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battle
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effect_commands.asm
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Author
2014-06-04
Use {hl,de,bc}coord macros wherever possible.
yenatch
2014-02-23
Partymon structs for opponent and player parties.
yenatch
2014-01-20
use constants for berserk gene, kings rock, scope lens effects
yenatch
2014-01-05
explicitly define type categories
yenatch
2014-01-05
recomment hidden power calculation
yenatch
2014-01-05
even more battle labels
yenatch
2014-01-01
comment and relabel more battle functions
yenatch
2013-12-31
rename Function0x{} labels to Function{} for consistency
yenatch
2013-12-31
clean up some labels in battle asm
yenatch
2013-12-31
rename CallBankF -> CallBattleCore
yenatch
2013-12-30
comment move priority functions
yenatch
2013-12-19
battle animation constants
yenatch
2013-12-09
more battle anim labels
yenatch
2013-12-04
comment some battle animation asm
yenatch
2013-12-02
more 3pt macro labels; shorten 3pt macros to take just a label
yenatch
static addresses should be avoided anyway
2013-12-01
split out some more move effects
yenatch
2013-10-25
Merge commit '0ead58cd' into merge-mrwint
yenatch
Conflicts: main.asm
2013-10-11
fix labels for and rename GetBattleVarPair to GetBattleVar
yenatch
2013-10-02
* even more callab/callba macros
Mr Wint
2013-10-02
* more callab/callba macros
Mr Wint
2013-10-01
move effect command 'wait' is now 'movedelay'
yenatch
2013-09-09
split spikes effect into effects/spikes.asm
yenatch
2013-09-09
comment spikes move effect
yenatch
2013-09-09
split protect and endure effects into battle/effects/
yenatch
2013-09-09
comment protect and endure move effects
yenatch
2013-09-09
split curse effect into battle/effects/curse.asm
yenatch
2013-09-08
ItemIsMail and comment thief move effect
yenatch
2013-09-08
comment arena trap move effect asm
yenatch
2013-09-08
comment nightmare move effect asm
yenatch
2013-09-08
comment defrost move effect asm
yenatch
2013-09-08
comment curse move effect asm
yenatch
2013-08-31
rename FarBattleTextBox to StdBattleTextBox
yenatch
that's it for bad Far usage
2013-08-30
rename RNG to Random
yenatch
also fix 'Far' naming scheme for BattleRandom this was a long time coming
2013-08-09
hidden power type/power calculation
yenatch
2013-07-29
fill out bank f more
yenatch
2013-07-10
rst $28 -> JumpTable
yenatch
2013-07-10
start using relevant constants in wram.asm
yenatch
2013-06-13
use stat constants in statdown commands
yenatch
2013-06-13
comment statdown move command
yenatch
2013-05-03
Fix a wram mislabel (EnemyDisabledMove)
yenatch
2013-05-03
more move effect cleanup
yenatch
2013-05-03
move effect cleanup
yenatch
2013-05-03
bank 0 battle functions
yenatch
2013-04-30
dump item attributes
yenatch
2013-04-29
BaseStats is now BaseData
yenatch
2013-04-27
more effect constants
yenatch
2013-04-25
there is no Move0
yenatch
2013-04-25
implement move effect constants
yenatch
2013-04-20
Enemy screens
yenatch
2013-04-20
damagecalc is actually damagestats; itemmultiplier is actually damagecalc
yenatch
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