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path: root/scripts/billshouse.asm
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2020-05-20Sync with pokereddannye
2018-11-18Rename spritestatedata structs.luckytyphlosion
2016-08-15Use emotion bubble constants in map scripts.IIMarckus
2016-06-11Merge branch 'master' of https://github.com/pret/pokeyellowdannye
2016-06-11Sync with pokereddannye
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus
2016-06-08No more standalone WRAM addresses in the Event Flags arraypikalaxalt
2016-06-06More Pikachu function documentationpikalaxalt
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt
2016-05-31Vermilion Fan Clubpikalaxalt
2016-05-30Bill's Housepikalaxalt
2016-05-27Vermilion City scriptspikalaxalt
2015-12-22Fewer underscores in constantsluckytyphlosion
dannye
2015-08-05Use more lbdannye
and other clean up
2015-07-24more naming variablesYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-18fix variable namingYamaArashi
2015-07-17More direction constantsdannye
facing directions, npc movement, joypad
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel