diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/code_8012A18_1.c | 2 | ||||
-rw-r--r-- | src/code_801AFA4.c | 6 | ||||
-rw-r--r-- | src/code_801B3C0.c | 4 | ||||
-rw-r--r-- | src/code_801C620.c | 12 | ||||
-rw-r--r-- | src/code_8040094.c | 4 | ||||
-rw-r--r-- | src/code_8041AD0.c | 4 | ||||
-rw-r--r-- | src/code_80428A0.c | 2 | ||||
-rw-r--r-- | src/code_80521D0_1.c | 12 | ||||
-rw-r--r-- | src/code_8057824.c | 2 | ||||
-rw-r--r-- | src/code_8057824_1.c | 42 | ||||
-rw-r--r-- | src/code_8086A3C.c | 4 | ||||
-rw-r--r-- | src/code_8090208.c | 2 | ||||
-rw-r--r-- | src/code_8097F40.c | 4 | ||||
-rw-r--r-- | src/code_80983D8.c | 2 | ||||
-rw-r--r-- | src/data/nature_description.h | 104 | ||||
-rw-r--r-- | src/data/pelipper_help_guide_dialogue.h | 146 | ||||
-rw-r--r-- | src/data/wonder_mail_1.h | 156 | ||||
-rw-r--r-- | src/dungeon_pokemon_attributes_1.c | 2 | ||||
-rw-r--r-- | src/dungeon_util.c | 4 | ||||
-rw-r--r-- | src/friend_area_action_menu.c | 4 | ||||
-rw-r--r-- | src/personality_test.c | 30 | ||||
-rw-r--r-- | src/pokemon_3.c | 50 | ||||
-rw-r--r-- | src/post_office_guide.c | 28 | ||||
-rw-r--r-- | src/save.c | 28 | ||||
-rw-r--r-- | src/thank_you_wonder_mail.c | 76 | ||||
-rw-r--r-- | src/wonder_mail_2.c | 18 | ||||
-rw-r--r-- | src/wonder_mail_main_menu.c | 10 |
27 files changed, 379 insertions, 379 deletions
diff --git a/src/code_8012A18_1.c b/src/code_8012A18_1.c index d5b6be7..d654e57 100644 --- a/src/code_8012A18_1.c +++ b/src/code_8012A18_1.c @@ -176,7 +176,7 @@ void sub_8016110(void) else { sub_80922B4(gAvailablePokemonNames,gUnknown_203B200->pokeName, POKEMON_NAME_LENGTH); } - // Is the name {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1} OK? + // Is the name {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1} OK? sub_8014248(&gUnknown_80DB688,0,3,gUnknown_203B200->menus,0,4,0,0,0x20); break; diff --git a/src/code_801AFA4.c b/src/code_801AFA4.c index e60fec1..03183ae 100644 --- a/src/code_801AFA4.c +++ b/src/code_801AFA4.c @@ -126,7 +126,7 @@ void sub_801B080(void) case 0: sub_801B178(); // #+Who will learn the move - // #+{COLOR_1 CYAN}$m7{END_COLOR_TEXT_1}? + // #+{COLOR_1 CYAN}{ARG_POKEMON_7}{END_COLOR_TEXT_1}? sub_8014248(&gUnknown_80DB9BC, 0, gUnknown_203B22C->unk60, gUnknown_203B22C->menuItems, 0, 4, 0, 0, 0x20); break; case 1: @@ -140,8 +140,8 @@ void sub_801B080(void) gTeamInventory_203B460->teamItems[gUnknown_203B22C->teamItemIndex].itemIndex = ITEM_ID_USED_TM; } PlaySound(0x9C << 1); - // #+CM$m8{END_COLOR_TEXT_1} learned - // #+the move {COLOR_1 CYAN}$m7{END_COLOR_TEXT_1}! + // #+CM{ARG_POKEMON_8}{END_COLOR_TEXT_1} learned + // #+the move {COLOR_1 CYAN}{ARG_POKEMON_7}{END_COLOR_TEXT_1}! sub_80141B4(&gUnknown_80DB9E4, 0, 0, 0x121); break; case 3: diff --git a/src/code_801B3C0.c b/src/code_801B3C0.c index 502ce60..19f2f7f 100644 --- a/src/code_801B3C0.c +++ b/src/code_801B3C0.c @@ -115,7 +115,7 @@ void sub_801B480(void) sub_80073B8(gUnknown_203B230->unk24); preload = gUnknown_203B230->unk10[gUnknown_203B230->unk8]; strcpy(gAvailablePokemonNames, preload->pokeName); - xxx_format_and_draw(16, 0, gUnknown_80DBA4C, gUnknown_203B230->unk24, 0); // $m0 + xxx_format_and_draw(16, 0, gUnknown_80DBA4C, gUnknown_203B230->unk24, 0); // {ARG_POKEMON_0} xxx_format_and_draw(4, 16, gUnknown_203B230->unk10[gUnknown_203B230->unk8]->unk4, gUnknown_203B230->unk24, 0); sub_80073E0(gUnknown_203B230->unk24); break; @@ -156,7 +156,7 @@ void sub_801B51C(void) void sub_801B590(void) { - + if (gUnknown_203B230->unk8 < (gUnknown_203B230->unkC - 1)) { if ((gUnknown_203B230->unk20 & 8)) { sub_8013F84(); diff --git a/src/code_801C620.c b/src/code_801C620.c index 7ae8c6a..c28e347 100644 --- a/src/code_801C620.c +++ b/src/code_801C620.c @@ -23,8 +23,8 @@ struct unkStruct_203B240 }; extern struct unkStruct_203B240 *gUnknown_203B240; -extern char gUnknown_80DBE2C[]; // $i0 -extern char gUnknown_80DBE30[]; // $m0 +extern char gUnknown_80DBE2C[]; // {ARG_MOVE_ITEM_0} +extern char gUnknown_80DBE30[]; // {ARG_POKEMON_0} extern u8 gUnknown_202DE58[0x58]; extern u8 gAvailablePokemonNames[0x58]; @@ -103,7 +103,7 @@ void sub_801C6E4(void) { char *skillName; struct subStruct_203B240 *preload; - + switch(gUnknown_203B240->state) { case 0: @@ -111,7 +111,7 @@ void sub_801C6E4(void) sub_80073B8(gUnknown_203B240->unk24); skillName = GetIQSkillName(gUnknown_203B240->unk4); strcpy(gUnknown_202DE58,skillName); - xxx_format_and_draw(16,0,gUnknown_80DBE2C,0,0); // $i0 + xxx_format_and_draw(16,0,gUnknown_80DBE2C,0,0); // {ARG_MOVE_ITEM_0} xxx_call_draw_string(8,16,GetIQSkillDescription(gUnknown_203B240->unk4),gUnknown_203B240->unk24,0); sub_80073E0(gUnknown_203B240->unk24); gUnknown_203B240->unkC = sub_8097DF0(GetIQSkillDescription(gUnknown_203B240->unk4),gUnknown_203B240->unk10); @@ -122,7 +122,7 @@ void sub_801C6E4(void) sub_80073B8(gUnknown_203B240->unk24); preload = gUnknown_203B240->unk10[gUnknown_203B240->unk8]; strcpy(gAvailablePokemonNames,preload->unk0); - xxx_format_and_draw(16,0,gUnknown_80DBE30,gUnknown_203B240->unk24,0); // $m0 + xxx_format_and_draw(16,0,gUnknown_80DBE30,gUnknown_203B240->unk24,0); // {ARG_POKEMON_0} xxx_format_and_draw(4,16,gUnknown_203B240->unk10[gUnknown_203B240->unk8]->unk4, gUnknown_203B240->unk24,0); sub_80073E0(gUnknown_203B240->unk24); break; @@ -161,7 +161,7 @@ void sub_801C7D4(void) void sub_801C848(void) { - + if (gUnknown_203B240->unk8 < (gUnknown_203B240->unkC - 1)) { if ((gUnknown_203B240->unk20 & 8)) { sub_8013F84(); diff --git a/src/code_8040094.c b/src/code_8040094.c index 608bbf4..4e30873 100644 --- a/src/code_8040094.c +++ b/src/code_8040094.c @@ -31,7 +31,7 @@ struct unk8049590 u16 unk4; }; -extern struct unk8049590 *sub_8049590(u32, u32); +extern struct unk8049590 *GetMapEntity(u32, u32); // Luminous Orb??? void sub_804002C(u32 param_1) @@ -47,7 +47,7 @@ void sub_804002C(u32 param_1) innerCounter = 0; iVar4 = iVar3 + 1; do { - iVar1 = sub_8049590(innerCounter, iVar3); + iVar1 = GetMapEntity(innerCounter, iVar3); iVar1->unk4 = iVar1->unk4 | 1; innerCounter++; } while (innerCounter < 0x38); diff --git a/src/code_8041AD0.c b/src/code_8041AD0.c index 6388af1..f711b92 100644 --- a/src/code_8041AD0.c +++ b/src/code_8041AD0.c @@ -17,7 +17,7 @@ extern void sub_804151C(struct DungeonEntity *r0, u32 r1, u8 r2); extern void sub_80416E0(struct DungeonEntity *r0, u32, u32); extern u8 sub_8042768(struct DungeonEntity *r0); extern void sub_806CDD4(struct DungeonEntity *r0, u8, u32); -extern u8 sub_8071858(struct DungeonEntity *r0, u8); +extern u8 HasType(struct DungeonEntity *r0, u8); extern u32 sub_806F62C(u32); extern void PlaySoundEffect(u32); extern u8 sub_803F428(struct DungeonEntity *r0); @@ -344,7 +344,7 @@ void sub_8041DD8(struct DungeonEntity *r0, s16 r1) u32 temp; temp = r1; - if(sub_8071858(r0, 0xE) != 0) + if(HasType(r0, 0xE) != 0) sub_804151C(r0, temp, 1); else sub_804151C(r0, 0xE, 1); diff --git a/src/code_80428A0.c b/src/code_80428A0.c index da72193..01f9f1f 100644 --- a/src/code_80428A0.c +++ b/src/code_80428A0.c @@ -40,7 +40,7 @@ void sub_8042900(struct DungeonEntity *r0) sub_804151C(r0, 0xD4 << 1, 0); } -void sub_8042910(struct DungeonEntity *r0) +void ShowVisualFlags(struct DungeonEntity *r0) { sub_804151C(r0, 0x29, 0); } diff --git a/src/code_80521D0_1.c b/src/code_80521D0_1.c index 482e3ba..04e70a9 100644 --- a/src/code_80521D0_1.c +++ b/src/code_80521D0_1.c @@ -148,7 +148,7 @@ struct unk8049590 u8 unk8; }; -extern struct unk8049590 *sub_8049590(u32, u32); +extern struct unk8049590 *GetMapEntity(u32, u32); extern void sub_806BFC0(struct DungeonEntityData *, u32); void sub_808BBA8(struct DungeonEntity *param_1) @@ -217,7 +217,7 @@ void sub_808BCE4(void) { struct unk8049590 *puVar1; - puVar1 = sub_8049590(gDungeonGlobalData->unkE23C, gDungeonGlobalData->unkE23E); + puVar1 = GetMapEntity(gDungeonGlobalData->unkE23C, gDungeonGlobalData->unkE23E); puVar1->unk0 &= 0xfffc; puVar1->unk0 |= 16; puVar1->unk0 &= 0xfdff; @@ -231,7 +231,7 @@ void sub_808BD38(void) { struct unk8049590 *puVar1; - puVar1 = sub_8049590(gDungeonGlobalData->unkE23C, gDungeonGlobalData->unkE23E); + puVar1 = GetMapEntity(gDungeonGlobalData->unkE23C, gDungeonGlobalData->unkE23E); puVar1->unk0 &= 0xfffc; puVar1->unk0 |= 1; puVar1->unk0 &= 0xffef; @@ -478,10 +478,10 @@ void KyogrePreFightDialogue(void) sub_803E708(10,0x46); sub_8083EA8(0x23,0x3c); sub_808C360(); - // My duels agaisnt $m3 (Groudon) left us both exhausted + // My duels against {ARG_POKEMON_3} (Groudon) left us both exhausted sub_8052910(&gUnknown_8106140); KyogreScreenFlash(); - // I am $m2 (Kyogre)! + // I am {ARG_POKEMON_2} (Kyogre)! // The lord of the sea! sub_8052910(&gUnknown_8106214); KyogreScreenFlash(); @@ -694,7 +694,7 @@ void CelebiJoinDialogue(void) sub_8086598(); sub_8086598(); sub_8086598(); - // The Time-Traveling Pokemon $m2 (Celebi)! + // The Time-Traveling Pokemon {ARG_POKEMON_2} (Celebi)! sub_8052910(&gUnknown_8106400); PlaySoundEffect(0x1c7); sub_806CDD4(local_1c,10,0); diff --git a/src/code_8057824.c b/src/code_8057824.c index 7f02fd5..031d063 100644 --- a/src/code_8057824.c +++ b/src/code_8057824.c @@ -96,7 +96,7 @@ bool32 sub_8057948(struct DungeonEntity *param_1, struct DungeonEntity *param_2) bool32 sub_8057954(struct DungeonEntity *param_1, struct DungeonEntity *param_2, u32 param_3) { - // $m0 is enraged + // {ARG_POKEMON_0} is enraged sub_8079618(param_1,param_2,0xc,param_3,gUnknown_80FAC88); return TRUE; } diff --git a/src/code_8057824_1.c b/src/code_8057824_1.c index 4dfc978..b29e46e 100644 --- a/src/code_8057824_1.c +++ b/src/code_8057824_1.c @@ -255,7 +255,7 @@ extern void sub_806CE68(struct DungeonEntity *, u32); extern void sub_8052D44(u8 *, struct DungeonEntity *, struct DungeonEntity *); extern void sub_8097FD0(u32); extern void SetMessageArgument(u8 *, struct DungeonEntity *, u32); -extern struct DungeonEntity *sub_8083600(); +extern struct DungeonEntity *GetLeaderEntity(); extern void sub_80421C0(struct DungeonEntity *, u32); extern void sub_8046D20(); extern void sub_808B1CC(u8); @@ -1595,7 +1595,7 @@ void MagmaCavernMidDialogue(void) SpriteLookAroundEffect(uVar2); PlaySoundEffect(0x1c7); sub_80856E0(uVar2,4); - // Hey! $m0! + // Hey! {ARG_POKEMON_0}! // Over there! sub_8052910(&gUnknown_8102C30); iVar3->entityData->unk15E = 0; @@ -1622,7 +1622,7 @@ void MagmaCavernMidDialogue(void) sub_8052910(&gUnknown_8102CB0); sub_803E708(10,0x46); // We challenged.. - // $m2... + // {ARG_POKEMON_2}... // And wiped out.. sub_8052910(&gUnknown_8102CF8); sub_803E708(10,0x46); @@ -1637,21 +1637,21 @@ void MagmaCavernMidDialogue(void) PlaySoundEffect(0x1d5); SpriteLookAroundEffect(uVar2); // That's right... - // What happened to $m3? - // Where is $m3? + // What happened to {ARG_POKEMON_3}? + // Where is {ARG_POKEMON_3}? // // Wait... - // What about $m3? - // Where did $m3 go? + // What about {ARG_POKEMON_3}? + // Where did {ARG_POKEMON_3} go? sub_8052910(&gUnknown_8102D7C); sub_803E708(0x1e,0x46); - // $m3 is... - // Still battling $m2... + // {ARG_POKEMON_3} is... + // Still battling {ARG_POKEMON_2}... sub_8052910(&gUnknown_8102DFC); sub_803E708(10,0x46); sub_80869E4(uVar2,4,1,2); sub_80869E4(uVar1,4,2,6); - // $m0! + // {ARG_POKEMON_0}! // We've got to hurry! sub_8052910(&gUnknown_8102E2C); sub_8089294(); @@ -3105,7 +3105,7 @@ void sub_808AE54(char param_1,char param_2,u32 *param_3) sub_808B1CC(0); if (sub_8098100(0x1d) == 0) { xxx_init_itemslot_8090A8C(&auStack20,ITEM_ID_ROCK_PART,0); - sub_80464C8(sub_8083600(),param_3,&auStack20); + sub_80464C8(GetLeaderEntity(),param_3,&auStack20); sub_8083E88(0x72); // Something fell from Regirock's body // Regirock was apparently guarding this item @@ -3128,7 +3128,7 @@ void sub_808AEC8(char param_1,char param_2,u32 *param_3) sub_808B1CC(0); if (sub_8098100(0x1d) == 0) { xxx_init_itemslot_8090A8C(&auStack20,ITEM_ID_ICE_PART,0); - sub_80464C8(sub_8083600(),param_3,&auStack20); + sub_80464C8(GetLeaderEntity(),param_3,&auStack20); sub_8083E88(0x72); // Something fell from Regice's body // Regice was apparently guarding this item @@ -3150,7 +3150,7 @@ void sub_808AF3C(char param_1,char param_2,u32 *param_3) sub_808B1CC(0); if (sub_8098100(0x1d) == 0) { xxx_init_itemslot_8090A8C(&auStack20,ITEM_ID_STEEL_PART,0); - sub_80464C8(sub_8083600(),param_3, &auStack20); + sub_80464C8(GetLeaderEntity(),param_3, &auStack20); sub_8083E88(0x72); // Something fell from Registeel's body // Registeel was apparently guarding this item @@ -3168,8 +3168,8 @@ void sub_808AFB0(char param_1) sub_8052D44(auStack12,uVar3,0); if ((sub_8098100(0x22) == 0) && (param_1 == 0x2E) && (sub_8098100(0x1d) == 0) && (sub_80860A8(ITEM_ID_ROCK_PART) != 0)) { sub_8097FD0(0x1d); - SetMessageArgument(gAvailablePokemonNames,sub_8083600(),0); - // $m0 obatined the Rock Part that Regirock was guarding + SetMessageArgument(gAvailablePokemonNames,GetLeaderEntity(),0); + // {ARG_POKEMON_0} obtained the Rock Part that Regirock was guarding sub_8052910(&gUnknown_81050B4); sub_80421C0(0,0xd4); sub_803E708(10,70); @@ -3186,8 +3186,8 @@ void sub_808B030(char param_1) sub_8052D44(auStack12,uVar3,0); if ((sub_8098100(0x22) == 0) && (param_1 == 0x2F) && (sub_8098100(0x1d) == 0) && (sub_80860A8(ITEM_ID_ICE_PART) != 0)) { sub_8097FD0(0x1d); - SetMessageArgument(gAvailablePokemonNames,sub_8083600(),0); - // $m0 obatined the Ice Part that Regice was guarding + SetMessageArgument(gAvailablePokemonNames,GetLeaderEntity(),0); + // {ARG_POKEMON_0} obtained the Ice Part that Regice was guarding sub_8052910(&gUnknown_810517C); sub_80421C0(0,0xd4); sub_803E708(10,70); @@ -3204,8 +3204,8 @@ void sub_808B0B0(char param_1) sub_8052D44(auStack12,uVar3,0); if ((sub_8098100(0x22) == 0) && (param_1 == 0x30) && (sub_8098100(0x1d) == 0) && (sub_80860A8(ITEM_ID_STEEL_PART) != 0)) { sub_8097FD0(0x1d); - SetMessageArgument(gAvailablePokemonNames, sub_8083600(), 0); - // $m0 obatined the Steel Part that Registeel was guarding + SetMessageArgument(gAvailablePokemonNames, GetLeaderEntity(), 0); + // {ARG_POKEMON_0} obtained the Steel Part that Registeel was guarding sub_8052910(&gUnknown_8105244); sub_80421C0(0,0xd4); sub_803E708(10,70); @@ -3284,7 +3284,7 @@ void sub_808B1CC(u8 r0) "\tcmp r2, 0\n" "\tbge _0808B244\n" "_0808B208:\n" - "\tbl sub_8083600\n" + "\tbl GetLeaderEntity\n" "\tadds r2, r0, 0\n" "\tcmp r2, 0\n" "\tbne _0808B230\n" @@ -3319,7 +3319,7 @@ void sub_808B1CC(u8 r0) "\tldrsh r0, [r0, r2]\n" "\tmovs r3, 0x2\n" "\tldrsh r1, [r5, r3]\n" - "\tbl sub_8049590\n" + "\tbl GetMapEntity\n" "\tldrh r2, [r0]\n" "\tmovs r3, 0x80\n" "\tlsls r3, 2\n" diff --git a/src/code_8086A3C.c b/src/code_8086A3C.c index 67fd08d..db438c0 100644 --- a/src/code_8086A3C.c +++ b/src/code_8086A3C.c @@ -4,7 +4,7 @@ #include "pokemon.h" extern struct DungeonGlobalData *gDungeonGlobalData; -extern void sub_807191C(struct DungeonEntity *); +extern void LoadIQSkills(struct DungeonEntity *); extern struct DungeonEntity *sub_8085480(void); extern struct DungeonEntity *sub_8085680(u32); extern void SetDefaultIQSkills(u8 *param_1, u8 param_2); @@ -57,7 +57,7 @@ void SetupBossFightHP(struct DungeonEntity *param_1, s32 newHP, u16 param_3) gDungeonGlobalData->unk66A = param_3; SetDefaultIQSkills(iVar2->IQSkillsSelected,iVar2->isBoss); - sub_807191C(param_1); + LoadIQSkills(param_1); } void sub_8086AC0(void) diff --git a/src/code_8090208.c b/src/code_8090208.c index 3a60640..970154c 100644 --- a/src/code_8090208.c +++ b/src/code_8090208.c @@ -16,7 +16,7 @@ struct unkDungeonStruct void sub_8090208(u8 *buffer, struct unkDungeonStruct *dungeonLocation) { - ExpandPlaceholdersBuffer(buffer, gUnknown_8108F10, gDungeonNames[dungeonLocation->index].name1); // {COLOR_2 YELLOW_3}%s{END_COLOR_TEXT_2} (normal floor print (no B) + ExpandPlaceholdersBuffer(buffer, gUnknown_8108F10, gDungeonNames[dungeonLocation->index].name1); // {COLOR_2 YELLOW_4}%s{END_COLOR_TEXT_2} (normal floor print (no B) } void PrintDungeonLocationtoBuffer(u8 *buffer, struct unkDungeonStruct *dungeonLocation) diff --git a/src/code_8097F40.c b/src/code_8097F40.c index 9a9c193..d7f6490 100644 --- a/src/code_8097F40.c +++ b/src/code_8097F40.c @@ -1,8 +1,8 @@ #include "global.h" -extern u8 gUnknown_810ACC0[]; +extern u8 gDungeonWaterType[]; bool8 sub_8097F40(u32 r0) { - return gUnknown_810ACC0[r0] == 2; + return gDungeonWaterType[r0] == 2; } diff --git a/src/code_80983D8.c b/src/code_80983D8.c index 4c0e870..25c57d2 100644 --- a/src/code_80983D8.c +++ b/src/code_80983D8.c @@ -31,7 +31,7 @@ s32 CalculateFacingDir(short *param_1,short *param_2) return uVar1; } -s32 sub_8098434(short param_1[],short param_2[]) +s32 GetMaxPositionDifference(short param_1[],short param_2[]) { s32 diff_index1; s32 diff_index0; diff --git a/src/data/nature_description.h b/src/data/nature_description.h index 7281705..8ee5d45 100644 --- a/src/data/nature_description.h +++ b/src/data/nature_description.h @@ -12,7 +12,7 @@ ALIGNED(4) const char gQuirkyDescription[] = _( "{CENTER_ALIGN}Maybe people are even upset\n" "{CENTER_ALIGN}with you for being so fickle?{EXTRA_MSG}" "{CENTER_ALIGN}If you realize how selfishly\n" - "{CENTER_ALIGN}you~27re behaving~2c try to think\n" + "{CENTER_ALIGN}you{APOSTROPHE}re behaving{COMMA} try to think\n" "{CENTER_ALIGN}before you do anything rash.{EXTRA_MSG}" "{CENTER_ALIGN}A quirky person like you should be..."); @@ -21,23 +21,23 @@ ALIGNED(4) const char gLonelyDescription[] = _( "{CENTER_ALIGN}The lonely type.{EXTRA_MSG}" "{CENTER_ALIGN}You always act cheerful and\n" "{CENTER_ALIGN}jocular around other people.{EXTRA_MSG}" - "{CENTER_ALIGN}But that~27s only because\n" + "{CENTER_ALIGN}But that{APOSTROPHE}s only because\n" "{CENTER_ALIGN}you are with other people.{EXTRA_MSG}" - "{CENTER_ALIGN}However~2c when you get alone...{EXTRA_MSG}" + "{CENTER_ALIGN}However{COMMA} when you get alone...{EXTRA_MSG}" "{CENTER_ALIGN}Do you find yourself\n" "{CENTER_ALIGN}feeling oddly depressed?{EXTRA_MSG}" - "{CENTER_ALIGN}That~27s why you always\n" + "{CENTER_ALIGN}That{APOSTROPHE}s why you always\n" "{CENTER_ALIGN}want to be with others.{EXTRA_MSG}" "{CENTER_ALIGN}But if you go around feeling\n" "{CENTER_ALIGN}depressed too much...{EXTRA_MSG}" "{CENTER_ALIGN}Your nutritional balance goes out\n" "{CENTER_ALIGN}of wack. Eat more vegetables!{EXTRA_MSG}" "{CENTER_ALIGN}However...{WAIT_PRESS}\n" - "{CENTER_ALIGN}It~27s not a bad thing\n" + "{CENTER_ALIGN}It{APOSTROPHE}s not a bad thing\n" "{CENTER_ALIGN}to feel lonely.{EXTRA_MSG}" - "{CENTER_ALIGN}You know what it~27s like when you aren~27t\n" - "{CENTER_ALIGN}alone~2c so that~27s why you feel lonesome.{EXTRA_MSG}" - "{CENTER_ALIGN}And that~27s why you aren~27t really alone.{EXTRA_MSG}" + "{CENTER_ALIGN}You know what it{APOSTROPHE}s like when you aren{APOSTROPHE}t\n" + "{CENTER_ALIGN}alone{COMMA} so that{APOSTROPHE}s why you feel lonesome.{EXTRA_MSG}" + "{CENTER_ALIGN}And that{APOSTROPHE}s why you aren{APOSTROPHE}t really alone.{EXTRA_MSG}" "{CENTER_ALIGN}A lonely person like you should be..."); ALIGNED(4) const char gRelaxedDescription[] = _( @@ -48,28 +48,28 @@ ALIGNED(4) const char gRelaxedDescription[] = _( "{CENTER_ALIGN}Or do you find yourself dozing off?{EXTRA_MSG}" "{CENTER_ALIGN}Or is your reaction time\n" "{CENTER_ALIGN}a little slower than others?{EXTRA_MSG}" - "{CENTER_ALIGN}But that~27s not necessarily\n" + "{CENTER_ALIGN}But that{APOSTROPHE}s not necessarily\n" "{CENTER_ALIGN}a bad thing.{EXTRA_MSG}" "{CENTER_ALIGN}You can do things at your own\n" "{CENTER_ALIGN}tempo without feeling pressured.{EXTRA_MSG}" "{CENTER_ALIGN}You can live in a relaxed and\n" "{CENTER_ALIGN}unhurried manner without worries.{EXTRA_MSG}" - "{CENTER_ALIGN}I think that~27s a happy\n" - "{CENTER_ALIGN}lifestyle to be envied~2c even.{EXTRA_MSG}" - "{CENTER_ALIGN}You~27re also surprisingly popular.{EXTRA_MSG}" + "{CENTER_ALIGN}I think that{APOSTROPHE}s a happy\n" + "{CENTER_ALIGN}lifestyle to be envied{COMMA} even.{EXTRA_MSG}" + "{CENTER_ALIGN}You{APOSTROPHE}re also surprisingly popular.{EXTRA_MSG}" "{CENTER_ALIGN}The way you vacantly stare\n" "{CENTER_ALIGN}off into the distance...{EXTRA_MSG}" "{CENTER_ALIGN}It should make that someone\n" - "{CENTER_ALIGN}special~27s pulse race.{EXTRA_MSG}" + "{CENTER_ALIGN}special{APOSTROPHE}s pulse race.{EXTRA_MSG}" "{CENTER_ALIGN}A relaxed person like you should be..."); ALIGNED(4) const char gCalmDescription[] = _( "{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" "{CENTER_ALIGN}The calm type.{EXTRA_MSG}" - "{CENTER_ALIGN}You~27re capable of giving advice\n" + "{CENTER_ALIGN}You{APOSTROPHE}re capable of giving advice\n" "{CENTER_ALIGN}to friends with worries.{EXTRA_MSG}" - "{CENTER_ALIGN}You don~27t like to fight.{EXTRA_MSG}" - "{CENTER_ALIGN}You~27re a warm~2c kindhearted\n" + "{CENTER_ALIGN}You don{APOSTROPHE}t like to fight.{EXTRA_MSG}" + "{CENTER_ALIGN}You{APOSTROPHE}re a warm{COMMA} kindhearted\n" "{CENTER_ALIGN}person who cares.{EXTRA_MSG}" "{CENTER_ALIGN}You must have many friends\n" "{CENTER_ALIGN}who look up to you.{EXTRA_MSG}" @@ -85,21 +85,21 @@ ALIGNED(4) const char gSassyDescription[] = _( "{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" "{CENTER_ALIGN}The sassy type.{EXTRA_MSG}" "{CENTER_ALIGN}You tend to be somewhat cynical.{EXTRA_MSG}" - "{CENTER_ALIGN}Despite that~2c there is something\n" + "{CENTER_ALIGN}Despite that{COMMA} there is something\n" "{CENTER_ALIGN}appealing and lovable about you.{EXTRA_MSG}" "{CENTER_ALIGN}But do you occasionally say something\n" "{CENTER_ALIGN}arrogant that angers others?{EXTRA_MSG}" "{CENTER_ALIGN}Do you make that mistake?{EXTRA_MSG}" "{CENTER_ALIGN}Or have people called you\n" - "{CENTER_ALIGN}conceited~2c vain~2c or selfish?{EXTRA_MSG}" + "{CENTER_ALIGN}conceited{COMMA} vain{COMMA} or selfish?{EXTRA_MSG}" "{CENTER_ALIGN}Have people said that about you?{EXTRA_MSG}" - "{CENTER_ALIGN}Huh?{WAIT_PRESS} You~27re telling me to get lost?{EXTRA_MSG}" - "{CENTER_ALIGN}Why~2c you... Come here and say that!{WAIT_PRESS}\n" + "{CENTER_ALIGN}Huh?{WAIT_PRESS} You{APOSTROPHE}re telling me to get lost?{EXTRA_MSG}" + "{CENTER_ALIGN}Why{COMMA} you... Come here and say that!{WAIT_PRESS}\n" "{CENTER_ALIGN}......Gasp!{EXTRA_MSG}" - "{CENTER_ALIGN}...I~27m sorry.\n" + "{CENTER_ALIGN}...I{APOSTROPHE}m sorry.\n" "{CENTER_ALIGN}I let my feelings run away.\n" - "{CENTER_ALIGN}I truly regret this~2c really.{EXTRA_MSG}" - "{CENTER_ALIGN}Anyway~2c your cool and aloof\n" + "{CENTER_ALIGN}I truly regret this{COMMA} really.{EXTRA_MSG}" + "{CENTER_ALIGN}Anyway{COMMA} your cool and aloof\n" "{CENTER_ALIGN}attitude is what defines you.{EXTRA_MSG}" "{CENTER_ALIGN}It makes you exasperating and\n" "{CENTER_ALIGN}appealing at the same time.{EXTRA_MSG}" @@ -110,18 +110,18 @@ ALIGNED(4) const char gHastyDescription[] = _( "{CENTER_ALIGN}The hasty type.{EXTRA_MSG}" "{CENTER_ALIGN}You like to take charge\n" "{CENTER_ALIGN}and get things done.{EXTRA_MSG}" - "{CENTER_ALIGN}You~27re a real go-getter.{EXTRA_MSG}" + "{CENTER_ALIGN}You{APOSTROPHE}re a real go-getter.{EXTRA_MSG}" "{CENTER_ALIGN}But are you also stressed out?{EXTRA_MSG}" "{CENTER_ALIGN}You get irritated when your\n" - "{CENTER_ALIGN}friends don~27t show up on time.{EXTRA_MSG}" + "{CENTER_ALIGN}friends don{APOSTROPHE}t show up on time.{EXTRA_MSG}" "{CENTER_ALIGN}You get frustrated when things\n" - "{CENTER_ALIGN}don~27t turn out the way you expect.{EXTRA_MSG}" + "{CENTER_ALIGN}don{APOSTROPHE}t turn out the way you expect.{EXTRA_MSG}" "{CENTER_ALIGN}Maybe you jab the elevator button\n" "{CENTER_ALIGN}if the elevator is slow to arrive.{EXTRA_MSG}" - "{CENTER_ALIGN}...Maybe you~27re already jabbing\n" + "{CENTER_ALIGN}...Maybe you{APOSTROPHE}re already jabbing\n" "{CENTER_ALIGN}the A Button repeatedly now.{EXTRA_MSG}" "{CENTER_ALIGN}Beware--getting too easily irritated\n" - "{CENTER_ALIGN}just isn~27t good for your well-being.{EXTRA_MSG}" + "{CENTER_ALIGN}just isn{APOSTROPHE}t good for your well-being.{EXTRA_MSG}" "{CENTER_ALIGN}A hasty person like you should be..."); ALIGNED(4) const char gTimidDescription[] = _( @@ -132,8 +132,8 @@ ALIGNED(4) const char gTimidDescription[] = _( "{CENTER_ALIGN}You may also find it too frightening\n" "{CENTER_ALIGN}to go back to school to get something\n" "{CENTER_ALIGN}you left behind in class.{EXTRA_MSG}" - "{CENTER_ALIGN}If you~27re ever walking on a dark\n" - "{CENTER_ALIGN}street at night~2c you probably turn\n" + "{CENTER_ALIGN}If you{APOSTROPHE}re ever walking on a dark\n" + "{CENTER_ALIGN}street at night{COMMA} you probably turn\n" "{CENTER_ALIGN}around often to check behind you.{EXTRA_MSG}" "{CENTER_ALIGN}But your timid nature is\n" "{CENTER_ALIGN}also your good point!{EXTRA_MSG}" @@ -144,7 +144,7 @@ ALIGNED(4) const char gTimidDescription[] = _( ALIGNED(4) const char gNaiveDescription[] = _( "{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" "{CENTER_ALIGN}The naive type.{EXTRA_MSG}" - "{CENTER_ALIGN}You are highly curious~2c\n" + "{CENTER_ALIGN}You are highly curious{COMMA}\n" "{CENTER_ALIGN}and you love rare things.{EXTRA_MSG}" "{CENTER_ALIGN}Your cheerful and carefree\n" "{CENTER_ALIGN}attitude should make things fun\n" @@ -152,38 +152,38 @@ ALIGNED(4) const char gNaiveDescription[] = _( "{CENTER_ALIGN}But you do have one flaw.\n" "{CENTER_ALIGN}You can be childish.{EXTRA_MSG}" "{CENTER_ALIGN}You can never sit still.\n" - "{CENTER_ALIGN}You~27re always on the move.{EXTRA_MSG}" - "{CENTER_ALIGN}You can also be selfish~2c\n" + "{CENTER_ALIGN}You{APOSTROPHE}re always on the move.{EXTRA_MSG}" + "{CENTER_ALIGN}You can also be selfish{COMMA}\n" "{CENTER_ALIGN}so you should watch yourself.{EXTRA_MSG}" "{CENTER_ALIGN}A naive person like you should be..."); ALIGNED(4) const char gImpishDescription[] = _( "{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" "{CENTER_ALIGN}The impish type.{EXTRA_MSG}" - "{CENTER_ALIGN}You~27re playful~2c cheerful~2c\n" + "{CENTER_ALIGN}You{APOSTROPHE}re playful{COMMA} cheerful{COMMA}\n" "{CENTER_ALIGN}and you love pranks.{EXTRA_MSG}" - "{CENTER_ALIGN}You~27re also kindhearted.{EXTRA_MSG}" - "{CENTER_ALIGN}That~27s why the people around\n" + "{CENTER_ALIGN}You{APOSTROPHE}re also kindhearted.{EXTRA_MSG}" + "{CENTER_ALIGN}That{APOSTROPHE}s why the people around\n" "{CENTER_ALIGN}you find you so irresistible.{EXTRA_MSG}" "{CENTER_ALIGN}You must be the most\n" "{CENTER_ALIGN}popular person around!{EXTRA_MSG}" - "{CENTER_ALIGN}Oh?{WAIT_PRESS} You~27re not that popular?{WAIT_PRESS}\n" - "{CENTER_ALIGN}You~27re either being modest...\n" - "{CENTER_ALIGN}or you just don~27t notice it.{EXTRA_MSG}" + "{CENTER_ALIGN}Oh?{WAIT_PRESS} You{APOSTROPHE}re not that popular?{WAIT_PRESS}\n" + "{CENTER_ALIGN}You{APOSTROPHE}re either being modest...\n" + "{CENTER_ALIGN}or you just don{APOSTROPHE}t notice it.{EXTRA_MSG}" "{CENTER_ALIGN}I bet people are just too shy\n" "{CENTER_ALIGN}to let their feelings be known.{EXTRA_MSG}" - "{CENTER_ALIGN}There~27s someone out there who~27s\n" + "{CENTER_ALIGN}There{APOSTROPHE}s someone out there who{APOSTROPHE}s\n" "{CENTER_ALIGN}afraid to declare their love for you!{EXTRA_MSG}" "{CENTER_ALIGN}An impish person like you should be..."); ALIGNED(4) const char gJollyDescription[] = _( "{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" "{CENTER_ALIGN}The jolly type.{EXTRA_MSG}" - "{CENTER_ALIGN}Always laughing and smiling~2c\n" + "{CENTER_ALIGN}Always laughing and smiling{COMMA}\n" "{CENTER_ALIGN}you uplift everyone around you.{EXTRA_MSG}" "{CENTER_ALIGN}You love jokes!{EXTRA_MSG}" - "{CENTER_ALIGN}You have lots of friends~2c and\n" - "{CENTER_ALIGN}you~27re popular wherever you go.{EXTRA_MSG}" + "{CENTER_ALIGN}You have lots of friends{COMMA} and\n" + "{CENTER_ALIGN}you{APOSTROPHE}re popular wherever you go.{EXTRA_MSG}" "{CENTER_ALIGN}But sometimes you get carried away\n" "{CENTER_ALIGN}and say things that get you in trouble.{EXTRA_MSG}" "{CENTER_ALIGN}You should learn to think before\n" @@ -201,19 +201,19 @@ ALIGNED(4) const char gBraveDescription[] = _( "{CENTER_ALIGN}For justice...{WAIT_PRESS}\n" "{CENTER_ALIGN}For peace on earth...{WAIT_PRESS}\n" "{CENTER_ALIGN}Fight the forces of evil!{EXTRA_MSG}" - "{CENTER_ALIGN}......{WAIT_PRESS}If I~27m wrong...{WAIT_PRESS}\n" + "{CENTER_ALIGN}......{WAIT_PRESS}If I{APOSTROPHE}m wrong...{WAIT_PRESS}\n" "{CENTER_ALIGN}Work at becoming a true hero!{EXTRA_MSG}" "{CENTER_ALIGN}A brave person like you should be..."); ALIGNED(4) const char gDocileDescription[] = _( "{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" "{CENTER_ALIGN}The docile type.{EXTRA_MSG}" - "{CENTER_ALIGN}You~27re very kindhearted.{WAIT_PRESS}\n" + "{CENTER_ALIGN}You{APOSTROPHE}re very kindhearted.{WAIT_PRESS}\n" "{CENTER_ALIGN}Very helpful.{WAIT_PRESS}\n" "{CENTER_ALIGN}You can make friends with anyone.{EXTRA_MSG}" - "{CENTER_ALIGN}You~27re a wonderful person.{EXTRA_MSG}" + "{CENTER_ALIGN}You{APOSTROPHE}re a wonderful person.{EXTRA_MSG}" "{CENTER_ALIGN}......{WAIT_PRESS}Is that going overboard?{WAIT_PRESS}\n" - "{CENTER_ALIGN}I don~27t think so.{EXTRA_MSG}" + "{CENTER_ALIGN}I don{APOSTROPHE}t think so.{EXTRA_MSG}" "{CENTER_ALIGN}You yourself should be\n" "{CENTER_ALIGN}the best judge of that.{EXTRA_MSG}" "{CENTER_ALIGN}A docile person like you should be..."); @@ -222,12 +222,12 @@ ALIGNED(4) const char gDocileDescription[] = _( ALIGNED(4) const char gHardyDescription[] = _( "{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" "{CENTER_ALIGN}The hardy type.{EXTRA_MSG}" - "{CENTER_ALIGN}You do your homework diligently~2c\n" + "{CENTER_ALIGN}You do your homework diligently{COMMA}\n" "{CENTER_ALIGN}and you know to eat properly.{EXTRA_MSG}" "{CENTER_ALIGN}You have strong willpower that lets\n" - "{CENTER_ALIGN}you complete tasks~2c however tough.{EXTRA_MSG}" - "{CENTER_ALIGN}But~2c you can also be stubborn to the\n" + "{CENTER_ALIGN}you complete tasks{COMMA} however tough.{EXTRA_MSG}" + "{CENTER_ALIGN}But{COMMA} you can also be stubborn to the\n" "{CENTER_ALIGN}point of even feuding with friends...{EXTRA_MSG}" - "{CENTER_ALIGN}Nothing will go right for you when you~27re\n" - "{CENTER_ALIGN}irritated~2c so learn to laugh it off.{EXTRA_MSG}" + "{CENTER_ALIGN}Nothing will go right for you when you{APOSTROPHE}re\n" + "{CENTER_ALIGN}irritated{COMMA} so learn to laugh it off.{EXTRA_MSG}" "{CENTER_ALIGN}A hardy person like you should be..."); diff --git a/src/data/pelipper_help_guide_dialogue.h b/src/data/pelipper_help_guide_dialogue.h index 678be4f..0c442fb 100644 --- a/src/data/pelipper_help_guide_dialogue.h +++ b/src/data/pelipper_help_guide_dialogue.h @@ -1,112 +1,112 @@ -ALIGNED(4) const char gWhatdYouWantToKnow[] = - _(" So~2c what~27d you want to\n" +ALIGNED(4) const char gWhatdYouWantToKnow[] = + _(" So{COMMA} what{APOSTROPHE}d you want to\n" "know?"); -ALIGNED(4) const char gGettingHelpExplaination[] = +ALIGNED(4) const char gGettingHelpExplanation[] = _(" If you need to call for\n" - "help~2c first send your friend\n" + "help{COMMA} first send your friend\n" "an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " Once you send that mail~2c\n" + " Once you send that mail{COMMA}\n" "wait until your friend sends you back\n" "an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" " When you get that\n" - "{COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} back~2c your team\n" + "{COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} back{COMMA} your team\n" "can continue from where it went down.{EXTRA_MSG}" " Make sure you send your\n" "friend a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\n" - "That~27s if you get revived~2c of course."); + "That{APOSTROPHE}s if you get revived{COMMA} of course."); -ALIGNED(4) const char gSendSOSMailExplaination[] = +ALIGNED(4) const char gSendSOSMailExplanation[] = _(" If your team gets defeated\n" - "in a dungeon~2c you can send an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}\n" + "in a dungeon{COMMA} you can send an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}\n" "to a friend willing to help.{EXTRA_MSG}" " But I have to warn you.\n" - "You can~27t get anyone to rescue you\n" + "You can{APOSTROPHE}t get anyone to rescue you\n" "in certain places.{EXTRA_MSG}" " If you need to send\n" - "an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}~2c you send it from the\n" + "an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}{COMMA} you send it from the\n" "{COLOR_1 LIGHT_BLUE_2}main menu{END_COLOR_TEXT_1}."); - -ALIGNED(4) const char gReceiveAOKMailExplaination[] = + +ALIGNED(4) const char gReceiveAOKMailExplanation[] = _(" If your friend manages to\n" - "rescue your team~2c you need to receive\n" + "rescue your team{COMMA} you need to receive\n" "an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} from your friend.{EXTRA_MSG}" - " See~2c once you get that\n" - "{COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}~2c your team can continue from\n" + " See{COMMA} once you get that\n" + "{COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}{COMMA} your team can continue from\n" "where it went down in the dungeon.{EXTRA_MSG}" - " And~2c if you use\n" - "a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}~2c your friend can\n" + " And{COMMA} if you use\n" + "a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}{COMMA} your friend can\n" "even send you a {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " There~27s just one thing.\n" - "A {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1} can~27t bring\n" + " There{APOSTROPHE}s just one thing.\n" + "A {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1} can{APOSTROPHE}t bring\n" "any item it happens to be holding.{EXTRA_MSG}" " You can receive that\n" - "team-saving {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} on the {COLOR_1 LIGHT_BLUE_2}main menu{END_COLOR_TEXT_1}~2c\n" + "team-saving {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} on the {COLOR_1 LIGHT_BLUE_2}main menu{END_COLOR_TEXT_1}{COMMA}\n" "all right?"); -ALIGNED(4) const char gSendThankYouMailExplaination[] = - _(" If your team gets rescued~2c\n" +ALIGNED(4) const char gSendThankYouMailExplanation[] = + _(" If your team gets rescued{COMMA}\n" "be sure to send your friend\n" "a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" " You do that by going to\n" - "the {COLOR_1 LIGHT_BLUE_2}right counter{END_COLOR_TEXT_1}~2c or\n" + "the {COLOR_1 LIGHT_BLUE_2}right counter{END_COLOR_TEXT_1}{COMMA} or\n" "by selecting it from the {COLOR_1 LIGHT_BLUE_2}main menu{END_COLOR_TEXT_1}.{EXTRA_MSG}" " You can attach an item in\n" "storage to your {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}\n" "as a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " You don~27t want to ever\n" + " You don{APOSTROPHE}t want to ever\n" "forget to express your thanks."); -ALIGNED(4) const char gRescueProceduresExplaination[] = +ALIGNED(4) const char gRescueProceduresExplanation[] = _(" If you want to go and\n" - "rescue your friend~27s KO~27d team~2c\n" + "rescue your friend{APOSTROPHE}s KO{APOSTROPHE}d team{COMMA}\n" "you need to receive an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " When you get that mail~2c\n" + " When you get that mail{COMMA}\n" "you can rescue your friend at\n" "the {COLOR_1 LIGHT_BLUE_2}left counter{END_COLOR_TEXT_1} over there.{EXTRA_MSG}" " If you do manage to rescue\n" - "the team~2c you send your friend\n" + "the team{COMMA} you send your friend\n" "an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " After you do that~2c your\n" + " After you do that{COMMA} your\n" "friend can send back to you\n" "a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}."); -ALIGNED(4) const char gReceiveSOSMailExplaination[] = - _(" To go off on a rescue~2c\n" - "you first need to receive your friend~27s\n" +ALIGNED(4) const char gReceiveSOSMailExplanation[] = + _(" To go off on a rescue{COMMA}\n" + "you first need to receive your friend{APOSTROPHE}s\n" "{COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" " You do that at\n" - "the {COLOR_1 LIGHT_BLUE_2}left counter{END_COLOR_TEXT_1} over there~2c\n" + "the {COLOR_1 LIGHT_BLUE_2}left counter{END_COLOR_TEXT_1} over there{COMMA}\n" "or by selecting it from the {COLOR_1 LIGHT_BLUE_2}main menu{END_COLOR_TEXT_1}."); -ALIGNED(4) const char gSendAOKMailExplaination[] = +ALIGNED(4) const char gSendAOKMailExplanation[] = _(" If you succeed in rescuing\n" - "that team~2c you send your friend an\n" + "that team{COMMA} you send your friend an\n" "{COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" " You do that by going to\n" - "the {COLOR_1 LIGHT_BLUE_2}left counter{END_COLOR_TEXT_1}~2c\n" + "the {COLOR_1 LIGHT_BLUE_2}left counter{END_COLOR_TEXT_1}{COMMA}\n" "or from the {COLOR_1 LIGHT_BLUE_2}main menu{END_COLOR_TEXT_1}.{EXTRA_MSG}" " You can send your friend\n" "a Pokémon as a helper from your Friend\n" "Areas using a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " This Pokémon won~27t\n" - "disappear from its Friend Area~2c so\n" - "don~27t you worry any."); + " This Pokémon won{APOSTROPHE}t\n" + "disappear from its Friend Area{COMMA} so\n" + "don{APOSTROPHE}t you worry any."); -ALIGNED(4) const char gLeaveForRescueExplaination[] = - _(" If you get an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}~2c\n" +ALIGNED(4) const char gLeaveForRescueExplanation[] = + _(" If you get an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n" "you head off on the rescue from\n" "the {COLOR_1 LIGHT_BLUE_2}left counter{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " But~2c I have to warn you.\n" - "You can~27t go off to rescue in a dungeon\n" - "if you can~27t get into it.{EXTRA_MSG}" - " You~27ll be able to get\n" + " But{COMMA} I have to warn you.\n" + "You can{APOSTROPHE}t go off to rescue in a dungeon\n" + "if you can{APOSTROPHE}t get into it.{EXTRA_MSG}" + " You{APOSTROPHE}ll be able to get\n" "there when you go farther in your\n" - "adventure~2c so it won~27t do to fret."); + "adventure{COMMA} so it won{APOSTROPHE}t do to fret."); -ALIGNED(4) const char gGetThankYouMailExplaination[] = +ALIGNED(4) const char gGetThankYouMailExplanation[] = _(" If you send your friend\n" - "an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}~2c you can look forward\n" + "an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}{COMMA} you can look forward\n" "to getting a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} back.{EXTRA_MSG}" " You can receive it at\n" "the {COLOR_1 LIGHT_BLUE_2}right counter{END_COLOR_TEXT_1}\n" @@ -115,73 +115,73 @@ ALIGNED(4) const char gGetThankYouMailExplaination[] = "You {COLOR_1 RED}must not delete the A-OK Mail{END_COLOR_TEXT_1}\n" "before you get the {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} back."); -ALIGNED(4) const char gImYourGuide[] = - _(" I~27m your guide to what you\n" +ALIGNED(4) const char gImYourGuide[] = + _(" I{APOSTROPHE}m your guide to what you\n" "can expect at the Pelipper Post Office.\n" - "If you have any questions~2c just ask away!"); + "If you have any questions{COMMA} just ask away!"); ALIGNED(4) const char gAnythingElse[] = _(" Did you want to ask about\n" "anything else?"); -ALIGNED(4) const char gPostOfficeExplaination[] = +ALIGNED(4) const char gPostOfficeExplanation[] = _(" {COLOR_1 LIGHT_BLUE_2}The Pelipper Post Office{END_COLOR_TEXT_1}\n" "keeps track of information from\n" "around the world.{EXTRA_MSG}" " We inform folks\n" "about everything from gossip to calls\n" "for help from fellow Pokémon.{EXTRA_MSG}" - " For the latest news~2c check\n" + " For the latest news{COMMA} check\n" "{COLOR_1 LIGHT_BLUE_2}your Mailbox{END_COLOR_TEXT_1} or the {COLOR_1 LIGHT_BLUE_2}Bulletin Board{END_COLOR_TEXT_1}\n" - "outside~2c all right?{EXTRA_MSG}" - " Oh~2c that~27s not all.\n" + "outside{COMMA} all right?{EXTRA_MSG}" + " Oh{COMMA} that{APOSTROPHE}s not all.\n" "You can arrange for {COLOR_1 LIGHT_BLUE_2}Friend Rescue{END_COLOR_TEXT_1}\n" "missions at that counter there.{EXTRA_MSG}" " The {COLOR_1 LIGHT_BLUE_2}left counter{END_COLOR_TEXT_1} is\n" - "for rescues~2c and the {COLOR_1 LIGHT_BLUE_2}right counter{END_COLOR_TEXT_1}\n" + "for rescues{COMMA} and the {COLOR_1 LIGHT_BLUE_2}right counter{END_COLOR_TEXT_1}\n" "is for Thank-You Mail."); -ALIGNED(4) const char gBulletinBoardExplaination[] = +ALIGNED(4) const char gBulletinBoardExplanation[] = _(" The {COLOR_1 LIGHT_BLUE_2}Bulletin Board{END_COLOR_TEXT_1} outside\n" "here lists rescue requests.{EXTRA_MSG}" " Take on rescue jobs from\n" "the Bulletin Board. Be a hero and handle\n" "the jobs for fellow Pokémon in need!"); -ALIGNED(4) const char gDeliveryExplaination[] = +ALIGNED(4) const char gDeliveryExplanation[] = _(" If your rescue team\n" - "becomes famous for doing lots of rescues~2c\n" + "becomes famous for doing lots of rescues{COMMA}\n" "expect to get rescue requests directly.{EXTRA_MSG}" - " Our delivery $m0\n" + " Our delivery {ARG_POKEMON_0}\n" "will take those jobs straight to your\n" "{COLOR_1 LIGHT_BLUE_2}Mailbox{END_COLOR_TEXT_1}."); -ALIGNED(4) const char gFriendRescueExplaination[] = +ALIGNED(4) const char gFriendRescueExplanation[] = _(" Friend Rescue is what we\n" "call rescue missions between friends using\n" - "a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}~2c {COLOR_1 LIGHT_BLUE_2}passwords{END_COLOR_TEXT_1}~2c etc.{EXTRA_MSG}" - " For instance~2c you can send\n" + "a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}{COMMA} {COLOR_1 LIGHT_BLUE_2}passwords{END_COLOR_TEXT_1}{COMMA} etc.{EXTRA_MSG}" + " For instance{COMMA} you can send\n" "out for help saying your team wiped out\n" "in a dungeon at such and such a place.{EXTRA_MSG}" " Your friend could play\n" - "the hero and come to your team~27s rescue.\n" - "Or it can be the other way around~2c too.{EXTRA_MSG}" - " If you use {COLOR_1 LIGHT_BLUE_2}passwords{END_COLOR_TEXT_1}~2c\n" + "the hero and come to your team{APOSTROPHE}s rescue.\n" + "Or it can be the other way around{COMMA} too.{EXTRA_MSG}" + " If you use {COLOR_1 LIGHT_BLUE_2}passwords{END_COLOR_TEXT_1}{COMMA}\n" "you can do rescues with friends in\n" "far-away places.{EXTRA_MSG}" " You can apply for Friend\n" "Rescue jobs at the {COLOR_1 LIGHT_BLUE_2}left counter{END_COLOR_TEXT_1} of\n" "that counter there."); -ALIGNED(4) const char gDeletingMailExplaination[] = +ALIGNED(4) const char gDeletingMailExplanation[] = _(" Deleting mail just means\n" - "getting rid of old mail that you don~27t\n" + "getting rid of old mail that you don{APOSTROPHE}t\n" "need anymore.{EXTRA_MSG}" " If you do lots of Friend\n" - "Rescues~2c you~27ll find {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} and\n" + "Rescues{COMMA} you{APOSTROPHE}ll find {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} and\n" "{COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} piling up.{EXTRA_MSG}" - " Once you get {COLOR_1 LIGHT_BLUE_2}30 pieces{END_COLOR_TEXT_1}~2c\n" - "you won~27t be able to receive more mail.\n" - "That~27s why you~27ll need to delete old mail.{EXTRA_MSG}" + " Once you get {COLOR_1 LIGHT_BLUE_2}30 pieces{END_COLOR_TEXT_1}{COMMA}\n" + "you won{APOSTROPHE}t be able to receive more mail.\n" + "That{APOSTROPHE}s why you{APOSTROPHE}ll need to delete old mail.{EXTRA_MSG}" " You can look through old\n" "mail at the {COLOR_1 LIGHT_BLUE_2}left counter{END_COLOR_TEXT_1} over there."); diff --git a/src/data/wonder_mail_1.h b/src/data/wonder_mail_1.h index 19c49dd..e7dc2b3 100644 --- a/src/data/wonder_mail_1.h +++ b/src/data/wonder_mail_1.h @@ -5,10 +5,10 @@ ALIGNED(4) const char gUnknown_80DDBA8[] = _( ALIGNED(4) const char gUnknown_80DDBFC[] = _( " All righty!\n" - "Here~27s your {COLOR_1 LIGHT_BLUE_2}A-OK Mail password{END_COLOR_TEXT_1}."); + "Here{APOSTROPHE}s your {COLOR_1 LIGHT_BLUE_2}A-OK Mail password{END_COLOR_TEXT_1}."); ALIGNED(4) const char gUnknown_80DDC30[] = _( - " Okeydoke! That~27s all done.\n" + " Okeydoke! That{APOSTROPHE}s all done.\n" "Come around whenever you need."); ALIGNED(4) const char gUnknown_80DDC70[] = _( @@ -22,106 +22,106 @@ ALIGNED(4) const char gUnknown_80DDCBC[] = _( "{CENTER_ALIGN}(Its hold item will not be sent.)"); ALIGNED(4) const char gUnknown_80DDD2C[] = _( - " ...Uh~2c no?\n" + " ...Uh{COMMA} no?\n" "There appear to be no Pokémon in your\n" "Friend Areas. What do you want to do?"); ALIGNED(4) const char gUnknown_80DDD88[] = _( - " You~27re sure you want to\n" + " You{APOSTROPHE}re sure you want to\n" "send this here Pokémon?"); ALIGNED(4) const char gUnknown_80DDDBC[] = _( - " You~27re sure about this?"); + " You{APOSTROPHE}re sure about this?"); ALIGNED(4) const char gUnknown_80DDDD8[] = _( " All righty. I need you to\n" "pick the {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} you want to send."); ALIGNED(4) const char gUnknown_80DDE20[] = _( - " ...Uh~2c no?\n" - "I don~27t see any {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} here."); + " ...Uh{COMMA} no?\n" + "I don{APOSTROPHE}t see any {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} here."); ALIGNED(4) const char gUnknown_80DDE58[] = _( " Did you know? If you use\n" - "a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}~2c you can send\n" + "a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}{COMMA} you can send\n" "a {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1} to your friend."); ALIGNED(4) const char gUnknown_80DDEC0[] = _( - " Don~27t you worry. Sending\n" - "a Pokémon doesn~27t mean it will go away.\n" + " Don{APOSTROPHE}t you worry. Sending\n" + "a Pokémon doesn{APOSTROPHE}t mean it will go away.\n" "So! Want to send one to your friend?"); ALIGNED(4) const char gUnknown_80DDF2C[] = _( - " ...Uh~2c no?\n" - "There~27s no space at all to receive\n" + " ...Uh{COMMA} no?\n" + "There{APOSTROPHE}s no space at all to receive\n" "any more mail.{EXTRA_MSG}" - " Delete some old mail~2c\n" + " Delete some old mail{COMMA}\n" "and then come to me to receive\n" - "your mail~2c OK?"); + "your mail{COMMA} OK?"); ALIGNED(4) const char gUnknown_80DDFB8[] = _( " All righty! Connect up\n" - "the {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}~2c if you~27d please.\n" - "Your friend ready~2c too?"); + "the {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}{COMMA} if you{APOSTROPHE}d please.\n" + "Your friend ready{COMMA} too?"); ALIGNED(4) const char gUnknown_80DE01C[] = _( "{CENTER_ALIGN}Communicating...\n" "{CENTER_ALIGN}Please wait with the power on.\n" - "{CENTER_ALIGN}To cancel~2c press {B_BUTTON}."); + "{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}."); ALIGNED(4) const char gUnknown_80DE06C[] = _( " Okeydoke!\n" - "I received your friend~27s {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" + "I received your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" " Let me save your adventure."); ALIGNED(4) const char gUnknown_80DE0C0[] = _( - " Okeydoke! You~27re good to go.\n" - "Just give me a shout when you~27d like\n" + " Okeydoke! You{APOSTROPHE}re good to go.\n" + "Just give me a shout when you{APOSTROPHE}d like\n" "to go rescue your friend."); ALIGNED(4) const char gUnknown_80DE124[] = _( - " OK~2c I need you to enter\n" + " OK{COMMA} I need you to enter\n" "the {COLOR_1 LIGHT_BLUE_2}SOS Mail password{END_COLOR_TEXT_1} that your\n" "friend gave you."); ALIGNED(4) const char gUnknown_80DE178[] = _( " How do you want to receive\n" - "your friend~27s {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}?"); + "your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}?"); ALIGNED(4) const char gUnknown_80DE1B4[] = _( " How do you want to send\n" "your {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}?"); ALIGNED(4) const char gUnknown_80DE1E4[] = _( - " ...Uh~2c no?\n" - "You don~27t have an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " You~27ll need to arrange\n" - "to receive your friend~27s {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} first.\n" - "That~27s what you need to do."); + " ...Uh{COMMA} no?\n" + "You don{APOSTROPHE}t have an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" + " You{APOSTROPHE}ll need to arrange\n" + "to receive your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} first.\n" + "That{APOSTROPHE}s what you need to do."); ALIGNED(4) const char gUnknown_80DE280[] = _( " Okeydoke!\n" "Let me show you to the rescue site."); ALIGNED(4) const char gUnknown_80DE2B0[] = _( - " ...Uh~2c no?\n" - "Doesn~27t look like you can go to the dungeon\n" + " ...Uh{COMMA} no?\n" + "Doesn{APOSTROPHE}t look like you can go to the dungeon\n" "named in this {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" " Come see me about doing\n" "this rescue when you can actually go\n" - "to that dungeon~2c all right?"); + "to that dungeon{COMMA} all right?"); ALIGNED(4) const char gUnknown_80DE368[] = _( - " ...Uh~2c no?\n" - "You~27ve blown this rescue mission too\n" - "often. Your friend~27s team is beyond help.{EXTRA_MSG}" - " I~27m sorry to say this~2c\n" - "but you~27ll have to tell your friend that\n" + " ...Uh{COMMA} no?\n" + "You{APOSTROPHE}ve blown this rescue mission too\n" + "often. Your friend{APOSTROPHE}s team is beyond help.{EXTRA_MSG}" + " I{APOSTROPHE}m sorry to say this{COMMA}\n" + "but you{APOSTROPHE}ll have to tell your friend that\n" "your rescue attempts failed."); ALIGNED(4) const char gUnknown_80DE430[] = _( " Okeydoke.\n" - "I~27ll need you to choose the {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}\n" + "I{APOSTROPHE}ll need you to choose the {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}\n" "for you to go on a rescue mission."); ALIGNED(4) const char gUnknown_80DE48C[] = _( @@ -130,52 +130,52 @@ ALIGNED(4) const char gUnknown_80DE48C[] = _( ALIGNED(4) const char gUnknown_80DE4B8[] = _( " All righty. Choose\n" - "the {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} you don~27t need."); + "the {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} you don{APOSTROPHE}t need."); ALIGNED(4) const char gUnknown_80DE4F0[] = _( - " ...Uh~2c no?\n" - "You don~27t have any {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}."); + " ...Uh{COMMA} no?\n" + "You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}."); ALIGNED(4) const char gUnknown_80DE524[] = _( - " If you want a reward~2c {COLOR_1 RED}don~27t\n" + " If you want a reward{COMMA} {COLOR_1 RED}don{APOSTROPHE}t\n" "delete an A-OK Mail{END_COLOR_TEXT_1} before getting a\n" "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} back for it.{EXTRA_MSG}" - " {COLOR_1 RED}Be careful{END_COLOR_TEXT_1} if you~27re going\n" + " {COLOR_1 RED}Be careful{END_COLOR_TEXT_1} if you{APOSTROPHE}re going\n" "to delete any {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" " Okeydoke.\n" "Choose an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}\n" - "you don~27t need anymore."); + "you don{APOSTROPHE}t need anymore."); ALIGNED(4) const char gUnknown_80DE614[] = _( - " ...Uh~2c no?\n" - "You don~27t have any {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}."); + " ...Uh{COMMA} no?\n" + "You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}."); ALIGNED(4) const char gUnknown_80DE648[] = _( - " Uh~2c OK.\n" - "So~2c you want me to delete every piece\n" + " Uh{COMMA} OK.\n" + "So{COMMA} you want me to delete every piece\n" "of mail that you have."); ALIGNED(4) const char gUnknown_80DE694[] = _( - " ...Uh~2c no?\n" - "You don~27t have a single piece of\n" + " ...Uh{COMMA} no?\n" + "You don{APOSTROPHE}t have a single piece of\n" "mail on you!"); ALIGNED(4) const char gUnknown_80DE6D4[] = _( - " So~2c delete all your {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}~2c\n" - "{COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}~2c and your {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?\n" - "You~27re absolutely~2c positively sure?"); + " So{COMMA} delete all your {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n" + "{COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}{COMMA} and your {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?\n" + "You{APOSTROPHE}re absolutely{COMMA} positively sure?"); ALIGNED(4) const char gUnknown_80DE754[] = _( - " If I delete any mail~2c it~27s\n" + " If I delete any mail{COMMA} it{APOSTROPHE}s\n" "gone forever and ever. Bye-bye.\n" - "You~27re really~2c really sure now?"); + "You{APOSTROPHE}re really{COMMA} really sure now?"); ALIGNED(4) const char gUnknown_80DE7B8[] = _( - " OK~2c then.\n" + " OK{COMMA} then.\n" "Let me save your adventure now."); ALIGNED(4) const char gUnknown_80DE7E8[] = _( - " Okeydoke. That~27s all done."); + " Okeydoke. That{APOSTROPHE}s all done."); ALIGNED(4) const char gUnknown_80DE808[] = _( " Do you want to delete\n" @@ -183,7 +183,7 @@ ALIGNED(4) const char gUnknown_80DE808[] = _( ALIGNED(4) const char gUnknown_80DE830[] = _( " Okeydoke.\n" - "I~27ll delete {COLOR_1 LIGHT_BLUE_2}every piece of mail{END_COLOR_TEXT_1}."); + "I{APOSTROPHE}ll delete {COLOR_1 LIGHT_BLUE_2}every piece of mail{END_COLOR_TEXT_1}."); ALIGNED(4) const char gUnknown_80DE864[] = _( " Okeydoke.\n" @@ -191,7 +191,7 @@ ALIGNED(4) const char gUnknown_80DE864[] = _( " Let me save your adventure."); ALIGNED(4) const char gUnknown_80DE8B4[] = _( - " Well~2c hello~2c there!\n" + " Well{COMMA} hello{COMMA} there!\n" "This is the {COLOR_1 LIGHT_BLUE_2}Friend Rescue{END_COLOR_TEXT_1} counter.\n" "What can I help you with today?"); @@ -203,53 +203,53 @@ ALIGNED(4) const char gUnknown_80DE93C[] = _( " Come again anytime!"); ALIGNED(4) const char gWonderMailErrorText[] = _( - " ...Uh~2c no?\n" - "Something~27s not working right here..."); + " ...Uh{COMMA} no?\n" + "Something{APOSTROPHE}s not working right here..."); ALIGNED(4) const char gWonderMailNumGBAsText[] = _( - " ...Uh~2c no?\n" - "The number of GBA systems isn~27t right.\n" - "You~27d better try this again from the top."); + " ...Uh{COMMA} no?\n" + "The number of GBA systems isn{APOSTROPHE}t right.\n" + "You{APOSTROPHE}d better try this again from the top."); ALIGNED(4) const char gWonderMailWrongModeText[] = _( - " ...Uh~2c no? You~27re not in the\n" + " ...Uh{COMMA} no? You{APOSTROPHE}re not in the\n" "same mode as your friend.\n" - "You~27d better try this again from the top."); + "You{APOSTROPHE}d better try this again from the top."); ALIGNED(4) const char gWonderMailStorageFullText[] = _( - " ...Uh~2c no?\n" + " ...Uh{COMMA} no?\n" "Your storage space is stuffed full.\n" - "You~27d better make room and try again."); + "You{APOSTROPHE}d better make room and try again."); ALIGNED(4) const char gWonderMailDuplicateText[] = _( - " ...Uh~2c no? It looks like\n" + " ...Uh{COMMA} no? It looks like\n" "you received this mail before.\n" - "You can~27t get the same mail twice. "); + "You can{APOSTROPHE}t get the same mail twice. "); ALIGNED(4) const char gWonderMailNotEligibleReceiveText[] = _( - " ...Uh~2c no?\n" - "You~27re not eligible to receive this mail."); + " ...Uh{COMMA} no?\n" + "You{APOSTROPHE}re not eligible to receive this mail."); ALIGNED(4) const char gWonderMailNoRoomText[] = _( - " ...Uh~2c no?\n" - "There~27s no room for you to \n" + " ...Uh{COMMA} no?\n" + "There{APOSTROPHE}s no room for you to \n" "receive any more mail.{EXTRA_MSG}" - " You~27d better delete some\n" + " You{APOSTROPHE}d better delete some\n" "mail and make room before you come see\n" "me again about receiving new mail."); ALIGNED(4) const char gWonderMailFriendErrorText[] = _( - " ...Uh~2c no? Looks like your\n" - "friend didn~27t do what needed doing.\n" - "You~27d better do this again from the top."); + " ...Uh{COMMA} no? Looks like your\n" + "friend didn{APOSTROPHE}t do what needed doing.\n" + "You{APOSTROPHE}d better do this again from the top."); ALIGNED(4) const char gWonderMailPasswordIncorrectText[] = _( - " ...Uh~2c no?\n" + " ...Uh{COMMA} no?\n" "This here password looks wrong.\n" "Do you want to try that again?"); ALIGNED(4) const char gWonderMailSOSPasswordIncorrectText[] = _( - " ...Uh~2c no? This password~27s\n" + " ...Uh{COMMA} no? This password{APOSTROPHE}s\n" "not for any {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}."); ALIGNED(4) const char gWonderMailAOKMailReceivedText[] = _( diff --git a/src/dungeon_pokemon_attributes_1.c b/src/dungeon_pokemon_attributes_1.c index ac865a9..02e9af0 100644 --- a/src/dungeon_pokemon_attributes_1.c +++ b/src/dungeon_pokemon_attributes_1.c @@ -7,7 +7,7 @@ extern bool8 IsIQSkillSet(u8 *, u32); extern u8 HasItem(struct DungeonEntity *, u32); -bool8 sub_8071884(struct DungeonEntity *pokemon) +bool8 CanSeeInvisible(struct DungeonEntity *pokemon) { struct DungeonEntityData *pokemonData = pokemon->entityData; if(pokemonData->eyesightStatus != EYESIGHT_STATUS_EYEDROPS) diff --git a/src/dungeon_util.c b/src/dungeon_util.c index 94cd327..f70148a 100644 --- a/src/dungeon_util.c +++ b/src/dungeon_util.c @@ -12,7 +12,7 @@ struct unk8049590 u8 unk8; }; -extern struct unk8049590 *sub_8049590(s16, s16); +extern struct unk8049590 *GetMapEntity(s16, s16); bool8 EntityExists(struct DungeonEntity *entity) { @@ -60,5 +60,5 @@ struct MapTile *sub_8045114(struct DungeonEntity *entity) struct unk8049590 *sub_8045128(struct DungeonEntity *entity) { - return sub_8049590(entity->posWorldX, entity->posWorldY); + return GetMapEntity(entity->posWorldX, entity->posWorldY); } diff --git a/src/friend_area_action_menu.c b/src/friend_area_action_menu.c index 48ebb1a..7da7a59 100644 --- a/src/friend_area_action_menu.c +++ b/src/friend_area_action_menu.c @@ -234,13 +234,13 @@ void sub_8027274(void) break; case 6: gUnknown_203B2BC->unk4 = 2; - // The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was + // The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was // returned to the Toolbox sub_80141B4(gUnknown_80DD8A0,0,0,0x101); break; case 7: gUnknown_203B2BC->unk4 = 2; - // The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was + // The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was // returned to storage sub_80141B4(gUnknown_80DD8D0,0,0,0x101); break; diff --git a/src/personality_test.c b/src/personality_test.c index d129d8c..2a623b6 100644 --- a/src/personality_test.c +++ b/src/personality_test.c @@ -74,7 +74,7 @@ extern const char gRelaxedDescription[]; extern const char gLonelyDescription[]; extern const char gQuirkyDescription[]; -ALIGNED(4) const char gStarterReveal[] = _("\n{CENTER_ALIGN}The Pokémon $m0!"); +ALIGNED(4) const char gStarterReveal[] = _("\n{CENTER_ALIGN}The Pokémon {ARG_POKEMON_0}!"); const char * const gStarterRevealPtr = gStarterReveal; ALIGNED(4) const char gPartnerPrompt[] = _( @@ -84,17 +84,17 @@ ALIGNED(4) const char gPartnerPrompt[] = _( "{CENTER_ALIGN}as your partner from this group."); const char * const gPartnerPromptPtr = gPartnerPrompt; -ALIGNED(4) const char gPartnerNickPrompt[] = _("{CENTER_ALIGN}What is your partner~27s nickname?"); +ALIGNED(4) const char gPartnerNickPrompt[] = _("{CENTER_ALIGN}What is your partner{APOSTROPHE}s nickname?"); const char * const gPartnerNickPromptPtr = gPartnerNickPrompt; ALIGNED(4) const char gEndIntroText[] = _( - "{CENTER_ALIGN}OK! We~27re all set!{EXTRA_MSG}" - "{CENTER_ALIGN}Let~27s get you into the\n" + "{CENTER_ALIGN}OK! We{APOSTROPHE}re all set!{EXTRA_MSG}" + "{CENTER_ALIGN}Let{APOSTROPHE}s get you into the\n" "{CENTER_ALIGN}world of Pokémon!{EXTRA_MSG}" "{CENTER_ALIGN}Go for it!"); const char * const gEndIntroTextPtr = gEndIntroText; -const char * const gPersonalityTypeDescriptionTable[NUM_PERSONALITIES] = +const char * const gPersonalityTypeDescriptionTable[NUM_PERSONALITIES] = { [HARDY] = gHardyDescription, [DOCILE] = gDocileDescription, @@ -113,7 +113,7 @@ const char * const gPersonalityTypeDescriptionTable[NUM_PERSONALITIES] = #include "data/nature_description.h" -const struct UnkTextStruct2 gUnknown_80F4244 = +const struct UnkTextStruct2 gUnknown_80F4244 = { 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, @@ -125,7 +125,7 @@ const struct UnkTextStruct2 gUnknown_80F4244 = const char filler[] = "pksdir0"; // CHUNSOFT inserted for aligning data -const s16 gPartners[NUM_PARTNERS] = +const s16 gPartners[NUM_PARTNERS] = { SPECIES_CHARMANDER, SPECIES_BULBASAUR, @@ -139,7 +139,7 @@ const s16 gPartners[NUM_PARTNERS] = SPECIES_MUDKIP }; -const struct UnkTextStruct2 gUnknown_80F4278 = +const struct UnkTextStruct2 gUnknown_80F4278 = { 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, @@ -149,7 +149,7 @@ const struct UnkTextStruct2 gUnknown_80F4278 = NULL }; -const struct UnkTextStruct2 gUnknown_80F4290 = +const struct UnkTextStruct2 gUnknown_80F4290 = { 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, @@ -159,7 +159,7 @@ const struct UnkTextStruct2 gUnknown_80F4290 = NULL }; -const struct UnkTextStruct2 gUnknown_80F42A8 = +const struct UnkTextStruct2 gUnknown_80F42A8 = { 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, @@ -324,7 +324,7 @@ void UpdateNatureTotals() s32 answerIndex; s32 natureIndex; const u8 *pointArray; - + if (!sub_80144A4(&answerIndex)) { if (answerIndex == 99) @@ -585,7 +585,7 @@ void PersonalityTest_DisplayStarterSprite(void) sub_8008C54(1); sub_80073B8(1); faceFile = GetDialogueSpriteDataPtr(starterID); - r6 = ((struct FaceData *)(faceFile->data))->unk0[1 + EMOTION_HAPPY]; + r6 = ((struct FaceData *)(faceFile->data))->unk0[1 + EMOTION_HAPPY]; faceIndex = EMOTION_HAPPY; for(palleteIndex = 0; palleteIndex < 16; palleteIndex++){ SetBGPaletteBufferColorArray(palleteIndex + 224, &((struct FaceData *)(faceFile->data))->unk0[faceIndex][palleteIndex << 2]); @@ -696,10 +696,10 @@ void RedrawPartnerSelectionMenu(void) u32 yCoord; const char *monName; s32 monCounter; - + sVar1 = sub_80095E4(gUnknown_203B404->unk32, 0xc); - // Have a feeling this is some graphical thing but + // Have a feeling this is some graphical thing but // still not sure structure so it's not matching yet bc of that // and some casting stuff sVar1 += 2; @@ -855,7 +855,7 @@ s32 GetValidPartners(void) s32 counter; s32 ValidPartnerCounter; s32 CurrentPartnerID; - + ValidPartnerCounter = 0; PlayerType[0] = GetPokemonType(gUnknown_203B404->StarterID, 0); PlayerType[1] = GetPokemonType(gUnknown_203B404->StarterID, 1); diff --git a/src/pokemon_3.c b/src/pokemon_3.c index beaa4a3..427e0ed 100644 --- a/src/pokemon_3.c +++ b/src/pokemon_3.c @@ -27,7 +27,7 @@ struct unkStruct_808E9EC }; extern u32 gUnknown_81076C4[]; -struct unkStruct_202F3E8 +struct unkStruct_202F3E8 { u16 unk0; u16 unk2; @@ -64,7 +64,7 @@ extern void sub_809447C(struct unkStruct_8094924*, void*); extern void sub_808F428(struct unkStruct_8094924*, struct unkStruct_808E6F4*); -bool8 sub_808E668(s16 a1, s16* a2, s16* a3) +bool8 sub_808E668(s16 a1, s16* a2, s16* a3) { u32 shifted = a1 << 16; @@ -92,7 +92,7 @@ bool8 sub_808E668(s16 a1, s16* a2, s16* a3) void sub_808E6F4(struct unkStruct_808E6F4* a1) { - s32 i; + s32 i; a1->unk0 = gUnknown_810AC90[RandomCapped(10)]; for (i = 0; i < 100; i++) { @@ -108,7 +108,7 @@ bool8 HasRecruitedMon(s16 species_) { s32 species = species_; s32 i = 0; struct PokemonStruct *pokemon = gRecruitedPokemonRef->pokemon; - + for (i = 0; i < NUM_SPECIES; i++) { if (((u8)pokemon->unk0 & 1)) { if(pokemon->speciesNum == species) @@ -188,7 +188,7 @@ s32 GetBaseSpecies(s16 index) { return SPECIES_DEOXYS_NORMAL; if (index == SPECIES_RAYQUAZA_CUTSCENE) return SPECIES_RAYQUAZA; - + return index; } @@ -278,7 +278,7 @@ s32 GetUnownIndex(s16 index) return 0; } -u32 sub_808E9B8(struct PokemonStruct *r0) +u32 ExtractSpeciesIndex(struct PokemonStruct *r0) { return r0->unk0 & 0x000001ff; } @@ -295,7 +295,7 @@ void sub_808E9D8(struct PokemonStruct *r0, s32 r1, s16 r2) r0->unk0 = r2_32 | (r1 << 9) ; } -u32 sub_808E9E4(struct PokemonStruct *r0) +u32 ExtractLevel(struct PokemonStruct *r0) { return (r0->unk0 >> 9); } @@ -481,7 +481,7 @@ u32 GetTacticsDescription(u8 r0) return gTacticsDescriptions[r0]; } -u8 sub_808EAFC(u8 r0) +u8 TacticsTargetLeader(u8 r0) { return gUnknown_810A36B[r0]; } @@ -620,9 +620,9 @@ void SetDefaultIQSkills(u8 *param_1, bool8 enableSelfCurer) bool8 IsIQSkillSet(u8 *param_1, u32 param_2) { - if ((((param_1[0] & param_2) == 0) && + if ((((param_1[0] & param_2) == 0) && ((param_1[1] & param_2 >> 8) == 0)) && - ((param_1[2] & param_2 >> 0x10) == 0)) + ((param_1[2] & param_2 >> 0x10) == 0)) { return FALSE; } @@ -652,7 +652,7 @@ void sub_808ED00() { } } -s32 SaveRecruitedPokemon(u8 *a1, s32 a2) +s32 SaveRecruitedPokemon(u8 *a1, s32 a2) { u16 buffer[6]; struct unkStruct_8094924 backup; @@ -689,7 +689,7 @@ s32 SaveRecruitedPokemon(u8 *a1, s32 a2) } else { pokemon->unkHasNextStage = 0; - } + } SavePokemonStruct(&backup, pokemon); } @@ -699,7 +699,7 @@ s32 SaveRecruitedPokemon(u8 *a1, s32 a2) } else { data_u8 = 0; - } + } SaveIntegerBits(&backup, &data_u8, 1); SavePokemonStruct(&backup, &gRecruitedPokemonRef->team[i]); } @@ -712,7 +712,7 @@ s32 SaveRecruitedPokemon(u8 *a1, s32 a2) return backup.unk8; } -s32 RestoreRecruitedPokemon(u8 *a1, s32 a2) +s32 RestoreRecruitedPokemon(u8 *a1, s32 a2) { struct unkStruct_8094924 backup; u8 data_u8; // same as saverecruitedpokemon @@ -749,7 +749,7 @@ s32 RestoreRecruitedPokemon(u8 *a1, s32 a2) return backup.unk8; } -void SavePokemonStruct(struct unkStruct_8094924* a1, struct PokemonStruct* pokemon) +void SavePokemonStruct(struct unkStruct_8094924* a1, struct PokemonStruct* pokemon) { SaveIntegerBits(a1, &pokemon->unkHasNextStage, 7); SaveIntegerBits(a1, &pokemon->speciesNum, 9); @@ -770,7 +770,7 @@ void SavePokemonStruct(struct unkStruct_8094924* a1, struct PokemonStruct* pokem SaveIntegerBits(a1, pokemon->name, 80); } -void RestorePokemonStruct(struct unkStruct_8094924* a1, struct PokemonStruct* pokemon) +void RestorePokemonStruct(struct unkStruct_8094924* a1, struct PokemonStruct* pokemon) { memset(pokemon, 0, sizeof(struct PokemonStruct)); pokemon->unk0 = 0; @@ -797,7 +797,7 @@ void RestorePokemonStruct(struct unkStruct_8094924* a1, struct PokemonStruct* po RestoreIntegerBits(a1, pokemon->name, 80); } -s32 SavePokemonStruct2(u8* a1, s32 size) +s32 SavePokemonStruct2(u8* a1, s32 size) { struct unkStruct_8094924 backup; s32 i; @@ -809,13 +809,13 @@ s32 SavePokemonStruct2(u8* a1, s32 size) data_u8_zero = 0; for (i = 0; i < 4; i++) { - struct PokemonStruct2* pokemon2 = &gRecruitedPokemonRef->pokemon2[i]; + struct PokemonStruct2* pokemon2 = &gRecruitedPokemonRef->pokemon2[i]; SaveIntegerBits(&backup, &pokemon2->unk0, 2); SaveIntegerBits(&backup, pokemon2->unk2 ? &data_u8_neg1 : &data_u8_zero, 1); SaveIntegerBits(&backup, &pokemon2->unkHasNextStage, 7); - xxx_save_poke_sub_4_80902F4(&backup, &pokemon2->unk4); + xxx_save_poke_sub_4_80902F4(&backup, &pokemon2->unk4); SaveIntegerBits(&backup, &pokemon2->IQ, 10); SaveIntegerBits(&backup, &pokemon2->unkA, 16); SaveIntegerBits(&backup, &pokemon2->unkC, 16); @@ -840,18 +840,18 @@ s32 SavePokemonStruct2(u8* a1, s32 size) return backup.unk8; } -s32 RestorePokemonStruct2(u8* a1, s32 size) +s32 RestorePokemonStruct2(u8* a1, s32 size) { struct unkStruct_8094924 backup; - s32 i; - + s32 i; + xxx_init_struct_8094924_restore_809485C(&backup, a1, size); for (i = 0; i < 4; i++) { - struct PokemonStruct2* pokemon2 = &gRecruitedPokemonRef->pokemon2[i]; + struct PokemonStruct2* pokemon2 = &gRecruitedPokemonRef->pokemon2[i]; u8 unk2; memset(pokemon2, 0, sizeof(struct PokemonStruct2)); - + RestoreIntegerBits(&backup, &pokemon2->unk0, 2); RestoreIntegerBits(&backup, &unk2, 1); @@ -863,7 +863,7 @@ s32 RestorePokemonStruct2(u8* a1, s32 size) } RestoreIntegerBits(&backup, &pokemon2->unkHasNextStage, 7); - xxx_restore_poke_sub_4_8090314(&backup, &pokemon2->unk4); + xxx_restore_poke_sub_4_8090314(&backup, &pokemon2->unk4); RestoreIntegerBits(&backup, &pokemon2->IQ, 10); RestoreIntegerBits(&backup, &pokemon2->unkA, 16); RestoreIntegerBits(&backup, &pokemon2->unkC, 16); diff --git a/src/post_office_guide.c b/src/post_office_guide.c index 388955c..63470f5 100644 --- a/src/post_office_guide.c +++ b/src/post_office_guide.c @@ -314,16 +314,16 @@ void UpdateHelperPelipperText(void) switch(gPostOfficeHelper->currMenuChoice) { case GETTING_HELP: - sub_80141B4(gGettingHelpExplaination, 0, faceFile, 0x10d); + sub_80141B4(gGettingHelpExplanation, 0, faceFile, 0x10d); break; case SEND_SOS_MAIL: - sub_80141B4(gSendSOSMailExplaination, 0, faceFile, 0x10d); + sub_80141B4(gSendSOSMailExplanation, 0, faceFile, 0x10d); break; case RECEIVE_AOK_MAIL: - sub_80141B4(gReceiveAOKMailExplaination, 0, faceFile, 0x10d); + sub_80141B4(gReceiveAOKMailExplanation, 0, faceFile, 0x10d); break; case SEND_THANK_YOU_MAIL: - sub_80141B4(gSendThankYouMailExplaination, 0, faceFile, 0x10d); + sub_80141B4(gSendThankYouMailExplanation, 0, faceFile, 0x10d); break; default: break; @@ -336,19 +336,19 @@ void UpdateHelperPelipperText(void) switch(gPostOfficeHelper->currMenuChoice) { case RESCUE_PROCEDURES: - sub_80141B4(gRescueProceduresExplaination, 0, faceFile, 0x10d); + sub_80141B4(gRescueProceduresExplanation, 0, faceFile, 0x10d); break; case RECEIVE_SOS_MAIL: - sub_80141B4(gReceiveSOSMailExplaination, 0, faceFile, 0x10d); + sub_80141B4(gReceiveSOSMailExplanation, 0, faceFile, 0x10d); break; case SEND_AOK_MAIL: - sub_80141B4(gSendAOKMailExplaination, 0, faceFile, 0x10d); + sub_80141B4(gSendAOKMailExplanation, 0, faceFile, 0x10d); break; case LEAVE_FOR_RESCUE: - sub_80141B4(gLeaveForRescueExplaination, 0, faceFile, 0x10d); + sub_80141B4(gLeaveForRescueExplanation, 0, faceFile, 0x10d); break; case GET_THANK_YOU_MAIL: - sub_80141B4(gGetThankYouMailExplaination, 0, faceFile, 0x10d); + sub_80141B4(gGetThankYouMailExplanation, 0, faceFile, 0x10d); break; default: break; @@ -364,13 +364,13 @@ void UpdateHelperPelipperText(void) switch(gPostOfficeHelper->currMenuChoice) { case POST_OFFICE: - sub_80141B4(gPostOfficeExplaination, 0, faceFile, 0x10d); + sub_80141B4(gPostOfficeExplanation, 0, faceFile, 0x10d); break; case BULLETIN_BOARD: - sub_80141B4(gBulletinBoardExplaination, 0, faceFile, 0x10d); + sub_80141B4(gBulletinBoardExplanation, 0, faceFile, 0x10d); break; case DELIVERY: - sub_80141B4(gDeliveryExplaination, 0, faceFile, 0x10d); + sub_80141B4(gDeliveryExplanation, 0, faceFile, 0x10d); break; default: break; @@ -383,10 +383,10 @@ void UpdateHelperPelipperText(void) switch(gPostOfficeHelper->currMenuChoice) { case FRIEND_RESCUE_INFO: - sub_80141B4(gFriendRescueExplaination, 0, faceFile, 0x10d); + sub_80141B4(gFriendRescueExplanation, 0, faceFile, 0x10d); break; case DELETING_MAIL: - sub_80141B4(gDeletingMailExplaination, 0, faceFile, 0x10d); + sub_80141B4(gDeletingMailExplanation, 0, faceFile, 0x10d); break; default: break; @@ -95,7 +95,7 @@ ALIGNED(4) const char gSaveCorrupted[] = _("{CENTER_ALIGN}The game data is corru ALIGNED(4) const char fill_save4[] = _("pksdir0"); ALIGNED(4) const char gSavingAdventure[] = _("{CENTER_ALIGN}Saving your adventure...\n" - "{CENTER_ALIGN}Please don~27t turn off the power."); + "{CENTER_ALIGN}Please don{APOSTROPHE}t turn off the power."); ALIGNED(4) const char gWriteGamePak[] = _("{CENTER_ALIGN}Writing to GBA Game Pak.\n" "{CENTER_ALIGN}Do not remove the GBA Game Pak.\n" @@ -111,27 +111,27 @@ ALIGNED(4) const char gSaveFailed[] = _("{CENTER_ALIGN}Save failed."); ALIGNED(4) const char fill_save5[] = _("pksdir0"); -ALIGNED(4) const char gUnknown_80D44C8[] = _("{CENTER_ALIGN}Your data was not properly saved~2c\n" +ALIGNED(4) const char gUnknown_80D44C8[] = _("{CENTER_ALIGN}Your data was not properly saved{COMMA}\n" "{CENTER_ALIGN}so your game cannot be resumed\n" "{CENTER_ALIGN}from your last spot.{EXTRA_MSG}" "{CENTER_ALIGN}Your last outing is considered a defeat.\n" - "{CENTER_ALIGN}Before shutting down~2c save in your\n" - "{CENTER_ALIGN}team base~2c or quicksave in a dungeon."); + "{CENTER_ALIGN}Before shutting down{COMMA} save in your\n" + "{CENTER_ALIGN}team base{COMMA} or quicksave in a dungeon."); ALIGNED(4) const char fill_save6[] = _("pksdir0"); ALIGNED(4) const char gUnknown_80D45AC[] = _("{CENTER_ALIGN}Quicksaving your adventure...\n" - "{CENTER_ALIGN}Please don~27t turn off the power."); + "{CENTER_ALIGN}Please don{APOSTROPHE}t turn off the power."); ALIGNED(4) const char gUnknown_80D45F4[] = _("{CENTER_ALIGN}Your adventure has been saved.\n" - "{CENTER_ALIGN}When you are in a dungeon~2c quicksave\n" + "{CENTER_ALIGN}When you are in a dungeon{COMMA} quicksave\n" "{CENTER_ALIGN}your progress before ending the game."); ALIGNED(4) const char gUnknown_80D4668[] = _("{CENTER_ALIGN}Your adventure has been saved.\n" - "{CENTER_ALIGN}When you resume play~2c the quicksave\n" + "{CENTER_ALIGN}When you resume play{COMMA} the quicksave\n" "{CENTER_ALIGN}data will be deleted.{EXTRA_MSG}" - "{CENTER_ALIGN}When you are shutting down the game~2c\n" - "{CENTER_ALIGN}save your progress in your team base~2c\n" + "{CENTER_ALIGN}When you are shutting down the game{COMMA}\n" + "{CENTER_ALIGN}save your progress in your team base{COMMA}\n" "{CENTER_ALIGN}or quicksave in a dungeon."); ALIGNED(4) const char gSaveNotWritten2[] = _("{CENTER_ALIGN}The data could not be written.\n" @@ -458,7 +458,7 @@ u32 WriteSavetoPak(s32 *param_1,u32 param_2) int r5; int r4; u8 *array_ptr; - + iVar1 = MemoryAlloc(sizeof(struct UnkStruct_sub_8011DAC),5); array_ptr = iVar1->unk448; if (gUnknown_203B184 == NULL) { @@ -720,7 +720,7 @@ void PrepareSavePakWrite(s16 PokemonID) u8 *preload_face; id_s32 = PokemonID; // had to cast for asr shift - + sub_80993D8(); gSavePakWrite = MemoryAlloc(sizeof(struct SavePakWrite),5); gSavePakWrite->pokeID = id_s32; @@ -737,7 +737,7 @@ void PrepareSavePakWrite(s16 PokemonID) gSavePakWrite->unk16 = 8; } if (gSavePakWrite->faceFile != 0) { - preload_face = (u8 *)&gSavePakWrite->faceFile; + preload_face = (u8 *)&gSavePakWrite->faceFile; sub_80141B4(gSavingAdventure,0,preload_face,0x20); } else { @@ -751,12 +751,12 @@ bool8 WriteSavePak(void) struct OpenedFile **faceFile; u32 local_14; u32 other_stack; - + faceFile = NULL; if (gSavePakWrite->faceFile != 0) { faceFile = &gSavePakWrite->faceFile; } - switch(gSavePakWrite->state) + switch(gSavePakWrite->state) { case 0: gSavePakWrite->state = 7; diff --git a/src/thank_you_wonder_mail.c b/src/thank_you_wonder_mail.c index 078fc50..3f105c5 100644 --- a/src/thank_you_wonder_mail.c +++ b/src/thank_you_wonder_mail.c @@ -154,7 +154,7 @@ const struct MenuItem gUnknown_80DEE7C[4] = {NULL, 0x0}, }; -ALIGNED(4) const u8 DontSendItem_Text[] = "Don~27t Send Item"; +ALIGNED(4) const u8 DontSendItem_Text[] = _("Don{APOSTROPHE}t Send Item"); ALIGNED(4) const u8 SendItem_Text[] = "Send Item"; const struct MenuItem gUnknown_80DEEBC[3] = @@ -174,8 +174,8 @@ const struct MenuItem gUnknown_80DEEE4[4] = {NULL, 0x0}, }; -ALIGNED(4) const char gUnknown_80DEF04[] = " ...Oh?\n" - "Something~27s gone wrong."; +ALIGNED(4) const char gUnknown_80DEF04[] = _(" ...Oh?\n" + "Something{APOSTROPHE}s gone wrong."); ALIGNED(4) const char gUnknown_80DEF28[] = " ...Oh? The number of linked\n" "GBA systems is incorrect.\n" @@ -191,25 +191,25 @@ ALIGNED(4) const u8 gUnknown_80DEFDC[]= "storage space is full. Please clear some\n" "space and try again from the start."; -ALIGNED(4) const u8 gUnknown_80DF044[]= +ALIGNED(4) const u8 gUnknown_80DF044[]= _( " ...Oh?\n" - "I think you~27ve received this mail before.\n" - "You can~27t get the same mail twice."; + "I think you{APOSTROPHE}ve received this mail before.\n" + "You can{APOSTROPHE}t get the same mail twice."); -ALIGNED(4) const u8 gUnknown_80DF0A0[]= +ALIGNED(4) const u8 gUnknown_80DF0A0[]= _( " ...Oh?\n" - "I don~27t think you~27re eligible to receive\n" - "this mail."; + "I don{APOSTROPHE}t think you{APOSTROPHE}re eligible to receive\n" + "this mail."); ALIGNED(4) const u8 gUnknown_80DF0E0[]= " ...Oh?\n" "There is no room to receive new mail.\n" "Please delete some mail and try again."; -ALIGNED(4) const u8 gUnknown_80DF138[]= - " ...Oh? Your friend didn~27t\n" +ALIGNED(4) const u8 gUnknown_80DF138[]= _( + " ...Oh? Your friend didn{APOSTROPHE}t\n" "follow through on their side.\n" - "Please try again from the start."; + "Please try again from the start."); ALIGNED(4) const u8 gUnknown_80DF194[]= _( " Your {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}\n" @@ -221,14 +221,14 @@ ALIGNED(4) const u8 gUnknown_80DF1C0[]= "Would you like to try again?"; ALIGNED(4) const u8 gUnknown_80DF208[]= _( - " ...Oh? This password doesn~27t\n" + " ...Oh? This password doesn{APOSTROPHE}t\n" "appear to be for a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}."); ALIGNED(4) const u8 gUnknown_80DF250[]= _( ": This is the counter for\n" "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.#P" - ": Oh~2c hi~2c #CN%s{END_COLOR_TEXT_1}.\n" - "I~27ve been waiting for you. You wanted me\n" + ": Oh{COMMA} hi{COMMA} {COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}.\n" + "I{APOSTROPHE}ve been waiting for you. You wanted me\n" "to process a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?#P" ": Let me get on it right away."); @@ -252,19 +252,19 @@ ALIGNED(4) const u8 gUnknown_80DF3B4[]= "adventure."; ALIGNED(4) const u8 gUnknown_80DF418[]= _( - " OK~2c here is your\n" + " OK{COMMA} here is your\n" "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail password{END_COLOR_TEXT_1}."); ALIGNED(4) const u8 gUnknown_80DF44C[]= " I need to save your\n" "adventure."; -ALIGNED(4) const u8 gUnknown_80DF46C[]= +ALIGNED(4) const u8 gUnknown_80DF46C[]= _( " There we go.\n" - "I~27m all done.#P" - " Doesn~27t it feel great to\n" + "I{APOSTROPHE}m all done.#P" + " Doesn{APOSTROPHE}t it feel great to\n" "be appreciated for doing something good?\n" - "Please keep up your rescue work!"; + "Please keep up your rescue work!"); ALIGNED(4) const u8 gUnknown_80DF4F4[]= _( " A {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} has\n" @@ -274,10 +274,10 @@ ALIGNED(4) const u8 gUnknown_80DF4F4[]= _( ALIGNED(4) const u8 gUnknown_80DF544[]= _( "#+Communicating...\n" "#+Please wait with the power on.\n" - "#+To cancel~2c press {B_BUTTON}."); + "#+To cancel{COMMA} press {B_BUTTON}."); ALIGNED(4) const u8 gUnknown_80DF594[]= _( - " There. I~27ve sent your\n" + " There. I{APOSTROPHE}ve sent your\n" "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\n" "I need to save your adventure."); @@ -287,21 +287,21 @@ ALIGNED(4) const u8 gUnknown_80DF5E4[]= _( "Is your friend also ready?"); ALIGNED(4) const u8 gUnknown_80DF63C[]= _( - " There~2c all done.\n" - "#CN%s{END_COLOR_TEXT_1}~2c I hope your friend\n" + " There{COMMA} all done.\n" + "{COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}{COMMA} I hope your friend\n" "appreciates your sense of gratitude."); -ALIGNED(4) const u8 gUnknown_80DF694[]= - " The item you~27ve chosen\n" - "here can~27t be exchanged later.\n" - "Are you certain this item is OK?"; +ALIGNED(4) const u8 gUnknown_80DF694[]= _( + " The item you{APOSTROPHE}ve chosen\n" + "here can{APOSTROPHE}t be exchanged later.\n" + "Are you certain this item is OK?"); -ALIGNED(4) const u8 gUnknown_80DF6F0[]= - " I~27ve saved your adventure. "; +ALIGNED(4) const u8 gUnknown_80DF6F0[]= _( + " I{APOSTROPHE}ve saved your adventure. "); -ALIGNED(4) const u8 gUnknown_80DF710[]= - " OK~2c please choose\n" - "the item to be sent."; +ALIGNED(4) const u8 gUnknown_80DF710[]= _( + " OK{COMMA} please choose\n" + "the item to be sent."); ALIGNED(4) const u8 gUnknown_80DF73C[]= " ...Oh?\n" @@ -315,10 +315,10 @@ ALIGNED(4) const u8 gUnknown_80DF77C[]= _( ALIGNED(4) const u8 gUnknown_80DF7D4[]= _( " ...Oh?\n" - "You~27ve already attached a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1}\n" + "You{APOSTROPHE}ve already attached a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1}\n" "to this mail.#P" - " I~27m sorry~2c but once an item\n" - "has been attached to mail~2c it can~27t be\n" + " I{APOSTROPHE}m sorry{COMMA} but once an item\n" + "has been attached to mail{COMMA} it can{APOSTROPHE}t be\n" "exchanged."); ALIGNED(4) const u8 gUnknown_80DF870[]= @@ -327,7 +327,7 @@ ALIGNED(4) const u8 gUnknown_80DF870[]= ALIGNED(4) const u8 gUnknown_80DF8B4[]= _( " ...Oh?\n" - "You don~27t seem to have a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}."); + "You don{APOSTROPHE}t seem to have a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}."); ALIGNED(4) const u8 gUnknown_80DF8EC[]= _( " Hello.\n" @@ -348,7 +348,7 @@ ALIGNED(4) const u8 gUnknown_80DF96C[] = _( ALIGNED(4) const u8 gUnknown_80DF9A4[]= _( " How would you like to\n" - "receive your friend~27s {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?"); + "receive your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?"); ALIGNED(4) const u8 thank_you_fill[] = "pksdir0"; diff --git a/src/wonder_mail_2.c b/src/wonder_mail_2.c index 8a9c0ed..34feee1 100644 --- a/src/wonder_mail_2.c +++ b/src/wonder_mail_2.c @@ -163,23 +163,23 @@ ALIGNED(4) const char gUnknown_80DF9F0[] = "????"; // NOTE: had to be pre-proc'd to match ALIGNED(4) const char gUnknown_80DF9F8[] = _( - " Oh~2c hello!\n" - "Your rescue mission went well~2c didn~27t it?\n" - "I wouldn~27t expect any less~2c {COLOR_1 LIGHT_BLUE_2}%s{END_COLOR_TEXT_1}!#P" - " Well~2c well!\n" + " Oh{COMMA} hello!\n" + "Your rescue mission went well{COMMA} didn{APOSTROPHE}t it?\n" + "I wouldn{APOSTROPHE}t expect any less{COMMA} {COLOR_1 LIGHT_BLUE_2}%s{END_COLOR_TEXT_1}!#P" + " Well{COMMA} well!\n" "Here is your reward from the Pokémon\n" "Rescue Organization!"); -ALIGNED(4) const char gUnknown_80DFAA8[] = +ALIGNED(4) const char gUnknown_80DFAA8[] = _( " I hope you will keep on\n" "rescuing your friends in\n" "dire straits.#P" - " And now~2c I must save\n" - "your adventure."; + " And now{COMMA} I must save\n" + "your adventure."); ALIGNED(4) const char gUnknown_80DFB14[] = _( - " Oh~2c yes~2c that~27s right.\n" - "Please don~27t forget to send an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}\n" + " Oh{COMMA} yes{COMMA} that{APOSTROPHE}s right.\n" + "Please don{APOSTROPHE}t forget to send an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}\n" "to the friend you just rescued.#P" " Please give me a shout if\n" "you would like to send {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}."); diff --git a/src/wonder_mail_main_menu.c b/src/wonder_mail_main_menu.c index 340e804..9566614 100644 --- a/src/wonder_mail_main_menu.c +++ b/src/wonder_mail_main_menu.c @@ -88,9 +88,9 @@ ALIGNED(4) const char gUnknown_80E79E4[] = "The sender and receiver appear to be "in different modes.\n" "Please redo the process from the start."; -ALIGNED(4) const char gUnknown_80E7A48[] = "There is no response from your friend.\n" - "Please make sure the sender and receiver\n" - "are ready~2c then redo this from the start."; +ALIGNED(4) const char gUnknown_80E7A48[] = _("There is no response from your friend.\n" + "Please make sure the sender and receiver\n" + "are ready{COMMA} then redo this from the start."); ALIGNED(4) const char gUnknown_80E7AC4[] = "What would you like to do?"; @@ -110,12 +110,12 @@ ALIGNED(4) const char gUnknown_80E7B88[] = _("The received {COLOR_1 LIGHT_BLUE_2 ALIGNED(4) const char gUnknown_80E7BC8[] = _("The {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} was refused."); ALIGNED(4) const char gUnknown_80E7BEC[] = _("Connect a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}.\n" - "When you and your friend are ready~2c\n" + "When you and your friend are ready{COMMA}\n" "you may communicate. "); ALIGNED(4) const char gUnknown_80E7C48[] = _("#+In communication...\n" "#+Please wait with the power on.\n" - "#+To cancel~2c press {B_BUTTON}."); + "#+To cancel{COMMA} press {B_BUTTON}."); ALIGNED(4) const char gUnknown_80E7C98[] = _("Please enter the\n" "{COLOR_1 LIGHT_BLUE_2}Wonder Mail password{END_COLOR_TEXT_1}."); |