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const_value = 0
predef_const DrawPlayerHUDAndHPBar
predef_const CopyUncompressedPicToTilemap
predef_const AnimateSendingOutMon
predef_const ScaleSpriteByTwo
predef_const LoadMonBackPic
predef_const CopyDownscaledMonTiles
predef_const LoadMissableObjects
predef_const HealParty
predef_const MoveAnimation; 08 play move animation
predef_const DivideBCDPredef
predef_const DivideBCDPredef2
predef_const AddBCDPredef
predef_const SubBCDPredef
predef_const DivideBCDPredef3
predef_const DivideBCDPredef4
predef_const InitPlayerData
predef_const FlagActionPredef
predef_const HideObject
predef_const IsObjectHidden
predef_const ApplyOutOfBattlePoisonDamage
predef_const AnyPartyAlive
predef_const ShowObject
predef_const ShowObject2
predef_const ReplaceTileBlock
predef_const InitPlayerData2
predef_const LoadTilesetHeader
predef_const LearnMoveFromLevelUp
predef_const LearnMove
predef_const GetQuantityOfItemInBag
predef_const CheckForHiddenObjectOrBookshelfOrCardKeyDoor ; for these two, the bank number is actually 0
predef_const GiveItem
predef_const InvertBGPal_4Frames
predef_const FindPathToPlayer
predef_const PredefShakeScreenVertically
predef_const CalcPositionOfPlayerRelativeToNPC
predef_const ConvertNPCMovementDirectionsToJoypadMasks
predef_const PredefShakeScreenHorizontally
predef_const UpdateHPBar
predef_const HPBarLength
predef_const Diploma_TextBoxBorder
predef_const DoubleOrHalveSelectedStats
predef_const ShowPokedexMenu
predef_const EvolutionAfterBattle
predef_const SaveSAVtoSRAM0
predef_const InitOpponent
predef_const CableClub_Run
predef_const DrawBadges
predef_const ExternalClockTradeAnim
predef_const BattleTransition
predef_const CopyTileIDsFromList
predef_const PlayIntro
predef_const Func_79869
predef_const FlashScreen
predef_const GetTileAndCoordsInFrontOfPlayer
predef_const StatusScreen
predef_const StatusScreen2
predef_const InternalClockTradeAnim
predef_const TrainerEngage
predef_const IndexToPokedex
predef_const DisplayPicCenteredOrUpperRight; 3B display pic?
predef_const UsedCut
predef_const ShowPokedexData
predef_const WriteMonMoves
predef_const SaveSAV
predef_const LoadSGB
predef_const MarkTownVisitedAndLoadMissableObjects
predef_const SetPartyMonTypes
predef_const CanLearnTM
predef_const TMToMove
predef_const _RunPaletteCommand
predef_const StarterDex ; 46
predef_const _AddPartyMon
predef_const UpdateHPBar2
predef_const DrawEnemyHUDAndHPBar
predef_const LoadTownMap_Nest
predef_const PrintMonType
predef_const EmotionBubble; 4C player exclamation
predef_const EmptyFunc3; return immediately
predef_const AskName
predef_const PewterGuys
predef_const SaveSAVtoSRAM2
predef_const LoadSAVCheckSum2
predef_const LoadSAV
predef_const SaveSAVtoSRAM1
predef_const DoInGameTradeDialogue ; 54 initiate trade
predef_const HallOfFamePC
predef_const DisplayDexRating
predef_const _LeaveMapAnim ; wrong bank
predef_const EnterMapAnim ; wrong bank
predef_const GetTileTwoStepsInFrontOfPlayer
predef_const CheckForCollisionWhenPushingBoulder
predef_const PrintStrengthTxt
predef_const PickUpItem
predef_const PrintMoveType
predef_const LoadMovePPs
predef_const DrawHP ; 5F
predef_const DrawHP2
predef_const Func_1c9c6
predef_const OaksAideScript
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