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2021-05-31Merge branch 'master' of https://github.com/pret/pokereddannye
2021-05-31Reformat MoveBoulderDustFunctionPointerTableRangi
2021-05-30Merge remote-tracking branch 'remotes/pokered/master'Rangi
2021-04-17Merge branch 'master' of https://github.com/pret/pokereddannye
2021-04-17Use rgbds 0.5.0 features:Rangi
- FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
2020-12-15Merge branch 'master' of https://github.com/pret/pokereddannye
2020-11-29Delete unnecessary commentSatoMew
2020-11-29Label and document hFFD7 more accuratelySatoMew
2020-11-14Merge branch 'master' of https://github.com/pret/pokereddannye
2020-11-14Fix file modesdannye
2020-11-06Identify wSpriteStateData[12] offset usesRangi
2020-11-06Define OAM_HIGH_PALS for %100 in OAM attributesRangi
2020-11-06Sync more with pokeyellowRangi
2020-11-05Organize home and macro codeRangi
2020-11-04Start reorganizing pokeyellowRangi
2020-11-04Sync with pokereddannye
2020-10-19Some formatting changesRangi
2020-08-31Use constants to delineate map types, and factor out more dataRangi
2020-08-17Identify some map object related constantsRangi
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-17SONY -> RIVALRangi
2020-07-17Update sprite namesRangi
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-16Reformat map scripts' coordinate and movement dataRangi
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi
2020-07-14Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi
ViridianGym, and to make their data and code more accessible
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-06Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi
MACRO/ENDM, etc)
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-05Port two HRAM labels from pokeyellowRangi
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi
2020-07-05Update map hide/show data labelsRangi
Fixes #235
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi
by rgbds 0.4.0)
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Factor out data/sprites/Rangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Organize gfx/Rangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-23Move more tables from engine/ to data/Rangi
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-05-24use rept macroakatsuki-py
2020-05-20Sync with pokereddannye