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path: root/engine/menu/players_pc.asm
AgeCommit message (Collapse)Author
2020-11-04Sync with pokereddannye
2016-06-11remove address commentsYamaArashi
2016-06-06Clean up white spacedannye
2015-11-13engine/menu/players_pc.asmluckytyphlosion
also rename CinnabarGymQuiz_1eb0a to CinnabarGymQuiz_1e4bf
2015-07-19Name sound effectsdannye
2015-07-18Consolidate coord macrosdannye
2015-07-15menu stuffYamaArashi
2015-07-14named wram variablesYamaArashi
2015-07-14Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/town_map.asm
2015-07-14Use more *Coorddannye
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-12named wram variablesYamaArashi
2015-02-08named misc functionsYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2015-02-07Named wram symbolsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel