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authorRemy Oukaour <remy.oukaour@gmail.com>2017-12-25 13:40:10 -0500
committerRemy Oukaour <remy.oukaour@gmail.com>2017-12-25 14:23:16 -0500
commite34e68095df1f91dc5357669c187623d7cba39c6 (patch)
tree5a452f39d9c44012df90a12f1524042c6dbcd062 /battle/objects
parentda2b01a36c6855230ec36c42bd49e7cf2ca2d348 (diff)
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
Diffstat (limited to 'battle/objects')
-rwxr-xr-xbattle/objects/engine.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/battle/objects/engine.asm b/battle/objects/engine.asm
index 6a4f86902..ae3bdde28 100755
--- a/battle/objects/engine.asm
+++ b/battle/objects/engine.asm
@@ -106,7 +106,7 @@ BattleAnimOAMUpdate: ; cca09
ld l, a
ld a, [wBattleAnimOAMPointerLo]
ld e, a
- ld d, Sprites / $100
+ ld d, HIGH(Sprites)
.loop
ld a, [wBattleAnimTempYCoord]
ld b, a