Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-22 | Verify uneven list sizes with list_start, li, and assert_list_length macros | Rangi | |
This was discussed in #815 | |||
2021-03-04 | Verify data table sizes with table_width and assert_table_length macros | Rangi | |
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739 | |||
2020-10-28 | Replace many '; unused' with '; unreferenced' | Rangi | |
2020-05-07 | Clean up some percentage values | Rangi | |
2018-11-23 | CalcStats -> CalcBattleStats | mid-kid | |
Confusingly ambiguous name | |||
2018-08-17 | CheckDestinyBond -> CheckFaint | mid-kid | |
Its main function is fainting the opponent and ending the move effect. Updated the comment accordingly. | |||
2018-07-04 | Miscellaneous reorganization fixes | Rangi | |
2018-06-24 | Remove all address comments | mid-kid | |
2018-04-04 | Rename some battle commands | mid-kid | |
`hittarget` was misleading, as it doesn't actually "hit" the target, it only plays the animation. As such, I've renamed it to `moveanim`. `checkfaint` has nothing to do with checking if the user or target has fainted, instead, it applies wCurDamage onto the target's HP, hitting the substitute if applicable. I've renamed the command to `applydamage` and all of its subfunctions accordingly. | |||
2018-04-04 | Label BattleCommand_BeatUpFailText | mid-kid | |
2018-04-04 | Label bidefailtext | mid-kid | |
This "unknown" battle command is actually used to give the proper fail message to bide. | |||
2018-01-28 | Badge type boosts make sense in data/types/ | Rangi | |
2018-01-26 | Move power data belongs in data/moves/ | Rangi | |
2018-01-25 | More battle data in data/battle/ | Rangi | |
2018-01-25 | Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so ↵ | Rangi | |
they're more discoverable. | |||
2018-01-22 | Add data/text/ | Rangi | |
2018-01-22 | Move type data to data/types/ | Rangi | |
2018-01-18 | More charmap and home/text.asm documentation for JP chars | Remy Oukaour | |
2018-01-10 | Other files belong in data/battle/ | Remy Oukaour | |
2018-01-10 | Battle data goes in data/battle/ | Remy Oukaour | |
TreeMons, like fish groups, have constants | |||
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2017-12-15 | Document one more bug/oversight | Remy Oukaour | |
Move FleeMons table into data/ |