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Author
2018-01-10
Other files belong in data/battle/
Remy Oukaour
2018-01-01
Document some more battle animation commands
yenatch
2017-12-29
Fix anim_obj x/y values
yenatch
2017-12-28
Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)
Remy Oukaour
2017-12-28
Merge branch 'master' of https://github.com/pret/pokecrystal
Remy Oukaour
2017-12-28
endm -> ENDM
xCrystal
2017-12-28
Consistent (x, y) coordinate formatting in map scripts
Remy Oukaour
2017-12-28
Uppercase MACRO and EQU(S) according to the style guide
xCrystal
2017-12-27
Remove redundant data/ filename prefixes
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-26
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
Remy Oukaour
2017-12-24
s/number/scene/, and correct some documentation
Remy Oukaour
2017-12-24
Renaming: (fix #412)
Remy Oukaour
2017-12-24
Support old one-argument sound_duty macro, similar to callab/callba legacy su...
Remy Oukaour
2017-12-23
Document the meaning of hour and daytime values for person_events
Remy Oukaour
2017-12-15
Correct `endturn` value
Remy Oukaour
2017-12-15
Start documenting effect commands
Remy Oukaour
2017-12-15
More comments for macros
Remy Oukaour
2017-12-14
Clarify which gfx anim commands are for oam
Remy Oukaour
2017-12-14
Reorganize macros
Remy Oukaour