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path: root/scripts/blueshouse.asm
AgeCommit message (Collapse)Author
2020-05-20Sync with pokereddannye
2016-06-11More syncing with pokereddannye
from April 8, 2016 to present
2016-06-11Merge branch 'master' of https://github.com/pret/pokeyellowdannye
2016-06-11Sync with pokereddannye
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus
2016-05-27Blue's Housepikalaxalt
2016-05-27Vermilion City scriptspikalaxalt
2015-08-05Use more lbdannye
and other clean up
2015-07-24more naming variablesYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-03More TX_ASMU-Daniel-PC\Daniel
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel