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2022-02-13Decomped FindMoveTarget()AnonymousRandomPerson
2022-01-25Decomped CanMoveInDirection()AnonymousRandomPerson
2021-12-28Decomped IsTargetStraightAhead()AnonymousRandomPerson
2021-12-17Decomped InSameRoom_2()AnonymousRandomPerson
2021-12-12Dungeon random/AI decomp + converted positions to structs (#83)Cheng Hann Gan
* Decomped RollPercentChance() * Decomped DungeonRandomCapped() * Decomped DungeonRandom() * Decomped FindRockItemTargets() -Added position struct.
2021-12-09AI decomp + type cleanup (#82)Cheng Hann Gan
* Decomped SetAction() * Changed MapTile.tileType to u16 bit field * Decomped FindStraightThrowableTargets() * Cleaned up CannotAttack() * Cleaned up some externs * Converted dungeon action to substruct
2021-12-01No wifi + 2 days on train = more decomp (#80)Seth Barberee
* No wifi + 2 days on train = more decomp * layin some more * one func, one file
2021-09-09Defined more in-dungeon structs and enums (#53)Cheng Hann Gan
* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>