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path: root/battle/effect_commands.asm
AgeCommit message (Expand)Author
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-24Add more constants for some maximum valuesRemy Oukaour
2017-12-24Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
2017-12-24Fix issue #345:Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-24Misc fixes for the usage of constantsmid-kid
2017-12-24HELD_TRADE_EVOLVE -> HELD_FLINCHmid-kid
2017-12-19Document two more bugsRemy Oukaour
2017-12-14Document two more bugs found by Crystal_Remy Oukaour
2017-12-14Replace two numbers with constants (found by pfero)Remy Oukaour
2017-12-12Document bugs and glitchesRemy Oukaour
2017-12-11Document macros/map.asmRemy Oukaour
2017-12-09More WRAM cleanupRemy Oukaour
2017-12-09More WRAM organizationRemy Oukaour
2017-11-18SelfDestruct -> Selfdestructmid-kid
2017-11-15Clean up labels in battle/moves/move_effects.asmmid-kid
2017-06-24Merge pull request #354 from FredrIQ/commentsyenatch
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
2017-01-16Labels for Trainer Rankings stat tracking functionshatschky
2017-01-08Fix an overlooked replaceFredrik Ljungdahl
2017-01-08Explain a major AI-related bug with type matchup checksFredrik Ljungdahl
2016-10-29Point out a bug with enemy usage of TeleportFredrik Ljungdahl
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-04-30Copycat labels; macro for the Crystal-only Unown chamber unlock wordspikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a t...pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-03-27Split up banks 1-3 of main.asmpikalaxalt
2016-03-08More annotations of HP bar animations, including an oversight by GameFreak re...pikalaxalt
2016-01-18Prepare to mergePikalaxALT
2016-01-12More WRAM tidyingPikalaxALT
2016-01-09Finish labels in engine/namingscreen.asmPikalaxALT
2016-01-09Split base statsPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-28trainer cardPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-23More battle anims and bg effectsPikalaxALT
2015-12-23Battle Anim Object struct constantsPikalaxALT
2015-12-19More work on slots; WRAM cleanup, Move DeleterPikalaxALT
2015-12-17ElevatorPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-23link and seer labelsPikalaxALT
2015-11-16Options menu, some mobile fnsPikalaxALT
2015-11-11Further split bank 4PikalaxALT
2015-11-10No more DefaultFlypointPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-10Move some gfx files around, also clock reset fnPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT