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path: root/engine/overworld/healing_machine.asm
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2021-04-17Merge branch 'master' of https://github.com/pret/pokereddannye
2021-04-17Use rgbds 0.5.0 features:Rangi
- FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
2020-11-14Merge branch 'master' of https://github.com/pret/pokereddannye
2020-11-14Fix file modesdannye
2020-11-06Define OAM_HIGH_PALS for %100 in OAM attributesRangi
2020-11-06Sync more with pokeyellowRangi
2020-11-04Start reorganizing pokeyellowRangi
2020-11-04Sync with pokereddannye
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-06Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi
MACRO/ENDM, etc)
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-06-27Organize gfx/Rangi
2020-05-24use rept macroakatsuki-py
2018-04-01fix some constantsyenatch
2016-06-11sync engine code with pokeredYamaArashi
2016-06-11remove address commentsYamaArashi
2016-06-11remove address commentsYamaArashi
2015-10-12Rename some palette labels.luckytyphlosion
Also add replace.sh
2015-09-03Make pokeyellow build correctly.luckytyphlosion
2015-08-30Fixes.luckytyphlosion
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
Doesn't build.
2015-08-10Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-09Fix bank1c errors and a few missed bank0 errors.luckytyphlosion
2015-08-08commented audio codeYamaArashi
2015-08-05Use more lbdannye
and other clean up
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion
2015-07-22Unify audio bank referencesdannye
2→1 8→2 1f→3
2015-07-19Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
2015-07-19Name sound effectsdannye
2015-07-18small changesYamaArashi
2015-07-12More bank1c documentation.luckytyphlosion
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-12Hardcoded audio bank referencesU-Daniel-PC\Daniel
2015-02-07commented battle stuffYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel