summaryrefslogtreecommitdiff
path: root/battle/objects
diff options
context:
space:
mode:
authorRemy Oukaour <remy.oukaour@gmail.com>2017-12-26 17:47:05 -0500
committerRemy Oukaour <remy.oukaour@gmail.com>2017-12-26 17:47:05 -0500
commitb5417fafec7dd37cb4be391f3bd3d4541a2a381e (patch)
treea4e7d08afb2e862186a138e82c8ef4785d82786d /battle/objects
parent2f98c2032fd47ada3484bfc37d590992f286d3d4 (diff)
Split battle/ into data/ and engine/ components
Diffstat (limited to 'battle/objects')
-rwxr-xr-xbattle/objects/data.asm209
-rwxr-xr-xbattle/objects/engine.asm314
-rwxr-xr-xbattle/objects/framesets.asm1270
-rwxr-xr-xbattle/objects/functions.asm4156
-rwxr-xr-xbattle/objects/helpers.asm130
-rwxr-xr-xbattle/objects/oam.asm1085
-rwxr-xr-xbattle/objects/object_gfx.asm51
7 files changed, 0 insertions, 7215 deletions
diff --git a/battle/objects/data.asm b/battle/objects/data.asm
deleted file mode 100755
index 8117d8495..000000000
--- a/battle/objects/data.asm
+++ /dev/null
@@ -1,209 +0,0 @@
-ABSOLUTE_X EQU $00
-RELATIVE_X EQU $01
-
-battleanimobj: MACRO
- db \1 ; flags
- ; bit 7: priority
- ; bit 6: y flip (for enemy)
- ; bit 5: x flip (for enemy)
- ; bit 0: enable enemy animation coord fixing (x = $b4 - x; see below for y)
- db \2 ; enemy animation y fix param
- ; if $FF: y = y + 5 tiles
- ; else: y = -y - (1 tile) * (is_softboiled_animation)
- db \3 ; video sequence
- db \4 ; callback
- db \5 ; palette
- db \6 ; tile offset
-endm
-
-BattleAnimObjects: ; ccb56
-; entries correspond to ANIM_OBJ_* constants
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_00
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_01
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_02
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_03
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_04
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_05
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_06
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_07
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_08
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_09
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_0A
- battleanimobj RELATIVE_X, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0B
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0C
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0D
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0E
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0F
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_BURNED
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_BLIZZARD
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_12
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_ICE_BEAM
- battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, PAL_BATTLE_OB_GREEN, $06 ; ANIM_OBJ_RAZOR_LEAF
- battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, PAL_BATTLE_OB_RED, $0b ; ANIM_OBJ_POKE_BALL
- battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, PAL_BATTLE_OB_RED, $0b ; ANIM_OBJ_POKE_BALL_BLOCKED
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_OB_RED, $08 ; ANIM_OBJ_17
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_OB_RED, $08 ; ANIM_OBJ_18
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_19
- battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_1A
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $07 ; ANIM_OBJ_1B
- battleanimobj RELATIVE_X, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $07 ; ANIM_OBJ_BALL_POOF
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1D
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1E
- battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1F
- battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, PAL_BATTLE_OB_BLUE, $21 ; ANIM_OBJ_20
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_BUBBLE
- battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_22
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_23
- battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, PAL_BATTLE_OB_BLUE, $04 ; ANIM_OBJ_24
- battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $04 ; ANIM_OBJ_25
- battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, PAL_BATTLE_OB_GREEN, $0f ; ANIM_OBJ_26
- battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_27
- battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_28
- battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_ICE_BUILDUP
- battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_FROZEN
- battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, PAL_BATTLE_OB_BROWN, $11 ; ANIM_OBJ_MASTER_BALL_SPARKLE
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, PAL_BATTLE_OB_YELLOW, $0d ; ANIM_OBJ_2C
- battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2D
- battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2E
- battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2F
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_30
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_31
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_LIGHTNING_BOLT
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_33
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_34
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_35
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_36
- battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_37
- battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_38
- battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_39
- battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_3A
- battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_3B
- battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_3C
- battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_3D
- battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_GUST
- battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_3F
- battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_40
- battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_41
- battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_42
- battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_43
- battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_44
- battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_ABSORB
- battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_46
- battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_47
- battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, PAL_BATTLE_OB_GREEN, $16 ; ANIM_OBJ_48
- battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, PAL_BATTLE_OB_GREEN, $16 ; ANIM_OBJ_49
- battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, PAL_BATTLE_OB_GREEN, $06 ; ANIM_OBJ_LEECH_SEED
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_4B
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $17 ; ANIM_OBJ_4C
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_4D
- battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_4E
- battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_4F
- battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $18 ; ANIM_OBJ_50
- battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $18 ; ANIM_OBJ_51
- battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, PAL_BATTLE_OB_YELLOW, $19 ; ANIM_OBJ_CHICK
- battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_53
- battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_54
- battleanimobj RELATIVE_X, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_SKULL
- battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, PAL_BATTLE_OB_BROWN, $1a ; ANIM_OBJ_56
- battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BROWN, $1a ; ANIM_OBJ_57
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $1a ; ANIM_OBJ_58
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, PAL_BATTLE_OB_YELLOW, $19 ; ANIM_OBJ_PARALYZED
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, PAL_BATTLE_OB_GRAY, $1b ; ANIM_OBJ_5A
- battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_HAZE
- battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_MIST
- battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_SMOG
- battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_POISON_GAS
- battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, PAL_BATTLE_OB_GRAY, $1d ; ANIM_OBJ_HORN
- battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, PAL_BATTLE_OB_GRAY, $1d ; ANIM_OBJ_60
- battleanimobj RELATIVE_X, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, PAL_BATTLE_OB_RED, $1e ; ANIM_OBJ_61
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_62
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, PAL_BATTLE_OB_BROWN, $19 ; ANIM_OBJ_63
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_64
- battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_GRAY, $11 ; ANIM_OBJ_65
- battleanimobj RELATIVE_X, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_66
- battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_67
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_68
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_69
- battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_6A
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_6B
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_6C
- battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_6D
- battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, PAL_BATTLE_OB_GRAY, $20 ; ANIM_OBJ_SKY_ATTACK_FEAROW
- battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $04 ; ANIM_OBJ_LICK
- battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $18 ; ANIM_OBJ_WITHDRAW
- battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_71
- battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, PAL_BATTLE_OB_YELLOW, $12 ; ANIM_OBJ_72
- battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_73
- battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_74
- battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_75
- battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_76
- battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, PAL_BATTLE_OB_GRAY, $11 ; ANIM_OBJ_77
- battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $22 ; ANIM_OBJ_78
- battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $22 ; ANIM_OBJ_79
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_7A
- battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_7B
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_7C
- battleanimobj RELATIVE_X | X_FLIP | BEHIND_BG, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, PAL_BATTLE_OB_BLUE, $13 ; ANIM_OBJ_7D
- battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_HEART
- battleanimobj RELATIVE_X, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_7F
- battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_80
- battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_COTTON_SPORE
- battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_82
- battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_83
- battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $1f ; ANIM_OBJ_84
- battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_85
- battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, PAL_BATTLE_OB_RED, $1f ; ANIM_OBJ_86
- battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_87
- battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_88
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_89
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_8A
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_8B
- battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_8C
- battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, PAL_BATTLE_OB_RED, $19 ; ANIM_OBJ_8D
- battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_SPIKES
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, PAL_BATTLE_OB_GRAY, $0a ; ANIM_OBJ_8F
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_90
- battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_91
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1b ; ANIM_OBJ_92
- battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_93
- battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_94
- battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_95
- battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_96
- battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $25 ; ANIM_OBJ_97
- battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, PAL_BATTLE_OB_GREEN, $23 ; ANIM_OBJ_98
- battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, PAL_BATTLE_OB_GRAY, $23 ; ANIM_OBJ_99
- battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_9A
- battleanimobj RELATIVE_X | X_FLIP, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_9B
- battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, PAL_BATTLE_OB_YELLOW, $24 ; ANIM_OBJ_9C
- battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $24 ; ANIM_OBJ_9D
- battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $24 ; ANIM_OBJ_9E
- battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, PAL_BATTLE_OB_RED, $12 ; ANIM_OBJ_9F
- battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_A0
- battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_A1
- battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, PAL_BATTLE_OB_BROWN, $0f ; ANIM_OBJ_A2
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_A3
- battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_A4
- battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, PAL_BATTLE_OB_GRAY, $23 ; ANIM_OBJ_A5
- battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_PERISH_SONG
- battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $24 ; ANIM_OBJ_A7
- battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_A8
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_A9
- battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_AA
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_AB
- battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $17 ; ANIM_OBJ_AC
- battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_AD
- battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_AE
- battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, PAL_BATTLE_OB_GRAY, $04 ; ANIM_OBJ_AF
- battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, PAL_BATTLE_OB_RED, $1c ; ANIM_OBJ_B0
- battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_B1
- battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_B2
- battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $27 ; ANIM_OBJ_B3
- battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, PAL_BATTLE_OB_BLUE, $15 ; ANIM_OBJ_B4
- battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_B5
- battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, PAL_BATTLE_OB_RED, $1e ; ANIM_OBJ_FLOWER
- battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, PAL_BATTLE_OB_RED, $1f ; ANIM_OBJ_COTTON
- battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, $28 ; ANIM_OBJ_PLAYERFEETFOLLOW
- battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, $29 ; ANIM_OBJ_ENEMYFEETFOLLOW
- battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, $28 ; ANIM_OBJ_BA
- battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, $29 ; ANIM_OBJ_BB
-; ccfbe
diff --git a/battle/objects/engine.asm b/battle/objects/engine.asm
deleted file mode 100755
index ae3bdde28..000000000
--- a/battle/objects/engine.asm
+++ /dev/null
@@ -1,314 +0,0 @@
-QueueBattleAnimation: ; cc9a1 (33:49a1)
- ld hl, ActiveAnimObjects
- ld e, 10
-.loop
- ld a, [hl]
- and a
- jr z, .done
- ld bc, BATTLEANIMSTRUCT_LENGTH
- add hl, bc
- dec e
- jr nz, .loop
- scf
- ret
-
-.done
- ld c, l
- ld b, h
- ld hl, wNumActiveBattleAnims
- inc [hl]
- call InitBattleAnimation
- ret
-
-DeinitBattleAnimation: ; cc9bd
- ld hl, BATTLEANIMSTRUCT_INDEX
- add hl, bc
- ld [hl], $0
- ret
-
-; cc9c4
-
-InitBattleAnimation: ; cc9c4 (33:49c4)
- ld a, [wBattleAnimTemp0]
- ld e, a
- ld d, 0
- ld hl, BattleAnimObjects
-rept 6
- add hl, de
-endr
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_INDEX
- add hl, bc
- ld a, [wNumActiveBattleAnims]
- ld [hli], a ; Index
- ld a, [de]
- inc de
- ld [hli], a ; 01
- ld a, [de]
- inc de
- ld [hli], a ; 02
- ld a, [de]
- inc de
- ld [hli], a ; Frameset ID
- ld a, [de]
- inc de
- ld [hli], a ; Function
- ld a, [de]
- inc de
- ld [hli], a ; 05
- ld a, [de]
- call GetBattleAnimTileOffset
- ld [hli], a ; Tile ID
- ld a, [wBattleAnimTemp1]
- ld [hli], a ; X Coord
- ld a, [wBattleAnimTemp2]
- ld [hli], a ; Y Coord
- xor a
- ld [hli], a ; X Offset
- ld [hli], a ; Y Offset
- ld a, [wBattleAnimTemp3]
- ld [hli], a ; 0b
- xor a
- ld [hli], a ; 0c
- dec a
- ld [hli], a ; 0d
- xor a
- ld [hli], a ; 0e
- ld [hli], a ; 0f
- ld [hl], a ; 10
- ret
-
-BattleAnimOAMUpdate: ; cca09
- call InitBattleAnimBuffer
- call GetBattleAnimFrame
- cp -3
- jp z, .done
- cp -4
- jp z, .delete
- push af
- ld hl, wBattleAnimTempOAMFlags
- ld a, [wBattleAnimTemp7]
- xor [hl]
- and $e0
- ld [hl], a
- pop af
- push bc
- call GetBattleAnimOAMPointer
- ld a, [wBattleAnimTempTileID]
- add [hl]
- ld [wBattleAnimTempTileID], a
- inc hl
- ld a, [hli]
- ld c, a
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld a, [wBattleAnimOAMPointerLo]
- ld e, a
- ld d, HIGH(Sprites)
-.loop
- ld a, [wBattleAnimTempYCoord]
- ld b, a
- ld a, [wBattleAnimTempYOffset]
- add b
- ld b, a
- push hl
- ld a, [hl]
- ld hl, wBattleAnimTempOAMFlags
- bit 6, [hl]
- jr z, .no_yflip
- add $8
- xor $ff
- inc a
-
-.no_yflip
- pop hl
- add b
- ld [de], a
- inc hl
- inc de
- ld a, [wBattleAnimTempXCoord]
- ld b, a
- ld a, [wBattleAnimTempXOffset]
- add b
- ld b, a
- push hl
- ld a, [hl]
- ld hl, wBattleAnimTempOAMFlags
- bit 5, [hl]
- jr z, .no_xflip
- add $8
- xor $ff
- inc a
-
-.no_xflip
- pop hl
- add b
- ld [de], a
- inc hl
- inc de
- ld a, [wBattleAnimTempTileID]
- add $31
- add [hl]
- ld [de], a
- inc hl
- inc de
- ld a, [wBattleAnimTempOAMFlags]
- ld b, a
- ld a, [hl]
- xor b
- and $e0
- ld b, a
- ld a, [hl]
- and $10
- or b
- ld b, a
- ld a, [wBattleAnimTempPalette]
- and $f
- or b
- ld [de], a
- inc hl
- inc de
- ld a, e
- ld [wBattleAnimOAMPointerLo], a
- cp $a0
- jr nc, .exit_set_carry
- dec c
- jr nz, .loop
- pop bc
- jr .done
-
-.delete
- call DeinitBattleAnimation
-
-.done
- and a
- ret
-
-.exit_set_carry
- pop bc
- scf
- ret
-
-; ccaaa
-
-InitBattleAnimBuffer: ; ccaaa
- ld hl, BATTLEANIMSTRUCT_01
- add hl, bc
- ld a, [hl]
- and %10000000
- ld [wBattleAnimTempOAMFlags], a
- xor a
- ld [wBattleAnimTemp7], a
- ld hl, BATTLEANIMSTRUCT_PALETTE
- add hl, bc
- ld a, [hl]
- ld [wBattleAnimTempPalette], a
- ld hl, BATTLEANIMSTRUCT_02
- add hl, bc
- ld a, [hl]
- ld [wBattleAnimTemp1], a
- ld hl, BATTLEANIMSTRUCT_TILEID
- add hl, bc
- ld a, [hli]
- ld [wBattleAnimTempTileID], a
- ld a, [hli]
- ld [wBattleAnimTempXCoord], a
- ld a, [hli]
- ld [wBattleAnimTempYCoord], a
- ld a, [hli]
- ld [wBattleAnimTempXOffset], a
- ld a, [hli]
- ld [wBattleAnimTempYOffset], a
- ld a, [hBattleTurn]
- and a
- ret z
- ld hl, BATTLEANIMSTRUCT_01
- add hl, bc
- ld a, [hl]
- ld [wBattleAnimTempOAMFlags], a
- bit 0, [hl]
- ret z
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hli]
- ld d, a
- ld a, (-10 * 8) + 4
- sub d
- ld [wBattleAnimTempXCoord], a
- ld a, [hli]
- ld d, a
- ld a, [wBattleAnimTemp1]
- cp $ff
- jr nz, .check_kinesis_softboiled_milkdrink
- ld a, 5 * 8
- add d
- jr .done
-
-.check_kinesis_softboiled_milkdrink
- sub d
- push af
- ld a, [FXAnimID + 1]
- or a
- jr nz, .no_sub
- ld a, [FXAnimID]
- cp KINESIS
- jr z, .kinesis
- cp SOFTBOILED
- jr z, .softboiled
- cp MILK_DRINK
- jr nz, .no_sub
-.kinesis
-.softboiled
-.milk_drink
- pop af
- sub 1 * 8
- jr .done
-
-.no_sub
- pop af
-.done
- ld [wBattleAnimTempYCoord], a
- ld a, [hli]
- xor $ff
- inc a
- ld [wBattleAnimTempXOffset], a
- ret
-
-; ccb31
-
-GetBattleAnimTileOffset: ; ccb31 (33:4b31)
- push hl
- push bc
- ld hl, wBattleAnimTileDict
- ld b, a
- ld c, 10 / 2
-.loop
- ld a, [hli]
- cp b
- jr z, .load
- inc hl
- dec c
- jr nz, .loop
- xor a
- jr .done
-
-.load
- ld a, [hl]
-.done
- pop bc
- pop hl
- ret
-
-_ExecuteBGEffects: ; ccb48
- callfar ExecuteBGEffects
- ret
-
-; ccb4f
-
-_QueueBGEffect: ; ccb4f (33:4b4f)
- callfar QueueBGEffect
- ret
-
-; ccb56 (33:4b56)
diff --git a/battle/objects/framesets.asm b/battle/objects/framesets.asm
deleted file mode 100755
index 3e4186aed..000000000
--- a/battle/objects/framesets.asm
+++ /dev/null
@@ -1,1270 +0,0 @@
-BattleAnimFrameData: ; ce85e
- dw .Frameset_00 ; 00
- dw .Frameset_01 ; 01
- dw .Frameset_02 ; 02
- dw .Frameset_03 ; 03
- dw .Frameset_04 ; 04
- dw .Frameset_05 ; 05
- dw .Frameset_06 ; 06
- dw .Frameset_07 ; 07
- dw .Frameset_08 ; 08
- dw .Frameset_09 ; 09
- dw .Frameset_0a ; 0a
- dw .Frameset_0b ; 0b
- dw .Frameset_0c ; 0c
- dw .Frameset_0d ; 0d
- dw .Frameset_0e ; 0e
- dw .Frameset_0f ; 0f
- dw .Frameset_10 ; 10
- dw .Frameset_11 ; 11
- dw .Frameset_12 ; 12
- dw .Frameset_13 ; 13
- dw .Frameset_14 ; 14
- dw .Frameset_15 ; 15
- dw .Frameset_16 ; 16
- dw .Frameset_17 ; 17
- dw .Frameset_18 ; 18
- dw .Frameset_19 ; 19
- dw .Frameset_1a ; 1a
- dw .Frameset_1b ; 1b
- dw .Frameset_1c ; 1c
- dw .Frameset_1d ; 1d
- dw .Frameset_1e ; 1e
- dw .Frameset_1f ; 1f
- dw .Frameset_20 ; 20
- dw .Frameset_21 ; 21
- dw .Frameset_22 ; 22
- dw .Frameset_23 ; 23
- dw .Frameset_24 ; 24
- dw .Frameset_25 ; 25
- dw .Frameset_26 ; 26
- dw .Frameset_27 ; 27
- dw .Frameset_28 ; 28
- dw .Frameset_29 ; 29
- dw .Frameset_2a ; 2a
- dw .Frameset_2b ; 2b
- dw .Frameset_2c ; 2c
- dw .Frameset_2d ; 2d
- dw .Frameset_2e ; 2e
- dw .Frameset_2f ; 2f
- dw .Frameset_30 ; 30
- dw .Frameset_31 ; 31
- dw .Frameset_32 ; 32
- dw .Frameset_33 ; 33
- dw .Frameset_34 ; 34
- dw .Frameset_35 ; 35
- dw .Frameset_36 ; 36
- dw .Frameset_37 ; 37
- dw .Frameset_38 ; 38
- dw .Frameset_39 ; 39
- dw .Frameset_3a ; 3a
- dw .Frameset_3b ; 3b
- dw .Frameset_3c ; 3c
- dw .Frameset_3d ; 3d
- dw .Frameset_3e ; 3e
- dw .Frameset_3f ; 3f
- dw .Frameset_40 ; 40
- dw .Frameset_41 ; 41
- dw .Frameset_42 ; 42
- dw .Frameset_43 ; 43
- dw .Frameset_44 ; 44
- dw .Frameset_45 ; 45
- dw .Frameset_46 ; 46
- dw .Frameset_47 ; 47
- dw .Frameset_48 ; 48
- dw .Frameset_49 ; 49
- dw .Frameset_4a ; 4a
- dw .Frameset_4b ; 4b
- dw .Frameset_4c ; 4c
- dw .Frameset_4d ; 4d
- dw .Frameset_4e ; 4e
- dw .Frameset_4f ; 4f
- dw .Frameset_50 ; 50
- dw .Frameset_51 ; 51
- dw .Frameset_52 ; 52
- dw .Frameset_53 ; 53
- dw .Frameset_54 ; 54
- dw .Frameset_55 ; 55
- dw .Frameset_56 ; 56
- dw .Frameset_57 ; 57
- dw .Frameset_58 ; 58
- dw .Frameset_59 ; 59
- dw .Frameset_5a ; 5a
- dw .Frameset_5b ; 5b
- dw .Frameset_5c ; 5c
- dw .Frameset_5d ; 5d
- dw .Frameset_5e ; 5e
- dw .Frameset_5f ; 5f
- dw .Frameset_60 ; 60
- dw .Frameset_61 ; 61
- dw .Frameset_62 ; 62
- dw .Frameset_63 ; 63
- dw .Frameset_64 ; 64
- dw .Frameset_65 ; 65
- dw .Frameset_66 ; 66
- dw .Frameset_67 ; 67
- dw .Frameset_68 ; 68
- dw .Frameset_69 ; 69
- dw .Frameset_6a ; 6a
- dw .Frameset_6b ; 6b
- dw .Frameset_6c ; 6c
- dw .Frameset_6d ; 6d
- dw .Frameset_6e ; 6e
- dw .Frameset_6f ; 6f
- dw .Frameset_70 ; 70
- dw .Frameset_71 ; 71
- dw .Frameset_72 ; 72
- dw .Frameset_73 ; 73
- dw .Frameset_74 ; 74
- dw .Frameset_75 ; 75
- dw .Frameset_76 ; 76
- dw .Frameset_77 ; 77
- dw .Frameset_78 ; 78
- dw .Frameset_79 ; 79
- dw .Frameset_7a ; 7a
- dw .Frameset_7b ; 7b
- dw .Frameset_7c ; 7c
- dw .Frameset_7d ; 7d
- dw .Frameset_7e ; 7e
- dw .Frameset_7f ; 7f
- dw .Frameset_80 ; 80
- dw .Frameset_81 ; 81
- dw .Frameset_82 ; 82
- dw .Frameset_83 ; 83
- dw .Frameset_84 ; 84
- dw .Frameset_85 ; 85
- dw .Frameset_86 ; 86
- dw .Frameset_87 ; 87
- dw .Frameset_88 ; 88
- dw .Frameset_89 ; 89
- dw .Frameset_8a ; 8a
- dw .Frameset_8b ; 8b
- dw .Frameset_8c ; 8c
- dw .Frameset_8d ; 8d
- dw .Frameset_8e ; 8e
- dw .Frameset_8f ; 8f
- dw .Frameset_90 ; 90
- dw .Frameset_91 ; 91
- dw .Frameset_92 ; 92
- dw .Frameset_93 ; 93
- dw .Frameset_94 ; 94
- dw .Frameset_95 ; 95
- dw .Frameset_96 ; 96
- dw .Frameset_97 ; 97
- dw .Frameset_98 ; 98
- dw .Frameset_99 ; 99
- dw .Frameset_9a ; 9a
- dw .Frameset_9b ; 9b
- dw .Frameset_9c ; 9c
- dw .Frameset_9d ; 9d
- dw .Frameset_9e ; 9e
- dw .Frameset_9f ; 9f
- dw .Frameset_a0 ; a0
- dw .Frameset_a1 ; a1
- dw .Frameset_a2 ; a2
- dw .Frameset_a3 ; a3
- dw .Frameset_a4 ; a4
- dw .Frameset_a5 ; a5
- dw .Frameset_a6 ; a6
- dw .Frameset_a7 ; a7
- dw .Frameset_a8 ; a8
- dw .Frameset_a9 ; a9
- dw .Frameset_aa ; aa
- dw .Frameset_ab ; ab
- dw .Frameset_ac ; ac
- dw .Frameset_ad ; ad
- dw .Frameset_ae ; ae
- dw .Frameset_af ; af
- dw .Frameset_b0 ; b0
- dw .Frameset_b1 ; b1
- dw .Frameset_b2 ; b2
- dw .Frameset_b3 ; b3
- dw .Frameset_b4 ; b4
- dw .Frameset_b5 ; b5
- dw .Frameset_b6 ; b6
- dw .Frameset_b7 ; b7
- dw .Frameset_b8 ; b8
-
- ; OAM index (see battle/objects/oam.asm), flip flags / duration
-.Frameset_00:
- db BATTLEANIMOAMSET_00, $06
- db -4
-
-.Frameset_01:
- db BATTLEANIMOAMSET_01, $06
- db -4
-
-.Frameset_02:
- db BATTLEANIMOAMSET_02, $06
- db -4
-
-.Frameset_03:
- db BATTLEANIMOAMSET_03, $06
- db -4
-
-.Frameset_04:
- db BATTLEANIMOAMSET_04, $06
- db -4
-
-.Frameset_05:
- db BATTLEANIMOAMSET_05, $06
- db -4
-
-.Frameset_06:
- db BATTLEANIMOAMSET_06, $06
- db -4
-
-.Frameset_07:
- db BATTLEANIMOAMSET_03, $04
- db BATTLEANIMOAMSET_01, $01
- db BATTLEANIMOAMSET_03, $04
- db BATTLEANIMOAMSET_01, $01
- db BATTLEANIMOAMSET_03, $04
- db BATTLEANIMOAMSET_01, $01
- db BATTLEANIMOAMSET_03, $04
- db BATTLEANIMOAMSET_01, $01
- db -4
-
-.Frameset_3e:
- db BATTLEANIMOAMSET_4B, $02
- db BATTLEANIMOAMSET_4C, $02
- db BATTLEANIMOAMSET_4D, $04
- db BATTLEANIMOAMSET_4E, $02
- db -3, $02
- db BATTLEANIMOAMSET_4E, $02
- db -3, $02
- db BATTLEANIMOAMSET_4E, $02
- db -3, $02
- db BATTLEANIMOAMSET_4E, $02
- db -4
-
-.Frameset_3f:
- db BATTLEANIMOAMSET_4B, $42
- db BATTLEANIMOAMSET_4C, $42
- db BATTLEANIMOAMSET_4D, $44
- db BATTLEANIMOAMSET_4E, $42
- db -3, $02
- db BATTLEANIMOAMSET_4E, $42
- db -3, $02
- db BATTLEANIMOAMSET_4E, $42
- db -3, $02
- db BATTLEANIMOAMSET_4E, $42
- db -4
-
-.Frameset_40:
- db BATTLEANIMOAMSET_4B, $c2
- db BATTLEANIMOAMSET_4C, $c2
- db BATTLEANIMOAMSET_4D, $c4
- db BATTLEANIMOAMSET_4E, $c2
- db -3, $02
- db BATTLEANIMOAMSET_4E, $c2
- db -3, $02
- db BATTLEANIMOAMSET_4E, $c2
- db -3, $02
- db BATTLEANIMOAMSET_4E, $c2
- db -4
-
-.Frameset_41:
- db BATTLEANIMOAMSET_4B, $01
- db BATTLEANIMOAMSET_4C, $01
- db BATTLEANIMOAMSET_4D, $01
- db BATTLEANIMOAMSET_4F, $01
- db BATTLEANIMOAMSET_50, $01
- db BATTLEANIMOAMSET_51, $01
- db BATTLEANIMOAMSET_52, $02
- db -3, $02
- db BATTLEANIMOAMSET_52, $02
- db -3, $02
- db BATTLEANIMOAMSET_52, $02
- db -3, $02
- db BATTLEANIMOAMSET_52, $02
- db -4
-
-.Frameset_42:
- db BATTLEANIMOAMSET_4B, $41
- db BATTLEANIMOAMSET_4C, $41
- db BATTLEANIMOAMSET_4D, $41
- db BATTLEANIMOAMSET_4F, $41
- db BATTLEANIMOAMSET_50, $41
- db BATTLEANIMOAMSET_51, $41
- db BATTLEANIMOAMSET_52, $42
- db -3, $02
- db BATTLEANIMOAMSET_52, $42
- db -3, $02
- db BATTLEANIMOAMSET_52, $42
- db -3, $02
- db BATTLEANIMOAMSET_52, $42
- db -4
-
-.Frameset_08:
- db BATTLEANIMOAMSET_00, $03
- db BATTLEANIMOAMSET_07, $03
- db BATTLEANIMOAMSET_08, $03
- db BATTLEANIMOAMSET_09, $03
- db -4
-
-.Frameset_09:
- db BATTLEANIMOAMSET_0A, $07
- db BATTLEANIMOAMSET_0B, $07
- db BATTLEANIMOAMSET_0A, $07
- db BATTLEANIMOAMSET_0B, $47
- db -2
-
-.Frameset_0a:
- db BATTLEANIMOAMSET_0C, $08
- db -1
-
-.Frameset_0b:
- db BATTLEANIMOAMSET_0D, $08
- db -1
-
-.Frameset_0c:
- db BATTLEANIMOAMSET_0A, $08
- db -1
-
-.Frameset_0d:
- db BATTLEANIMOAMSET_0A, $07
- db BATTLEANIMOAMSET_0B, $07
- db BATTLEANIMOAMSET_0A, $07
- db BATTLEANIMOAMSET_0B, $47
- db BATTLEANIMOAMSET_0A, $07
- db -1
-
-.Frameset_0e:
- db BATTLEANIMOAMSET_0A, $08
- db -1
-
-.Frameset_0f:
- db BATTLEANIMOAMSET_0A, $04
- db BATTLEANIMOAMSET_0E, $04
- db -2
-
-.Frameset_10:
- db BATTLEANIMOAMSET_0F, $04
- db BATTLEANIMOAMSET_10, $04
- db -2
-
-.Frameset_11:
- db BATTLEANIMOAMSET_10, $04
- db BATTLEANIMOAMSET_0F, $04
- db BATTLEANIMOAMSET_0E, $04
- db BATTLEANIMOAMSET_0A, $04
- db BATTLEANIMOAMSET_0E, $04
- db BATTLEANIMOAMSET_0A, $04
- db BATTLEANIMOAMSET_0E, $04
- db BATTLEANIMOAMSET_0A, $04
- db -4
-
-.Frameset_12:
- db BATTLEANIMOAMSET_10, $01
- db BATTLEANIMOAMSET_0F, $01
- db BATTLEANIMOAMSET_12, $01
- db BATTLEANIMOAMSET_11, $01
- db BATTLEANIMOAMSET_12, $01
- db BATTLEANIMOAMSET_0F, $01
- db -2
-
-.Frameset_13:
- db BATTLEANIMOAMSET_10, $03
- db BATTLEANIMOAMSET_0F, $03
- db BATTLEANIMOAMSET_12, $01
- db -3, $01
- db BATTLEANIMOAMSET_12, $01
- db -3, $01
- db BATTLEANIMOAMSET_12, $01
- db -3, $01
- db BATTLEANIMOAMSET_12, $01
- db -3, $01
- db BATTLEANIMOAMSET_12, $03
- db -4
-
-.Frameset_14:
- db BATTLEANIMOAMSET_13, $14
- db -4
-
-.Frameset_15:
- db BATTLEANIMOAMSET_10, $01
- db BATTLEANIMOAMSET_0F, $01
- db -2
-
-.Frameset_16:
- db BATTLEANIMOAMSET_14, $08
- db -1
-
-.Frameset_17:
- db BATTLEANIMOAMSET_17, $04
- db BATTLEANIMOAMSET_16, $08
- db BATTLEANIMOAMSET_15, $08
- db BATTLEANIMOAMSET_16, $08
- db BATTLEANIMOAMSET_17, $04
- db BATTLEANIMOAMSET_17, $04
- db BATTLEANIMOAMSET_16, $48
- db BATTLEANIMOAMSET_15, $48
- db BATTLEANIMOAMSET_16, $48
- db BATTLEANIMOAMSET_17, $04
- db -2
-
-.Frameset_56:
- db BATTLEANIMOAMSET_69, $08
- db -1
-
-.Frameset_57:
- db BATTLEANIMOAMSET_69, $20
- db BATTLEANIMOAMSET_6A, $04
- db BATTLEANIMOAMSET_6B, $04
- db BATTLEANIMOAMSET_6D, $04
- db BATTLEANIMOAMSET_6C, $04
- db -1
-
-.Frameset_58:
- db BATTLEANIMOAMSET_6C, $08
- db BATTLEANIMOAMSET_6D, $08
- db -2
-
-.Frameset_18:
- db BATTLEANIMOAMSET_18, $04
- db BATTLEANIMOAMSET_19, $04
- db BATTLEANIMOAMSET_1A, $04
- db -4
-
-.Frameset_19:
- db BATTLEANIMOAMSET_1B, $08
- db -1
-
-.Frameset_1a:
- db BATTLEANIMOAMSET_0F, $08
- db -1
-
-.Frameset_1b:
- db BATTLEANIMOAMSET_1C, $08
- db -1
-
-.Frameset_1c:
- db BATTLEANIMOAMSET_0A, $08
- db -4
-
-.Frameset_1d:
- db BATTLEANIMOAMSET_1D, $08
- db -1
-
-.Frameset_1e:
- db BATTLEANIMOAMSET_17, $08
- db -1
-
-.Frameset_1f:
- db BATTLEANIMOAMSET_0F, $03
- db BATTLEANIMOAMSET_10, $03
- db BATTLEANIMOAMSET_1E, $03
- db -1
-
-.Frameset_20:
- db BATTLEANIMOAMSET_1F, $10
- db BATTLEANIMOAMSET_20, $03
- db -4
-
-.Frameset_21:
- db BATTLEANIMOAMSET_20, $08
- db -1
-
-.Frameset_22:
- db BATTLEANIMOAMSET_20, $08
- db BATTLEANIMOAMSET_21, $08
- db BATTLEANIMOAMSET_1B, $08
- db BATTLEANIMOAMSET_21, $08
- db -2
-
-.Frameset_23:
- db BATTLEANIMOAMSET_22, $08
- db -1
-
-.Frameset_24:
- db BATTLEANIMOAMSET_1B, $08
- db -1
-
-.Frameset_25:
- db BATTLEANIMOAMSET_23, $08
- db -1
-
-.Frameset_26:
- db BATTLEANIMOAMSET_24, $08
- db -1
-
-.Frameset_27:
- db BATTLEANIMOAMSET_25, $08
- db -1
-
-.Frameset_28:
- db BATTLEANIMOAMSET_26, $08
- db BATTLEANIMOAMSET_27, $08
- db -1
-
-.Frameset_29:
- db BATTLEANIMOAMSET_28, $08
- db BATTLEANIMOAMSET_29, $08
- db -4
-
-.Frameset_2a:
- db BATTLEANIMOAMSET_2A, $01
- db BATTLEANIMOAMSET_2B, $01
- db BATTLEANIMOAMSET_2C, $01
- db BATTLEANIMOAMSET_2D, $01
- db BATTLEANIMOAMSET_2E, $01
- db BATTLEANIMOAMSET_2D, $01
- db BATTLEANIMOAMSET_2C, $01
- db BATTLEANIMOAMSET_2B, $01
- db BATTLEANIMOAMSET_2A, $01
- db -4
-
-.Frameset_2b:
- db BATTLEANIMOAMSET_14, $01
- db BATTLEANIMOAMSET_15, $01
- db -2
-
-.Frameset_2c:
- db BATTLEANIMOAMSET_2F, $04
- db BATTLEANIMOAMSET_30, $28
- db -4
-
-.Frameset_2d:
- db BATTLEANIMOAMSET_31, $08
- db -1
-
-.Frameset_2e:
- db BATTLEANIMOAMSET_32, $20
- db BATTLEANIMOAMSET_33, $20
- db BATTLEANIMOAMSET_34, $20
- db BATTLEANIMOAMSET_35, $20 ; fallthrough
-.Frameset_2f:
- db -3, $02
- db BATTLEANIMOAMSET_35, $04
- db -3, $02
- db BATTLEANIMOAMSET_35, $04
- db -3, $02
- db BATTLEANIMOAMSET_35, $04
- db -3, $02
- db BATTLEANIMOAMSET_35, $04
- db -4
-
-.Frameset_30:
- db BATTLEANIMOAMSET_14, $04
- db BATTLEANIMOAMSET_15, $04
- db -2
-
-.Frameset_31:
- db BATTLEANIMOAMSET_36, $02
- db BATTLEANIMOAMSET_37, $02
- db BATTLEANIMOAMSET_38, $02
- db BATTLEANIMOAMSET_39, $20
- db -4
-
-.Frameset_32:
- db BATTLEANIMOAMSET_3A, $02
- db BATTLEANIMOAMSET_3B, $02
- db BATTLEANIMOAMSET_3C, $02
- db BATTLEANIMOAMSET_3D, $20
- db -4
-
-.Frameset_33:
- db BATTLEANIMOAMSET_3A, $42
- db BATTLEANIMOAMSET_3B, $42
- db BATTLEANIMOAMSET_3C, $42
- db BATTLEANIMOAMSET_3D, $60
- db -4
-
-.Frameset_34:
- db BATTLEANIMOAMSET_3E, $08
- db BATTLEANIMOAMSET_3F, $08
- db BATTLEANIMOAMSET_40, $08
- db -1
-
-.Frameset_35:
- db BATTLEANIMOAMSET_40, $02
- db -3, $02
- db BATTLEANIMOAMSET_40, $02
- db -3, $02
- db BATTLEANIMOAMSET_41, $02
- db -3, $02
- db BATTLEANIMOAMSET_41, $02
- db -3, $02
- db -2
-
-.Frameset_36:
- db BATTLEANIMOAMSET_42, $02
- db BATTLEANIMOAMSET_43, $02
- db BATTLEANIMOAMSET_44, $02
- db BATTLEANIMOAMSET_45, $02
- db -2
-
-.Frameset_37:
- db BATTLEANIMOAMSET_19, $02
- db -3, $02
- db -2
-
-.Frameset_38:
- db BATTLEANIMOAMSET_46, $04
- db BATTLEANIMOAMSET_47, $04
- db -2
-
-.Frameset_39:
- db BATTLEANIMOAMSET_18, $02
- db -3, $02
- db -2
-
-.Frameset_3a:
- db BATTLEANIMOAMSET_48, $08
- db -1
-
-.Frameset_3b:
- db BATTLEANIMOAMSET_48, $48
- db -1
-
-.Frameset_3c:
- db BATTLEANIMOAMSET_49, $08
- db -1
-
-.Frameset_3d:
- db BATTLEANIMOAMSET_4A, $08
- db -1
-
-.Frameset_43:
- db BATTLEANIMOAMSET_20, $10
- db BATTLEANIMOAMSET_1F, $10
- db BATTLEANIMOAMSET_1E, $10
- db -1
-
-.Frameset_4c:
- db BATTLEANIMOAMSET_20, $08
- db BATTLEANIMOAMSET_1F, $08
- db BATTLEANIMOAMSET_1E, $08
- db -1
-
-.Frameset_44:
- db -3, $14
- db BATTLEANIMOAMSET_55, $28
- db BATTLEANIMOAMSET_54, $28
- db BATTLEANIMOAMSET_53, $14
- db -3, $04
- db BATTLEANIMOAMSET_53, $04
- db -3, $04
- db BATTLEANIMOAMSET_53, $04
- db -3, $04
- db BATTLEANIMOAMSET_53, $04
- db -4
-
-.Frameset_7e:
- db BATTLEANIMOAMSET_1E, $08
- db BATTLEANIMOAMSET_1F, $08
- db BATTLEANIMOAMSET_20, $08
- db -4
-
-.Frameset_45:
- db -3, $00
- db BATTLEANIMOAMSET_14, $00
- db BATTLEANIMOAMSET_15, $00
- db BATTLEANIMOAMSET_14, $40
- db -3, $00
- db BATTLEANIMOAMSET_16, $40
- db BATTLEANIMOAMSET_15, $00
- db BATTLEANIMOAMSET_16, $00
- db -2
-
-.Frameset_46:
- db BATTLEANIMOAMSET_56, $02
- db BATTLEANIMOAMSET_57, $04
- db -4
-
-.Frameset_47:
- db BATTLEANIMOAMSET_56, $c2
- db BATTLEANIMOAMSET_57, $c4
- db -4
-
-.Frameset_48:
- db BATTLEANIMOAMSET_56, $01
- db BATTLEANIMOAMSET_57, $01
- db BATTLEANIMOAMSET_58, $01
- db BATTLEANIMOAMSET_57, $c1
- db BATTLEANIMOAMSET_58, $c1
- db BATTLEANIMOAMSET_57, $02
- db -4
-
-.Frameset_49:
- db BATTLEANIMOAMSET_56, $c1
- db BATTLEANIMOAMSET_57, $c1
- db BATTLEANIMOAMSET_58, $c1
- db BATTLEANIMOAMSET_57, $01
- db BATTLEANIMOAMSET_58, $01
- db BATTLEANIMOAMSET_57, $c2
- db -4
-
-.Frameset_4a:
- db BATTLEANIMOAMSET_57, $c1
- db BATTLEANIMOAMSET_58, $c1
- db BATTLEANIMOAMSET_57, $01
- db BATTLEANIMOAMSET_58, $01
- db -2
-
-.Frameset_4b:
- db BATTLEANIMOAMSET_59, $01
- db BATTLEANIMOAMSET_5A, $01
- db BATTLEANIMOAMSET_5B, $01
- db BATTLEANIMOAMSET_5C, $02
- db -4
-
-.Frameset_4d:
- db BATTLEANIMOAMSET_0A, $0a
- db BATTLEANIMOAMSET_0B, $43
- db BATTLEANIMOAMSET_5D, $43
- db BATTLEANIMOAMSET_0B, $c3
- db BATTLEANIMOAMSET_0A, $82
- db BATTLEANIMOAMSET_0B, $81
- db BATTLEANIMOAMSET_5D, $01
- db BATTLEANIMOAMSET_0B, $01
- db -2
-
-.Frameset_4e:
- db BATTLEANIMOAMSET_0A, $03
- db BATTLEANIMOAMSET_0B, $47
- db BATTLEANIMOAMSET_0A, $07
- db BATTLEANIMOAMSET_0B, $07
- db BATTLEANIMOAMSET_0A, $03
- db -2
-
-.Frameset_4f:
- db BATTLEANIMOAMSET_5E, $20
- db BATTLEANIMOAMSET_5E, $20
- db -4
-
-.Frameset_50:
- db BATTLEANIMOAMSET_5F, $20
- db BATTLEANIMOAMSET_5F, $20
- db -4
-
-.Frameset_51:
- db BATTLEANIMOAMSET_60, $08
- db -1
-
-.Frameset_52:
- db BATTLEANIMOAMSET_61, $01
- db BATTLEANIMOAMSET_62, $01
- db BATTLEANIMOAMSET_63, $01
- db -1
-
-.Frameset_53:
- db BATTLEANIMOAMSET_63, $07
- db BATTLEANIMOAMSET_64, $07
- db -2
-
-.Frameset_54:
- db BATTLEANIMOAMSET_65, $01
- db BATTLEANIMOAMSET_66, $01
- db BATTLEANIMOAMSET_67, $01
- db -1
-
-.Frameset_55:
- db BATTLEANIMOAMSET_67, $07
- db BATTLEANIMOAMSET_68, $07
- db -2
-
-.Frameset_59:
- db BATTLEANIMOAMSET_6E, $08
- db -1
-
-.Frameset_5a:
- db BATTLEANIMOAMSET_6F, $08
- db -1
-
-.Frameset_5b:
- db BATTLEANIMOAMSET_6E, $88
- db -1
-
-.Frameset_5c:
- db BATTLEANIMOAMSET_18, $04
- db BATTLEANIMOAMSET_70, $04
- db BATTLEANIMOAMSET_71, $04
- db BATTLEANIMOAMSET_72, $04
- db BATTLEANIMOAMSET_73, $04
- db -4
-
-.Frameset_5d:
- db BATTLEANIMOAMSET_74, $04
- db BATTLEANIMOAMSET_75, $04
- db -2
-
-.Frameset_5e:
- db BATTLEANIMOAMSET_14, $08
- db -1
-
-.Frameset_7a:
- db BATTLEANIMOAMSET_74, $03
- db BATTLEANIMOAMSET_14, $03
- db BATTLEANIMOAMSET_15, $03
- db BATTLEANIMOAMSET_14, $03
- db BATTLEANIMOAMSET_15, $03
- db -4
-
-.Frameset_af:
- db BATTLEANIMOAMSET_14, $00
- db BATTLEANIMOAMSET_15, $00
- db BATTLEANIMOAMSET_14, $00
- db BATTLEANIMOAMSET_15, $00
- db BATTLEANIMOAMSET_74, $0c
- db -4
-
-.Frameset_5f:
- db BATTLEANIMOAMSET_76, $08
- db -1
-
-.Frameset_60:
- db BATTLEANIMOAMSET_77, $01
- db BATTLEANIMOAMSET_78, $01
- db BATTLEANIMOAMSET_79, $01
- db BATTLEANIMOAMSET_7A, $01
- db BATTLEANIMOAMSET_7B, $01
- db BATTLEANIMOAMSET_7C, $01
- db BATTLEANIMOAMSET_7D, $01
- db BATTLEANIMOAMSET_7C, $c1
- db BATTLEANIMOAMSET_7B, $c1
- db BATTLEANIMOAMSET_7A, $c1
- db BATTLEANIMOAMSET_79, $c1
- db BATTLEANIMOAMSET_78, $c1
- db BATTLEANIMOAMSET_77, $c1
- db -4
-
-.Frameset_61:
- db BATTLEANIMOAMSET_1B, $04
- db BATTLEANIMOAMSET_7E, $04
- db -2
-
-.Frameset_62:
- db BATTLEANIMOAMSET_1B, $44
- db BATTLEANIMOAMSET_7E, $44
- db -2
-
-.Frameset_63:
- db BATTLEANIMOAMSET_7F, $08
- db -1
-
-.Frameset_64:
- db BATTLEANIMOAMSET_25, $08
- db -1
-
-.Frameset_65:
- db BATTLEANIMOAMSET_80, $08
- db -1
-
-.Frameset_66:
- db BATTLEANIMOAMSET_83, $07
- db BATTLEANIMOAMSET_82, $07
- db BATTLEANIMOAMSET_81, $07
- db BATTLEANIMOAMSET_82, $07
- db BATTLEANIMOAMSET_83, $07
- db BATTLEANIMOAMSET_82, $07
- db BATTLEANIMOAMSET_81, $07
- db -4
-
-.Frameset_67:
- db BATTLEANIMOAMSET_1B, $10
- db -4
-
-.Frameset_68:
- db -3, $0f
- db BATTLEANIMOAMSET_84, $0f
- db BATTLEANIMOAMSET_85, $0f
- db BATTLEANIMOAMSET_29, $0f
- db BATTLEANIMOAMSET_28, $0f
- db BATTLEANIMOAMSET_86, $20
- db -4
-
-.Frameset_69:
- db BATTLEANIMOAMSET_1B, $03
- db BATTLEANIMOAMSET_87, $03
- db BATTLEANIMOAMSET_88, $03
- db BATTLEANIMOAMSET_89, $03
- db -4
-
-.Frameset_6a:
- db BATTLEANIMOAMSET_8A, $02
- db BATTLEANIMOAMSET_8B, $02
- db BATTLEANIMOAMSET_8C, $02
- db BATTLEANIMOAMSET_8D, $02
- db -4
-
-.Frameset_6b:
- db BATTLEANIMOAMSET_61, $02
- db BATTLEANIMOAMSET_62, $02
- db BATTLEANIMOAMSET_63, $02
- db -1
-
-.Frameset_6c:
- db BATTLEANIMOAMSET_65, $02
- db BATTLEANIMOAMSET_66, $02
- db BATTLEANIMOAMSET_67, $02
- db -1
-
-.Frameset_6d:
- db BATTLEANIMOAMSET_8E, $08
- db -1
-
-.Frameset_6e:
- db BATTLEANIMOAMSET_8E, $48
- db -1
-
-.Frameset_6f:
- db BATTLEANIMOAMSET_8F, $10
- db BATTLEANIMOAMSET_90, $10
- db -2
-
-.Frameset_70:
- db BATTLEANIMOAMSET_91, $10
- db BATTLEANIMOAMSET_92, $10
- db -2
-
-.Frameset_71:
- db BATTLEANIMOAMSET_93, $08
- db -1
-
-.Frameset_72:
- db BATTLEANIMOAMSET_1E, $08
- db -1
-
-.Frameset_73:
- db BATTLEANIMOAMSET_1B, $07
- db BATTLEANIMOAMSET_94, $07
- db -2
-
-.Frameset_74:
- db BATTLEANIMOAMSET_95, $08
- db -1
-
-.Frameset_75:
- db BATTLEANIMOAMSET_96, $08
- db -1
-
-.Frameset_76:
- db BATTLEANIMOAMSET_95, $08
- db -1
-
-.Frameset_77:
- db BATTLEANIMOAMSET_97, $01
- db BATTLEANIMOAMSET_97, $41
- db -2
-
-.Frameset_78:
- db BATTLEANIMOAMSET_98, $08
- db -1
-
-.Frameset_79:
- db BATTLEANIMOAMSET_99, $20
- db BATTLEANIMOAMSET_99, $20
- db BATTLEANIMOAMSET_99, $20
- db BATTLEANIMOAMSET_99, $20
- db BATTLEANIMOAMSET_99, $20
- db BATTLEANIMOAMSET_9A, $08
- db -1
-
-.Frameset_7b:
- db BATTLEANIMOAMSET_9B, $08
- db -1
-
-.Frameset_7c:
- db BATTLEANIMOAMSET_9C, $02
- db BATTLEANIMOAMSET_9D, $02
- db BATTLEANIMOAMSET_9E, $08
- db -3, $02
- db BATTLEANIMOAMSET_9E, $02
- db -3, $02
- db BATTLEANIMOAMSET_9E, $02
- db -3, $02
- db BATTLEANIMOAMSET_9E, $02
- db -4
-
-.Frameset_7d:
- db BATTLEANIMOAMSET_9F, $08
- db -1
-
-.Frameset_7f:
- db BATTLEANIMOAMSET_0F, $08
- db -1
-
-.Frameset_80:
- db BATTLEANIMOAMSET_6B, $18
- db -4
-
-.Frameset_81:
- db BATTLEANIMOAMSET_A0, $01 ; fallthrough
-.Frameset_82:
- db BATTLEANIMOAMSET_A1, $01 ; fallthrough
-.Frameset_83:
- db BATTLEANIMOAMSET_A2, $01
- db -4
-
-.Frameset_84:
- db BATTLEANIMOAMSET_A3, $08
- db -1
-
-.Frameset_85:
- db BATTLEANIMOAMSET_A4, $04
- db BATTLEANIMOAMSET_A5, $04
- db BATTLEANIMOAMSET_A6, $04
- db BATTLEANIMOAMSET_A7, $04
- db BATTLEANIMOAMSET_A6, $44
- db BATTLEANIMOAMSET_A5, $44
- db -2
-
-.Frameset_86:
- db BATTLEANIMOAMSET_A8, $04
- db BATTLEANIMOAMSET_A9, $04
- db BATTLEANIMOAMSET_AA, $04
- db BATTLEANIMOAMSET_AB, $04
- db BATTLEANIMOAMSET_AA, $44
- db BATTLEANIMOAMSET_A9, $44
- db -2
-
-.Frameset_87:
- db BATTLEANIMOAMSET_1B, $08
- db -1
-
-.Frameset_88:
- db BATTLEANIMOAMSET_AC, $08
- db -1
-
-.Frameset_89:
- db BATTLEANIMOAMSET_AD, $08
- db -1
-
-.Frameset_8a:
- db BATTLEANIMOAMSET_AE, $08
- db -1
-
-.Frameset_8b:
- db BATTLEANIMOAMSET_AF, $08
- db -1
-
-.Frameset_8c:
- db BATTLEANIMOAMSET_B0, $20
- db -4
-
-.Frameset_8d:
- db BATTLEANIMOAMSET_B1, $07
- db BATTLEANIMOAMSET_B1, $47
- db -2
-
-.Frameset_8e:
- db BATTLEANIMOAMSET_B2, $08
- db -1
-
-.Frameset_8f:
- db BATTLEANIMOAMSET_B3, $08
- db -1
-
-.Frameset_90:
- db BATTLEANIMOAMSET_B3, $48
- db -1
-
-.Frameset_91:
- db BATTLEANIMOAMSET_B3, $88
- db -1
-
-.Frameset_92:
- db BATTLEANIMOAMSET_B3, $c8
- db -1
-
-.Frameset_93:
- db BATTLEANIMOAMSET_B5, $08
- db -1
-
-.Frameset_94:
- db BATTLEANIMOAMSET_B5, $48
- db -1
-
-.Frameset_95:
- db BATTLEANIMOAMSET_B5, $88
- db -1
-
-.Frameset_96:
- db BATTLEANIMOAMSET_B5, $c8
- db -1
-
-.Frameset_97:
- db BATTLEANIMOAMSET_B4, $08
- db -1
-
-.Frameset_98:
- db BATTLEANIMOAMSET_6B, $08
- db -1
-
-.Frameset_99:
- db BATTLEANIMOAMSET_B6, $08
- db -1
-
-.Frameset_9a:
- db BATTLEANIMOAMSET_B7, $20
- db -1
-
-.Frameset_9b:
- db BATTLEANIMOAMSET_1B, $20
- db -1
-
-.Frameset_9c:
- db BATTLEANIMOAMSET_B8, $20
- db -1
-
-.Frameset_9d:
- db BATTLEANIMOAMSET_B8, $60
- db -1
-
-.Frameset_9e:
- db BATTLEANIMOAMSET_B9, $20
- db -1
-
-.Frameset_9f:
- db BATTLEANIMOAMSET_BA, $20
- db -1
-
-.Frameset_a0:
- db BATTLEANIMOAMSET_BB, $60
- db -1
-
-.Frameset_a1:
- db BATTLEANIMOAMSET_BB, $20
- db -1
-
-.Frameset_a2:
- db BATTLEANIMOAMSET_BC, $20
- db -1
-
-.Frameset_a3:
- db BATTLEANIMOAMSET_BD, $0b
- db BATTLEANIMOAMSET_BE, $0b
- db BATTLEANIMOAMSET_1B, $0b
- db -4
-
-.Frameset_a4:
- db BATTLEANIMOAMSET_BF, $04
- db BATTLEANIMOAMSET_C0, $04
- db BATTLEANIMOAMSET_C1, $04
- db -4
-
-.Frameset_a5:
- db BATTLEANIMOAMSET_C2, $20
- db BATTLEANIMOAMSET_C2, $20
- db -4
-
-.Frameset_a6:
- db BATTLEANIMOAMSET_4B, $02
- db BATTLEANIMOAMSET_4C, $02
- db BATTLEANIMOAMSET_4D, $20
- db BATTLEANIMOAMSET_4D, $20
- db BATTLEANIMOAMSET_4D, $20
- db BATTLEANIMOAMSET_4F, $01
- db BATTLEANIMOAMSET_50, $01
- db BATTLEANIMOAMSET_51, $01
- db BATTLEANIMOAMSET_52, $02
- db -3, $02
- db BATTLEANIMOAMSET_52, $02
- db -3, $02
- db BATTLEANIMOAMSET_52, $02
- db -3, $02
- db BATTLEANIMOAMSET_52, $02
- db -4
-
-.Frameset_a7:
- db BATTLEANIMOAMSET_4B, $c2
- db BATTLEANIMOAMSET_4C, $c2
- db BATTLEANIMOAMSET_4D, $e0
- db BATTLEANIMOAMSET_4D, $e0
- db BATTLEANIMOAMSET_4D, $e0
- db BATTLEANIMOAMSET_4F, $c1
- db BATTLEANIMOAMSET_50, $c1
- db BATTLEANIMOAMSET_51, $c1
- db BATTLEANIMOAMSET_52, $c2
- db -3, $02
- db BATTLEANIMOAMSET_52, $c2
- db -3, $02
- db BATTLEANIMOAMSET_52, $c2
- db -3, $02
- db BATTLEANIMOAMSET_52, $c2
- db -4
-
-.Frameset_a8:
- db BATTLEANIMOAMSET_C3, $01
- db BATTLEANIMOAMSET_C3, $c1
- db -2
-
-.Frameset_a9:
- db BATTLEANIMOAMSET_C4, $20
- db -1
-
-.Frameset_aa:
- db BATTLEANIMOAMSET_C5, $04
- db BATTLEANIMOAMSET_C6, $04
- db BATTLEANIMOAMSET_C7, $04
- db -4
-
-.Frameset_ab:
- db BATTLEANIMOAMSET_C8, $01
- db BATTLEANIMOAMSET_C8, $41
- db -2
-
-.Frameset_ac:
- db BATTLEANIMOAMSET_C9, $03
- db BATTLEANIMOAMSET_05, $03
- db -4
-
-.Frameset_ad:
- db BATTLEANIMOAMSET_CA, $20
- db BATTLEANIMOAMSET_CB, $03
- db BATTLEANIMOAMSET_CA, $03
- db BATTLEANIMOAMSET_CB, $03
- db -2
-
-.Frameset_ae:
- db BATTLEANIMOAMSET_03, $a0
- db -1
-
-.Frameset_b0:
- db BATTLEANIMOAMSET_CC, $20
- db -1
-
-.Frameset_b1:
- db BATTLEANIMOAMSET_7F, $02
- db BATTLEANIMOAMSET_25, $02
- db BATTLEANIMOAMSET_80, $02
- db BATTLEANIMOAMSET_25, $02
- db -2
-
-.Frameset_b2:
- db BATTLEANIMOAMSET_CD, $04
- db BATTLEANIMOAMSET_CE, $04
- db BATTLEANIMOAMSET_CD, $c4
- db BATTLEANIMOAMSET_CE, $c4
- db -2
-
-.Frameset_b3:
- db BATTLEANIMOAMSET_CF, $04
- db BATTLEANIMOAMSET_D0, $04
- db BATTLEANIMOAMSET_D1, $04
- db BATTLEANIMOAMSET_D2, $04
- db -4
-
-.Frameset_b4:
- db BATTLEANIMOAMSET_D3, $20
- db -1
-
-.Frameset_b5:
- db BATTLEANIMOAMSET_D4, $08
- db -1
-
-.Frameset_b6:
- db BATTLEANIMOAMSET_D5, $08
- db -1
-
-.Frameset_b7:
- db BATTLEANIMOAMSET_D6, $08
- db -1
-
-.Frameset_b8:
- db BATTLEANIMOAMSET_D7, $08
- db -1
-
-; ceeae
diff --git a/battle/objects/functions.asm b/battle/objects/functions.asm
deleted file mode 100755
index 64c390cbe..000000000
--- a/battle/objects/functions.asm
+++ /dev/null
@@ -1,4156 +0,0 @@
-DoBattleAnimFrame: ; ccfbe
- ld hl, BATTLEANIMSTRUCT_FUNCTION
- add hl, bc
- ld e, [hl]
- ld d, 0
- ld hl, .Jumptable
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-; ccfce
-
-.Jumptable:
- dw BattleAnimFunction_Null ; 00
- dw BattleAnimFunction_01 ; 01
- dw BattleAnimFunction_02 ; 02
- dw BattleAnimFunction_03 ; 03
- dw BattleAnimFunction_04 ; 04
- dw BattleAnimFunction_ThrowFromPlayerToEnemy ; 05
- dw BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear ; 06
- dw BattleAnimFunction_07 ; 07
- dw BattleAnimFunction_08 ; 08
- dw BattleAnimFunction_09 ; 09
- dw BattleAnimFunction_0A ; 0a
- dw BattleAnimFunction_RazorLeaf ; 0b
- dw BattleAnimFunction_0C ; 0c
- dw BattleAnimFunction_0D ; 0d
- dw BattleAnimFunction_0E ; 0e
- dw BattleAnimFunction_0F ; 0f
- dw BattleAnimFunction_10 ; 10
- dw BattleAnimFunction_11 ; 11
- dw BattleAnimFunction_PokeBall ; 12
- dw BattleAnimFunction_PokeBallBlocked ; 13
- dw BattleAnimFunction_14 ; 14
- dw BattleAnimFunction_15 ; 15
- dw BattleAnimFunction_16 ; 16
- dw BattleAnimFunction_17 ; 17
- dw BattleAnimFunction_18 ; 18
- dw BattleAnimFunction_19 ; 19
- dw BattleAnimFunction_1A ; 1a
- dw BattleAnimFunction_1B ; 1b
- dw BattleAnimFunction_1C ; 1c
- dw BattleAnimFunction_1D ; 1d
- dw BattleAnimFunction_1E ; 1e
- dw BattleAnimFunction_1F ; 1f
- dw BattleAnimFunction_LeechSeed ; 20
- dw BattleAnimFunction_21 ; 21
- dw BattleAnimFunction_22 ; 22
- dw BattleAnimFunction_23 ; 23
- dw BattleAnimFunction_24 ; 24
- dw BattleAnimFunction_25 ; 25
- dw BattleAnimFunction_26 ; 26
- dw BattleAnimFunction_27 ; 27
- dw BattleAnimFunction_28 ; 28
- dw BattleAnimFunction_SpiralDescent ; 29
- dw BattleAnimFunction_PoisonGas ; 2a
- dw BattleAnimFunction_Horn ; 2b
- dw BattleAnimFunction_2C ; 2c
- dw BattleAnimFunction_2D ; 2d
- dw BattleAnimFunction_2E ; 2e
- dw BattleAnimFunction_2F ; 2f
- dw BattleAnimFunction_30 ; 30
- dw BattleAnimFunction_31 ; 31
- dw BattleAnimFunction_32 ; 32
- dw BattleAnimFunction_33 ; 33
- dw BattleAnimFunction_34 ; 34
- dw BattleAnimFunction_35 ; 35
- dw BattleAnimFunction_36 ; 36
- dw BattleAnimFunction_37 ; 37
- dw BattleAnimFunction_38 ; 38
- dw BattleAnimFunction_39 ; 39
- dw BattleAnimFunction_3A ; 3a
- dw BattleAnimFunction_3B ; 3b
- dw BattleAnimFunction_3C ; 3c
- dw BattleAnimFunction_3D ; 3d
- dw BattleAnimFunction_3E ; 3e
- dw BattleAnimFunction_3F ; 3f
- dw BattleAnimFunction_40 ; 40
- dw BattleAnimFunction_41 ; 41
- dw BattleAnimFunction_42 ; 42
- dw BattleAnimFunction_43 ; 43
- dw BattleAnimFunction_44 ; 44
- dw BattleAnimFunction_45 ; 45
- dw BattleAnimFunction_46 ; 46
- dw BattleAnimFunction_47 ; 47
- dw BattleAnimFunction_48 ; 48
- dw BattleAnimFunction_49 ; 49
- dw BattleAnimFunction_4A ; 4a
- dw BattleAnimFunction_4B ; 4b
- dw BattleAnimFunction_4C ; 4c
- dw BattleAnimFunction_4D ; 4d
- dw BattleAnimFunction_4E ; 4e
- dw BattleAnimFunction_4F ; 4f
-
-BattleAnimFunction_Null: ; cd06e (33:506e)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
-.one
- call DeinitBattleAnimation
-.zero
- ret
-
-BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear: ; cd079 (33:5079)
- call BattleAnimFunction_ThrowFromPlayerToEnemy
- ret c
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_ThrowFromPlayerToEnemy: ; cd081 (33:5081)
- ; If x coord at $88 or beyond, abort.
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $88
- ret nc
- ; Move right 2 pixels
- add $2
- ld [hl], a
- ; Move down 1 pixel
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- dec [hl]
- ; Decrease ??? and hold onto its previous value (argument of the sine function)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec [hl]
- ; Get ???, which is the amplitude of the sine function
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld d, [hl]
- call BattleAnim_Sine
- ; Store the result in the Y offset
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ; Carry flag denotes success
- scf
- ret
-
-BattleAnimFunction_04: ; cd0a6 (33:50a6)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $88
- jr c, .asm_cd0b3
- call DeinitBattleAnimation
- ret
-
-.asm_cd0b3
- add $2
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- dec [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc [hl]
- inc [hl]
- inc [hl]
- inc [hl]
- ld d, $10
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- sra a
- sra a
- sra a
- sra a
- ld [hl], a
- ret
-
-BattleAnimFunction_03: ; cd0e3 (33:50e3)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
-.zero
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- bit 7, [hl]
- ld a, $0
- jr z, .asm_cd0f9
- ld a, $20
-.asm_cd0f9
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $7f
- ld [hl], a
-.one
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld d, [hl]
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ret
-
-BattleAnimFunction_01: ; cd12a (33:512a)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
-.one
- call DeinitBattleAnimation
- ret
-
-.zero
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $84
- ret nc
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- call Functionce70a
- ret
-
-BattleAnimFunction_02: ; cd146 (33:5146)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $84
- jr nc, .asm_cd158
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- call Functionce70a
- ret
-
-.asm_cd158
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_PokeBall: ; cd15c (33:515c)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
- dw .two
- dw .three
- dw .four
- dw .five
- dw .six
- dw .seven
- dw .eight
- dw .nine
- dw .ten
- dw .eleven
-.zero ; init
- call GetBallAnimPal
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-.one
- call BattleAnimFunction_ThrowFromPlayerToEnemy
- ret c
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- add [hl]
- ld [hl], a
- ld a, BATTLEANIMFRAMESET_0B
- call ReinitBattleAnimFrameset
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-.three
- call BattleAnim_IncAnonJumptableIndex
- ld a, BATTLEANIMFRAMESET_09
- call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $0
- inc hl
- ld [hl], $10
-.four
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hli]
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec a
- ld [hl], a
- and $1f
- ret nz
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- sub $4
- ld [hl], a
- ret nz
- ld a, BATTLEANIMFRAMESET_0C
- call ReinitBattleAnimFrameset
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-.six
- ld a, BATTLEANIMFRAMESET_0D
- call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
- add hl, bc
- dec [hl]
-.two
-.five
-.nine
- ret
-
-.seven
- call GetBallAnimPal
- ld a, BATTLEANIMFRAMESET_0A
- call ReinitBattleAnimFrameset
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], $20
-.eight
-.ten
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hli]
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec a
- ld [hl], a
- and $1f
- jr z, .eleven
- and $f
- ret nz
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-.eleven
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_PokeBallBlocked: ; cd212 (33:5212)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
- dw .two
-.zero
- call GetBallAnimPal
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-.one
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $70
- jr nc, .next
- call BattleAnimFunction_ThrowFromPlayerToEnemy
- ret
-
-.next
- call BattleAnim_IncAnonJumptableIndex
-.two
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld a, [hl]
- cp $80
- jr nc, .done
- add $4
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- dec [hl]
- dec [hl]
- ret
-
-.done
- call DeinitBattleAnimation
- ret
-
-GetBallAnimPal: ; cd249 (33:5249)
- ld hl, BallColors
- ld a, [rSVBK]
- push af
- ld a, $1
- ld [rSVBK], a
- ld a, [CurItem] ; CurItem
- ld e, a
- pop af
- ld [rSVBK], a
-.IsInArray:
- ld a, [hli]
- cp -1
- jr z, .load
- cp e
- jr z, .load
- inc hl
- jr .IsInArray
-
-.load
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_PALETTE
- add hl, bc
- ld [hl], a
- ret
-; cd26c (33:526c)
-
-INCLUDE "data/battle/ball_colors.asm"
-
-BattleAnimFunction_10: ; cd284 (33:5284)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
- dw .two
- dw .three
- dw .four
-.zero
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- swap a
- and $f
- ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
- add hl, bc
- ld [hl], a
- ret
-
-.one
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $88
- ret nc
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- call Functionce70a
- ret
-
-.two
- call DeinitBattleAnimation
- ret
-
-.three
- call BattleAnim_IncAnonJumptableIndex
- ld a, BATTLEANIMFRAMESET_0F
- call ReinitBattleAnimFrameset
-.four
- ret
-
-BattleAnimFunction_07: ; cd2be (33:52be)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
-.zero
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $30
- inc hl
- ld [hl], $48
-.one
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hli]
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $3f
- ret nz
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $20
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- sub [hl]
- jr z, .done
- jr c, .done
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], a
- ret
-
-.done
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_08: ; cd306 (33:5306)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
- dw .two
- dw .three
-.zero
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $80
- jr nc, .next
- call .SetCoords
- ret
-
-.next
- call BattleAnim_IncAnonJumptableIndex
-.one
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $0
-.two
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- cp $40
- jr nc, .loop_back
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $18
- call BattleAnim_Cosine
- sub $18
- sra a
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $18
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- add [hl]
- ld [hl], a
- ret
-
-.loop_back
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f0
- jr z, .finish
- sub $10
- ld d, a
- ld a, [hl]
- and $f
- or d
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
- add hl, bc
- dec [hl]
- ret
-
-.finish
- call BattleAnim_IncAnonJumptableIndex
-.three
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $b0
- jr c, .retain
- call DeinitBattleAnimation
- ret
-
-.retain
- call .SetCoords
- ret
-
-.SetCoords:
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- add [hl]
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f
- ld e, a
- srl e
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
-.loop
- dec [hl]
- dec e
- jr nz, .loop
- ret
-
-BattleAnimFunction_09: ; cd3ae (33:53ae)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
- dw .two
-.zero
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $0
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
-.one
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and a
- jr z, .done_one
- dec [hl]
- ret
-
-.done_one
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- swap a
- and $f
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld a, [hl]
- xor $ff
- inc a
- ld [hl], a
- ret
-
-.two
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_0A: ; cd3f2 (33:53f2)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
- dw .two
- dw .three
- dw .four
- dw .five
- dw .six
- dw .seven
- dw .eight
- dw .nine
-.zero
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
- add hl, bc
- ld [hl], a
- cp $7
- jr z, .seven
- ld a, BATTLEANIMFRAMESET_11
- call ReinitBattleAnimFrameset
- ret
-
-.seven
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $88
- jr nc, .set_up_eight
- add $2
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- dec [hl]
- ret
-
-.set_up_eight
- call BattleAnim_IncAnonJumptableIndex
- ld a, BATTLEANIMFRAMESET_10
- call ReinitBattleAnimFrameset
-.eight
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $10
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ret
-
-.nine
- call DeinitBattleAnimation
- ret
-
-.one
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- dec [hl]
- ret
-
-.four
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- inc [hl]
-.two
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- dec [hl]
- ret
-
-.five
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- inc [hl]
-.three
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- inc [hl]
-.six
- ret
-
-BattleAnimFunction_RazorLeaf: ; cd478 (33:5478)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
- dw .two
- dw .three
- dw .four
- dw .five
- dw .six
- dw .seven
- dw .eight
-.zero
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $40
-.one
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- cp $30
- jr nc, .sine_cosine
- call BattleAnim_IncAnonJumptableIndex
- xor a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hli], a
- ld [hl], a
- ld a, BATTLEANIMFRAMESET_17
- call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- bit 6, [hl]
- ret z
- ld hl, BATTLEANIMSTRUCT_FRAME
- add hl, bc
- ld [hl], $5
- ret
-
-.sine_cosine
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $3f
- ld d, a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- call Functioncd557
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld h, [hl]
- ld l, a
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], e
- ret
-
-.two
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- cp $20
- jr nz, .sine_cosine_2
- call DeinitBattleAnimation
- ret
-
-.sine_cosine_2
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $10
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- bit 6, [hl]
- jr nz, .decrease
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- jr .finish
-
-.decrease
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- dec [hl]
-.finish
- ld de, $80
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld h, [hl]
- ld l, a
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], e
- ret
-
-.three
- ld a, BATTLEANIMFRAMESET_16
- call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_01
- add hl, bc
- res 5, [hl]
-.four
-.five
-.six
-.seven
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-.eight
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $c0
- ret nc
- ld a, $8
- call Functionce70a
- ret
-
-Functioncd557: ; cd557 (33:5557)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- bit 7, a
- jr nz, .negative
- cp $20
- jr nc, .plus_256
- cp $18
- jr nc, .plus_384
- ld de, $200
- ret
-
-.plus_384
- ld de, $180
- ret
-
-.plus_256
- ld de, $100
- ret
-
-.negative
- and $3f
- cp $20
- jr nc, .minus_256
- cp $18
- jr nc, .minus_384
- ld de, -$200
- ret
-
-.minus_384
- ld de, -$180
- ret
-
-.minus_256
- ld de, -$100
- ret
-
-BattleAnimFunction_4E: ; cd58a (33:558a)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
-.zero
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $40
- rlca
- rlca
- add $19
- ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
- add hl, bc
- ld [hl], a
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $40
-.one
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- cp $30
- jr nc, .sine_cosine
- call DeinitBattleAnimation
- ret
-
-.sine_cosine
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $3f
- ld d, a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- call Functioncd557
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld h, [hl]
- ld l, a
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], e
- ret
-
-BattleAnimFunction_0C: ; cd5e9 (33:55e9)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
- dw .two
-.zero
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $c
-.one
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and a
- jr z, .next
- dec [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- call Functionce70a
- ret
-
-.next
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $0
- ld a, BATTLEANIMFRAMESET_22
- call ReinitBattleAnimFrameset
-.two
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $98
- jr nc, .okay
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld h, [hl]
- ld l, a
- ld de, $60
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], e
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld [hl], d
-.okay
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld a, [hl]
- cp $20
- ret c
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f0
- ld e, a
- ld d, $ff
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld h, [hl]
- ld l, a
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], e
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld [hl], d
- ret
-
-BattleAnimFunction_0D: ; cd66a (33:566a)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
- dw .two
- dw .three
- dw .four
-.zero
- call BattleAnim_IncAnonJumptableIndex
- ld a, rSCY - $ff00
- ld [hLCDCPointer], a
- ld a, $58
- ld [hLYOverrideStart], a
- ld a, $5e
- ld [hLYOverrideEnd], a
- ret
-
-.one
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld e, [hl]
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld a, [hl]
- cp e
- jr nc, .asm_cd69b
- call BattleAnim_IncAnonJumptableIndex
- xor a
- ld [hLYOverrideStart], a
- ret
-
-.asm_cd69b
- dec a
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $10
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- add [hl]
- sub $10
- ret c
- ld [hLYOverrideStart], a
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld a, [hl]
- inc a
- and $7
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- inc [hl]
-.two
- ret
-
-.three
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld a, [hl]
- cp $70
- jr c, asm_cd6da
- xor a
- ld [hLCDCPointer], a
- ld [hLYOverrideStart], a
- ld [hLYOverrideEnd], a
-.four
- call DeinitBattleAnimation
- ret
-
-asm_cd6da: ; cd6da (33:56da)
- inc a
- inc a
- ld [hl], a
- sub $10
- ret c
- ld [hLYOverrideStart], a
- ret
-
-BattleAnimFunction_0E: ; cd6e3 (33:56e3)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncd6ea
- dw Functioncd6f7
-Functioncd6ea: ; cd6ea (33:56ea)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, BATTLEANIMFRAMESET_24
- add [hl] ; offset
- call ReinitBattleAnimFrameset
-Functioncd6f7: ; cd6f7 (33:56f7)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $b8
- jr c, .asm_cd704
- call DeinitBattleAnimation
- ret
-
-.asm_cd704
- ld a, $2
- call Functionce70a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec [hl]
- ld d, $8
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ret
-
-BattleAnimFunction_0F: ; cd71a (33:571a)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncd725
- dw Functioncd728
- dw Functioncd763
- dw Functioncd776
-Functioncd725: ; cd725 (33:5725)
- call BattleAnim_IncAnonJumptableIndex
-Functioncd728: ; cd728 (33:5728)
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld a, [hl]
- cp $30
- jr c, .asm_cd747
- ld a, $2
- call Functionce70a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec [hl]
- ld d, $8
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ret
-
-.asm_cd747
- call BattleAnim_IncAnonJumptableIndex
- ld a, BATTLEANIMFRAMESET_28
- call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], $0
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld [hl], $30
- ld hl, BATTLEANIMSTRUCT_01
- add hl, bc
- ld a, [hl]
- and $1
- ld [hl], a
-Functioncd763: ; cd763 (33:5763)
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- cp $18
- jr nc, .asm_cd76e
- inc [hl]
- ret
-
-.asm_cd76e
- call BattleAnim_IncAnonJumptableIndex
- ld a, BATTLEANIMFRAMESET_29
- call ReinitBattleAnimFrameset
-Functioncd776: ; cd776 (33:5776)
- ret
-
-BattleAnimFunction_11: ; cd777 (33:5777)
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- cp $38
- jr c, .asm_cd784
- call DeinitBattleAnimation
- ret
-
-.asm_cd784
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld l, [hl]
- ld h, a
- ld de, $80
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], e
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld a, [hl]
- xor $10
- ld [hl], a
- ret
-
-BattleAnimFunction_14: ; cd7a4 (33:57a4)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncd7ab
- dw Functioncd7d2
-Functioncd7ab: ; cd7ab (33:57ab)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f0
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f
- sla a
- sla a
- sla a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld [hl], $1
-Functioncd7d2: ; cd7d2 (33:57d2)
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- and a
- jr nz, .asm_cd7de
- call DeinitBattleAnimation
- ret
-
-.asm_cd7de
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld d, [hl]
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- xor $1
- ld [hl], a
- ret z
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- dec [hl]
- ret
-
-BattleAnimFunction_15: ; cd80c (33:580c)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncd81f
- dw Functioncd817
- dw Functioncd81f
- dw Functioncd820
-Functioncd817: ; cd817 (33:5817)
- call BattleAnim_IncAnonJumptableIndex
- ld a, BATTLEANIMFRAMESET_35
- call ReinitBattleAnimFrameset
-Functioncd81f: ; cd81f (33:581f)
- ret
-
-Functioncd820: ; cd820 (33:5820)
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_16: ; cd824 (33:5824)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncd835
- dw Functioncd860
- dw Functioncd88f
- dw Functioncd88f
- dw Functioncd88f
- dw Functioncd88f
- dw Functioncd893
-Functioncd835: ; cd835 (33:5835)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- bit 7, [hl]
- jr nz, .asm_cd852
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $10
- jr .asm_cd858
-
-.asm_cd852
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $30
-.asm_cd858
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $7f
- ld [hl], a
-Functioncd860: ; cd860 (33:5860)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- bit 7, a
- jr nz, .load_no_inc
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- inc a
- jr .reinit
-
-.load_no_inc
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
-.reinit
- call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $1f
- ret nz
-Functioncd88f: ; cd88f (33:588f)
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-Functioncd893: ; cd893 (33:5893)
- ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
- add hl, bc
- ld [hl], $1
- ret
-
-BattleAnimFunction_17: ; cd89a (33:589a)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncd8ab
- dw Functioncd8cc
- dw Functioncd8f5
- dw Functioncd8f5
- dw Functioncd8f5
- dw Functioncd8f5
- dw Functioncd8f9
-Functioncd8ab: ; cd8ab (33:58ab)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- bit 7, [hl]
- jr nz, .asm_cd8be
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $10
- jr .asm_cd8c4
-
-.asm_cd8be
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $30
-.asm_cd8c4
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $7f
- ld [hl], a
-Functioncd8cc: ; cd8cc (33:58cc)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- bit 7, a
- jr nz, .asm_cd8e6
- ld a, $3d
- jr .asm_cd8e8
-
-.asm_cd8e6
- ld a, $3c
-.asm_cd8e8
- call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- inc [hl]
- ld a, [hl]
- and $1f
- ret nz
-Functioncd8f5: ; cd8f5 (33:58f5)
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-Functioncd8f9: ; cd8f9 (33:58f9)
- ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
- add hl, bc
- ld [hl], $1
- ret
-
-BattleAnimFunction_18: ; cd900 (33:5900)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncd907
- dw Functioncd913
-Functioncd907: ; cd907 (33:5907)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $28
- inc hl
- ld [hl], $0
-Functioncd913: ; cd913 (33:5913)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld d, [hl]
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cd950
- ld d, a
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld e, [hl]
- ld hl, hPushOAM ; $ff80
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], e
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], d
- ret
-
-.asm_cd950
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_19: ; cd954 (33:5954)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncd961
- dw Functioncd96a
- dw Functioncd96e
- dw Functioncd96a
- dw Functioncd97b
-Functioncd961: ; cd961 (33:5961)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld [hl], $0
-Functioncd96a: ; cd96a (33:596a)
- call Functioncd99a
- ret
-
-Functioncd96e: ; cd96e (33:596e)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $88
- jr c, asm_cd988
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-Functioncd97b: ; cd97b (33:597b)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $b8
- jr c, asm_cd988
- call DeinitBattleAnimation
- ret
-
-asm_cd988: ; cd988 (33:5988)
- call Functioncd99a
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $1
- ret nz
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- dec [hl]
- ret
-
-Functioncd99a: ; cd99a (33:599a)
- call Functioncd9f4
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- add [hl]
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- sub $8
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cd9d7
- cp $c2
- jr c, .asm_cd9e2
-.asm_cd9d7
- dec a
- ld [hl], a
- and $7
- ret nz
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- inc [hl]
- ret
-
-.asm_cd9e2
- xor a
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hli], a
- ld [hl], a
- ret
-
-Functioncd9f4: ; cd9f4 (33:59f4)
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld e, [hl]
- ld d, 0
- ld hl, Unknown_cda01
- add hl, de
- ld d, [hl]
- ret
-
-; cda01 (33:5a01)
-Unknown_cda01: ; cda01
- db 8, 6, 5, 4, 5, 6, 8, 12, 16
-; cda0a
-BattleAnimFunction_1C: ; cda0a (33:5a0a)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $30
- jr nc, .asm_cda17
- call DeinitBattleAnimation
- ret
-
-.asm_cda17
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f
- ld e, a
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- sub e
- ld [hl], a
- srl e
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
-.asm_cda2c
- inc [hl]
- dec e
- jr nz, .asm_cda2c
- ret
-
-BattleAnimFunction_1F: ; cda31 (33:5a31)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncda4c
- dw Functioncda3a
- dw Functioncda4c
-Functioncda3a: ; cda3a (33:5a3a)
- ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
- add hl, bc
- ld a, [hl]
- inc a
- call ReinitBattleAnimFrameset
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $8
-Functioncda4c: ; cda4c (33:5a4c)
- ret
-
-BattleAnimFunction_LeechSeed: ; cda4d (33:5a4d)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
- dw .two
- dw .three
-.zero: ; cda58 (33:5a58)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], $40
- ret
-
-.one: ; cda62 (33:5a62)
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- cp $20
- jr c, .sprout
- call Functioncda8d
- ret
-
-.sprout
- ld [hl], $40
- ld a, BATTLEANIMFRAMESET_57
- call ReinitBattleAnimFrameset
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-.two: ; cda7a (33:5a7a)
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- and a
- jr z, .flutter
- dec [hl]
- ret
-
-.flutter
- call BattleAnim_IncAnonJumptableIndex
- ld a, BATTLEANIMFRAMESET_58
- call ReinitBattleAnimFrameset
-.three: ; cda8c (33:5a8c)
- ret
-
-Functioncda8d: ; cda8d (33:5a8d)
- dec [hl]
- ld d, $20
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_02
- add hl, bc
- ld a, [hl]
- add $2
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld e, [hl]
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld d, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld h, [hl]
- ld a, h
- and $f
- swap a
- ld l, a
- ld a, h
- and $f0
- swap a
- ld h, a
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], e
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- and $1
- ret nz
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- dec [hl]
- ret
-
-BattleAnimFunction_3F: ; cdad6 (33:5ad6)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncdadf
- dw Functioncdae9
- dw Functioncdaf9
-Functioncdadf: ; cdadf (33:5adf)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], $40
- ret
-
-Functioncdae9: ; cdae9 (33:5ae9)
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- cp $20
- jr c, .asm_cdaf6
- call Functioncda8d
- ret
-
-.asm_cdaf6
- call BattleAnim_IncAnonJumptableIndex
-Functioncdaf9: ; cdaf9 (33:5af9)
- ret
-
-BattleAnimFunction_1A: ; cdafa (33:5afa)
- call BattleAnimFunction_03
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- add $f
- ld [hl], a
- ret
-
-BattleAnimFunction_1B: ; cdb06 (33:5b06)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncdb13
- dw Functioncdb14
- dw Functioncdb28
- dw Functioncdb50
- dw Functioncdb65
-Functioncdb13: ; cdb13 (33:5b13)
- ret
-
-Functioncdb14: ; cdb14 (33:5b14)
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld a, [hl]
- cp $30
- jr c, .asm_cdb24
- ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
- add hl, bc
- ld [hl], $0
- ret
-
-.asm_cdb24
- add $4
- ld [hl], a
- ret
-
-Functioncdb28: ; cdb28 (33:5b28)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $98
- ret nc
- inc [hl]
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_01
- add hl, bc
- set 0, [hl]
- ld hl, BATTLEANIMSTRUCT_02
- add hl, bc
- ld [hl], $90
- ld hl, BATTLEANIMSTRUCT_FRAME
- add hl, bc
- ld [hl], $0
- ld hl, BATTLEANIMSTRUCT_DURATION
- add hl, bc
- ld [hl], $2
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- dec [hl]
- ret
-
-Functioncdb50: ; cdb50 (33:5b50)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $2c
- ld hl, BATTLEANIMSTRUCT_FRAME
- add hl, bc
- ld [hl], $0
- ld hl, BATTLEANIMSTRUCT_DURATION
- add hl, bc
- ld [hl], $80
-Functioncdb65: ; cdb65 (33:5b65)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $98
- ret nc
- inc [hl]
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc [hl]
- ld d, $8
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ret
-
-BattleAnimFunction_1D: ; cdb80 (33:5b80)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncdb9f
- dw Functioncdbb3
- dw Functioncdbcf
- dw Functioncdbeb
- dw Functioncdc74
- dw Functioncdc1a
- dw Functioncdbc1
- dw Functioncdc1e
- dw Functioncdc27
- dw Functioncdc39
- dw Functioncdc74
- dw Functioncdc48
- dw Functioncdc57
- dw Functioncdc74
-Functioncdb9f: ; cdb9f (33:5b9f)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $28
- inc hl
- ld [hl], $10
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
- add hl, bc
- ld [hl], a
- ret
-
-Functioncdbb3: ; cdbb3 (33:5bb3)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $40
- jr nc, .asm_cdbbd
- inc [hl]
-.asm_cdbbd
- call Functioncdc75
- ret
-
-Functioncdbc1: ; cdbc1 (33:5bc1)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $4b
- jr nc, .asm_cdbcb
- inc [hl]
-.asm_cdbcb
- call Functioncdc75
- ret
-
-Functioncdbcf: ; cdbcf (33:5bcf)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $88
- jr nc, .asm_cdbe6
- and $f
- jr nz, asm_cdbfa
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], $10
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-.asm_cdbe6
- call BattleAnim_IncAnonJumptableIndex
- inc [hl]
- ret
-
-Functioncdbeb: ; cdbeb (33:5beb)
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cdbf5
- dec [hl]
- ret
-
-.asm_cdbf5
- ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
- add hl, bc
- dec [hl]
-asm_cdbfa: ; cdbfa (33:5bfa)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld d, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld e, [hl]
- ld hl, hPushOAM ; $ff80
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], e
- ret
-
-Functioncdc1a: ; cdc1a (33:5c1a)
- call DeinitBattleAnimation
- ret
-
-Functioncdc1e: ; cdc1e (33:5c1e)
- ld a, BATTLEANIMFRAMESET_4E
- call ReinitBattleAnimFrameset
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-Functioncdc27: ; cdc27 (33:5c27)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc [hl]
- inc [hl]
- ld d, $2
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ret
-
-Functioncdc39: ; cdc39 (33:5c39)
- ld a, BATTLEANIMFRAMESET_50
- call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], $4
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-Functioncdc48: ; cdc48 (33:5c48)
- ld a, BATTLEANIMFRAMESET_4F
- call ReinitBattleAnimFrameset
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $40
- ret
-
-Functioncdc57: ; cdc57 (33:5c57)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $20
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- cp $30
- jr c, .asm_cdc71
- dec [hl]
- ret
-
-.asm_cdc71
- call BattleAnim_IncAnonJumptableIndex
-Functioncdc74: ; cdc74 (33:5c74)
- ret
-
-Functioncdc75: ; cdc75 (33:5c75)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hli]
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $3f
- ret nz
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $20
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- sub $8
- ld [hl], a
- ret nz
- xor a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hli], a
- ld [hl], a
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-BattleAnimFunction_1E: ; cdca6 (33:5ca6)
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cdcb6
- cp $d8
- jr nc, .asm_cdcb6
- call DeinitBattleAnimation
- ret
-
-.asm_cdcb6
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld d, [hl]
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- sub d
- ld [hl], a
- ret
-
-BattleAnimFunction_21: ; cdcc3 (33:5cc3)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncdcca
- dw Functioncdced
-Functioncdcca: ; cdcca (33:5cca)
- ld a, [hBattleTurn]
- and a
- jr z, .asm_cdcd9
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- xor $ff
- add $3
- ld [hl], a
-.asm_cdcd9
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $8
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, BATTLEANIMFRAMESET_59
- add [hl]
- call ReinitBattleAnimFrameset
- ret
-
-Functioncdced: ; cdced (33:5ced)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cdcfa
- dec [hl]
- call Functioncdcfe
- ret
-
-.asm_cdcfa
- call DeinitBattleAnimation
- ret
-
-Functioncdcfe: ; cdcfe (33:5cfe)
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- inc [hl]
- inc [hl]
- ld d, $10
- call BattleAnim_Sine
- ld d, a
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cdd20
- dec a
- ret z
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], d
- ret
-
-.asm_cdd20
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, d
- xor $ff
- inc a
- ld [hl], a
- ret
-
-BattleAnimFunction_22: ; cdd2a (33:5d2a)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncdd31
- dw Functioncdd4f
-Functioncdd31: ; cdd31 (33:5d31)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $3f
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $80
- rlca
- ld [hl], a
- add BATTLEANIMFRAMESET_5D
- call ReinitBattleAnimFrameset
- ret
-
-Functioncdd4f: ; cdd4f (33:5d4f)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- swap a
- ld d, a
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- inc [hl]
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $80
- ret nc
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- and $3
- jr nz, .asm_cdd87
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- dec [hl]
-.asm_cdd87
- and $1
- ret nz
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- inc [hl]
- ret
-
-BattleAnimFunction_23: ; cdd90 (33:5d90)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncdd97
- dw Functioncddbc
-Functioncdd97: ; cdd97 (33:5d97)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $80
- rlca
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- add [hl]
- call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $7f
- ld [hl], a
-Functioncddbc: ; cddbc (33:5dbc)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $10
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- inc [hl]
- and $3f
- jr z, .asm_cddf0
- and $1f
- ret nz
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc a
- jr .asm_cddf5
-
-.asm_cddf0
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
-.asm_cddf5
- call ReinitBattleAnimFrameset
- ret
-
-BattleAnimFunction_24: ; cddf9 (33:5df9)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncde02
- dw Functioncde20
- dw Functioncde21
-Functioncde02: ; cde02 (33:5e02)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- add BATTLEANIMFRAMESET_63
- call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld e, [hl]
- ld d, 0
- ld hl, Unknown_cde25
- add hl, de
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
-Functioncde20: ; cde20 (33:5e20)
- ret
-
-Functioncde21: ; cde21 (33:5e21)
- call DeinitBattleAnimation
- ret
-
-; cde25 (33:5e25)
-Unknown_cde25: ; cde25
- db $ec, $f8, $00
-; cde28
-BattleAnimFunction_25: ; cde28 (33:5e28)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc [hl]
- inc [hl]
- ld d, $4
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld d, [hl]
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld e, [hl]
- ld hl, $ffa0
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], e
- ret
-
-BattleAnimFunction_26: ; cde54 (33:5e54)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec [hl]
- dec [hl]
- ld d, $10
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- inc [hl]
- ret
-
-BattleAnimFunction_27: ; cde6b (33:5e6b)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncde72
- dw Functioncde88
-Functioncde72: ; cde72 (33:5e72)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and a
- jr nz, .asm_cde83
- ld hl, BATTLEANIMSTRUCT_01
- add hl, bc
- set 6, [hl]
-.asm_cde83
- add BATTLEANIMFRAMESET_6A
- call ReinitBattleAnimFrameset
-Functioncde88: ; cde88 (33:5e88)
- ret
-
-BattleAnimFunction_28: ; cde89 (33:5e89)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncde90
- dw Functioncdebf
-Functioncde90: ; cde90 (33:5e90)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $0
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld e, [hl]
- ld a, e
- and $70
- swap a
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld a, e
- and $80
- jr nz, .asm_cdeb2
- ld a, e
- and $f
- ld [hl], a
- ret
-
-.asm_cdeb2
- ld a, e
- and $f
- xor $ff
- inc a
- ld [hl], a
- ld a, BATTLEANIMFRAMESET_6E
- call ReinitBattleAnimFrameset
- ret
-
-Functioncdebf: ; cdebf (33:5ebf)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_cdec9
- dec [hl]
- ret
-
-.asm_cdec9
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld a, [hl]
- xor $ff
- inc a
- ld [hl], a
- ret
-
-BattleAnimFunction_SpiralDescent: ; cdedd (33:5edd)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $18
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- add [hl]
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $7
- ret nz
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- cp $28
- jr nc, .delete
- inc [hl]
- ret
-
-.delete
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_2D: ; cdf1b (33:5f1b)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $18
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- add [hl]
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $3
- ret nz
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- cp $28
- jr nc, .asm_cdf55
- inc [hl]
- ret
-
-.asm_cdf55
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_PoisonGas: ; cdf59 (33:5f59)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functioncdf60
- dw BattleAnimFunction_SpiralDescent
-Functioncdf60: ; cdf60 (33:5f60)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $84
- jr nc, .next
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc [hl]
- ld d, $18
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- and $1
- ret nz
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- dec [hl]
- ret
-
-.next
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-BattleAnimFunction_34: ; cdf8c (33:5f8c)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $18
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- add [hl]
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- inc [hl]
- inc [hl]
- ld a, [hl]
- and $7
- ret nz
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- cp $e8
- jr z, .asm_cdfc7
- dec [hl]
- ret
-
-.asm_cdfc7
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_3C: ; cdfcb (33:5fcb)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $18
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- add [hl]
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- inc [hl]
- inc [hl]
- ld a, [hl]
- and $3
- ret nz
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- cp $d0
- jr z, .asm_ce007
- dec [hl]
- dec [hl]
- ret
-
-.asm_ce007
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_35: ; ce00b (33:600b)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce014
- dw Functionce023
- dw Functionce05f
-Functionce014: ; ce014 (33:6014)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $34
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], $10
-Functionce023: ; ce023 (33:6023)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $6c
- jr c, .asm_ce02d
- ret
-
-.asm_ce02d
- ld a, $2
- call Functionce70a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld d, [hl]
- call BattleAnim_Sine
- bit 7, a
- jr nz, .asm_ce046
- xor $ff
- inc a
-.asm_ce046
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- sub $4
- ld [hl], a
- and $1f
- cp $20
- ret nz
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- srl [hl]
- ret
-
-Functionce05f: ; ce05f (33:605f)
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_Horn: ; ce063 (33:6063)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw .zero
- dw .one
- dw .two
- dw Functionce09e
-.zero: ; ce06e (33:606e)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], a
- ret
-
-.one: ; ce083 (33:6083)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $58
- ret nc
- ld a, $2
- call Functionce70a
- ret
-
-.two: ; ce091 (33:6091)
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- cp $20
- jr c, Functionce09e
- call DeinitBattleAnimation
- ret
-
-Functionce09e: ; ce09e (33:609e)
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- ld d, $8
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- sra a
- xor $ff
- inc a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- add [hl]
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- add $8
- ld [hl], a
- ret
-
-BattleAnimFunction_2C: ; ce0c5 (33:60c5)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce0ce
- dw Functionce0f8
- dw Functionce0dd
-Functionce0ce: ; ce0ce (33:60ce)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f0
- swap a
- ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
- add hl, bc
- ld [hl], a
- ret
-
-Functionce0dd: ; ce0dd (33:60dd)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld d, $10
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- bit 7, a
- jr z, .asm_ce0f0
- ld [hl], a
-.asm_ce0f0
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- sub $4
- ld [hl], a
-Functionce0f8: ; ce0f8 (33:60f8)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $84
- jr c, .asm_ce105
- call DeinitBattleAnimation
- ret
-
-.asm_ce105
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- call Functionce70a
- ret
-
-BattleAnimFunction_2E: ; ce10e (33:610e)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce115
- dw Functionce12a
-Functionce115: ; ce115 (33:6115)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $28
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld a, [hl]
- sub $28
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], a
-Functionce12a: ; ce12a (33:612a)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hli]
- ld d, [hl]
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- and [hl]
- jr nz, .asm_ce149
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- dec [hl]
-.asm_ce149
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $3f
- ret nz
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $20
- inc hl
- srl [hl]
- ret
-
-BattleAnimFunction_2F: ; ce15c (33:615c)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld d, [hl]
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- inc [hl]
- ld a, [hl]
- and $1
- jr nz, .asm_ce189
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- dec [hl]
-.asm_ce189
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $3
- jr nz, .asm_ce197
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- inc [hl]
-.asm_ce197
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- cp $5a
- jr nc, .asm_ce1aa
- ld a, [hl]
- and a
- jr z, .asm_ce1ac
- dec [hl]
- ret
-
-.asm_ce1aa
- inc [hl]
- ret
-
-.asm_ce1ac
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_42: ; ce1b0 (33:61b0)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld d, [hl]
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- cp $40
- jr nc, .asm_ce1df
- inc [hl]
- ret
-
-.asm_ce1df
- ld a, [hl]
- dec [hl]
- and a
- ret nz
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_30: ; ce1e7 (33:61e7)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce1ee
- dw Functionce1fb
-Functionce1ee: ; ce1ee (33:61ee)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], a
-Functionce1fb: ; ce1fb (33:61fb)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $30
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- add [hl]
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- add $8
- ld d, $30
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- inc [hl]
- ret
-
-BattleAnimFunction_31: ; ce226 (33:6226)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce22d
- dw Functionce254
-Functionce22d: ; ce22d (33:622d)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $10
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $10
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld [hl], $f
-Functionce254: ; ce254 (33:6254)
- ret
-
-BattleAnimFunction_32: ; ce255 (33:6255)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce260
- dw Functionce274
- dw Functionce278
- dw Functionce289
-Functionce260: ; ce260 (33:6260)
- call BattleAnim_IncAnonJumptableIndex
- ld a, [hBattleTurn]
- and a
- jr nz, .asm_ce26c
- ld a, $f0
- jr .asm_ce26e
-
-.asm_ce26c
- ld a, $cc
-.asm_ce26e
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], a
- ret
-
-Functionce274: ; ce274 (33:6274)
- call Functionce29f
- ret
-
-Functionce278: ; ce278 (33:6278)
- call Functionce29f
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $84
- ret nc
- ld a, $4
- call Functionce70a
- ret
-
-Functionce289: ; ce289 (33:6289)
- call Functionce29f
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $d0
- jr nc, .asm_ce29b
- ld a, $4
- call Functionce70a
- ret
-
-.asm_ce29b
- call DeinitBattleAnimation
- ret
-
-Functionce29f: ; ce29f (33:629f)
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- and $7
- inc [hl]
- srl a
- ld e, a
- ld d, $0
- ld a, [hSGB]
- and a
- jr nz, .asm_ce2b6
- ld hl, Unknown_ce2c4
- jr .asm_ce2b9
-
-.asm_ce2b6
- ld hl, Unknown_ce2c8
-.asm_ce2b9
- add hl, de
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- and [hl]
- ld [wOBP0], a
- ret
-
-; ce2c4 (33:62c4)
-Unknown_ce2c4: ; ce2c4
- db $ff, $aa, $55, $aa
-Unknown_ce2c8: ; ce2c8
- db $ff, $ff, $00, $00
-; ce2cc
-BattleAnimFunction_33: ; ce2cc (33:62cc)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $18
- call BattleAnim_Sine
- sra a
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- add [hl]
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- inc [hl]
- ld d, $18
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- dec [hl]
- dec [hl]
- ret
-
-BattleAnimFunction_36: ; ce2fd (33:62fd)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce306
- dw Functionce330
- dw Functionce34c
-Functionce306: ; ce306 (33:6306)
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- cp $e0
- jr nz, .asm_ce319
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $2
- ret
-
-.asm_ce319
- ld d, a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld e, [hl]
- ld hl, hPushOAM ; $ff80
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], e
- ret
-
-Functionce330: ; ce330 (33:6330)
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_ce33a
- dec [hl]
- ret
-
-.asm_ce33a
- ld [hl], $4
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- xor $ff
- inc a
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- add [hl]
- ld [hl], a
- ret
-
-Functionce34c: ; ce34c (33:634c)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $84
- jr nc, .asm_ce35b
- ld a, $4
- call Functionce70a
- ret
-
-.asm_ce35b
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_37: ; ce35f (33:635f)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce366
- dw Functionce375
-Functionce366: ; ce366 (33:6366)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $7f
- add BATTLEANIMFRAMESET_81
- call ReinitBattleAnimFrameset
-Functionce375: ; ce375 (33:6375)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- bit 7, [hl]
- jr nz, .asm_ce383
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- inc [hl]
- ret
-
-.asm_ce383
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- dec [hl]
- ret
-
-BattleAnimFunction_38: ; ce389 (33:6389)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce392
- dw Functionce39c
- dw Functionce3ae
-Functionce392: ; ce392 (33:6392)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $c
- ret
-
-Functionce39c: ; ce39c (33:639c)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_ce3a6
- dec [hl]
- ret
-
-.asm_ce3a6
- call BattleAnim_IncAnonJumptableIndex
- ld a, BATTLEANIMFRAMESET_20
- call ReinitBattleAnimFrameset
-Functionce3ae: ; ce3ae (33:63ae)
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- dec [hl]
- ret
-
-BattleAnimFunction_39: ; ce3b4 (33:63b4)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc [hl]
- inc [hl]
- push af
- ld d, $2
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop af
- ld d, $8
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ret
-
-BattleAnimFunction_3A: ; ce3d2 (33:63d2)
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- cp $20
- jr c, .asm_ce3df
- call DeinitBattleAnimation
- ret
-
-.asm_ce3df
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $8
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- add $2
- ld [hl], a
- and $7
- ret nz
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- inc [hl]
- ret
-
-BattleAnimFunction_3B: ; ce3ff (33:63ff)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce406
- dw Functionce412
-Functionce406: ; ce406 (33:6406)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- add [hl]
- ld [hl], a
- ret
-
-Functionce412: ; ce412 (33:6412)
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_3D: ; ce416 (33:6416)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld d, $18
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- sra a
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- inc [hl]
- ret
-
-BattleAnimFunction_3E: ; ce43a (33:643a)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce443
- dw Functionce465
- dw Functionce490
-Functionce443: ; ce443 (33:6443)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $28
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f
- ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
- add hl, bc
- add [hl]
- call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and $f0
- or $8
- ld [hl], a
-Functionce465: ; ce465 (33:6465)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_ce48b
- dec [hl]
- add $8
- ld d, a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ret
-
-.asm_ce48b
- ld [hl], $10
- call BattleAnim_IncAnonJumptableIndex
-Functionce490: ; ce490 (33:6490)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- dec [hl]
- and a
- ret nz
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_40: ; ce49c (33:649c)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce4a3
- dw Functionce4b0
-Functionce4a3: ; ce4a3 (33:64a3)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, BATTLEANIMFRAMESET_24
- add [hl]
- call ReinitBattleAnimFrameset
-Functionce4b0: ; ce4b0 (33:64b0)
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- cp $38
- jr nc, .asm_ce4d8
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc [hl]
- ld d, $18
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- ld a, [hl]
- and $1
- ret nz
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- dec [hl]
- ret
-
-.asm_ce4d8
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_41: ; ce4dc (33:64dc)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and a
- ret z
- ld d, a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- inc [hl]
- call BattleAnim_Sine
- bit 7, a
- jr nz, .asm_ce4f4
- xor $ff
- inc a
-.asm_ce4f4
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- and $1f
- ret nz
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- srl [hl]
- ret
-
-BattleAnimFunction_43: ; ce508 (33:6508)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- cp $10
- jr nc, .asm_ce52e
- inc [hl]
- inc [hl]
- ld d, a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ret
-
-.asm_ce52e
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_44: ; ce532 (33:6532)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld e, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld d, [hl]
- ld a, e
- and $c0
- rlca
- rlca
- add [hl]
- ld [hl], a
- ld a, e
- and $3f
- push af
- push de
- call BattleAnim_Sine
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ret
-
-BattleAnimFunction_45: ; ce55b (33:655b)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce564
- dw Functionce56e
- dw Functionce577
-Functionce564: ; ce564 (33:6564)
- ld d, $18
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- inc [hl]
- jr asm_ce58f
-
-Functionce56e: ; ce56e (33:656e)
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], $18
-Functionce577: ; ce577 (33:6577)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- cp $80
- jr nc, .asm_ce58b
- ld d, a
- add $8
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- jr asm_ce58f
-
-.asm_ce58b
- call DeinitBattleAnimation
- ret
-
-asm_ce58f: ; ce58f (33:658f)
- call Functionce6f1
- ret
-
-BattleAnimFunction_46: ; ce593 (33:6593)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce5b3
- dw Functionce59a
-Functionce59a: ; ce59a (33:659a)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $30
- jr c, .asm_ce5b0
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- dec [hl]
- dec [hl]
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
- inc [hl]
- inc [hl]
- ret
-
-.asm_ce5b0
- call DeinitBattleAnimation
-Functionce5b3: ; ce5b3 (33:65b3)
- ret
-
-BattleAnimFunction_47: ; ce5b4 (33:65b4)
- ld d, $50
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- inc [hl]
- inc [hl]
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- add [hl]
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ret
-
-BattleAnimFunction_48: ; ce5dc (33:65dc)
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- cp $d0
- jr z, .disappear
- dec [hl]
- dec [hl]
- dec [hl]
- dec [hl]
- ret
-
-.disappear
- call DeinitBattleAnimation
- ret
-
-BattleAnimFunction_49: ; ce5ee (33:65ee)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce5f9
- dw Functionce60a
- dw Functionce622
- dw Functionce618
-Functionce5f9: ; ce5f9 (33:65f9)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- and a
- jr nz, asm_ce61c
- call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], $ec
-Functionce60a: ; ce60a (33:660a)
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- cp $4
- jr z, Functionce618
- inc [hl]
- inc [hl]
- inc [hl]
- inc [hl]
- ret
-
-Functionce618: ; ce618 (33:6618)
- call DeinitBattleAnimation
- ret
-
-asm_ce61c: ; ce61c (33:661c)
- call BattleAnim_IncAnonJumptableIndex
- call BattleAnim_IncAnonJumptableIndex
-Functionce622: ; ce622 (33:6622)
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- cp $d8
- ret z
- dec [hl]
- dec [hl]
- dec [hl]
- dec [hl]
- ret
-
-BattleAnimFunction_4A: ; ce62f (33:662f)
- call BattleAnim_AnonJumptable
-.anon_dw
- dw Functionce63a
- dw Functionce648
- dw Functionce65c
- dw Functionce672
-Functionce63a: ; ce63a (33:663a)
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
- add hl, bc
- ld [hl], a
- call BattleAnim_IncAnonJumptableIndex
- ret
-
-Functionce648: ; ce648 (33:6648)
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- add $4
- cp $70
- jr c, .asm_ce654
- xor a
-.asm_ce654
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- inc [hl]
- inc [hl]
- ret
-
-Functionce65c: ; ce65c (33:665c)
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- add $4
- cp $70
- jr c, .asm_ce668
- xor a
-.asm_ce668
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld a, [hl]
- add $8
- ld [hl], a
- ret
-
-Functionce672: ; ce672 (33:6672)
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld a, [hl]
- add $4
- cp $70
- jr c, .asm_ce67e
- xor a
-.asm_ce67e
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld a, [hl]
- add $4
- ld [hl], a
- ret
-
-BattleAnimFunction_4B: ; ce688 (33:6688)
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld d, [hl]
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld e, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- ld l, a
- and $f0
- ld h, a
- swap a
- or h
- ld h, a
- ld a, l
- and $f
- swap a
- ld l, a
- add hl, de
- ld e, l
- ld d, h
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- ld [hl], d
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld [hl], e
- ret
-
-BattleAnimFunction_4C: ; ce6b3 (33:66b3)
- ld d, $18
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld a, [hl]
- inc [hl]
- call Functionce6f1
- ret
-
-BattleAnimFunction_4F: ; ce6bf (33:66bf)
- ld d, $18
- ld hl, BATTLEANIMSTRUCT_10
- add hl, bc
- ld a, [hl]
- inc [hl]
- srl a
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- add [hl]
- call Functionce6f1
- ret
-
-BattleAnimFunction_4D: ; ce6d2 (33:66d2)
- ld hl, BATTLEANIMSTRUCT_0F
- add hl, bc
- ld a, [hl]
- cp $20
- jr nc, .asm_ce6ed
- inc [hl]
- ld hl, BATTLEANIMSTRUCT_0B
- add hl, bc
- ld d, [hl]
- call BattleAnim_Sine
- xor $ff
- inc a
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- ret
-
-.asm_ce6ed
- call DeinitBattleAnimation
- ret
-
-Functionce6f1: ; ce6f1 (33:66f1)
- push af
- push de
- call BattleAnim_Sine
- sra a
- sra a
- ld hl, BATTLEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], a
- pop de
- pop af
- call BattleAnim_Cosine
- ld hl, BATTLEANIMSTRUCT_XOFFSET
- add hl, bc
- ld [hl], a
- ret
-
-Functionce70a: ; ce70a (33:670a)
- and $f
- ld e, a
- ld hl, BATTLEANIMSTRUCT_XCOORD
- add hl, bc
- add [hl]
- ld [hl], a
- srl e
- ld hl, BATTLEANIMSTRUCT_YCOORD
- add hl, bc
-.asm_ce719
- dec [hl]
- dec e
- jr nz, .asm_ce719
- ret
-
-BattleAnim_AnonJumptable: ; ce71e (33:671e)
- pop de
- ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
- add hl, bc
- ld l, [hl]
- ld h, $0
- add hl, hl
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-
-BattleAnim_IncAnonJumptableIndex: ; ce72c (33:672c)
- ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
- add hl, bc
- inc [hl]
- ret
-
-BattleAnim_Cosine: ; ce732 (33:6732)
- add $10
-BattleAnim_Sine: ; ce734 (33:6734)
-; a = d sin a
- and $3f
- cp $20
- jr nc, .negative
- call .ApplySineWave
- ld a, h
- ret
-
-.negative
- and $1f
- call .ApplySineWave
- ld a, h
- xor $ff
- inc a
- ret
-
-.ApplySineWave:
- ld e, a
- ld a, d
- ld d, 0
- ld hl, BattleAnimSineWave
- add hl, de
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld hl, $0
-.multiply
- srl a
- jr nc, .even
- add hl, de
-.even
- sla e
- rl d
- and a
- jr nz, .multiply
- ret
-
-BattleAnim_Sine_e: ; ce765 (33:6765)
- ld a, e
- call BattleAnim_Sine
- ld e, a
- ret
-
-BattleAnim_Cosine_e: ; ce76b (33:676b)
- ld a, e
- call BattleAnim_Cosine
- ld e, a
- ret
-
-; ce771 (33:6771)
-BattleAnim_AbsSinePrecise: ; ce771
- ld a, e
- call BattleAnim_Sine
- ld e, l
- ld d, h
- ret
-
-; ce778
-BattleAnim_AbsCosinePrecise: ; ce778
- ld a, e
- call BattleAnim_Cosine
- ld e, l
- ld d, h
- ret
-
-; ce77f
-BattleAnimSineWave: ; ce77f
- sine_wave $100
-; ce7bf
diff --git a/battle/objects/helpers.asm b/battle/objects/helpers.asm
deleted file mode 100755
index a692211d3..000000000
--- a/battle/objects/helpers.asm
+++ /dev/null
@@ -1,130 +0,0 @@
-ReinitBattleAnimFrameset: ; ce7bf (33:67bf)
- ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_DURATION
- add hl, bc
- ld [hl], 0
- ld hl, BATTLEANIMSTRUCT_FRAME
- add hl, bc
- ld [hl], -1
- ret
-
-GetBattleAnimFrame: ; ce7d1
-.loop
- ld hl, BATTLEANIMSTRUCT_DURATION
- add hl, bc
- ld a, [hl]
- and a
- jr z, .next_frame
- dec [hl]
- call .GetPointer
- ld a, [hli]
- push af
- jr .okay
-
-.next_frame
- ld hl, BATTLEANIMSTRUCT_FRAME
- add hl, bc
- inc [hl]
- call .GetPointer
- ld a, [hli]
- cp -2
- jr z, .restart
- cp -1
- jr z, .repeat_last
- push af
- ld a, [hl]
- push hl
- and $3f
- ld hl, BATTLEANIMSTRUCT_DURATION
- add hl, bc
- ld [hl], a
- pop hl
-
-.okay
- ld a, [hl]
- and $c0
- srl a
- ld [wBattleAnimTemp7], a
- pop af
- ret
-
-.repeat_last
- xor a
- ld hl, BATTLEANIMSTRUCT_DURATION
- add hl, bc
- ld [hl], a
- ld hl, BATTLEANIMSTRUCT_FRAME
- add hl, bc
- dec [hl]
- dec [hl]
- jr .loop
-
-.restart
- xor a
- ld hl, BATTLEANIMSTRUCT_DURATION
- add hl, bc
- ld [hl], a
- dec a
- ld hl, BATTLEANIMSTRUCT_FRAME
- add hl, bc
- ld [hl], a
- jr .loop
-
-; ce823
-
-.GetPointer: ; ce823
- ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
- add hl, bc
- ld e, [hl]
- ld d, 0
- ld hl, BattleAnimFrameData
- add hl, de
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld hl, BATTLEANIMSTRUCT_FRAME
- add hl, bc
- ld l, [hl]
- ld h, $0
- add hl, hl
- add hl, de
- ret
-
-; ce83c
-
-GetBattleAnimOAMPointer: ; ce83c
- ld l, a
- ld h, 0
- ld de, BattleAnimOAMData
- add hl, hl
- add hl, hl
- add hl, de
- ret
-
-; ce846
-
-LoadBattleAnimObj: ; ce846 (33:6846)
- push hl
- ld l, a
- ld h, 0
- add hl, hl
- add hl, hl
- ld de, AnimObjGFX
- add hl, de
- ld c, [hl]
- inc hl
- ld b, [hl]
- inc hl
- ld a, [hli]
- ld h, [hl]
- ld l, a
- pop de
- push bc
- call DecompressRequest2bpp
- pop bc
- ret
-
-; ce85e (33:685e)
diff --git a/battle/objects/oam.asm b/battle/objects/oam.asm
deleted file mode 100755
index 79b475c71..000000000
--- a/battle/objects/oam.asm
+++ /dev/null
@@ -1,1085 +0,0 @@
-BattleAnimOAMData: ; ceeae
-; vtile offset (?), length, address
- dbbw $00, 16, .OAMData_00 ; 00
- dbbw $04, 9, .OAMData_01 ; 01
- dbbw $08, 4, .OAMData_02 ; 02
- dbbw $09, 4, .OAMData_03 ; 03
- dbbw $0d, 4, .OAMData_04 ; 04
- dbbw $0f, 4, .OAMData_03 ; 05
- dbbw $13, 4, .OAMData_04 ; 06
- dbbw $04, 16, .OAMData_00 ; 07
- dbbw $08, 16, .OAMData_00 ; 08
- dbbw $08, 16, .OAMData_09 ; 09
- dbbw $00, 4, .OAMData_04 ; 0a
- dbbw $02, 4, .OAMData_03 ; 0b
- dbbw $06, 2, .OAMData_0c ; 0c
- dbbw $07, 2, .OAMData_0c ; 0d
- dbbw $02, 4, .OAMData_04 ; 0e
- dbbw $04, 1, .OAMData_0f ; 0f
- dbbw $05, 1, .OAMData_0f ; 10
- dbbw $00, 2, .OAMData_11 ; 11
- dbbw $02, 2, .OAMData_11 ; 12
- dbbw $00, 4, .OAMData_13 ; 13
- dbbw $00, 1, .OAMData_0f ; 14
- dbbw $01, 1, .OAMData_0f ; 15
- dbbw $02, 1, .OAMData_0f ; 16
- dbbw $03, 1, .OAMData_0f ; 17
- dbbw $00, 4, .OAMData_02 ; 18
- dbbw $01, 16, .OAMData_00 ; 19
- dbbw $05, 16, .OAMData_00 ; 1a
- dbbw $00, 4, .OAMData_03 ; 1b
- dbbw $05, 12, .OAMData_1c ; 1c
- dbbw $02, 4, .OAMData_02 ; 1d
- dbbw $06, 1, .OAMData_0f ; 1e
- dbbw $07, 1, .OAMData_0f ; 1f
- dbbw $08, 1, .OAMData_0f ; 20
- dbbw $04, 4, .OAMData_03 ; 21
- dbbw $09, 22, .OAMData_22 ; 22
- dbbw $04, 2, .OAMData_11 ; 23
- dbbw $06, 2, .OAMData_11 ; 24
- dbbw $0c, 1, .OAMData_0f ; 25
- dbbw $0a, 1, .OAMData_0f ; 26
- dbbw $0b, 4, .OAMData_02 ; 27
- dbbw $08, 4, .OAMData_04 ; 28
- dbbw $06, 4, .OAMData_04 ; 29
- dbbw $00, 5, .OAMData_2a ; 2a
- dbbw $03, 6, .OAMData_2b ; 2b
- dbbw $00, 7, .OAMData_2c ; 2c
- dbbw $03, 8, .OAMData_2d ; 2d
- dbbw $00, 9, .OAMData_2e ; 2e
- dbbw $00, 4, .OAMData_2f ; 2f
- dbbw $02, 4, .OAMData_30 ; 30
- dbbw $04, 6, .OAMData_31 ; 31
- dbbw $00, 2, .OAMData_32 ; 32
- dbbw $00, 7, .OAMData_33 ; 33
- dbbw $00, 14, .OAMData_32 ; 34
- dbbw $00, 21, .OAMData_33 ; 35
- dbbw $00, 2, .OAMData_36 ; 36
- dbbw $00, 6, .OAMData_36 ; 37
- dbbw $00, 10, .OAMData_36 ; 38
- dbbw $00, 14, .OAMData_36 ; 39
- dbbw $00, 2, .OAMData_3a ; 3a
- dbbw $00, 6, .OAMData_3a ; 3b
- dbbw $00, 10, .OAMData_3a ; 3c
- dbbw $00, 14, .OAMData_3a ; 3d
- dbbw $00, 4, .OAMData_3e ; 3e
- dbbw $00, 16, .OAMData_3e ; 3f
- dbbw $00, 26, .OAMData_3e ; 40
- dbbw $00, 26, .OAMData_41 ; 41
- dbbw $0e, 4, .OAMData_42 ; 42
- dbbw $0e, 8, .OAMData_42 ; 43
- dbbw $0e, 4, .OAMData_44 ; 44
- dbbw $0e, 8, .OAMData_44 ; 45
- dbbw $0e, 4, .OAMData_46 ; 46
- dbbw $0e, 4, .OAMData_47 ; 47
- dbbw $00, 6, .OAMData_48 ; 48
- dbbw $03, 4, .OAMData_49 ; 49
- dbbw $03, 2, .OAMData_4a ; 4a
- dbbw $01, 5, .OAMData_0f ; 4b
- dbbw $01, 6, .OAMData_4c ; 4c
- dbbw $01, 7, .OAMData_4d ; 4d
- dbbw $01, 3, .OAMData_4d ; 4e
- dbbw $01, 8, .OAMData_4f ; 4f
- dbbw $01, 9, .OAMData_50 ; 50
- dbbw $01, 10, .OAMData_51 ; 51
- dbbw $01, 6, .OAMData_51 ; 52
- dbbw $00, 9, .OAMData_01 ; 53
- dbbw $04, 4, .OAMData_02 ; 54
- dbbw $05, 4, .OAMData_02 ; 55
- dbbw $00, 2, .OAMData_56 ; 56
- dbbw $02, 2, .OAMData_56 ; 57
- dbbw $04, 2, .OAMData_56 ; 58
- dbbw $02, 4, .OAMData_59 ; 59
- dbbw $02, 4, .OAMData_5a ; 5a
- dbbw $02, 2, .OAMData_0c ; 5b
- dbbw $04, 2, .OAMData_0c ; 5c
- dbbw $06, 4, .OAMData_5d ; 5d
- dbbw $08, 2, .OAMData_0c ; 5e
- dbbw $09, 2, .OAMData_0c ; 5f
- dbbw $05, 2, .OAMData_60 ; 60
- dbbw $00, 2, .OAMData_61 ; 61
- dbbw $00, 5, .OAMData_61 ; 62
- dbbw $00, 9, .OAMData_61 ; 63
- dbbw $09, 9, .OAMData_61 ; 64
- dbbw $00, 4, .OAMData_65 ; 65
- dbbw $00, 7, .OAMData_65 ; 66
- dbbw $00, 9, .OAMData_65 ; 67
- dbbw $09, 9, .OAMData_65 ; 68
- dbbw $04, 1, .OAMData_69 ; 69
- dbbw $05, 2, .OAMData_6a ; 6a
- dbbw $06, 4, .OAMData_03 ; 6b
- dbbw $0a, 4, .OAMData_03 ; 6c
- dbbw $0e, 4, .OAMData_03 ; 6d
- dbbw $08, 5, .OAMData_6e ; 6e
- dbbw $0d, 3, .OAMData_6f ; 6f
- dbbw $01, 8, .OAMData_70 ; 70
- dbbw $03, 8, .OAMData_70 ; 71
- dbbw $05, 8, .OAMData_70 ; 72
- dbbw $07, 8, .OAMData_70 ; 73
- dbbw $06, 4, .OAMData_02 ; 74
- dbbw $07, 4, .OAMData_02 ; 75
- dbbw $0a, 2, .OAMData_76 ; 76
- dbbw $00, 1, .OAMData_77 ; 77
- dbbw $00, 3, .OAMData_78 ; 78
- dbbw $00, 6, .OAMData_79 ; 79
- dbbw $00, 9, .OAMData_7a ; 7a
- dbbw $00, 12, .OAMData_7b ; 7b
- dbbw $00, 14, .OAMData_7c ; 7c
- dbbw $00, 15, .OAMData_7d ; 7d
- dbbw $04, 4, .OAMData_03 ; 7e
- dbbw $08, 4, .OAMData_03 ; 7f
- dbbw $0d, 1, .OAMData_0f ; 80
- dbbw $0e, 4, .OAMData_81 ; 81
- dbbw $10, 1, .OAMData_0f ; 82
- dbbw $11, 1, .OAMData_0f ; 83
- dbbw $04, 2, .OAMData_6a ; 84
- dbbw $05, 2, .OAMData_6a ; 85
- dbbw $0a, 4, .OAMData_04 ; 86
- dbbw $00, 8, .OAMData_87 ; 87
- dbbw $00, 12, .OAMData_88 ; 88
- dbbw $00, 16, .OAMData_87 ; 89
- dbbw $09, 2, .OAMData_8a ; 8a
- dbbw $09, 4, .OAMData_8a ; 8b
- dbbw $09, 6, .OAMData_8a ; 8c
- dbbw $09, 8, .OAMData_8a ; 8d
- dbbw $12, 5, .OAMData_8e ; 8e
- dbbw $00, 4, .OAMData_8f ; 8f
- dbbw $04, 4, .OAMData_8f ; 90
- dbbw $08, 4, .OAMData_8f ; 91
- dbbw $0c, 4, .OAMData_8f ; 92
- dbbw $00, 6, .OAMData_93 ; 93
- dbbw $04, 4, .OAMData_03 ; 94
- dbbw $0a, 4, .OAMData_04 ; 95
- dbbw $15, 4, .OAMData_30 ; 96
- dbbw $04, 4, .OAMData_30 ; 97
- dbbw $0c, 4, .OAMData_04 ; 98
- dbbw $0a, 4, .OAMData_99 ; 99
- dbbw $0c, 4, .OAMData_03 ; 9a
- dbbw $00, 36, .OAMData_9b ; 9b
- dbbw $0d, 2, .OAMData_9c ; 9c
- dbbw $0d, 4, .OAMData_9c ; 9d
- dbbw $0d, 6, .OAMData_9c ; 9e
- dbbw $02, 8, .OAMData_9f ; 9f
- dbbw $08, 7, .OAMData_a0 ; a0
- dbbw $08, 5, .OAMData_a0 ; a1
- dbbw $08, 3, .OAMData_a0 ; a2
- dbbw $00, 16, .OAMData_1c ; a3
- dbbw $00, 9, .OAMData_a4 ; a4
- dbbw $06, 9, .OAMData_a4 ; a5
- dbbw $0c, 9, .OAMData_a4 ; a6
- dbbw $12, 9, .OAMData_a4 ; a7
- dbbw $18, 9, .OAMData_a4 ; a8
- dbbw $1e, 9, .OAMData_a4 ; a9
- dbbw $24, 9, .OAMData_a4 ; aa
- dbbw $2a, 9, .OAMData_a4 ; ab
- dbbw $03, 4, .OAMData_ac ; ac
- dbbw $12, 4, .OAMData_03 ; ad
- dbbw $10, 4, .OAMData_04 ; ae
- dbbw $16, 1, .OAMData_0f ; af
- dbbw $17, 4, .OAMData_02 ; b0
- dbbw $18, 4, .OAMData_03 ; b1
- dbbw $1c, 4, .OAMData_03 ; b2
- dbbw $20, 3, .OAMData_03 ; b3
- dbbw $23, 4, .OAMData_04 ; b4
- dbbw $25, 3, .OAMData_03 ; b5
- dbbw $17, 4, .OAMData_03 ; b6
- dbbw $0a, 16, .OAMData_00 ; b7
- dbbw $10, 16, .OAMData_1c ; b8
- dbbw $00, 16, .OAMData_1c ; b9
- dbbw $04, 4, .OAMData_03 ; ba
- dbbw $08, 2, .OAMData_11 ; bb
- dbbw $20, 6, .OAMData_bc ; bc
- dbbw $08, 1, .OAMData_0f ; bd
- dbbw $04, 4, .OAMData_03 ; be
- dbbw $1a, 4, .OAMData_30 ; bf
- dbbw $16, 9, .OAMData_01 ; c0
- dbbw $10, 16, .OAMData_c1 ; c1
- dbbw $09, 6, .OAMData_c2 ; c2
- dbbw $11, 9, .OAMData_c3 ; c3
- dbbw $0e, 4, .OAMData_03 ; c4
- dbbw $0b, 4, .OAMData_30 ; c5
- dbbw $1c, 6, .OAMData_02 ; c6
- dbbw $20, 16, .OAMData_c1 ; c7
- dbbw $05, 6, .OAMData_c8 ; c8
- dbbw $0b, 4, .OAMData_03 ; c9
- dbbw $09, 4, .OAMData_ca ; ca
- dbbw $0b, 4, .OAMData_04 ; cb
- dbbw $11, 13, .OAMData_cc ; cc
- dbbw $00, 9, .OAMData_c3 ; cd
- dbbw $09, 9, .OAMData_c3 ; ce
- dbbw $00, 12, .OAMData_cf ; cf
- dbbw $06, 12, .OAMData_cf ; d0
- dbbw $0c, 12, .OAMData_cf ; d1
- dbbw $12, 12, .OAMData_cf ; d2
- dbbw $00, 13, .OAMData_cc ; d3
- dbbw $00, 7, .OAMData_d4 ; d4
- dbbw $00, 6, .OAMData_d5 ; d5
- dbbw $00, 14, .OAMData_d6 ; d6
- dbbw $00, 12, .OAMData_d7 ; d7
-
-.OAMData_11:
- dsprite -1, 0, -1, 4, $00, $00
- dsprite 0, 0, -1, 4, $01, $00
-
-.OAMData_56:
- dsprite -1, 4, -1, 0, $00, $00
- dsprite -1, 4, 0, 0, $01, $00
-
-.OAMData_03:
- dsprite -1, 0, -1, 0, $00, $00
- dsprite -1, 0, 0, 0, $01, $00
- dsprite 0, 0, -1, 0, $02, $00
- dsprite 0, 0, 0, 0, $03, $00
-
-.OAMData_02:
- dsprite -1, 0, -1, 0, $00, $00
- dsprite -1, 0, 0, 0, $00, $20
- dsprite 0, 0, -1, 0, $00, $40
- dsprite 0, 0, 0, 0, $00, $60
-
-.OAMData_c3:
- dsprite -2, 4, -2, 4, $00, $00
- dsprite -2, 4, -1, 4, $01, $00
- dsprite -2, 4, 0, 4, $02, $00
- dsprite -1, 4, -2, 4, $03, $00
- dsprite -1, 4, -1, 4, $04, $00
- dsprite -1, 4, 0, 4, $05, $00
- dsprite 0, 4, -2, 4, $06, $00
- dsprite 0, 4, -1, 4, $07, $00
- dsprite 0, 4, 0, 4, $08, $00
-
-.OAMData_01:
- dsprite -2, 4, -2, 4, $00, $00
- dsprite -2, 4, -1, 4, $01, $00
- dsprite -2, 4, 0, 4, $00, $20
- dsprite -1, 4, -2, 4, $02, $00
- dsprite -1, 4, -1, 4, $03, $00
- dsprite -1, 4, 0, 4, $02, $60
- dsprite 0, 4, -2, 4, $00, $40
- dsprite 0, 4, -1, 4, $01, $60
- dsprite 0, 4, 0, 4, $00, $60
-
-.OAMData_cf:
- dsprite -2, 0, -2, 4, $00, $00
- dsprite -2, 0, -1, 4, $01, $00
- dsprite -2, 0, 0, 4, $02, $00
- dsprite -1, 0, -2, 4, $03, $00
- dsprite -1, 0, -1, 4, $04, $00
- dsprite -1, 0, 0, 4, $05, $00
- dsprite 0, 0, -2, 4, $05, $60
- dsprite 0, 0, -1, 4, $04, $60
- dsprite 0, 0, 0, 4, $03, $60
- dsprite 1, 0, -2, 4, $02, $60
- dsprite 1, 0, -1, 4, $01, $60
- dsprite 1, 0, 0, 4, $00, $60
-
-.OAMData_1c:
- dsprite -2, 0, -2, 0, $00, $00
- dsprite -2, 0, -1, 0, $01, $00
- dsprite -2, 0, 0, 0, $02, $00
- dsprite -2, 0, 1, 0, $03, $00
- dsprite -1, 0, -2, 0, $04, $00
- dsprite -1, 0, -1, 0, $05, $00
- dsprite -1, 0, 0, 0, $06, $00
- dsprite -1, 0, 1, 0, $07, $00
- dsprite 0, 0, -2, 0, $08, $00
- dsprite 0, 0, -1, 0, $09, $00
- dsprite 0, 0, 0, 0, $0a, $00
- dsprite 0, 0, 1, 0, $0b, $00
- dsprite 1, 0, -2, 0, $0c, $00
- dsprite 1, 0, -1, 0, $0d, $00
- dsprite 1, 0, 0, 0, $0e, $00
- dsprite 1, 0, 1, 0, $0f, $00
-
-.OAMData_00:
- dsprite -2, 0, -2, 0, $00, $00
- dsprite -2, 0, -1, 0, $01, $00
- dsprite -1, 0, -2, 0, $02, $00
- dsprite -1, 0, -1, 0, $03, $00
- dsprite -2, 0, 0, 0, $01, $20
- dsprite -2, 0, 1, 0, $00, $20
- dsprite -1, 0, 0, 0, $03, $20
- dsprite -1, 0, 1, 0, $02, $20
- dsprite 0, 0, -2, 0, $02, $40
- dsprite 0, 0, -1, 0, $03, $40
- dsprite 1, 0, -2, 0, $00, $40
- dsprite 1, 0, -1, 0, $01, $40
- dsprite 0, 0, 0, 0, $03, $60
- dsprite 0, 0, 1, 0, $02, $60
- dsprite 1, 0, 0, 0, $01, $60
- dsprite 1, 0, 1, 0, $00, $60
-
-.OAMData_09:
- dsprite -3, 4, -3, 4, $00, $00
- dsprite -3, 4, -2, 4, $01, $00
- dsprite -2, 4, -3, 4, $02, $00
- dsprite -2, 4, -2, 4, $03, $00
- dsprite -3, 4, 0, 4, $01, $20
- dsprite -3, 4, 1, 4, $00, $20
- dsprite -2, 4, 0, 4, $03, $20
- dsprite -2, 4, 1, 4, $02, $20
- dsprite 0, 4, -3, 4, $02, $40
- dsprite 0, 4, -2, 4, $03, $40
- dsprite 1, 4, -3, 4, $00, $40
- dsprite 1, 4, -2, 4, $01, $40
- dsprite 0, 4, 0, 4, $03, $60
- dsprite 0, 4, 1, 4, $02, $60
- dsprite 1, 4, 0, 4, $01, $60
- dsprite 1, 4, 1, 4, $00, $60
-
-.OAMData_0c:
- dsprite -1, 4, -1, 0, $00, $00
- dsprite -1, 4, 0, 0, $00, $20
-
-.OAMData_6a:
- dsprite 0, 0, -1, 0, $00, $00
- dsprite 0, 0, 0, 0, $00, $20
-
-.OAMData_04:
- dsprite -1, 0, -1, 0, $00, $00
- dsprite -1, 0, 0, 0, $00, $20
- dsprite 0, 0, -1, 0, $01, $00
- dsprite 0, 0, 0, 0, $01, $20
-
-.OAMData_5d:
- dsprite -1, 0, -1, 0, $00, $00
- dsprite -1, 0, 0, 0, $01, $00
- dsprite 0, 0, -1, 0, $00, $40
- dsprite 0, 0, 0, 0, $01, $40
-
-.OAMData_13:
- dsprite -1, 2, -1, 0, $02, $00
- dsprite 0, 2, -1, 0, $03, $00
- dsprite -2, 6, 0, 0, $02, $00
- dsprite -1, 6, 0, 0, $03, $00
-
-.OAMData_22:
- dsprite 1, 0, -11, 0, $01, $00
- dsprite 0, 0, -10, 0, $02, $00
- dsprite 0, 0, -9, 0, $03, $00
- dsprite 0, 0, -8, 0, $00, $00
- dsprite 0, 0, -7, 0, $03, $00
- dsprite 0, 0, -6, 0, $00, $00
- dsprite 0, 0, -5, 0, $03, $00
- dsprite 0, 0, -4, 0, $00, $00
- dsprite 0, 0, -3, 0, $03, $00
- dsprite 0, 0, -2, 0, $00, $00
- dsprite 0, 0, -1, 0, $01, $00
- dsprite -1, 0, 0, 0, $02, $00
- dsprite -1, 0, 1, 0, $03, $00
- dsprite -1, 0, 2, 0, $00, $00
- dsprite -1, 0, 3, 0, $03, $00
- dsprite -1, 0, 4, 0, $00, $00
- dsprite -1, 0, 5, 0, $03, $00
- dsprite -1, 0, 6, 0, $00, $00
- dsprite -1, 0, 7, 0, $03, $00
- dsprite -1, 0, 8, 0, $00, $00
- dsprite -1, 0, 9, 0, $01, $00
- dsprite -2, 0, 10, 0, $02, $00
-
-.OAMData_2a:
- dsprite -3, 4, -1, 0, $00, $00
- dsprite -3, 4, 0, 0, $00, $20
- dsprite -2, 4, -1, 0, $01, $00
- dsprite -2, 4, 0, 0, $01, $20
- dsprite -1, 4, -1, 4, $02, $00
-
-.OAMData_2b:
- dsprite -4, 4, -1, 0, $00, $00
- dsprite -4, 4, 0, 0, $00, $20
- dsprite -3, 4, -1, 0, $01, $00
- dsprite -3, 4, 0, 0, $01, $20
- dsprite -2, 4, -1, 4, $02, $00
- dsprite -1, 4, -1, 4, $02, $00
-
-.OAMData_2c:
- dsprite -5, 4, -1, 0, $00, $00
- dsprite -5, 4, 0, 0, $00, $20
- dsprite -4, 4, -1, 0, $01, $00
- dsprite -4, 4, 0, 0, $01, $20
- dsprite -3, 4, -1, 4, $02, $00
- dsprite -2, 4, -1, 4, $02, $00
- dsprite -1, 4, -1, 4, $02, $00
-
-.OAMData_2d:
- dsprite -6, 4, -1, 0, $00, $00
- dsprite -6, 4, 0, 0, $00, $20
- dsprite -5, 4, -1, 0, $01, $00
- dsprite -5, 4, 0, 0, $01, $20
- dsprite -4, 4, -1, 4, $02, $00
- dsprite -3, 4, -1, 4, $02, $00
- dsprite -2, 4, -1, 4, $02, $00
- dsprite -1, 4, -1, 4, $02, $00
-
-.OAMData_2e:
- dsprite -7, 4, -1, 0, $00, $00
- dsprite -7, 4, 0, 0, $00, $20
- dsprite -6, 4, -1, 0, $01, $00
- dsprite -6, 4, 0, 0, $01, $20
- dsprite -5, 4, -1, 4, $02, $00
- dsprite -4, 4, -1, 4, $02, $00
- dsprite -3, 4, -1, 4, $02, $00
- dsprite -2, 4, -1, 4, $02, $00
- dsprite -1, 4, -1, 4, $02, $00
-
-.OAMData_2f:
- dsprite -1, 0, -1, 0, $00, $00
- dsprite -1, 0, 0, 0, $00, $20
- dsprite 0, 0, -1, 0, $01, $00
- dsprite 0, 0, 0, 0, $00, $60
-
-.OAMData_30:
- dsprite -1, 0, -1, 0, $00, $00
- dsprite -1, 0, 0, 0, $01, $00
- dsprite 0, 0, -1, 0, $01, $60
- dsprite 0, 0, 0, 0, $00, $60
-
-.OAMData_31:
- dsprite -2, 4, -1, 0, $00, $00
- dsprite -2, 4, 0, 0, $01, $00
- dsprite -1, 4, -1, 0, $02, $00
- dsprite -1, 4, 0, 0, $03, $00
- dsprite 0, 4, -1, 0, $04, $00
- dsprite 0, 4, 0, 0, $05, $00
-
-.OAMData_76:
- dsprite -1, 5, -1, 0, $00, $00
- dsprite -1, 1, 0, 0, $00, $00
-
-.OAMData_32:
- dsprite -1, 0, -2, 4, $00, $00
- dsprite -1, 0, 0, 4, $00, $00
- dsprite -3, 0, -2, 4, $00, $00
- dsprite -3, 0, 0, 4, $00, $00
- dsprite -2, 0, -3, 4, $00, $00
- dsprite -2, 0, -2, 4, $01, $00
- dsprite -2, 0, -1, 4, $00, $00
- dsprite -2, 0, 0, 4, $01, $00
- dsprite -2, 0, 1, 4, $00, $00
- dsprite -1, 0, -4, 4, $00, $00
- dsprite -1, 0, -3, 4, $01, $00
- dsprite -1, 0, -1, 4, $01, $00
- dsprite -1, 0, 1, 4, $01, $00
- dsprite -1, 0, 2, 4, $00, $00
-
-.OAMData_33:
- dsprite -2, 0, -2, 4, $00, $00
- dsprite -2, 0, 0, 4, $00, $00
- dsprite -1, 0, -3, 4, $00, $00
- dsprite -1, 0, -2, 4, $01, $00
- dsprite -1, 0, -1, 4, $00, $00
- dsprite -1, 0, 0, 4, $01, $00
- dsprite -1, 0, 1, 4, $00, $00
- dsprite -4, 0, -2, 4, $00, $00
- dsprite -4, 0, 0, 4, $00, $00
- dsprite -3, 0, -3, 4, $00, $00
- dsprite -3, 0, -2, 4, $01, $00
- dsprite -3, 0, -1, 4, $00, $00
- dsprite -3, 0, 0, 4, $01, $00
- dsprite -3, 0, 1, 4, $00, $00
- dsprite -2, 0, -4, 4, $00, $00
- dsprite -2, 0, -3, 4, $01, $00
- dsprite -2, 0, -1, 4, $01, $00
- dsprite -2, 0, 1, 4, $01, $00
- dsprite -2, 0, 2, 4, $00, $00
- dsprite -1, 0, -4, 4, $01, $00
- dsprite -1, 0, 2, 4, $01, $00
-
-.OAMData_36:
- dsprite -7, 4, -1, 0, $00, $00
- dsprite -7, 4, 0, 0, $01, $00
- dsprite -6, 4, -1, 0, $02, $00
- dsprite -6, 4, 0, 0, $03, $00
- dsprite -5, 4, -1, 0, $04, $00
- dsprite -5, 4, 0, 0, $05, $00
- dsprite -4, 4, -1, 0, $06, $00
- dsprite -4, 4, 0, 0, $07, $00
- dsprite -3, 4, -1, 0, $08, $00
- dsprite -3, 4, 0, 0, $09, $00
- dsprite -2, 4, -1, 0, $0a, $00
- dsprite -2, 4, 0, 0, $0b, $00
- dsprite -1, 4, -1, 0, $0c, $00
- dsprite -1, 4, 0, 0, $0d, $00
-
-.OAMData_3a:
- dsprite -7, 4, -1, 0, $0c, $00
- dsprite -7, 4, 0, 0, $0d, $00
- dsprite -6, 4, -1, 0, $08, $00
- dsprite -6, 4, 0, 0, $09, $00
- dsprite -5, 4, -1, 0, $04, $00
- dsprite -5, 4, 0, 0, $05, $00
- dsprite -4, 4, -1, 0, $00, $00
- dsprite -4, 4, 0, 0, $01, $00
- dsprite -3, 4, -1, 0, $02, $00
- dsprite -3, 4, 0, 0, $03, $00
- dsprite -2, 4, 0, 0, $02, $00
- dsprite -2, 4, 1, 0, $03, $00
- dsprite -1, 4, 0, 0, $0a, $00
- dsprite -1, 4, 1, 0, $0b, $00
-
-.OAMData_3e:
- dsprite 1, 4, -2, 0, $00, $40
- dsprite 1, 4, -1, 0, $02, $40
- dsprite 1, 4, 0, 0, $02, $60
- dsprite 1, 4, 1, 0, $00, $60
- dsprite -1, 4, -3, 0, $09, $20
- dsprite -1, 4, -2, 0, $08, $20
- dsprite -1, 4, -1, 0, $06, $00
- dsprite -1, 4, 0, 0, $07, $00
- dsprite -1, 4, 1, 0, $08, $00
- dsprite -1, 4, 2, 0, $09, $00
- dsprite 0, 4, -3, 0, $01, $20
- dsprite 0, 4, -2, 0, $00, $20
- dsprite 0, 4, -1, 0, $0c, $00
- dsprite 0, 4, 0, 0, $0d, $00
- dsprite 0, 4, 1, 0, $00, $00
- dsprite 0, 4, 2, 0, $01, $00
- dsprite -3, 4, -2, 0, $00, $00
- dsprite -3, 4, -1, 0, $02, $00
- dsprite -3, 4, 0, 0, $02, $20
- dsprite -3, 4, 1, 0, $00, $20
- dsprite -2, 4, -3, 0, $03, $20
- dsprite -2, 4, -2, 0, $02, $20
- dsprite -2, 4, -1, 0, $04, $00
- dsprite -2, 4, 0, 0, $05, $00
- dsprite -2, 4, 1, 0, $02, $00
- dsprite -2, 4, 2, 0, $03, $00
-
-.OAMData_41:
- dsprite -3, 4, -2, 0, $00, $00
- dsprite -3, 4, -1, 0, $02, $00
- dsprite -3, 4, 0, 0, $02, $20
- dsprite -3, 4, 1, 0, $00, $20
- dsprite -2, 4, -3, 4, $00, $00
- dsprite -2, 4, -2, 4, $01, $00
- dsprite -2, 4, -1, 0, $05, $20
- dsprite -2, 4, 0, 0, $04, $20
- dsprite -2, 4, 0, 4, $01, $20
- dsprite -2, 4, 1, 4, $00, $20
- dsprite -1, 4, -3, 4, $02, $00
- dsprite -1, 4, -2, 4, $03, $00
- dsprite -1, 4, -1, 0, $07, $20
- dsprite -1, 4, 0, 0, $06, $20
- dsprite -1, 4, 0, 4, $03, $20
- dsprite -1, 4, 1, 4, $02, $20
- dsprite 0, 4, -3, 4, $04, $00
- dsprite 0, 4, -2, 4, $05, $00
- dsprite 0, 4, -1, 0, $0d, $20
- dsprite 0, 4, 0, 0, $0c, $20
- dsprite 0, 4, 0, 4, $05, $20
- dsprite 0, 4, 1, 4, $04, $20
- dsprite 1, 4, -2, 0, $00, $40
- dsprite 1, 4, -1, 0, $02, $40
- dsprite 1, 4, 0, 0, $02, $60
- dsprite 1, 4, 1, 0, $00, $60
-
-.OAMData_42:
- dsprite -3, 0, -1, 4, $02, $00
- dsprite 2, 0, -1, 4, $02, $60
- dsprite -1, 4, -3, 0, $01, $00
- dsprite -1, 4, 2, 0, $01, $60
- dsprite -4, 0, -1, 4, $02, $00
- dsprite 3, 0, -1, 4, $02, $60
- dsprite -1, 4, -4, 0, $01, $00
- dsprite -1, 4, 3, 0, $01, $60
-
-.OAMData_44:
- dsprite -3, 5, -3, 5, $00, $20
- dsprite -3, 5, 1, 3, $00, $00
- dsprite 1, 3, -3, 5, $00, $60
- dsprite 1, 3, 1, 3, $00, $40
- dsprite -4, 5, -4, 5, $00, $20
- dsprite -4, 5, 2, 3, $00, $00
- dsprite 2, 3, -4, 5, $00, $60
- dsprite 2, 3, 2, 3, $00, $40
-
-.OAMData_46:
- dsprite -3, 4, -1, 4, $02, $00
- dsprite 1, 4, -1, 4, $02, $60
- dsprite -1, 4, -3, 4, $01, $00
- dsprite -1, 4, 1, 4, $01, $60
-
-.OAMData_47:
- dsprite -2, 0, -2, 0, $00, $20
- dsprite -2, 0, 1, 0, $00, $00
- dsprite 1, 0, -2, 0, $00, $60
- dsprite 1, 0, 1, 0, $00, $40
-
-.OAMData_48:
- dsprite -3, 0, -1, 4, $00, $00
- dsprite -2, 0, -1, 2, $00, $00
- dsprite -1, 0, -1, 0, $00, $00
- dsprite 0, 0, -1, 0, $00, $00
- dsprite 1, 0, -1, 2, $00, $00
- dsprite 2, 0, -1, 4, $00, $00
-
-.OAMData_49:
- dsprite -1, 4, -2, 0, $00, $20
- dsprite -1, 2, -1, 0, $00, $20
- dsprite -1, 2, 0, 0, $00, $00
- dsprite -1, 4, 1, 0, $00, $00
-
-.OAMData_4a:
- dsprite -1, 4, -1, 0, $00, $60
- dsprite -1, 4, 0, 0, $00, $40
-
-.OAMData_0f:
- dsprite -1, 4, -1, 4, $00, $00
- dsprite -1, 4, -2, 4, $01, $00
- dsprite -1, 4, -1, 4, $01, $20
- dsprite 0, 4, -2, 4, $01, $40
- dsprite 0, 4, -1, 4, $01, $60
-
-.OAMData_4c:
- dsprite -1, 4, -1, 4, $00, $00
- dsprite 0, 2, -2, 6, $00, $00
- dsprite 0, 2, -3, 6, $01, $00
- dsprite 0, 2, -2, 6, $01, $20
- dsprite 1, 2, -3, 6, $01, $40
- dsprite 1, 2, -2, 6, $01, $60
-
-.OAMData_4d:
- dsprite -1, 4, -1, 4, $00, $00
- dsprite 0, 2, -2, 6, $00, $00
- dsprite 1, 0, -2, 0, $00, $00
- dsprite 1, 0, -3, 0, $01, $00
- dsprite 1, 0, -2, 0, $01, $20
- dsprite 2, 0, -3, 0, $01, $40
- dsprite 2, 0, -2, 0, $01, $60
-
-.OAMData_4f:
- dsprite -1, 4, -1, 4, $00, $00
- dsprite 0, 2, -2, 6, $00, $00
- dsprite 1, 0, -2, 0, $00, $00
- dsprite 1, 6, -3, 2, $00, $00
- dsprite 1, 6, -4, 2, $01, $00
- dsprite 1, 6, -3, 2, $01, $20
- dsprite 2, 6, -4, 2, $01, $40
- dsprite 2, 6, -3, 2, $01, $60
-
-.OAMData_50:
- dsprite -1, 4, -1, 4, $00, $00
- dsprite 0, 2, -2, 6, $00, $00
- dsprite 1, 0, -2, 0, $00, $00
- dsprite 1, 6, -3, 2, $00, $00
- dsprite 2, 4, -4, 4, $00, $00
- dsprite 2, 4, -5, 4, $01, $00
- dsprite 2, 4, -4, 4, $01, $20
- dsprite 3, 4, -5, 4, $01, $40
- dsprite 3, 4, -4, 4, $01, $60
-
-.OAMData_51:
- dsprite -1, 4, -1, 4, $00, $00
- dsprite 0, 2, -2, 6, $00, $00
- dsprite 1, 0, -2, 0, $00, $00
- dsprite 1, 6, -3, 2, $00, $00
- dsprite 2, 4, -4, 4, $00, $00
- dsprite 3, 2, -5, 6, $00, $00
- dsprite 3, 2, -6, 6, $01, $00
- dsprite 3, 2, -5, 6, $01, $20
- dsprite 4, 2, -6, 6, $01, $40
- dsprite 4, 2, -5, 6, $01, $60
-
-.OAMData_59:
- dsprite -1, 4, -2, 0, $00, $00
- dsprite -1, 4, -1, 0, $01, $00
- dsprite -1, 4, 0, 0, $01, $20
- dsprite -1, 4, 1, 0, $00, $20
-
-.OAMData_5a:
- dsprite -1, 4, -2, 0, $02, $00
- dsprite -1, 4, -1, 0, $01, $00
- dsprite -1, 4, 0, 0, $01, $20
- dsprite -1, 4, 1, 0, $02, $20
-
-.OAMData_60:
- dsprite -1, 0, -1, 4, $00, $00
-
-.OAMData_69:
- dsprite 0, 0, -1, 4, $00, $00
-
-.OAMData_61:
- dsprite -1, 4, -4, 4, $00, $00
- dsprite -1, 4, -3, 4, $01, $00
- dsprite -1, 4, -2, 4, $02, $00
- dsprite -1, 4, -1, 4, $03, $00
- dsprite -1, 4, 0, 4, $04, $00
- dsprite -1, 4, 1, 4, $05, $00
- dsprite -1, 4, 2, 4, $06, $00
- dsprite -2, 4, 1, 4, $07, $00
- dsprite -2, 4, 2, 4, $08, $00
-
-.OAMData_65:
- dsprite -2, 4, -4, 4, $08, $20
- dsprite -2, 4, -3, 4, $07, $20
- dsprite -1, 4, -4, 4, $06, $20
- dsprite -1, 4, -3, 4, $05, $20
- dsprite -1, 4, -2, 4, $04, $20
- dsprite -1, 4, -1, 4, $03, $20
- dsprite -1, 4, 0, 4, $02, $20
- dsprite -1, 4, 1, 4, $01, $20
- dsprite -1, 4, 2, 4, $00, $20
-
-.OAMData_d4:
- dsprite 0, 0, -4, 4, $00, $10
- dsprite 0, 0, -3, 4, $01, $10
- dsprite 0, 0, -2, 4, $02, $10
- dsprite 0, 0, -1, 4, $03, $10
- dsprite 0, 0, 0, 4, $04, $10
- dsprite 0, 0, 1, 4, $05, $10
- dsprite 0, 0, 2, 4, $06, $10
-
-.OAMData_d6:
- dsprite -1, 0, -4, 4, $00, $10
- dsprite 0, 0, -4, 4, $01, $10
- dsprite -1, 0, -3, 4, $02, $10
- dsprite 0, 0, -3, 4, $03, $10
- dsprite -1, 0, -2, 4, $04, $10
- dsprite 0, 0, -2, 4, $05, $10
- dsprite -1, 0, -1, 4, $06, $10
- dsprite 0, 0, -1, 4, $07, $10
- dsprite -1, 0, 0, 4, $08, $10
- dsprite 0, 0, 0, 4, $09, $10
- dsprite -1, 0, 1, 4, $0a, $10
- dsprite 0, 0, 1, 4, $0b, $10
- dsprite -1, 0, 2, 4, $0c, $10
- dsprite 0, 0, 2, 4, $0d, $10
-
-.OAMData_d5:
- dsprite 0, 0, -3, 0, $00, $11
- dsprite 0, 0, -2, 0, $01, $11
- dsprite 0, 0, -1, 0, $02, $11
- dsprite 0, 0, 0, 0, $03, $11
- dsprite 0, 0, 1, 0, $04, $11
- dsprite 0, 0, 2, 0, $05, $11
-
-.OAMData_d7:
- dsprite 0, 0, -3, 0, $00, $11
- dsprite 1, 0, -3, 0, $01, $11
- dsprite 0, 0, -2, 0, $02, $11
- dsprite 1, 0, -2, 0, $03, $11
- dsprite 0, 0, -1, 0, $04, $11
- dsprite 1, 0, -1, 0, $05, $11
- dsprite 0, 0, 0, 0, $06, $11
- dsprite 1, 0, 0, 0, $07, $11
- dsprite 0, 0, 1, 0, $08, $11
- dsprite 1, 0, 1, 0, $09, $11
- dsprite 0, 0, 2, 0, $0a, $11
- dsprite 1, 0, 2, 0, $0b, $11
-
-.OAMData_6e:
- dsprite -2, 4, 0, 4, $00, $00
- dsprite -1, 4, -2, 4, $01, $00
- dsprite -1, 4, -1, 4, $02, $00
- dsprite -1, 4, 0, 4, $03, $00
- dsprite 0, 4, -2, 4, $04, $00
-
-.OAMData_6f:
- dsprite -1, 4, -2, 4, $00, $00
- dsprite -1, 4, -1, 4, $01, $00
- dsprite -1, 4, 0, 4, $02, $00
-
-.OAMData_77:
- dsprite -4, 4, 1, 4, $01, $60
-
-.OAMData_78:
- dsprite -4, 4, 1, 4, $00, $00
- dsprite -4, 4, 0, 4, $01, $60
- dsprite -3, 4, 1, 4, $01, $60
-
-.OAMData_79:
- dsprite -4, 4, 1, 4, $01, $00
- dsprite -4, 4, 0, 4, $00, $00
- dsprite -4, 4, -1, 4, $01, $60
- dsprite -3, 4, 1, 4, $00, $00
- dsprite -3, 4, 0, 4, $01, $60
- dsprite -2, 4, 1, 4, $01, $60
-
-.OAMData_7a:
- dsprite -4, 4, -2, 4, $01, $60
- dsprite -4, 4, -1, 4, $00, $00
- dsprite -4, 4, 0, 4, $01, $00
- dsprite -3, 4, -1, 4, $01, $60
- dsprite -3, 4, 0, 4, $00, $00
- dsprite -3, 4, 1, 4, $01, $00
- dsprite -2, 4, 0, 4, $01, $60
- dsprite -2, 4, 1, 4, $00, $00
- dsprite -1, 4, 1, 4, $01, $60
-
-.OAMData_7b:
- dsprite -4, 4, -3, 4, $01, $60
- dsprite -4, 4, -2, 4, $00, $00
- dsprite -4, 4, -1, 4, $01, $00
- dsprite -3, 4, -2, 4, $01, $60
- dsprite -3, 4, -1, 4, $00, $00
- dsprite -3, 4, 0, 4, $01, $00
- dsprite -2, 4, -1, 4, $01, $60
- dsprite -2, 4, 0, 4, $00, $00
- dsprite -2, 4, 1, 4, $01, $00
- dsprite -1, 4, 0, 4, $01, $60
- dsprite -1, 4, 1, 4, $00, $00
- dsprite 0, 4, 1, 4, $01, $60
-
-.OAMData_7c:
- dsprite -4, 4, -3, 4, $00, $00
- dsprite -4, 4, -2, 4, $01, $00
- dsprite -3, 4, -3, 4, $01, $60
- dsprite -3, 4, -2, 4, $00, $00
- dsprite -3, 4, -1, 4, $01, $00
- dsprite -2, 4, -2, 4, $01, $60
- dsprite -2, 4, -1, 4, $00, $00
- dsprite -2, 4, 0, 4, $01, $00
- dsprite -1, 4, -1, 4, $01, $60
- dsprite -1, 4, 0, 4, $00, $00
- dsprite -1, 4, 1, 4, $01, $00
- dsprite 0, 4, 0, 4, $01, $60
- dsprite 0, 4, 1, 4, $00, $00
- dsprite 1, 4, 1, 4, $01, $60
-
-.OAMData_7d:
- dsprite -4, 4, -3, 4, $01, $00
- dsprite -3, 4, -3, 4, $00, $00
- dsprite -3, 4, -2, 4, $01, $00
- dsprite -2, 4, -3, 4, $01, $60
- dsprite -2, 4, -2, 4, $00, $00
- dsprite -2, 4, -1, 4, $01, $00
- dsprite -1, 4, -2, 4, $01, $60
- dsprite -1, 4, -1, 4, $00, $00
- dsprite -1, 4, 0, 4, $01, $00
- dsprite 0, 4, -1, 4, $01, $60
- dsprite 0, 4, 0, 4, $00, $00
- dsprite 0, 4, 1, 4, $01, $00
- dsprite 1, 4, 0, 4, $01, $60
- dsprite 1, 4, 1, 4, $00, $00
- dsprite 2, 4, 1, 4, $01, $60
-
-.OAMData_70:
- dsprite -2, 0, -1, 0, $00, $00
- dsprite -1, 0, -1, 0, $01, $00
- dsprite -2, 0, 0, 0, $00, $20
- dsprite -1, 0, 0, 0, $01, $20
- dsprite 0, 0, -1, 0, $01, $40
- dsprite 1, 0, -1, 0, $00, $40
- dsprite 0, 0, 0, 0, $01, $60
- dsprite 1, 0, 0, 0, $00, $60
-
-.OAMData_81:
- dsprite -1, 0, -1, 0, $00, $00
- dsprite -1, 0, 0, 0, $01, $00
- dsprite 0, 0, -1, 0, $01, $60
- dsprite 0, 0, 0, 0, $00, $60
-
-.OAMData_87:
- dsprite -2, 4, -1, 0, $00, $00
- dsprite -2, 4, 0, 0, $01, $00
- dsprite -1, 4, -1, 0, $02, $00
- dsprite -1, 4, 0, 0, $03, $00
- dsprite -1, 4, -1, 0, $00, $00
- dsprite -1, 4, 0, 0, $01, $00
- dsprite 0, 4, -1, 0, $02, $00
- dsprite 0, 4, 0, 0, $03, $00
- dsprite -3, 4, -1, 0, $00, $00
- dsprite -3, 4, 0, 0, $01, $00
- dsprite -2, 4, -1, 0, $02, $00
- dsprite -2, 4, 0, 0, $03, $00
- dsprite 0, 4, -1, 0, $00, $00
- dsprite 0, 4, 0, 0, $01, $00
- dsprite 1, 4, -1, 0, $02, $00
- dsprite 1, 4, 0, 0, $03, $00
-
-.OAMData_88:
- dsprite -2, 0, -1, 0, $00, $00
- dsprite -2, 0, 0, 0, $01, $00
- dsprite -1, 0, -1, 0, $02, $00
- dsprite -1, 0, 0, 0, $03, $00
- dsprite -1, 0, -1, 0, $00, $00
- dsprite -1, 0, 0, 0, $01, $00
- dsprite 0, 0, -1, 0, $02, $00
- dsprite 0, 0, 0, 0, $03, $00
- dsprite 0, 0, -1, 0, $00, $00
- dsprite 0, 0, 0, 0, $01, $00
- dsprite 1, 0, -1, 0, $02, $00
- dsprite 1, 0, 0, 0, $03, $00
-
-.OAMData_8a:
- dsprite -1, 4, -1, 4, $00, $00
- dsprite -1, 0, 0, 4, $00, $00
- dsprite -2, 4, 1, 4, $00, $00
- dsprite -2, 0, 2, 4, $00, $00
- dsprite -3, 4, 3, 4, $00, $00
- dsprite -3, 0, 4, 4, $00, $00
- dsprite -4, 0, 5, 4, $00, $00
- dsprite -5, 4, 6, 4, $00, $00
-
-.OAMData_8e:
- dsprite -3, 4, -1, 4, $00, $00
- dsprite -2, 4, -1, 4, $01, $00
- dsprite -1, 4, -1, 4, $02, $00
- dsprite 0, 4, -1, 4, $01, $40
- dsprite 1, 4, -1, 4, $00, $40
-
-.OAMData_8f:
- dsprite -1, 4, -2, 0, $00, $00
- dsprite -1, 4, -1, 0, $01, $00
- dsprite -1, 4, 0, 0, $02, $00
- dsprite -1, 4, 1, 0, $03, $00
-
-.OAMData_93:
- dsprite -1, 0, -2, 4, $00, $00
- dsprite -1, 0, -1, 4, $01, $00
- dsprite -1, 0, 0, 4, $02, $00
- dsprite 0, 0, -2, 4, $03, $00
- dsprite 0, 0, -1, 4, $04, $00
- dsprite 0, 0, 0, 4, $05, $00
-
-.OAMData_99:
- dsprite -1, 0, -1, 0, $00, $00
- dsprite -1, 0, 0, 0, $05, $00
- dsprite 0, 0, -1, 0, $01, $00
- dsprite 0, 0, 0, 0, $05, $00
-
-.OAMData_9b:
- dsprite -4, 4, 1, 0, $00, $00
- dsprite -4, 4, 2, 0, $01, $00
- dsprite -3, 4, -1, 0, $02, $00
- dsprite -3, 4, 0, 0, $03, $00
- dsprite -3, 4, 1, 0, $04, $00
- dsprite -3, 4, 2, 0, $05, $00
- dsprite -3, 4, 3, 0, $06, $00
- dsprite -2, 4, -2, 0, $07, $00
- dsprite -2, 4, -1, 0, $08, $00
- dsprite -2, 4, 0, 0, $09, $00
- dsprite -2, 4, 1, 0, $0a, $00
- dsprite -2, 4, 2, 0, $0b, $00
- dsprite -2, 4, 3, 0, $0c, $00
- dsprite -2, 4, 4, 0, $0d, $00
- dsprite -1, 4, -3, 0, $0e, $00
- dsprite -1, 4, -2, 0, $0f, $00
- dsprite -1, 4, -1, 0, $10, $00
- dsprite -1, 4, 0, 0, $11, $00
- dsprite -1, 4, 1, 0, $12, $00
- dsprite -1, 4, 2, 0, $13, $00
- dsprite 0, 4, -5, 0, $14, $00
- dsprite 0, 4, -4, 0, $15, $00
- dsprite 0, 4, -3, 0, $16, $00
- dsprite 0, 4, -2, 0, $17, $00
- dsprite 0, 4, -1, 0, $18, $00
- dsprite 0, 4, 0, 0, $19, $00
- dsprite 0, 4, 1, 0, $1a, $00
- dsprite 0, 4, 2, 0, $1b, $00
- dsprite 0, 4, 3, 0, $1c, $00
- dsprite 1, 4, -5, 0, $1d, $00
- dsprite 1, 4, -4, 0, $1e, $00
- dsprite 1, 4, -2, 0, $1f, $00
- dsprite 1, 4, -1, 0, $20, $00
- dsprite 1, 4, 0, 0, $21, $00
- dsprite 1, 4, 1, 0, $22, $00
- dsprite 2, 4, 0, 0, $23, $00
-
-.OAMData_9c:
- dsprite 0, 4, -1, 0, $02, $00
- dsprite 0, 4, 0, 0, $03, $00
- dsprite -1, 4, -1, 0, $01, $00
- dsprite -1, 4, 0, 0, $01, $20
- dsprite -2, 4, -1, 0, $00, $00
- dsprite -2, 4, 0, 0, $00, $20
-
-.OAMData_9f:
- dsprite -1, 0, -2, 0, $00, $00
- dsprite -1, 0, -1, 0, $01, $00
- dsprite -1, 0, 0, 0, $02, $00
- dsprite -1, 0, 1, 0, $03, $00
- dsprite 0, 0, -2, 0, $04, $00
- dsprite 0, 0, -1, 0, $05, $00
- dsprite 0, 0, 0, 0, $06, $00
- dsprite 0, 0, 1, 0, $07, $00
-
-.OAMData_a0:
- dsprite -2, 4, -1, 4, $00, $00
- dsprite -1, 4, -1, 4, $00, $00
- dsprite 0, 4, -1, 4, $00, $00
- dsprite -3, 4, -1, 4, $00, $00
- dsprite 1, 4, -1, 4, $00, $00
- dsprite -4, 4, -1, 4, $00, $00
- dsprite 2, 4, -1, 4, $00, $00
-
-.OAMData_a4:
- dsprite -2, 4, -2, 4, $00, $00
- dsprite -2, 4, -1, 4, $01, $00
- dsprite -2, 4, 0, 4, $02, $00
- dsprite -1, 4, -2, 4, $03, $00
- dsprite -1, 4, -1, 4, $04, $00
- dsprite -1, 4, 0, 4, $05, $00
- dsprite 0, 4, -2, 4, $00, $40
- dsprite 0, 4, -1, 4, $01, $40
- dsprite 0, 4, 0, 4, $02, $40
-
-.OAMData_ac:
- dsprite -1, 4, -2, 0, $00, $00
- dsprite -1, 4, -1, 0, $01, $00
- dsprite -1, 4, 0, 0, $01, $20
- dsprite -1, 4, 1, 0, $00, $20
-
-.OAMData_bc:
- dsprite -1, 4, -3, 0, $00, $00
- dsprite -1, 4, -2, 0, $01, $00
- dsprite -1, 4, -1, 0, $02, $00
- dsprite -1, 4, 0, 0, $02, $20
- dsprite -1, 4, 1, 0, $01, $20
- dsprite -1, 4, 2, 0, $00, $20
-
-.OAMData_c1:
- dsprite -2, 0, -2, 0, $00, $00
- dsprite -2, 0, -1, 0, $01, $00
- dsprite -2, 0, 0, 0, $02, $00
- dsprite -2, 0, 1, 0, $00, $20
- dsprite -1, 0, -2, 0, $03, $00
- dsprite -1, 0, -1, 0, $04, $00
- dsprite -1, 0, 0, 0, $04, $20
- dsprite -1, 0, 1, 0, $05, $00
- dsprite 0, 0, -2, 0, $05, $60
- dsprite 0, 0, -1, 0, $04, $40
- dsprite 0, 0, 0, 0, $04, $60
- dsprite 0, 0, 1, 0, $03, $60
- dsprite 1, 0, -2, 0, $00, $40
- dsprite 1, 0, -1, 0, $02, $60
- dsprite 1, 0, 0, 0, $01, $60
- dsprite 1, 0, 1, 0, $00, $60
-
-.OAMData_c2:
- dsprite -1, 0, -2, 0, $00, $00
- dsprite -1, 0, -1, 0, $01, $00
- dsprite -1, 0, 0, 0, $00, $60
- dsprite 0, 0, -1, 0, $00, $00
- dsprite 0, 0, 0, 0, $01, $00
- dsprite 0, 0, 1, 0, $00, $60
-
-.OAMData_c8:
- dsprite -1, 0, 1, 4, $00, $00
- dsprite -1, 0, 2, 4, $01, $00
- dsprite 0, 0, -1, 4, $02, $00
- dsprite 0, 0, 0, 4, $03, $00
- dsprite 0, 0, 1, 4, $04, $00
- dsprite 0, 0, 2, 4, $05, $00
-
-.OAMData_ca:
- dsprite -1, 0, -1, 0, $00, $00
- dsprite -1, 0, 0, 0, $01, $60
- dsprite 0, 0, -1, 0, $01, $00
- dsprite 0, 0, 0, 0, $01, $20
-
-.OAMData_cc:
- dsprite -2, 0, -13, 4, $00, $00
- dsprite -4, 0, -11, 4, $00, $00
- dsprite -1, 0, -9, 4, $00, $00
- dsprite -5, 0, -7, 4, $00, $00
- dsprite -3, 0, -5, 4, $00, $00
- dsprite -5, 0, -3, 4, $00, $00
- dsprite -3, 0, -1, 4, $00, $00
- dsprite -3, 0, 0, 4, $00, $00
- dsprite -5, 0, 2, 4, $00, $00
- dsprite 0, 0, 4, 4, $00, $00
- dsprite -2, 0, 6, 4, $00, $00
- dsprite -4, 0, 8, 4, $00, $00
- dsprite -2, 0, 10, 4, $00, $00
-; cfcf6
diff --git a/battle/objects/object_gfx.asm b/battle/objects/object_gfx.asm
deleted file mode 100755
index 133298d13..000000000
--- a/battle/objects/object_gfx.asm
+++ /dev/null
@@ -1,51 +0,0 @@
-anim_obj_gfx: MACRO
-; # tiles, label
- db \1
- dba \2
-ENDM
-
-AnimObjGFX: ; cfcf6
-; entries correspond to ANIM_GFX_* constants
- anim_obj_gfx 0, AnimObj00GFX
- anim_obj_gfx 21, AnimObjHitGFX
- anim_obj_gfx 6, AnimObjCutGFX
- anim_obj_gfx 6, AnimObjFireGFX
- anim_obj_gfx 20, AnimObjWaterGFX
- anim_obj_gfx 26, AnimObjLightningGFX
- anim_obj_gfx 18, AnimObjPlantGFX
- anim_obj_gfx 12, AnimObjSmokeGFX
- anim_obj_gfx 9, AnimObjExplosionGFX
- anim_obj_gfx 17, AnimObjRocksGFX
- anim_obj_gfx 6, AnimObjIceGFX
- anim_obj_gfx 10, AnimObjPokeBallGFX
- anim_obj_gfx 9, AnimObjPoisonGFX
- anim_obj_gfx 13, AnimObjBubbleGFX
- anim_obj_gfx 16, AnimObjNoiseGFX
- anim_obj_gfx 2, AnimObjPowderGFX
- anim_obj_gfx 11, AnimObjBeamGFX
- anim_obj_gfx 9, AnimObjSpeedGFX
- anim_obj_gfx 9, AnimObjChargeGFX
- anim_obj_gfx 19, AnimObjWindGFX
- anim_obj_gfx 10, AnimObjWhipGFX
- anim_obj_gfx 12, AnimObjEggGFX
- anim_obj_gfx 18, AnimObjRopeGFX
- anim_obj_gfx 13, AnimObjPsychicGFX
- anim_obj_gfx 10, AnimObjReflectGFX
- anim_obj_gfx 27, AnimObjStatusGFX
- anim_obj_gfx 12, AnimObjSandGFX
- anim_obj_gfx 14, AnimObjWebGFX
- anim_obj_gfx 16, AnimObjHazeGFX
- anim_obj_gfx 7, AnimObjHornGFX
- anim_obj_gfx 8, AnimObjFlowerGFX
- anim_obj_gfx 40, AnimObjMiscGFX
- anim_obj_gfx 36, AnimObjSkyAttackGFX
- anim_obj_gfx 16, AnimObjGlobeGFX
- anim_obj_gfx 48, AnimObjShapesGFX
- anim_obj_gfx 18, AnimObjObjectsGFX
- anim_obj_gfx 38, AnimObjShineGFX
- anim_obj_gfx 35, AnimObjAngelsGFX
- anim_obj_gfx 18, AnimObjWaveGFX
- anim_obj_gfx 24, AnimObjAeroblastGFX
- anim_obj_gfx 1, NULL
- anim_obj_gfx 1, NULL
-; cfd9e