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path: root/engine/menus/save.asm
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2022-04-16Additional vc_asserts (#906)HEADmastervulcandth
2022-03-12Allow alternate labels for patch namesRangi
2022-03-12Build the Virtual Console patch with `make crystal11_vc` (#882)vulcandth
Fixes #813
2021-11-23Use ~X instead of $ff ^ XRangi
2021-05-30Move the dbbw, dbww, and dbwww macros to legacyRangi
2020-11-01Identify some more labels, and make some more consistentRangi
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-21Remove some more raw addressesRangi
2020-06-17Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to ↵Rangi
OpenSRAM) To do: engine/{menus, overworld}
2020-06-15Identify wObjectPrioritiesRangi
2020-06-13Label some mobile addresses, and revise some commentsRangi
2020-02-16PanicResetClock -> ClearClockmid-kid
Funky name that only exists based on what it's used for, not so much what it is.
2019-10-21Label some more WRAM/SRAM thingsmid-kid
This should be all of the memory locations that are actually used, and some more. Removal of all addresses when?
2019-10-20#641 fixes and additions. (#646)mid-kid
Name a lot of text labels according to our conventions
2019-04-09TextBox -> Textboxmid-kid
Homogenizing names.
2019-01-12Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bankRangi
2018-11-18Resolve issue #575: Rename text commandsRangi
2018-11-05text_jump → text_farmid-kid
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
2018-09-09Curr -> CurRangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-07-29Add meaningful aliases for wd265Rangi
Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
2018-07-23Consistent routine naming convention: 'Foo' wraps '_Foo'Rangi
2018-07-04Use TRUE/FALSE for wSaveFileExistsRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-25Remove even more address commentsmid-kid
That should be all of them this time
2018-06-24Remove all address commentsmid-kid
2018-04-04Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-03-25Organize the engine/ directory, take 3mid-kid
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.