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path: root/data/sprite_anims/sequences.asm
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2021-03-04Verify data table sizes with table_width and assert_table_length macrosRangi
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2020-11-08Rename "dummy game" to "memory game"Rangi
2020-10-30Identify wSpriteAnimDict key constantsRangi
2020-08-27GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLEmid-kid
These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro.
2020-06-16[in progress] Harmonize more constant and data files with pokegoldRangi
2018-06-24Remove all address commentsmid-kid
2018-01-021-based EZ Chat cursor data indexesRemy Oukaour
2018-01-02More sprite anim documentationRemy Oukaour
2018-01-02Document more sprite anim dataRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour