ld c, $6 + ld c, 6 call DelayFrames pop bc dec c jr nz, .loop call BattleTransition_BlackScreen - ld c, $a + ld c, 10 jp DelayFrames ; used for high level trainer dungeon battles @@ -427,7 +427,7 @@ BattleTransition_Split: ; 70bca (1c:4bca) dec c jr nz, .loop call BattleTransition_BlackScreen - ld c, $a + ld c, 10 jp DelayFrames BattleTransition_CopyTiles1: ; 70c12 (1c:4c12) diff --git a/engine/battle/common_text.asm b/engine/battle/common_text.asm index 9a00bd98..6ba978b3 100644 --- a/engine/battle/common_text.asm +++ b/engine/battle/common_text.asm @@ -1,8 +1,8 @@ PrintBeginningBattleText: ; 58d99 (16:4d99) - ld a, [W_ISINBATTLE] ; W_ISINBATTLE + ld a, [W_ISINBATTLE] dec a jr nz, .trainerBattle - ld a, [W_CURMAP] ; W_CURMAP + ld a, [W_CURMAP] cp POKEMONTOWER_3 jr c, .notPokemonTower cp LAVENDER_HOUSE_1 @@ -11,7 +11,7 @@ PrintBeginningBattleText: ; 58d99 (16:4d99) ld a, [wEnemyMonSpecies2] call PlayCry ld hl, WildMonAppearedText - ld a, [W_MOVEMISSED] ; W_MOVEMISSED + ld a, [W_MOVEMISSED] and a jr z, .notFishing ld hl, HookedMonAttackedText @@ -19,7 +19,7 @@ PrintBeginningBattleText: ; 58d99 (16:4d99) jr .wildBattle .trainerBattle call .playSFX - ld c, $14 + ld c, 20 call DelayFrames ld hl, TrainerWantsToFightText .wildBattle diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 0b1e8ea5..352a4677 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -177,7 +177,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c) ld a, $31 ld [$ffe1], a hlCoord 1, 5 - predef Func_3f0c6 + predef CopyUncompressedPicToTilemap xor a ld [hWY], a ld [rWY], a @@ -620,7 +620,7 @@ HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd) or [hl] ret nz ; test if fainted call DrawHUDsAndHPBars - ld c, $14 + ld c, 20 call DelayFrames xor a ret @@ -823,7 +823,7 @@ HandleEnemyMonFainted: ; 3c525 (f:4525) ld [wcd6a], a jp MainInBattleLoop -FaintEnemyPokemon ; 0x3c567 +FaintEnemyPokemon: ; 0x3c567 call ReadPlayerMonCurHPAndStatus ld a, [W_ISINBATTLE] dec a @@ -1020,7 +1020,7 @@ TrainerBattleVictory: ; 3c696 (f:4696) cp LINK_STATE_BATTLING ret z call ScrollTrainerPicAfterBattle - ld c, $28 + ld c, 40 call DelayFrames call PrintEndBattleText ; win money @@ -1218,7 +1218,7 @@ HandlePlayerBlackOut: ; 3c837 (f:4837) ld bc, $815 call ClearScreenArea call ScrollTrainerPicAfterBattle - ld c, $28 + ld c, 40 call DelayFrames ld hl, Sony1WinText call PrintText @@ -1506,7 +1506,7 @@ EnemySendOutFirstMon: ; 3c92a (f:492a) ld a,$CF ld [$FFE1],a hlCoord 15, 6 - predef Func_3f073 + predef AnimateSendingOutMon ld a,[wEnemyMonSpecies2] call PlayCry call DrawEnemyHUDAndHPBar @@ -1836,7 +1836,7 @@ SendOutMon: ; 3cc91 (f:4c91) ld a, POOF_ANIM call PlayMoveAnimation hlCoord 4, 11 - predef Func_3f073 + predef AnimateSendingOutMon ld a, [wcf91] call PlayCry call PrintEmptyString @@ -1852,8 +1852,8 @@ AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa) xor a ld [wcd6c], a ld [H_DOWNARROWBLINKCNT1], a - predef Func_79aba - ld c, $4 + predef CopyGrowingMonTiles + ld c, 4 call DelayFrames call .clearScreenArea hlCoord 4, 9 @@ -1862,7 +1862,7 @@ AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa) ld [wcd6c], a xor a ld [H_DOWNARROWBLINKCNT1], a - predef Func_79aba + predef CopyGrowingMonTiles call Delay3 call .clearScreenArea ld a, $4c @@ -2110,12 +2110,12 @@ DisplayBattleMenu: ; 3ceb3 (f:4eb3) ; the following simulates the keystrokes by drawing menus on screen hlCoord 9, 14 ld [hl], "▶" - ld c, $50 + ld c, 80 call DelayFrames ld [hl], $7f hlCoord 9, 16 ld [hl], "▶" - ld c, $32 + ld c, 50 call DelayFrames ld [hl], $ec ld a, $2 ; select the "ITEM" menu @@ -2490,7 +2490,7 @@ PartyMenuOrRockOrRun: SwitchPlayerMon: ; 3d1ba (f:51ba) callab RetreatMon - ld c, $32 + ld c, 50 call DelayFrames call AnimateRetreatingPlayerMon ld a, [wWhichPokemon] @@ -2815,7 +2815,7 @@ AnyMoveToSelect: ; 3d3f5 (f:53f5) .asm_3d423 ld hl, NoMovesLeftText call PrintText - ld c, $3c + ld c, 60 call DelayFrames xor a ret @@ -3232,7 +3232,7 @@ playPlayerMoveAnimation call nz,Bankswitch jr MirrorMoveCheck playerCheckIfFlyOrChargeEffect - ld c,$1E + ld c,30 call DelayFrames ld a,[W_PLAYERMOVEEFFECT] cp a,FLY_EFFECT @@ -3869,7 +3869,7 @@ ExclamationPoint5Text: ; 3db80 (f:5b80) ; if the move being used is in set [1-4] from ExclamationPointMoveSets, ; use ExclamationPoint[1-4]Text ; otherwise, use ExclamationPoint5Text -; but all five text strings are identical +; but all five text strings are identical ; this likely had to do with Japanese grammar that got translated, ; but the functionality didn't get removed DetermineExclamationPointTextNum: ; 3db85 (f:5b85) @@ -4004,7 +4004,7 @@ PrintCriticalOHKOText: ; 3dc5c (f:5c5c) xor a ld [wCriticalHitOrOHKO], a .done - ld c, $14 + ld c, 20 jp DelayFrames CriticalOHKOTextPointers: ; 3dc7a (f:5c7a) @@ -4691,7 +4691,7 @@ CriticalHitTest: ; 3e023 (f:6023) jr z, .calcCriticalHitProbability ld hl, W_ENEMYMOVEPOWER ld de, W_ENEMYBATTSTATUS2 -.calcCriticalHitProbability ; 0x3e04f +.calcCriticalHitProbability ld a, [hld] ; read base power from RAM and a ret z ; do nothing if zero @@ -5579,7 +5579,7 @@ CalcHitChance: ; 3e624 (f:6624) ; the second iteration multiplies by the evasion ratio .loop push bc - ld hl, StatModifierRatios ; $76cb ; stat modifier ratios + ld hl, StatModifierRatios ; stat modifier ratios dec b sla b ld c,b @@ -5785,7 +5785,7 @@ playEnemyMoveAnimation: ; 3e7a4 (f:67a4) EnemyCheckIfFlyOrChargeEffect: ; 3e7d1 (f:67d1) call SwapPlayerAndEnemyLevels - ld c, $1e + ld c, 30 call DelayFrames ld a, [W_ENEMYMOVEEFFECT] cp FLY_EFFECT @@ -6456,7 +6456,7 @@ LoadPlayerBackPic: ; 3ec92 (f:6c92) ld a, $31 ld [$ffe1], a hlCoord 1, 5 - predef_jump Func_3f0c6 + predef_jump CopyUncompressedPicToTilemap ; does nothing since no stats are ever selected (barring glitches) DoubleOrHalveSelectedStats: ; 3ed02 (f:6d02) @@ -6796,11 +6796,11 @@ BattleRandom: HandleExplodingAnimation: ; 3eed3 (f:6ed3) ld a, [H_WHOSETURN] and a - ld hl, wEnemyMonType1 ; wcfea + ld hl, wEnemyMonType1 ld de, W_ENEMYBATTSTATUS1 ld a, [W_PLAYERMOVENUM] jr z, .asm_3eeea - ld hl, wBattleMonType1 ; wd019 + ld hl, wBattleMonType1 ld de, W_ENEMYBATTSTATUS1 ld a, [W_ENEMYMOVENUM] .asm_3eeea @@ -6832,14 +6832,15 @@ PlayMoveAnimation: ; 3ef07 (f:6f07) InitBattle: ; 3ef12 (f:6f12) ld a, [W_CUROPPONENT] and a - jr z, asm_3ef23 + jr z, DetermineWildOpponent InitOpponent: ; 3ef18 (f:6f18) ld a, [W_CUROPPONENT] ld [wcf91], a ld [wEnemyMonSpecies2], a - jr asm_3ef3d -asm_3ef23: ; 3ef23 (f:6f23) + jr InitBattleCommon + +DetermineWildOpponent: ; 3ef23 (f:6f23) ld a, [wd732] bit 1, a jr z, .asm_3ef2f @@ -6852,7 +6853,7 @@ asm_3ef23: ; 3ef23 (f:6f23) ret nz callab TryDoWildEncounter ret nz -asm_3ef3d: ; 3ef3d (f:6f3d) +InitBattleCommon: ; 3ef3d (f:6f3d) ld a, [wMapPalOffset] push af ld hl, wd358 @@ -6874,7 +6875,7 @@ asm_3ef3d: ; 3ef3d (f:6f3d) dec a ld [wAICount], a hlCoord 12, 0 - predef Func_3f0c6 + predef CopyUncompressedPicToTilemap ld a, $ff ld [wEnemyMonPartyPos], a ld a, $2 @@ -6928,7 +6929,7 @@ InitWildBattle: ; 3ef8b (f:6f8b) ld [W_TRAINERCLASS], a ld [$ffe1], a hlCoord 12, 0 - predef Func_3f0c6 + predef CopyUncompressedPicToTilemap ; common code that executes after init battle code specific to trainer or wild battles InitBattle_Common: ; 3efeb (f:6feb) @@ -6974,9 +6975,9 @@ InitBattle_Common: ; 3efeb (f:6feb) _LoadTrainerPic: ; 3f04b (f:704b) ; wd033-wd034 contain pointer to pic - ld a, [wTrainerPicPointer] ; wd033 + ld a, [wTrainerPicPointer] ld e, a - ld a, [wTrainerPicPointer + 1] ; wd034 + ld a, [wTrainerPicPointer + 1] ld d, a ; de contains pointer to trainer pic ld a, [wLinkState] and a @@ -6991,13 +6992,14 @@ _LoadTrainerPic: ; 3f04b (f:704b) jp LoadUncompressedSpriteData ; unreferenced -Func_3f069: ; 3f069 (f:7069) +ResetCryModifiers: ; 3f069 (f:7069) xor a ld [wc0f1], a ld [wc0f2], a jp PlaySound -Func_3f073: ; 3f073 (f:7073) +; animtes the mon "growing" out of the pokeball +AnimateSendingOutMon: ; 3f073 (f:7073) ld a, [wPredefRegisters] ld h, a ld a, [wPredefRegisters + 1] @@ -7016,16 +7018,16 @@ Func_3f073: ; 3f073 (f:7073) ld a, $1 ld [wcd6c], a ld bc, $303 - predef Func_79aba - ld c, $4 + predef CopyGrowingMonTiles + ld c, 4 call DelayFrames ld bc, -41 add hl, bc xor a ld [wcd6c], a ld bc, $505 - predef Func_79aba - ld c, $5 + predef CopyGrowingMonTiles + ld c, 5 call DelayFrames ld bc, -41 jr .asm_3f0bf @@ -7035,15 +7037,15 @@ Func_3f073: ; 3f073 (f:7073) add hl, bc ld a, [H_DOWNARROWBLINKCNT1] add $31 - jr asm_3f0d0 + jr CopyUncompressedPicToHL -Func_3f0c6: ; 3f0c6 (f:70c6) +CopyUncompressedPicToTilemap: ; 3f0c6 (f:70c6) ld a, [wPredefRegisters] ld h, a ld a, [wPredefRegisters + 1] ld l, a ld a, [$ffe1] -asm_3f0d0: ; 3f0d0 (f:70d0) +CopyUncompressedPicToHL: ; 3f0d0 (f:70d0) ld bc, $707 ld de, $14 push af @@ -7356,7 +7358,7 @@ PoisonEffect: ; 3f24f (f:724f) cp POISON_EFFECT ret nz .didntAffect - ld c, $32 + ld c, 50 call DelayFrames jp PrintDidntAffectText @@ -7652,7 +7654,7 @@ UpdateStat: ; 3f4c3 (f:74c3) UpdateStatDone: ; 3f4ca (f:74ca) ld b, c inc b - call Func_3f688 + call PrintStatText ld hl, W_PLAYERBATTSTATUS2 ld de, W_PLAYERMOVENUM ld bc, wccf7 @@ -7822,7 +7824,7 @@ StatModifierDownEffect: ; 3f54c (f:754c) jr nz, .recalculateStat ld a, [hl] and a - jp z, Func_3f64d + jp z, CantLowerAnymore_Pop .recalculateStat ; recalculate affected stat ; paralysis and burn penalties, as well as badge boosts are ignored @@ -7870,7 +7872,7 @@ UpdateLoweredStatDone: ; 3f62c (f:762c) ld b, c inc b push de - call Func_3f688 + call PrintStatText pop de ld a, [de] cp $44 @@ -7890,7 +7892,7 @@ UpdateLoweredStatDone: ; 3f62c (f:762c) call QuarterSpeedDueToParalysis jp HalveAttackDueToBurn -Func_3f64d: ; 3f64d (f:764d) +CantLowerAnymore_Pop: ; 3f64d (f:764d) pop de pop hl inc [hl] @@ -7933,7 +7935,7 @@ FellText: ; 3f683 (f:7683) TX_FAR _FellText db "@" -Func_3f688: ; 3f688 (f:7688) +PrintStatText: ; 3f688 (f:7688) ld hl, StatsTextStrings ld c, $50 .asm_3f68d @@ -8042,7 +8044,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739) srl b cp b jr nc, .asm_3f76e - ld c, $32 + ld c, 50 call DelayFrames ld a, [W_PLAYERMOVENUM] cp TELEPORT @@ -8057,7 +8059,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739) ld a, [W_PLAYERMOVENUM] jr .asm_3f7e4 .asm_3f77e - ld c, $32 + ld c, 50 call DelayFrames ld hl, IsUnaffectedText ld a, [W_PLAYERMOVENUM] @@ -8084,7 +8086,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739) srl b cp b jr nc, .asm_3f7c1 - ld c, $32 + ld c, 50 call DelayFrames ld a, [W_ENEMYMOVENUM] cp TELEPORT @@ -8099,7 +8101,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739) ld a, [W_ENEMYMOVENUM] jr .asm_3f7e4 .asm_3f7d1 - ld c, $32 + ld c, 50 call DelayFrames ld hl, IsUnaffectedText ld a, [W_ENEMYMOVENUM] @@ -8109,7 +8111,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739) .asm_3f7e4 push af call PlayBattleAnimation - ld c, $14 + ld c, 20 call DelayFrames pop af ld hl, RanFromBattleText @@ -8377,7 +8379,7 @@ BecameConfusedText: ; 3f9a1 (f:79a1) ConfusionEffectFailed: ; 3f9a6 (f:79a6) cp CONFUSION_SIDE_EFFECT ret z - ld c, $32 + ld c, 50 call DelayFrames jp ConditionalPrintButItFailed @@ -8424,7 +8426,7 @@ RageEffect: ; 3f9df (f:79df) ret MimicEffect: ; 3f9ed (f:79ed) - ld c, $32 + ld c, 50 call DelayFrames call MoveHitTest ld a, [W_MOVEMISSED] diff --git a/engine/battle/draw_hud_pokeball_gfx.asm b/engine/battle/draw_hud_pokeball_gfx.asm index fce3701c..ba47d8f3 100644 --- a/engine/battle/draw_hud_pokeball_gfx.asm +++ b/engine/battle/draw_hud_pokeball_gfx.asm @@ -1,7 +1,7 @@ DrawAllPokeballs: ; 3a849 (e:6849) call LoadPartyPokeballGfx call SetupOwnPartyPokeballs - ld a, [W_ISINBATTLE] ; W_ISINBATTLE + ld a, [W_ISINBATTLE] dec a ret z ; return if wild pokémon jp SetupEnemyPartyPokeballs @@ -11,7 +11,7 @@ DrawEnemyPokeballs: ; 0x3a857 jp SetupEnemyPartyPokeballs LoadPartyPokeballGfx: ; 3a85d (e:685d) - ld de, PokeballTileGraphics ; $697e + ld de, PokeballTileGraphics ld hl, vSprites + $310 ld bc, (BANK(PokeballTileGraphics) << 8) + $04 jp CopyVideoData @@ -19,10 +19,10 @@ LoadPartyPokeballGfx: ; 3a85d (e:685d) SetupOwnPartyPokeballs: ; 3a869 (e:6869) call PlacePlayerHUDTiles ld hl, wPartyMon1 - ld de, wPartyCount ; wPartyCount + ld de, wPartyCount call SetupPokeballs ld a, $60 - ld hl, W_BASECOORDX ; wd081 + ld hl, W_BASECOORDX ld [hli], a ld [hl], a ld a, $8 @@ -33,9 +33,9 @@ SetupOwnPartyPokeballs: ; 3a869 (e:6869) SetupEnemyPartyPokeballs: ; 3a887 (e:6887) call PlaceEnemyHUDTiles ld hl, wEnemyMons - ld de, wEnemyPartyCount ; wEnemyPartyCount + ld de, wEnemyPartyCount call SetupPokeballs - ld hl, W_BASECOORDX ; wd081 + ld hl, W_BASECOORDX ld a, $48 ld [hli], a ld [hl], $20 @@ -98,31 +98,31 @@ WritePokeballOAMData: ; 3a8e1 (e:68e1) ld de, wBuffer ld c, PARTY_LENGTH .loop - ld a, [W_BASECOORDY] ; wd082 + ld a, [W_BASECOORDY] ld [hli], a - ld a, [W_BASECOORDX] ; wd081 + ld a, [W_BASECOORDX] ld [hli], a ld a, [de] ld [hli], a xor a ld [hli], a - ld a, [W_BASECOORDX] ; wd081 + ld a, [W_BASECOORDX] ld b, a ld a, [wTrainerEngageDistance] add b - ld [W_BASECOORDX], a ; wd081 + ld [W_BASECOORDX], a inc de dec c jr nz, .loop ret PlacePlayerHUDTiles: ; 3a902 (e:6902) - ld hl, PlayerBattleHUDGraphicsTiles ; $6916 + ld hl, PlayerBattleHUDGraphicsTiles ld de, wTrainerFacingDirection ld bc, $3 call CopyData hlCoord 18, 10 - ld de, rIE ; $ffff + ld de, rIE jr PlaceHUDTiles PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916) @@ -132,7 +132,7 @@ PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916) db $6F ; lower-left triangle tile of the HUD PlaceEnemyHUDTiles: ; 3a919 (e:6919) - ld hl, EnemyBattleHUDGraphicsTiles ; $692d + ld hl, EnemyBattleHUDGraphicsTiles ld de, wTrainerFacingDirection ld bc, $3 call CopyData @@ -165,10 +165,10 @@ PlaceHUDTiles: ; 3a930 (e:6930) SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948) call LoadPartyPokeballGfx - ld hl, wPartyMon1Species ; wPartyMon1Species (aliases: wPartyMon1) - ld de, wPartyCount ; wPartyCount + ld hl, wPartyMons + ld de, wPartyCount call SetupPokeballs - ld hl, W_BASECOORDX ; wd081 + ld hl, W_BASECOORDX ld a, $50 ld [hli], a ld [hl], $40 @@ -176,10 +176,10 @@ SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948) ld [wTrainerEngageDistance], a ld hl, wOAMBuffer call WritePokeballOAMData - ld hl, wEnemyMons ; wEnemyMon1Species - ld de, wEnemyPartyCount ; wEnemyPartyCount + ld hl, wEnemyMons + ld de, wEnemyPartyCount call SetupPokeballs - ld hl, W_BASECOORDX ; wd081 + ld hl, W_BASECOORDX ld a, $50 ld [hli], a ld [hl], $68 diff --git a/engine/battle/end_of_battle.asm b/engine/battle/end_of_battle.asm index 5d78af5b..d1452770 100755 --- a/engine/battle/end_of_battle.asm +++ b/engine/battle/end_of_battle.asm @@ -21,7 +21,7 @@ EndOfBattle: ; 137aa (4:77aa) .placeWinOrLoseString hlCoord 6, 8 call PlaceString - ld c, $c8 + ld c, 200 call DelayFrames jr .evolution .notLinkBattle diff --git a/engine/battle/moveEffects/focus_energy_effect.asm b/engine/battle/moveEffects/focus_energy_effect.asm index f01e61cc..20a0c07e 100644 --- a/engine/battle/moveEffects/focus_energy_effect.asm +++ b/engine/battle/moveEffects/focus_energy_effect.asm @@ -12,7 +12,7 @@ FocusEnergyEffect_: ; 27f86 (9:7f86) ld hl, GettingPumpedText jp PrintText .alreadyUsing - ld c, $32 + ld c, 50 call DelayFrames ld hl, PrintButItFailedText_ ld b, BANK(PrintButItFailedText_) diff --git a/engine/battle/moveEffects/leech_seed_effect.asm b/engine/battle/moveEffects/leech_seed_effect.asm index 284ca2c0..1b0afe4b 100644 --- a/engine/battle/moveEffects/leech_seed_effect.asm +++ b/engine/battle/moveEffects/leech_seed_effect.asm @@ -23,12 +23,12 @@ LeechSeedEffect_: ; 2bea9 (a:7ea9) jr nz, .moveMissed set Seeded, [hl] callab PlayCurrentMoveAnimation - ld hl, WasSeededText ; $7ef2 + ld hl, WasSeededText jp PrintText .moveMissed - ld c, $32 + ld c, 50 call DelayFrames - ld hl, EvadedAttackText ; $7ef7 + ld hl, EvadedAttackText jp PrintText WasSeededText: ; 2bef2 (a:7ef2) diff --git a/engine/battle/moveEffects/reflect_light_screen_effect.asm b/engine/battle/moveEffects/reflect_light_screen_effect.asm index 7da98699..df34827f 100644 --- a/engine/battle/moveEffects/reflect_light_screen_effect.asm +++ b/engine/battle/moveEffects/reflect_light_screen_effect.asm @@ -27,7 +27,7 @@ ReflectLightScreenEffect_: ; 3bb97 (e:7b97) pop hl jp PrintText .moveFailed - ld c, $32 + ld c, 50 call DelayFrames ld hl, PrintButItFailedText_ jp BankswitchEtoF diff --git a/engine/battle/scale_sprites.asm b/engine/battle/scale_sprites.asm index dae4ad42..ed227984 100644 --- a/engine/battle/scale_sprites.asm +++ b/engine/battle/scale_sprites.asm @@ -41,16 +41,16 @@ ScaleFirstThreeSpriteColumnsByTwo: ; 2fe55 (b:7e55) ScaleLastSpriteColumnByTwo: ; 2fe7d (b:7e7d) ld a, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows - ld [H_SPRITEINTERLACECOUNTER], a ; $ff8b - ld bc, -1 ; $ffff + ld [H_SPRITEINTERLACECOUNTER], a + ld bc, -1 .columnInnerLoop ld a, [de] dec de swap a ; only high nybble contains information call ScalePixelsByTwo - ld a, [H_SPRITEINTERLACECOUNTER] ; $ff8b + ld a, [H_SPRITEINTERLACECOUNTER] dec a - ld [H_SPRITEINTERLACECOUNTER], a ; $ff8b + ld [H_SPRITEINTERLACECOUNTER], a jr nz, .columnInnerLoop dec de ; skip last 4 rows of new column dec de diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm index 8edf1920..59611ef1 100644 --- a/engine/battle/trainer_ai.asm +++ b/engine/battle/trainer_ai.asm @@ -40,7 +40,7 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719) and a jr z, .loopFindMinimumEntries push hl - ld hl, AIMoveChoiceModificationFunctionPointers ; $57a3 + ld hl, AIMoveChoiceModificationFunctionPointers dec a add a ld c, a @@ -81,7 +81,7 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719) .filterMinimalEntries ; all minimal entries now have value 1. All other slots will be disabled (move set to 0) ld a, [de] and a - jr nz, .moveExisting ; 0x3978a $1 + jr nz, .moveExisting ld [hl], a .moveExisting ld a, [hl] @@ -145,7 +145,7 @@ AIMoveChoiceModification1: ; 397ab (e:57ab) ld [hl], a jr .nextMove -StatusAilmentMoveEffects ; 57e2 +StatusAilmentMoveEffects: ; 57e2 db $01 ; unused sleep effect db SLEEP_EFFECT db POISON_EFFECT @@ -337,7 +337,6 @@ INCLUDE "data/trainer_moves.asm" INCLUDE "data/trainer_parties.asm" TrainerAI: ; 3a52e (e:652e) -;XXX called at 34964, 3c342, 3c398 and a ld a,[W_ISINBATTLE] dec a @@ -553,7 +552,7 @@ DecrementAICount: ; 3a695 (e:6695) scf ret -Func_3a69b: ; 3a69b (e:669b) +AIPlayRestoringSFX: ; 3a69b (e:669b) ld a,(SFX_08_3e - SFX_Headers_08) / 3 jp PlaySoundWaitForCurrent @@ -712,7 +711,7 @@ AIBattleWithdrawText: ; 3a781 (e:6781) db "@" AIUseFullHeal: ; 3a786 (e:6786) - call Func_3a69b + call AIPlayRestoringSFX call AICureStatus ld a,FULL_HEAL jp AIPrintItemUse @@ -731,21 +730,21 @@ AICureStatus: ; 3a791 (e:6791) ret AIUseXAccuracy: ; 0x3a7a8 unused - call Func_3a69b + call AIPlayRestoringSFX ld hl,W_ENEMYBATTSTATUS2 set 0,[hl] ld a,X_ACCURACY jp AIPrintItemUse AIUseGuardSpec: ; 3a7b5 (e:67b5) - call Func_3a69b + call AIPlayRestoringSFX ld hl,W_ENEMYBATTSTATUS2 set 1,[hl] ld a,GUARD_SPEC_ jp AIPrintItemUse AIUseDireHit: ; 0x3a7c2 unused - call Func_3a69b + call AIPlayRestoringSFX ld hl,W_ENEMYBATTSTATUS2 set 2,[hl] ld a,DIRE_HIT |