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2021-04-07Updated Color party menu icons by species (markdown)Damien Doury
2021-04-07Update linkIdain
2021-04-02Updated Replace stat experience with EVs (markdown)KDLPro
2021-04-02Updated Replace stat experience with EVs (markdown)KDLPro
2021-04-02edit displayKDLPro
2021-04-02Added limit total EVs to 512KDLPro
2021-03-29Fixed a previously overlooked formatting oddity in the player_movement.asm ↵Nick Chrissomallis
diff section
2021-03-29Fixed a formatting oddity in the player_movement.asm diff sectionNick Chrissomallis
2021-03-29Noted a change in location for one of the .asm files edited between my pull ↵Nick Chrissomallis
and the current version
2021-03-29Added a link to the new spinner tiles tutorialNick Chrissomallis
2021-03-29Updated Add spinner tiles from Generation I Rocket Hideout (markdown)Nick Chrissomallis
2021-03-29added a tutorial to introduce spinner tilesNick Chrissomallis
2021-03-26Fix #817Rangi
2021-03-26TileMap/AttrMap -> Tilemap/AttrmapRangi
2021-03-24VariantsRangi
2021-03-24hlRangi
2021-03-24no_carry_3Rangi
2021-03-24Add or subtract the carry flag from a 16-bit registerRangi
2021-03-24NoteRangi
2021-03-24Add or subtract the carry flag from a register besides `a`Rangi
2021-03-21Restore Idain's changesRangi
2021-03-19Edit: Level Variance tutorialcoco-bandicoot
2021-03-16ld [hl], FOO / inc|dec hl -> ld a, FOO / ld [hli|hld], aRangi
2021-03-16RevertRangi
2021-03-16Fix spacingRangi
2021-03-15Link to engine/debug/debug_room.asm wasn't working properly. Oops.Idain
2021-03-15Added an optional step for those who try to build a debug ROM, since ↵Idain
otherwise it won't assemble
2021-03-15Fixed syntax mistakes + error with the image in step 10 not loading correctlyIdain
2021-03-15Updated tutorial to reflect the current status of the repoIdain
2021-03-13Got confused with some changes I applied to my own code. Sorry!Idain
2021-03-12Updated to reflect the new changes made to the main repoIdain
2021-03-12Conditional returnRangi
2021-03-11Sync with pokecrystalRangi
2021-03-10Updated Allow tiles to have different attributes in different blocks ↵NekrobaDA
(including X and Y flip) (markdown)
2021-03-10Updated Allow tiles to have different attributes in different blocks ↵NekrobaDA
(including X and Y flip) (markdown)
2021-03-10Some formatting updatesRangi
2021-03-10Updated to reflect the new changes made to the main repoIdain
2021-03-10Updating tutorial to reflect recent changes to main repoIdain
2021-03-09Updated Allow tiles to have different attributes in different blocks ↵KDLPro
(including X and Y flip) (markdown)
2021-03-08Updated Code cleanup (markdown)Rangi
2021-03-08Updated Make wild Pokémon encounter levels vary (markdown)KDLPro
2021-03-08Updated Make wild Pokémon encounter levels vary (markdown)KDLPro
2021-03-08Updated Allow tiles to have different attributes in different blocks ↵KDLPro
(including X and Y flip) (markdown)
2021-03-08Updated Make wild Pokémon encounter levels vary (markdown)KDLPro
2021-03-08Added other notesKDLPro
2021-03-08Updated Don't lose HP from poisoning in the overworld (markdown)Idain
2021-03-08Updated Don't lose HP from poisoning in the overworld (markdown)Idain
2021-03-08Updated Tutorials (markdown)Idain
2021-03-08Small improvement to the grammar.Idain
2021-03-08Created Don't receive damage from poisoning in the overworld (markdown)Idain