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path: root/constants/sprite_data_constants.asm
AgeCommit message (Collapse)Author
2021-03-16Revise some constant definitionsRangi
2020-07-10Use const_skip and const_next macros for brevityRangi
2018-01-31const_def NRangi
2018-01-26Separate map object constants for easier editingRangi
2018-01-12Merge branch 'patch' of https://github.com/mid-kid/pokecrystalRemy Oukaour
# Conflicts: # constants/sprite_anim_constants.asm # data/sprite_anims/framesets.asm # data/sprite_anims/oam.asm
2018-01-12Label frameset 09mid-kid
It seems to be used as the "big" text entry cursor (i.e. for the bottom 3 buttons in the text entry screen). It is never referenced explicitly, instead used when adding 1 to SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-12Easier to find palette dataRemy Oukaour
2018-01-10Group some mutually edited files in data/sprites/Remy Oukaour
2017-12-29SET -> setxCrystal
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
2017-12-12Identify more sprite-related constantsRemy Oukaour
Start more documentation
2017-12-12Identify more sprite-related constantsRemy Oukaour
2017-12-12Identify some SPRITE_ANIM_FRAME_IDX_* constantsRemy Oukaour
2017-12-12Separate sprite constants and sprite-related data constants, like Pokémon ↵Remy Oukaour
and maps