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path: root/audio/engine.asm
AgeCommit message (Expand)Author
2020-07-08Eliminate enum: use const instead, with case-by-case parallel const implement...Rangi
2020-06-29Identify more labels and constantsRangi
2020-06-13Label some mobile addresses, and revise some commentsRangi
2020-03-21rgbds supports 'X - 1' instead of 'X + -1'Rangi
2020-01-06Merge branch 'master' into audio-macrosdannye
2019-11-18Make the map setup commands match the actual function names bettermid-kid
2019-10-21Fix some mobile script and map sign thingsmid-kid
2019-09-02Update audio macros and argumentsdannye
2019-04-19Identify some more WRAM labelsRangi
2018-12-09Format music macros like movement macrosRangi
2018-11-21Define first_music_cmdmid-kid
2018-11-20Fix usage of endchannel_cmdmid-kid
2018-08-25Use labels instead of constants for HRAMRangi
2018-07-29Make reviewed fixes; standardize on " + "Rangi
2018-06-25Remove more triple newlinesRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-24Remove all address commentsmid-kid
2018-06-05Fix DangetSoundHigh -> DangerSoundHighmid-kid
2018-06-04Clean up PlayDangermid-kid
2018-06-04Use structure constants for channel_structmid-kid
2018-05-20adc a, 0 → adc 0; fix commentsRangi
2018-04-05Use constants for bit/set/res moreRangi
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-02-02use "x + -1" not "x +- 1"Rangi
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-23Prefix wram labels with w, part 1.luckytyphlosion
2018-01-16"CryHeader" → "Cry"; "Cry" → "MonCry"Remy Oukaour
2018-01-16Avoid "+- 1" at every maskbitsRemy Oukaour
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...Remy Oukaour
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-03WRAM1_Begin -> wd000Adelaide Walter
2017-12-29Consistently name unknown fields in macros/wram as FieldxxxCrystal
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-16Ad some more constants for meaningful audio WRAM bitsRemy Oukaour
2017-12-15Move data/audio/ back into audio/Remy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
2017-12-11More consistent data tablesRemy Oukaour
2017-12-11Move more data tables into data/ files.Remy Oukaour
2017-12-10Consistent code formatting: no redundant `a`s and spaces after commasRemy Oukaour
2017-12-09Start organizing WRAMRemy Oukaour
2017-12-09More constantsRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
2016-09-27Person action and facing labels, part 1PikalaxALT
2016-07-29pitchoffset macro to replace forceoctavePikalaxALT
2016-05-11Placeholder non-generic names for engine/color functionspikalaxalt
2016-05-10No more unknownmusicpikalaxalt
2016-05-10Pitch wheelpikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt