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author | Cheng Hann Gan <chenghanngan.us@gmail.com> | 2021-12-09 13:56:12 -0500 |
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committer | GitHub <noreply@github.com> | 2021-12-09 10:56:12 -0800 |
commit | a34c9ab91b553fcb1f72b94eb912b94bea58885b (patch) | |
tree | a31d0805938a56d1552f952db6ec6ab2defdebe5 /src/code_80869E4.c | |
parent | 4fc272fea6bc7332fae031ebeb12362cff1c35de (diff) |
AI decomp + type cleanup (#82)
* Decomped SetAction()
* Changed MapTile.tileType to u16 bit field
* Decomped FindStraightThrowableTargets()
* Cleaned up CannotAttack()
* Cleaned up some externs
* Converted dungeon action to substruct
Diffstat (limited to 'src/code_80869E4.c')
-rw-r--r-- | src/code_80869E4.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code_80869E4.c b/src/code_80869E4.c index d7ebaf5..30bae49 100644 --- a/src/code_80869E4.c +++ b/src/code_80869E4.c @@ -479,7 +479,7 @@ void SpriteLookAroundEffect(struct DungeonEntity *r0) s8 r4; s8 r3; - r4 = sub_8002984(r0->entityData->facingDir, 4); + r4 = sub_8002984(r0->entityData->action.facingDir, 4); sub_80869E4(r0, 4, 2, r4); |