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Author
2021-04-07
Updated Color party menu icons by species (markdown)
Damien Doury
2021-04-07
Update link
Idain
2021-04-02
Updated Replace stat experience with EVs (markdown)
KDLPro
2021-04-02
Updated Replace stat experience with EVs (markdown)
KDLPro
2021-04-02
edit display
KDLPro
2021-04-02
Added limit total EVs to 512
KDLPro
2021-03-29
Fixed a previously overlooked formatting oddity in the player_movement.asm ↵
Nick Chrissomallis
diff section
2021-03-29
Fixed a formatting oddity in the player_movement.asm diff section
Nick Chrissomallis
2021-03-29
Noted a change in location for one of the .asm files edited between my pull ↵
Nick Chrissomallis
and the current version
2021-03-29
Added a link to the new spinner tiles tutorial
Nick Chrissomallis
2021-03-29
Updated Add spinner tiles from Generation I Rocket Hideout (markdown)
Nick Chrissomallis
2021-03-29
added a tutorial to introduce spinner tiles
Nick Chrissomallis
2021-03-26
Fix #817
Rangi
2021-03-26
TileMap/AttrMap -> Tilemap/Attrmap
Rangi
2021-03-24
Variants
Rangi
2021-03-24
hl
Rangi
2021-03-24
no_carry_3
Rangi
2021-03-24
Add or subtract the carry flag from a 16-bit register
Rangi
2021-03-24
Note
Rangi
2021-03-24
Add or subtract the carry flag from a register besides `a`
Rangi
2021-03-21
Restore Idain's changes
Rangi
2021-03-19
Edit: Level Variance tutorial
coco-bandicoot
2021-03-16
ld [hl], FOO / inc|dec hl -> ld a, FOO / ld [hli|hld], a
Rangi
2021-03-16
Revert
Rangi
2021-03-16
Fix spacing
Rangi
2021-03-15
Link to engine/debug/debug_room.asm wasn't working properly. Oops.
Idain
2021-03-15
Added an optional step for those who try to build a debug ROM, since ↵
Idain
otherwise it won't assemble
2021-03-15
Fixed syntax mistakes + error with the image in step 10 not loading correctly
Idain
2021-03-15
Updated tutorial to reflect the current status of the repo
Idain
2021-03-13
Got confused with some changes I applied to my own code. Sorry!
Idain
2021-03-12
Updated to reflect the new changes made to the main repo
Idain
2021-03-12
Conditional return
Rangi
2021-03-11
Sync with pokecrystal
Rangi
2021-03-10
Updated Allow tiles to have different attributes in different blocks ↵
NekrobaDA
(including X and Y flip) (markdown)
2021-03-10
Updated Allow tiles to have different attributes in different blocks ↵
NekrobaDA
(including X and Y flip) (markdown)
2021-03-10
Some formatting updates
Rangi
2021-03-10
Updated to reflect the new changes made to the main repo
Idain
2021-03-10
Updating tutorial to reflect recent changes to main repo
Idain
2021-03-09
Updated Allow tiles to have different attributes in different blocks ↵
KDLPro
(including X and Y flip) (markdown)
2021-03-08
Updated Code cleanup (markdown)
Rangi
2021-03-08
Updated Make wild Pokémon encounter levels vary (markdown)
KDLPro
2021-03-08
Updated Make wild Pokémon encounter levels vary (markdown)
KDLPro
2021-03-08
Updated Allow tiles to have different attributes in different blocks ↵
KDLPro
(including X and Y flip) (markdown)
2021-03-08
Updated Make wild Pokémon encounter levels vary (markdown)
KDLPro
2021-03-08
Added other notes
KDLPro
2021-03-08
Updated Don't lose HP from poisoning in the overworld (markdown)
Idain
2021-03-08
Updated Don't lose HP from poisoning in the overworld (markdown)
Idain
2021-03-08
Updated Tutorials (markdown)
Idain
2021-03-08
Small improvement to the grammar.
Idain
2021-03-08
Created Don't receive damage from poisoning in the overworld (markdown)
Idain
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