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path: root/engine/battle/animations.asm
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2016-03-26Delete animations_.asmluckytyphlosion
2016-03-17Replaced some wram labels before committing, need to commit now.luckytyphlosion
2015-12-31BankF documentation from HasMonFainted to Func_3d536luckytyphlosion
2015-12-05BankD misc functionsluckytyphlosion
2015-11-28engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion
2015-11-15engine/menu/start_menu.asmluckytyphlosion
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
2015-08-12commented SGB palette stuffYamaArashi
2015-08-08commented audio codeYamaArashi
2015-08-07named wram variablesYamaArashi
2015-08-01Build only YellowU-Daniel-PC\Daniel
2015-07-24named animation functions/variablesYamaArashi
2015-07-21Name some battle sound effectsdannye
2015-07-19Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-07-19Name sound effectsdannye
2015-07-18miscYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-18fix variable namingYamaArashi
2015-07-14named wram variablesYamaArashi
2015-07-14hall of fame / creditsYamaArashi
2015-07-14Use more screen dimension constantsdannye
2015-07-14Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-07-14Use more *Coorddannye
2015-07-13named party menu/naming screen wram variablesYamaArashi
2015-07-13comment slot machineYamaArashi
2015-07-12use constant for bg transfer dest hram varYamaArashi
2015-07-12shake screen functionsYamaArashi
2015-07-12some battle animation stuffYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-04-01Rename battle files and split move effects Part 1xCrystal
2015-03-31Document animation types (shake screen/blink pic)xCrystal
2015-03-31Label some attack animation functionsxCrystal
2015-03-31Some wram constantsxCrystal
2015-02-07serial/trade/miscYamaArashi
2015-01-27More battle sfx idsU-Daniel-PC\Daniel
2014-10-22Fix typo introduced in last commit.IIMarckus
2014-10-21Add Yellow’s slot machine graphics.IIMarckus
2014-10-17Kill version.asm.IIMarckus
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
2014-09-17Use move animation constants instead of static values.yenatch
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-29Use VRAM constants where applicable.yenatch