Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-26 | Build the Virtual Console patch with `make yellow_vc` (#80) | vulcandth | |
2021-05-02 | Identify the unused cry that was carried over to GSC | SatoMew | |
2020-12-15 | Merge branch 'master' of https://github.com/pret/pokered | dannye | |
2020-11-30 | Fix reference to unused_fanfare.asm | SatoMew | |
2020-11-29 | Identify what became GSC's Key Item fanfare | SatoMew | |
2020-11-07 | More debug yellow | dannye | |
only debug menu left | |||
2020-11-05 | Organize home and macro code | Rangi | |
2020-11-04 | Start reorganizing pokeyellow | Rangi | |
2020-11-04 | Sync with pokered | dannye | |
2020-10-19 | Some formatting changes | Rangi | |
2020-07-03 | INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm | Rangi | |
2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | |
2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | |
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||
2020-05-25 | Update Audio 4 sfx names | dannye | |
2020-05-20 | Sync with pokered | dannye | |
2019-10-11 | Label surfing minigame SFX | Amber Brault | |
2019-07-28 | Use generic names for noise instruments | dannye | |
coming up with satisfactory names is hard, besides this will improve compatibility with crystal | |||
2019-07-27 | Update audio macro names | dannye | |
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | |||
2019-07-07 | Replace some hard-coded values with constants | Rangi | |
2019-06-10 | Update tools | Celeste Brault | |
2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | |
Polished Map | |||
2018-11-18 | Clean up pre-linkerscript remnants. | luckytyphlosion | |
2018-11-18 | Clean up pre-linkerscript remnants. | luckytyphlosion | |
2018-04-01 | fix some constants | yenatch | |
2018-04-01 | remove BANK[] and bank constants from ROMX sections | yenatch | |
2018-04-01 | move pikachu cries into a separate file | yenatch | |
2018-04-01 | use a macro for pikachu cries | yenatch | |
2017-06-24 | Fix typos in comments | dannye | |
2017-03-21 | Revert "Fix floating sections" | AntonioND | |
This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||
2017-03-14 | Fix floating sections | AntonioND | |
This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||
2016-07-27 | Redo audio header macro | dannye | |
2016-07-27 | Fix sound effect channel numbering | dannye | |
mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1' | |||
2016-06-12 | Remove the last address comments | dannye | |
except for wram.asm and sram.asm also delete unused yellow file | |||
2016-06-11 | remove address comments | YamaArashi | |
2016-06-11 | Character dict; surfing minigame; printer debug | pikalaxalt | |
2016-06-11 | remove address comments | YamaArashi | |
2016-06-06 | Remove unused source files | dannye | |
2016-06-06 | Clean up white space | dannye | |
2016-06-06 | Clean up Makefile | dannye | |
2016-06-05 | Resolve WRAM addresses and bank 3e unknowns | pikalaxalt | |
2016-05-31 | The rest of SS Anne | pikalaxalt | |
2016-05-21 | Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4 | pikalaxalt | |
2016-05-21 | Fix sfx separation | pikalaxalt | |
2016-05-21 | Unhexlify unknown music macro arguments in bank AUDIO_4 | pikalaxalt | |
2016-05-21 | Garbage data in bank AUDIO_4 replaced with static incbin | pikalaxalt | |
2016-05-21 | Split sound effects 4 | pikalaxalt | |
2016-05-20 | Disassemble yellow sounds | pikalaxalt | |
2016-03-19 | More audio4 documentation. | luckytyphlosion | |
Todo: figure out how to disassemble music/sfx. | |||
2016-03-19 | Start working on bank20 audio | luckytyphlosion | |
Note: Address labels aren't correct. | |||
2015-11-13 | Move pikachu pcm data to audio.asm | luckytyphlosion | |