diff options
Diffstat (limited to 'src/save.c')
-rw-r--r-- | src/save.c | 28 |
1 files changed, 14 insertions, 14 deletions
@@ -95,7 +95,7 @@ ALIGNED(4) const char gSaveCorrupted[] = _("{CENTER_ALIGN}The game data is corru ALIGNED(4) const char fill_save4[] = _("pksdir0"); ALIGNED(4) const char gSavingAdventure[] = _("{CENTER_ALIGN}Saving your adventure...\n" - "{CENTER_ALIGN}Please don~27t turn off the power."); + "{CENTER_ALIGN}Please don{APOSTROPHE}t turn off the power."); ALIGNED(4) const char gWriteGamePak[] = _("{CENTER_ALIGN}Writing to GBA Game Pak.\n" "{CENTER_ALIGN}Do not remove the GBA Game Pak.\n" @@ -111,27 +111,27 @@ ALIGNED(4) const char gSaveFailed[] = _("{CENTER_ALIGN}Save failed."); ALIGNED(4) const char fill_save5[] = _("pksdir0"); -ALIGNED(4) const char gUnknown_80D44C8[] = _("{CENTER_ALIGN}Your data was not properly saved~2c\n" +ALIGNED(4) const char gUnknown_80D44C8[] = _("{CENTER_ALIGN}Your data was not properly saved{COMMA}\n" "{CENTER_ALIGN}so your game cannot be resumed\n" "{CENTER_ALIGN}from your last spot.{EXTRA_MSG}" "{CENTER_ALIGN}Your last outing is considered a defeat.\n" - "{CENTER_ALIGN}Before shutting down~2c save in your\n" - "{CENTER_ALIGN}team base~2c or quicksave in a dungeon."); + "{CENTER_ALIGN}Before shutting down{COMMA} save in your\n" + "{CENTER_ALIGN}team base{COMMA} or quicksave in a dungeon."); ALIGNED(4) const char fill_save6[] = _("pksdir0"); ALIGNED(4) const char gUnknown_80D45AC[] = _("{CENTER_ALIGN}Quicksaving your adventure...\n" - "{CENTER_ALIGN}Please don~27t turn off the power."); + "{CENTER_ALIGN}Please don{APOSTROPHE}t turn off the power."); ALIGNED(4) const char gUnknown_80D45F4[] = _("{CENTER_ALIGN}Your adventure has been saved.\n" - "{CENTER_ALIGN}When you are in a dungeon~2c quicksave\n" + "{CENTER_ALIGN}When you are in a dungeon{COMMA} quicksave\n" "{CENTER_ALIGN}your progress before ending the game."); ALIGNED(4) const char gUnknown_80D4668[] = _("{CENTER_ALIGN}Your adventure has been saved.\n" - "{CENTER_ALIGN}When you resume play~2c the quicksave\n" + "{CENTER_ALIGN}When you resume play{COMMA} the quicksave\n" "{CENTER_ALIGN}data will be deleted.{EXTRA_MSG}" - "{CENTER_ALIGN}When you are shutting down the game~2c\n" - "{CENTER_ALIGN}save your progress in your team base~2c\n" + "{CENTER_ALIGN}When you are shutting down the game{COMMA}\n" + "{CENTER_ALIGN}save your progress in your team base{COMMA}\n" "{CENTER_ALIGN}or quicksave in a dungeon."); ALIGNED(4) const char gSaveNotWritten2[] = _("{CENTER_ALIGN}The data could not be written.\n" @@ -458,7 +458,7 @@ u32 WriteSavetoPak(s32 *param_1,u32 param_2) int r5; int r4; u8 *array_ptr; - + iVar1 = MemoryAlloc(sizeof(struct UnkStruct_sub_8011DAC),5); array_ptr = iVar1->unk448; if (gUnknown_203B184 == NULL) { @@ -720,7 +720,7 @@ void PrepareSavePakWrite(s16 PokemonID) u8 *preload_face; id_s32 = PokemonID; // had to cast for asr shift - + sub_80993D8(); gSavePakWrite = MemoryAlloc(sizeof(struct SavePakWrite),5); gSavePakWrite->pokeID = id_s32; @@ -737,7 +737,7 @@ void PrepareSavePakWrite(s16 PokemonID) gSavePakWrite->unk16 = 8; } if (gSavePakWrite->faceFile != 0) { - preload_face = (u8 *)&gSavePakWrite->faceFile; + preload_face = (u8 *)&gSavePakWrite->faceFile; sub_80141B4(gSavingAdventure,0,preload_face,0x20); } else { @@ -751,12 +751,12 @@ bool8 WriteSavePak(void) struct OpenedFile **faceFile; u32 local_14; u32 other_stack; - + faceFile = NULL; if (gSavePakWrite->faceFile != 0) { faceFile = &gSavePakWrite->faceFile; } - switch(gSavePakWrite->state) + switch(gSavePakWrite->state) { case 0: gSavePakWrite->state = 7; |