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Author
2022-01-20
Decomped IsSleeping()
AnonymousRandomPerson
2022-01-13
Decomped SetWalkAction()
AnonymousRandomPerson
2022-01-13
Decomped HasStatusAffectingActions()
AnonymousRandomPerson
2022-01-08
Labeled CalculateFacingDir()
AnonymousRandomPerson
2022-01-07
Decomped HasNegativeStatus()
AnonymousRandomPerson
2022-01-07
Decomped CanTargetAdjacentPokemon()
AnonymousRandomPerson
2022-01-06
Decomped RoundUpFixedPoint()
AnonymousRandomPerson
2022-01-04
Moved some constants from data to source
AnonymousRandomPerson
2022-01-04
Decomped EvaluateItem()
AnonymousRandomPerson
2021-12-29
Decomped HasItem()
AnonymousRandomPerson
2021-12-28
Created header for pokemon_3
AnonymousRandomPerson
2021-12-28
Decomped IsTargetStraightAhead()
AnonymousRandomPerson
2021-12-28
Decomped TargetThrownItem()
AnonymousRandomPerson
2021-12-24
decomp some more
Seth Barberee
2021-12-22
move pokemon mail data to src
Seth Barberee
2021-12-21
use personality natures for wraparound
Seth Barberee
2021-12-19
fix nonmatch and move question references
Seth Barberee
2021-12-19
all data moved except questions
Seth Barberee
2021-12-18
Decomped GetMapTileAtPosition()
AnonymousRandomPerson
2021-12-17
Moved gDungeonGlobalData definition to dungeon_global_data.h
AnonymousRandomPerson
2021-12-17
Decomped InSameRoom_2()
AnonymousRandomPerson
2021-12-14
Decomped CanSee()
AnonymousRandomPerson
2021-12-14
Swapped out more text macros
AnonymousRandomPerson
2021-12-14
Decomped CanTarget()
AnonymousRandomPerson
2021-12-12
Dungeon random/AI decomp + converted positions to structs (#83)
Cheng Hann Gan
2021-12-09
AI decomp + type cleanup (#82)
Cheng Hann Gan
2021-12-01
No wifi + 2 days on train = more decomp (#80)
Seth Barberee
2021-11-22
Label all entities in Boss Fight Cutscenes (#78)
Seth Barberee
2021-11-20
Labeled more symbols (#77)
Cheng Hann Gan
2021-11-18
Expanded charmap usage (#76)
Cheng Hann Gan
2021-11-15
Label and doc iq skills and tactics info (#75)
Seth Barberee
2021-11-13
Decomped DecideUseItem (#73)
Cheng Hann Gan
2021-11-10
Luminous cave (#72)
Seth Barberee
2021-11-04
Disassemble a script-related table
mid-kid
2021-11-02
Moves and some friend_area_action_menu
Seth Barberee
2021-10-28
Decomped more dungeon AI (#67)
Cheng Hann Gan
2021-10-22
Decomped DecideAction() (#66)
Cheng Hann Gan
2021-10-22
Death by 74 files (#65)
Seth Barberee
2021-10-15
Decomped entityExists() (#64)
Cheng Hann Gan
2021-10-11
Finish main menu decomp (#59)
Seth Barberee
2021-09-28
Created species/item data JSONs (#57)
Cheng Hann Gan
2021-09-24
Data work and decomp some mail/pelipper board (#54)
Seth Barberee
2021-09-09
Defined more in-dungeon structs and enums (#53)
Cheng Hann Gan
2021-09-08
Thank You Mail and minor DungeonEnitity Work (#52)
Seth Barberee
2021-09-03
Defined DungeonEntity (#51)
Cheng Hann Gan
2021-09-01
More PMD grind (#50)
Seth Barberee
2021-08-20
Decomp most of friend_rescue (#49)
Seth Barberee
2021-08-12
More data dumping and some code cleaning (#46)
Seth Barberee
2021-08-01
More pokemon related decomp (#48)
Dennis
2021-07-25
Pokemon related decomp (#47)
Dennis
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