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2021-05-02Identify the unused cry that was carried over to GSCSatoMew
2020-12-15Merge branch 'master' of https://github.com/pret/pokereddannye
2020-11-30And extend this principle to the filename as wellSatoMew
2020-11-30Be consistent with the unused and unreferenced terminologySatoMew
2020-11-30Rename the unreferenced fanfare's constantsSatoMew
2020-11-29Identify what became GSC's Key Item fanfareSatoMew
2020-11-14Merge branch 'master' of https://github.com/pret/pokereddannye
2020-05-25Update Audio 4 sfx namesdannye
2020-05-20Sync with pokereddannye
2019-10-11Label surfing minigame SFXAmber Brault
2019-08-25Make pitch_sweep pitch change argument consistent with the other signed ↵dannye
magnitude arguments
2019-08-18Finish cleaning up audio macro arguments and descriptionsdannye
break up arguments for stereo_panning and duty_cycle_pattern note_type fade is signed properly document arguments for vibrato, tempo, pitch_slide etc
2019-07-28Use generic names for noise instrumentsdannye
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-27Update audio macro namesdannye
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2018-03-16Break up sfxnote parameters into duty, volume, volume change and pitchdannye
2018-03-16Break up pitchenvelope parameters into length and pitch changedannye
2018-03-16Made some changesEggy0
2016-07-27Fix sound effect channel numberingdannye
mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
2016-06-12Remove more address commentsdannye
2016-06-11remove address commentsYamaArashi
2016-06-11Character dict; surfing minigame; printer debugpikalaxalt
2016-06-11remove address commentsYamaArashi
2016-06-06Remove unused source filesdannye
2016-05-21Some work on disassembling npc movement scripts (aka informed copy/paste ↵pikalaxalt
from red)
2016-05-21Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4pikalaxalt
2016-05-21Fix sfx separationpikalaxalt
2016-05-21Unhexlify unknown music macro arguments in bank AUDIO_4pikalaxalt
2016-05-21Fix missing colons and missing LF at EOFpikalaxalt
2016-05-21Split sound effects 4pikalaxalt
2016-05-20Disassemble yellow soundspikalaxalt
2015-10-03bank1f audio.luckytyphlosion
Also move yellow/audio.asm to audio.asm
2015-09-27Bank8 audio.luckytyphlosion
todo: correct address comments note: tx_pre_constants are not 100% accurate, but they work well enough to have yellow build correctly
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
Doesn't build.
2015-08-01Build only YellowU-Daniel-PC\Daniel
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
2015-07-22Unify audio bank referencesdannye
2→1 8→2 1f→3
2015-07-22Rename sound effect filesdannye
2015-07-03Rename/organize part 4 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-07-03Rename/organize part 3 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-01Add newlines to EOFsU-Daniel-PC\Daniel
2014-10-17Kill version.asm.IIMarckus
2014-06-10Make each pitch/instrument its own macroU-Fish-PC\Daniel
2014-06-09Improve music command namesU-Fish-PC\Daniel
2014-04-06combine audio and music foldersU-Fish-PC\Daniel