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path: root/engine/battle/moveEffects/focus_energy_effect.asm
blob: e7f3079405503afa45582860edef1759f7500bf2 (plain)
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FocusEnergyEffect_: ; f628b (3d:628b)
	ld hl, wPlayerBattleStatus2
	ld a, [H_WHOSETURN]
	and a
	jr z, .notEnemy
	ld hl, wEnemyBattleStatus2
.notEnemy
	bit GettingPumped, [hl] ; is mon already using focus energy?
	jr nz, .alreadyUsing
	set GettingPumped, [hl] ; mon is now using focus energy
	callab PlayCurrentMoveAnimation
	ld hl, GettingPumpedText
	jp PrintText
.alreadyUsing
	ld c, 50
	call DelayFrames
	jpab PrintButItFailedText_

GettingPumpedText: ; f62b5 (3d:62b5)
	db $0a
	TX_FAR _GettingPumpedText
	db "@"