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path: root/engine/hidden_object_functions18.asm
AgeCommit message (Collapse)Author
2020-11-04Sync with pokereddannye
2020-05-20Sync with pokereddannye
2018-11-18Rename spritestatedata structs.luckytyphlosion
2016-06-12more syncing with pokeredYamaArashi
2016-06-11remove address commentsYamaArashi
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt
2016-05-24Numerous changes (see below)pikalaxalt
* Fix build errors from previous commit * Fix predef text pointers * Disassemble hidden object data and additional accessory functions
2016-05-24Update hidden object functions and include them in mainpikalaxalt
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-07-25yet more namingYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel