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path: root/engine/trade.asm
AgeCommit message (Expand)Author
2020-11-04Sync with pokereddannye
2017-09-25Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu22
2016-06-11sync engine code with pokeredYamaArashi
2016-06-11remove address commentsYamaArashi
2015-12-31BankF documentation from HasMonFainted to Func_3d536luckytyphlosion
2015-12-23engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asmluckytyphlosion
2015-12-05BankD misc functionsluckytyphlosion
2015-11-15engine/menu/start_menu.asmluckytyphlosion
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion
2015-08-14add border constant and clear up misnomerYamaArashi
2015-08-12named more variablesYamaArashi
2015-08-12commented SGB palette stuffYamaArashi
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-05Use more lbdannye
2015-07-24named animation functions/variablesYamaArashi
2015-07-19jpab/jpba macrosYamaArashi
2015-07-19Name sound effectsdannye
2015-07-18Consolidate coord macrosdannye
2015-07-14Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-07-14Use more *Coorddannye
2015-07-12more trade comments/fixesYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-03-14commented trade amim functionsYamaArashi
2015-03-13relabel and add commentYamaArashi
2015-03-13commented mon_party_sprites.asmYamaArashi
2015-02-07serial/trade/miscYamaArashi
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
2014-09-17Use move animation constants instead of static values.yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel