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path: root/battle/effect_commands.asm
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2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-02-23Partymon structs for opponent and player parties.yenatch
2014-01-20use constants for berserk gene, kings rock, scope lens effectsyenatch
2014-01-05explicitly define type categoriesyenatch
2014-01-05recomment hidden power calculationyenatch
2014-01-05even more battle labelsyenatch
2014-01-01comment and relabel more battle functionsyenatch
2013-12-31rename Function0x{} labels to Function{} for consistencyyenatch
2013-12-31clean up some labels in battle asmyenatch
2013-12-31rename CallBankF -> CallBattleCoreyenatch
2013-12-30comment move priority functionsyenatch
2013-12-19battle animation constantsyenatch
2013-12-09more battle anim labelsyenatch
2013-12-04comment some battle animation asmyenatch
2013-12-02more 3pt macro labels; shorten 3pt macros to take just a labelyenatch
static addresses should be avoided anyway
2013-12-01split out some more move effectsyenatch
2013-10-25Merge commit '0ead58cd' into merge-mrwintyenatch
Conflicts: main.asm
2013-10-11fix labels for and rename GetBattleVarPair to GetBattleVaryenatch
2013-10-02* even more callab/callba macrosMr Wint
2013-10-02* more callab/callba macrosMr Wint
2013-10-01move effect command 'wait' is now 'movedelay'yenatch
2013-09-09split spikes effect into effects/spikes.asmyenatch
2013-09-09comment spikes move effectyenatch
2013-09-09split protect and endure effects into battle/effects/yenatch
2013-09-09comment protect and endure move effectsyenatch
2013-09-09split curse effect into battle/effects/curse.asmyenatch
2013-09-08ItemIsMail and comment thief move effectyenatch
2013-09-08comment arena trap move effect asmyenatch
2013-09-08comment nightmare move effect asmyenatch
2013-09-08comment defrost move effect asmyenatch
2013-09-08comment curse move effect asmyenatch
2013-08-31rename FarBattleTextBox to StdBattleTextBoxyenatch
that's it for bad Far usage
2013-08-30rename RNG to Randomyenatch
also fix 'Far' naming scheme for BattleRandom this was a long time coming
2013-08-09hidden power type/power calculationyenatch
2013-07-29fill out bank f moreyenatch
2013-07-10rst $28 -> JumpTableyenatch
2013-07-10start using relevant constants in wram.asmyenatch
2013-06-13use stat constants in statdown commandsyenatch
2013-06-13comment statdown move commandyenatch
2013-05-03Fix a wram mislabel (EnemyDisabledMove)yenatch
2013-05-03more move effect cleanupyenatch
2013-05-03move effect cleanupyenatch
2013-05-03bank 0 battle functionsyenatch
2013-04-30dump item attributesyenatch
2013-04-29BaseStats is now BaseDatayenatch
2013-04-27more effect constantsyenatch
2013-04-25there is no Move0yenatch
2013-04-25implement move effect constantsyenatch
2013-04-20Enemy screensyenatch
2013-04-20damagecalc is actually damagestats; itemmultiplier is actually damagecalcyenatch