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AgeCommit message (Collapse)Author
2022-03-26Build the Virtual Console patch with `make yellow_vc` (#80)vulcandth
2021-05-02Identify the unused cry that was carried over to GSCSatoMew
2020-12-15Merge branch 'master' of https://github.com/pret/pokereddannye
2020-11-30Fix reference to unused_fanfare.asmSatoMew
2020-11-29Identify what became GSC's Key Item fanfareSatoMew
2020-11-07More debug yellowdannye
only debug menu left
2020-11-05Organize home and macro codeRangi
2020-11-04Start reorganizing pokeyellowRangi
2020-11-04Sync with pokereddannye
2020-10-19Some formatting changesRangi
2020-07-03INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asmRangi
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-25Update Audio 4 sfx namesdannye
2020-05-20Sync with pokereddannye
2019-10-11Label surfing minigame SFXAmber Brault
2019-07-28Use generic names for noise instrumentsdannye
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-27Update audio macro namesdannye
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2019-07-07Replace some hard-coded values with constantsRangi
2019-06-10Update toolsCeleste Brault
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2018-11-18Clean up pre-linkerscript remnants.luckytyphlosion
2018-11-18Clean up pre-linkerscript remnants.luckytyphlosion
2018-04-01fix some constantsyenatch
2018-04-01remove BANK[] and bank constants from ROMX sectionsyenatch
2018-04-01move pikachu cries into a separate fileyenatch
2018-04-01use a macro for pikachu criesyenatch
2017-06-24Fix typos in commentsdannye
2017-03-21Revert "Fix floating sections"AntonioND
This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-14Fix floating sectionsAntonioND
This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2016-07-27Redo audio header macrodannye
2016-07-27Fix sound effect channel numberingdannye
mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2016-06-11remove address commentsYamaArashi
2016-06-11Character dict; surfing minigame; printer debugpikalaxalt
2016-06-11remove address commentsYamaArashi
2016-06-06Remove unused source filesdannye
2016-06-06Clean up white spacedannye
2016-06-06Clean up Makefiledannye
2016-06-05Resolve WRAM addresses and bank 3e unknownspikalaxalt
2016-05-31The rest of SS Annepikalaxalt
2016-05-21Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4pikalaxalt
2016-05-21Fix sfx separationpikalaxalt
2016-05-21Unhexlify unknown music macro arguments in bank AUDIO_4pikalaxalt
2016-05-21Garbage data in bank AUDIO_4 replaced with static incbinpikalaxalt
2016-05-21Split sound effects 4pikalaxalt
2016-05-20Disassemble yellow soundspikalaxalt
2016-03-19More audio4 documentation.luckytyphlosion
Todo: figure out how to disassemble music/sfx.
2016-03-19Start working on bank20 audioluckytyphlosion
Note: Address labels aren't correct.
2015-11-13Move pikachu pcm data to audio.asmluckytyphlosion