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map_objects.asm
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Author
2018-01-26
Define more bit flag constants
Rangi
2018-01-24
Rename some routines to avoid conflicts when removing "Special_" prefixes
Rangi
2018-01-22
More engine flag constants
Rangi
2018-01-18
More charmap and home/text.asm documentation for JP chars
Remy Oukaour
2018-01-18
More constants, related to map objects
Remy Oukaour
2018-01-16
Avoid "+- 1" at every maskbits
Remy Oukaour
2018-01-14
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...
Remy Oukaour
2018-01-11
Use maskbits some more
Remy Oukaour
2018-01-11
More constants and data tables
Remy Oukaour
2018-01-10
Group some mutually edited files in data/sprites/
Remy Oukaour
2018-01-10
Resolve #461
Remy Oukaour
2018-01-02
No more mobile EQUS ret (replace with Stubbed_ + ret)
xCrystal
2018-01-02
More unreferenced labels cleanup
xCrystal
2017-12-29
Consistently name unknown fields in macros/wram as Fieldxx
xCrystal
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-24
Renaming: (fix #412)
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-15
Move more contiguous related code blocks from main.asm to engine/ and events/
Remy Oukaour
2017-12-11
Keep table labels in the same files as their contents.
Remy Oukaour
2017-12-11
Move lots of data tables into individual data/ files
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2016-09-27
Person action and facing labels, part 2
PikalaxALT
2016-09-27
Person action and facing labels, part 1
PikalaxALT
2016-05-14
Unify directional movement macros
pikalaxalt
2016-05-14
Unify step_sleep macro
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-08
All functions in main.asm have non-generic names
pikalaxalt
2016-05-04
HDMA transfer functions
pikalaxalt
2016-04-10
Local labels starting with underscores have colons depending on whether the f...
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-01-04
more gfx-related labels
PikalaxALT
2015-12-29
More movement stuff
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-24
writebackup --> closewindow; game corner prize vendors; others
PikalaxALT
2015-12-17
Movement etc.
PikalaxALT
2015-12-14
map setup and warps
PikalaxALT
2015-11-25
Rename several script commands
PikalaxALT
2015-11-17
Phone scripts and specials
PikalaxALT
2015-11-16
Options menu, some mobile fns
PikalaxALT
2015-11-16
Movement constants, script stack
PikalaxALT
2015-11-16
Further decoding of SpriteMovementData
PikalaxALT
2015-11-15
Fix some movement macro/function names
PikalaxALT
2015-11-15
Backup prior to global introduction of PERSONTYPE constants
PikalaxALT
2015-11-14
More map object, swap StandingTile and NextTile
PikalaxALT
2015-11-14
More map object work
PikalaxALT
2015-11-13
Creation of constants for OBJECT_09 indices
PikalaxALT
2015-11-13
sprite engine; tileset constants
PikalaxALT
2015-11-11
More splits; map setup labels
PikalaxALT
2015-11-10
enum macros/move_anim.asm, resolve battle/anims.asm function labels
PikalaxALT
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