Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-04 | Sync with pokered | dannye | |
2020-05-20 | Sync with pokered | dannye | |
2017-09-25 | Fix warnings about deprecated mnemonics on newer builds of rgbds | Pokechu22 | |
2016-06-12 | Merge branch 'master' of https://github.com/pret/pokeyellow into merge-pokeredmerge-pokered | dannye | |
2016-06-12 | Remove more address comments | dannye | |
2016-06-11 | sync engine code with pokered | YamaArashi | |
2016-06-11 | remove address comments | YamaArashi | |
2016-06-11 | Sync with pokered | dannye | |
from August 29, 2015 to April 6, 2016 | |||
2015-11-15 | engine/menu/start_menu.asm | luckytyphlosion | |
Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm | |||
2015-10-18 | Complete documentation of bank3 | luckytyphlosion | |
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | |||
2015-08-12 | commented SGB palette stuff | YamaArashi | |
2015-08-11 | More joypad constants | dannye | |
2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | |
2015-08-09 | Replace some hardcoded data sizes | dannye | |
2015-08-05 | Use more lb | dannye | |
and other clean up | |||
2015-07-29 | constants for PrintNumber | YamaArashi | |
2015-07-25 | yet more naming | YamaArashi | |
2015-07-19 | Name sound effects | dannye | |
2015-07-18 | Consolidate coord macros | dannye | |
2015-07-18 | fix variable naming | YamaArashi | |
2015-07-15 | menu stuff | YamaArashi | |
2015-07-14 | named wram variables | YamaArashi | |
2015-07-14 | field moves | YamaArashi | |
2015-07-14 | Use more screen dimension constants | dannye | |
2015-07-14 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | |
Conflicts: engine/town_map.asm | |||
2015-07-14 | Use more *Coord | dannye | |
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||
2015-07-13 | named party menu/naming screen wram variables | YamaArashi | |
2015-07-12 | named wram variables | YamaArashi | |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-02-07 | Named wram symbols | YamaArashi | |
2015-02-07 | commented menu stuff | YamaArashi | |
2015-02-07 | serial/trade/misc | YamaArashi | |
2014-09-14 | Commented/labelled misc functions | YamaArashi | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
2014-08-08 | Labelled many functions/variables | YamaArashi | |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
2014-05-29 | Use VRAM constants where applicable. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-23 | Comment some more bank 0 functions. | yenatch | |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |