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Author
2020-11-14
Merge branch 'master' of https://github.com/pret/pokered
dannye
2020-11-14
Fix file modes
dannye
2020-11-13
Add constants for player and rival starters
Rangi
2020-11-07
Fix typo
dannye
2020-11-07
Use more joypad constants
dannye
2020-11-07
Use more joypad constants
dannye
2020-11-07
Add label for unknown debug byte
dannye
2020-11-07
Finish debug yellow
dannye
2020-11-07
More debug yellow
dannye
2020-11-07
Use STARTER1 and STARTER2 for the title screen
Rangi
2020-11-06
Start disassembling debug yellow
dannye
2020-11-06
Identify wSpriteStateData[12] offset uses
Rangi
2020-11-06
Define OAM_HIGH_PALS for %100 in OAM attributes
Rangi
2020-11-06
Sync more with pokered
Rangi
2020-11-06
Sync more with pokeyellow
Rangi
2020-11-05
Sync more with pokered
Rangi
2020-11-05
Sync more with pokeyellow
Rangi
2020-11-05
Remove trailing whitespace
Rangi
2020-11-05
Remove trailing whitespace
Rangi
2020-11-05
Sync more with pokered
Rangi
2020-11-05
Sync more with pokeyellow
Rangi
2020-11-05
Remove unused RG/RB graphics
Rangi
2020-11-05
All battle back pictures end with "b"
Rangi
2020-11-05
Organize home and macro code
Rangi
2020-11-05
Sync home and macro code with pokeyellow
Rangi
2020-11-04
Start reorganizing pokeyellow
Rangi
2020-11-04
Port some formatting from pokeyellow
Rangi
2020-11-04
Sync with pokered
dannye
2020-10-19
Some formatting changes
Rangi
2020-10-04
Merge pull request #55 from Deokishisu/patch-1
Rangi
2020-09-27
Add constant for ghost Marowak like pokered
SatoMew
2020-09-22
Replace ghost Marowak's ambiguous constant
SatoMew
2020-09-17
Label Unknown Entries in HappinessChangeTable
Deokishisu
2020-08-31
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
2020-08-31
Use constants to delineate map types, and factor out more data
Rangi
2020-08-30
Document more hidden object data and behavior
Rangi
2020-08-28
Separate splash screen, intro, and credits (like pokegold/pokecrystal)
Rangi
2020-08-17
Identify some map object related constants
Rangi
2020-07-21
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
Rangi
2020-07-20
Add comments associating constants with data, and identify some more data
Rangi
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
Identify remaining tilemap IDs
Rangi
2020-07-17
SONY -> RIVAL
Rangi
2020-07-17
Update sprite names
Rangi
2020-07-16
$c9 was "の" in Japanese
Rangi
2020-07-16
Factor out animation tilemaps
Rangi
2020-07-16
Define constants for subanimation transform types
Rangi
2020-07-16
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
2020-07-16
Use a macro for BattleTransition_DoubleCircle data
Rangi
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