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pokeyellow
master
merge-pokered
remove-pip
Pokémon Yellow
summary
refs
log
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path:
root
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engine
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overworld
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healing_machine.asm
Age
Commit message (
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Author
2021-04-17
Merge branch 'master' of https://github.com/pret/pokered
dannye
2021-04-17
Use rgbds 0.5.0 features:
Rangi
2020-11-14
Merge branch 'master' of https://github.com/pret/pokered
dannye
2020-11-14
Fix file modes
dannye
2020-11-06
Define OAM_HIGH_PALS for %100 in OAM attributes
Rangi
2020-11-06
Sync more with pokeyellow
Rangi
2020-11-04
Start reorganizing pokeyellow
Rangi
2020-11-04
Sync with pokered
dannye
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...
Rangi
2020-07-03
Organize macros/ like pokecrystal
Rangi
2020-06-27
Organize gfx/
Rangi
2020-05-24
use rept macro
akatsuki-py
2018-04-01
fix some constants
yenatch
2016-06-11
sync engine code with pokered
YamaArashi
2016-06-11
remove address comments
YamaArashi
2016-06-11
remove address comments
YamaArashi
2015-10-12
Rename some palette labels.
luckytyphlosion
2015-09-03
Make pokeyellow build correctly.
luckytyphlosion
2015-08-30
Fixes.
luckytyphlosion
2015-08-30
Merge branch 'master' of https://github.com/iimarckus/pokered
luckytyphlosion
2015-08-10
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-08-09
Replace some hardcoded data sizes
dannye
2015-08-09
Fix bank1c errors and a few missed bank0 errors.
luckytyphlosion
2015-08-08
commented audio code
YamaArashi
2015-08-05
Use more lb
dannye
2015-08-03
Attempt to make Yellow buildable, part 6.
luckytyphlosion
2015-07-22
Unify audio bank references
dannye
2015-07-19
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-19
Name sound effects
dannye
2015-07-18
small changes
YamaArashi
2015-07-12
More bank1c documentation.
luckytyphlosion
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-06-12
Hardcoded audio bank references
U-Daniel-PC\Daniel
2015-02-07
commented battle stuff
YamaArashi
2014-09-13
Commented more sprite and map code
YamaArashi
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-09
Clean up music bank references
U-Fish-PC\Daniel
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel