Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
|
|
'dbmapcoord' has X, Y order like other coordinate-related data macros
|
|
|
|
ViridianGym, and to make their data and code more accessible
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MACRO/ENDM, etc)
|
|
|
|
|
|
|
|
Fixes #235
|
|
|
|
by rgbds 0.4.0)
|
|
To do: turn constants into labels and use ldh
|
|
|
|
|
|
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
|
|
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
|
|
|
|
|
|
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
|
|
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
|
|
|
|
|