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authorCheng Hann Gan <chenghanngan.us@gmail.com>2021-12-09 13:56:12 -0500
committerGitHub <noreply@github.com>2021-12-09 10:56:12 -0800
commita34c9ab91b553fcb1f72b94eb912b94bea58885b (patch)
treea31d0805938a56d1552f952db6ec6ab2defdebe5 /src/code_80869E4.c
parent4fc272fea6bc7332fae031ebeb12362cff1c35de (diff)
AI decomp + type cleanup (#82)
* Decomped SetAction() * Changed MapTile.tileType to u16 bit field * Decomped FindStraightThrowableTargets() * Cleaned up CannotAttack() * Cleaned up some externs * Converted dungeon action to substruct
Diffstat (limited to 'src/code_80869E4.c')
-rw-r--r--src/code_80869E4.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code_80869E4.c b/src/code_80869E4.c
index d7ebaf5..30bae49 100644
--- a/src/code_80869E4.c
+++ b/src/code_80869E4.c
@@ -479,7 +479,7 @@ void SpriteLookAroundEffect(struct DungeonEntity *r0)
s8 r4;
s8 r3;
- r4 = sub_8002984(r0->entityData->facingDir, 4);
+ r4 = sub_8002984(r0->entityData->action.facingDir, 4);
sub_80869E4(r0, 4, 2, r4);