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path: root/constants.asm
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2021-03-25Merge branch 'master' of https://github.com/pret/pokereddannye
2021-03-25Verify data table and name list sizes with assertion macrosRangi
Fixes #312
2020-11-04Start reorganizing pokeyellowRangi
2020-11-04Sync with pokereddannye
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi
like the starters)
2020-07-06Use labels for HRAM and VRAMRangi
2020-07-06add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵Rangi
repeating the move names twice
2020-07-03tilesets.asm -> tileset_constants.asmRangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Reorganize constants/Rangi
To do: add comments associating constants with data and code
2020-05-20Sync with pokereddannye
2016-07-31Split macros.asmdannye
2016-06-12sync textYamaArashi
2016-06-12sync textYamaArashi
2016-06-01Text macros; Prize Roompikalaxalt
2016-05-31Champion's room; resolve predefspikalaxalt
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt
2016-05-26Merge map ID and dimension constants into a single filepikalaxalt
2016-05-24We don't need this file anymorepikalaxalt
2016-04-09Some Bank3F Pikachu Emotions disassembling and partial documentation.luckytyphlosion
2016-02-17Use rgbasm -D in the makefile.yenatch
2015-11-08DisplayTextIDInit and DrawStartMenuluckytyphlosion
Also re-add event_macros.asm
2015-10-10More bank3 documentationluckytyphlosion
LoadWildData, data/wild_mons.asm, also no more wram_constants.asm and complete bank1b documentation
2015-09-27Bank8 audio.luckytyphlosion
todo: correct address comments note: tx_pre_constants are not 100% accurate, but they work well enough to have yellow build correctly
2015-08-30No more wram_constants.asmdannye
unfortunately, this means manually declaring the wEnemyMon1 party struct
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
Doesn't build.
2015-08-03Attempt to make yellow buildable, part 7.luckytyphlosion
Builds but not to baserom.gbc.
2015-07-20move event macros to separate fileYamaArashi
2015-07-20enumerate eventsYamaArashi
2014-10-20Merge branch 'master' of https://github.com/dannye/pokeredIIMarckus
2014-10-17Kill version.asm.IIMarckus
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-05-29VRAM constants.yenatch
2014-05-23More complete hardware constants. Rename joypad constants.yenatch
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel
2014-04-03Name the tilesets and give them constants.yenatch
Also clean up the tileset macro and remove placeholders/redundant files.
2014-02-14Let rgbasm handle undefined version constants.yenatch
2014-01-27Split wram.asm from poke{red,blue}.o into wram.oyenatch
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-21define music constants instead of running around with ((label-$4000)/3)yenatch
2013-12-27Credits order INCBIN and more labeling.Marcus Huderle
2013-12-23Labeled Special Effect pointers and ids.Marcus Huderle
2013-12-11Clean up constantsU-Fish-PC\Daniel
2013-12-11Move slot machine constantsU-Fish-PC\Daniel
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel
2013-12-05clean up remaining constantsyenatch
2013-12-05split related constants into constants/yenatch
2013-12-05split rgbasm macros into macros.asmyenatch
2013-12-05split wram/hram out of constants.asm and start using wram sectionsyenatch
also inadvertently labeling some hard addresses
2013-11-01Merge branch 'master' of https://github.com/Sanky/pokeredIIMarckus
Conflicts: main.asm
2013-10-22Fix blue and yellow musicU-Fish-PC\Daniel