Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-14 | Merge branch 'master' of https://github.com/pret/pokered | dannye | |
2020-11-14 | Fix file modes | dannye | |
2020-11-04 | Sync with pokered | dannye | |
2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | |
2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | |
2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | |
2020-05-20 | Sync with pokered | dannye | |
2019-07-27 | Update audio macro names | dannye | |
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | |||
2016-07-27 | Redo audio header macro | dannye | |
2016-06-11 | remove address comments | YamaArashi | |
2016-06-11 | remove address comments | YamaArashi | |
2016-06-06 | More Pikachu function documentation | pikalaxalt | |
2015-12-26 | Start disassembling bank0F (Battle) | luckytyphlosion | |
All current findings will be located in engine/battle/core_.asm | |||
2015-11-28 | BankA misc functions | luckytyphlosion | |
predefsA.asm (replaces predefs12.asm), and LeechSeedEffect_ | |||
2015-11-15 | EndOfBattle and TryDoWildEncounter | luckytyphlosion | |
2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | |
W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||
2015-08-30 | No more W_ | dannye | |
2015-08-08 | commented audio code | YamaArashi | |
2015-07-24 | more naming variables | YamaArashi | |
2015-07-18 | Consolidate coord macros | dannye | |
2015-07-15 | menu stuff | YamaArashi | |
2015-07-14 | Comment naming screen | dannye | |
also use more joypad constants | |||
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-06-01 | Add newlines to EOFs | U-Daniel-PC\Daniel | |
2015-04-01 | Rename battle files and split move effects Part 1 | xCrystal | |
1.asm, 4.asm, and 4_2.asm |