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| author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-25 13:40:10 -0500 |
|---|---|---|
| committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-25 14:23:16 -0500 |
| commit | e34e68095df1f91dc5357669c187623d7cba39c6 (patch) | |
| tree | 5a452f39d9c44012df90a12f1524042c6dbcd062 /battle/objects | |
| parent | da2b01a36c6855230ec36c42bd49e7cf2ca2d348 (diff) | |
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
Diffstat (limited to 'battle/objects')
| -rwxr-xr-x | battle/objects/engine.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/battle/objects/engine.asm b/battle/objects/engine.asm index 6a4f86902..ae3bdde28 100755 --- a/battle/objects/engine.asm +++ b/battle/objects/engine.asm @@ -106,7 +106,7 @@ BattleAnimOAMUpdate: ; cca09 ld l, a ld a, [wBattleAnimOAMPointerLo] ld e, a - ld d, Sprites / $100 + ld d, HIGH(Sprites) .loop ld a, [wBattleAnimTempYCoord] ld b, a |
