Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-03 | Rename PlayerMonFaintHappinessMod | ISSOtm | |
Seriously, mini-rant here: we were three to spend a couple hours trying to find something in this function that was completely unrelated to happiness... and apparently there's been far worse. :') Props to you guys for having been through this =D | |||
2019-03-03 | Merge pull request #606 from ISSOtm/patch-1 | Rangi | |
Correct some bugfixes, add some compatibility extensions | |||
2019-03-03 | Correct comments | Rangi | |
2019-03-03 | Add confusion + items/selfdestruct fix | ISSOtm | |
2019-03-03 | hFFEC is not an HRAM location | Rangi | |
2019-03-03 | Correct compatibility claims | Eldred Habert | |
2019-03-03 | Merge pull request #608 from Rangi42/master | Rangi | |
Identify more collision-related constants and data | |||
2019-03-03 | Define constants for map event sizes | Rangi | |
2019-03-03 | Identify more collision-related constants and data | Rangi | |
2019-03-03 | Correct Thick Club overflow fix | Eldred Habert | |
Would, similarly as previous commit, cap incorrectly. | |||
2019-03-03 | Correct Metal Powder fix | Eldred Habert | |
The cap would be applied when it shouldn't - if the high byte was below `HIGH(MAX_STAT_VALUE)` (and thus the value below the cap) but the low byte above `LOW(MAX_STAT_VALUE)` | |||
2019-03-03 | Correct indentation | Eldred Habert | |
Add spaces before unchanged lines | |||
2019-03-03 | Fix "100% secondary effect" fix, add compatibility | Eldred Habert | |
The original fix was bugged (example: erroneous `pop hl` if `.failed` was jumped to). Replaced with a less invasive fix, keeping all side effects from the original function; it's less intuitive, but more performant - and the tricky bit has been commented. Also the new fix is more friendly to the compatibility patch I also added, by request of ShinyDragonHunter. | |||
2019-02-18 | Card Flip digits are shifted 1px up, not 2px left | Rangi | |
2019-02-17 | Bitter Berry → `BITTER_BERRY` | Rangi | |
2019-02-17 | asm -> diff | Rangi | |
2019-02-17 | Avoid more redundant code and diffs | Rangi | |
2019-02-17 | Avoid redundant code and diffs | Rangi | |
2019-02-17 | Don't use legacy macros | Rangi | |
2019-02-17 | Update documentation: | Rangi | |
- Apply more edits from #595 - Move music ID behavior from the wiki to docs - Move assembly programming links from docs to the wiki - Describe why the TM item gaps exist | |||
2019-02-16 | Silence gcc warnings, even in Travis | Rangi | |
-Wno-missing-field-initializers is needed because of false positives over {0} initialization | |||
2019-02-16 | dba exists, use it | Rangi | |
2019-02-16 | passtoengine -> autoinput | Rangi | |
2019-02-16 | Fix indentation | Rangi | |
2019-02-16 | Bug fix: allow Surfing across map connections | Rangi | |
2019-02-16 | Fix link | Rangi | |
2019-02-16 | Standardize on $ff ^ X for bitwise negating 8-bit values | Rangi | |
2019-02-16 | Document the BattleAnimCmd_ClearObjs bug | Rangi | |
2019-02-16 | Merge pull request #601 from mid-kid/master | Rangi | |
Exciting adventures down battle animation street! | |||
2019-02-16 | Define constants for prices in maps' event scripts | Rangi | |
Supersedes #592 | |||
2019-02-16 | Fix issues in review | mid-kid | |
2019-02-16 | Eliminate some $xxxx values | Rangi | |
2019-02-16 | Merge pull request #602 from Rangi42/master | Rangi | |
Update to rgbds 0.3.8 | |||
2019-02-16 | Update to rgbds 0.3.8 | Rangi | |
2019-02-16 | Document wBattleAnimFlags | mid-kid | |
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`, and documented it in docs/battle_anim_commands.md | |||
2019-02-16 | Add more constants for battle anim structs | mid-kid | |
Any access of the wram arrays for battle anim objects and background effects use appropriate macros and constants, now. | |||
2019-02-15 | wNumActiveBattleAnims → wLastAnimObjectIndex | mid-kid | |
This variable never decrements, it only increments to give each battle animation a different, and incremental "index". | |||
2019-02-15 | Anotate more of the battle anim subsystem | mid-kid | |
The X and Y flip flags can be applied through the stack consisting of: - Object attributes - Animation frame attributes - OAM Data Each of these negate eachother. Confused yet? The same stack is traversed to obtain the final tile ID, with an added layer on top for the base GFX offset and the offset for the dynamically loaded GFX requested by the object! wBattleAnimDelay is populated with the values passed to `anim_wait`. | |||
2019-02-15 | dorepeat -> dowait for oam animations | mid-kid | |
Having the pic animation macros be the same as the oam animation macros isn't really turning out so well... I wonder if we should split them up eventually. | |||
2019-02-09 | Merge pull request #600 from mid-kid/master | Rangi | |
Fix travis | |||
2019-02-10 | Fix travis | mid-kid | |
2019-02-09 | Merge pull request #599 from mid-kid/master | Rangi | |
Add tool to find unnamed symbols: Take 2 | |||
2019-02-10 | Fix python 3.6 support for unnamed.py | mid-kid | |
2019-02-09 | Merge pull request #598 from mid-kid/temp | Rangi | |
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM | |||
2019-02-09 | Merge pull request #596 from Rangi42/master | Rangi | |
Remove the nested UNION within battle WRAM | |||
2019-02-08 | Clarify outer union's size | Rangi | |
2019-02-08 | Separate the 200-byte c608-to-c6d0 union and the 280-byte c6d0-to-c7e8 union | Rangi | |
2019-02-06 | $8 = HIGH(vTiles1 - vTiles0) | Rangi | |
2019-02-06 | Document all possible values for ReinitBattleAnimFrameset | mid-kid | |
This is useful to know where a certain frameset is used, through `grep` | |||
2019-02-06 | BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM | mid-kid | |
This structure member is used for storing the parameter passed to `anim_obj`. |