Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-26 | Define more bit flag constants | Rangi | |
2018-01-24 | Rename some routines to avoid conflicts when removing "Special_" prefixes | Rangi | |
2018-01-22 | More engine flag constants | Rangi | |
2018-01-18 | More charmap and home/text.asm documentation for JP chars | Remy Oukaour | |
2018-01-18 | More constants, related to map objects | Remy Oukaour | |
2018-01-16 | Avoid "+- 1" at every maskbits | Remy Oukaour | |
2018-01-14 | Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵ | Remy Oukaour | |
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm | |||
2018-01-11 | Use maskbits some more | Remy Oukaour | |
2018-01-11 | More constants and data tables | Remy Oukaour | |
2018-01-10 | Group some mutually edited files in data/sprites/ | Remy Oukaour | |
2018-01-10 | Resolve #461 | Remy Oukaour | |
2018-01-02 | No more mobile EQUS ret (replace with Stubbed_ + ret) | xCrystal | |
2018-01-02 | More unreferenced labels cleanup | xCrystal | |
2017-12-29 | Consistently name unknown fields in macros/wram as Fieldxx | xCrystal | |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵ | Remy Oukaour | |
$100` or `X >> 8` and `X & $ff` | |||
2017-12-24 | Renaming: (fix #412) | Remy Oukaour | |
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event | |||
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-15 | Move more contiguous related code blocks from main.asm to engine/ and events/ | Remy Oukaour | |
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour | |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour | |
2017-06-09 | Replace ‘jp [hl]’ with ‘jp hl’ | Ben10do | |
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings. | |||
2016-09-27 | Person action and facing labels, part 2 | PikalaxALT | |
2016-09-27 | Person action and facing labels, part 1 | PikalaxALT | |
2016-05-14 | Unify directional movement macros | pikalaxalt | |
2016-05-14 | Unify step_sleep macro | pikalaxalt | |
2016-05-10 | Labeled every function in ROM0 that's referenced in the source | pikalaxalt | |
2016-05-08 | All functions in main.asm have non-generic names | pikalaxalt | |
2016-05-04 | HDMA transfer functions | pikalaxalt | |
2016-04-10 | Local labels starting with underscores have colons depending on whether the ↵ | pikalaxalt | |
first alphanumeric character is capitalized or not | |||
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2016-01-04 | more gfx-related labels | PikalaxALT | |
2015-12-29 | More movement stuff | PikalaxALT | |
2015-12-26 | jumptable macro repurposed | PikalaxALT | |
2015-12-24 | writebackup --> closewindow; game corner prize vendors; others | PikalaxALT | |
2015-12-17 | Movement etc. | PikalaxALT | |
2015-12-14 | map setup and warps | PikalaxALT | |
2015-11-25 | Rename several script commands | PikalaxALT | |
2015-11-17 | Phone scripts and specials | PikalaxALT | |
2015-11-16 | Options menu, some mobile fns | PikalaxALT | |
2015-11-16 | Movement constants, script stack | PikalaxALT | |
2015-11-16 | Further decoding of SpriteMovementData | PikalaxALT | |
2015-11-15 | Fix some movement macro/function names | PikalaxALT | |
2015-11-15 | Backup prior to global introduction of PERSONTYPE constants | PikalaxALT | |
2015-11-14 | More map object, swap StandingTile and NextTile | PikalaxALT | |
2015-11-14 | More map object work | PikalaxALT | |
2015-11-13 | Creation of constants for OBJECT_09 indices | PikalaxALT | |
2015-11-13 | sprite engine; tileset constants | PikalaxALT | |
2015-11-11 | More splits; map setup labels | PikalaxALT | |
2015-11-10 | enum macros/move_anim.asm, resolve battle/anims.asm function labels | PikalaxALT | |