Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-20 | Remove RAM address comments | Rangi | |
2020-06-15 | Identify wObjectPriorities | Rangi | |
2020-06-14 | wWildMonPP is 4 bytes, not one byte. | Caverns4 | |
The comments after were labeled with inaccurate address until NEXTU. | |||
2020-06-13 | Label some mobile addresses, and revise some comments | Rangi | |
2020-06-07 | wPhoneList, like wItems et al, has a terminating 0 (see ↵ | Rangi | |
PokegearPhone_DeletePhoneNumber); also fix a comment | |||
2020-05-26 | Add label for wd431 and remove misleading comment (it's not strictly mobile) | Fredrik Ljungdahl | |
2020-05-17 | Miscellaneous cleanup noted in #709 | Rangi | |
2020-04-23 | Miscellaneous updates and corrections | Rangi | |
2020-04-17 | More miscellaneous fixes (see #709) | Rangi | |
2020-03-21 | Remove some redundant comments superseded by labels (see #693) | Rangi | |
2020-02-13 | Standardize on lowercase Tilemap and Attrmap | mid-kid | |
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one. | |||
2020-02-05 | Merge pull request #650 from pret/audio-macros | Rangi | |
Update audio macros and arguments | |||
2020-02-04 | Identify four padding bytes in base data as beta front/back pic pointers | Rangi | |
2020-01-06 | Merge branch 'master' into audio-macros | dannye | |
2019-11-18 | Fix some mobile-related things | mid-kid | |
2019-10-21 | More mobile SDK documentation | mid-kid | |
Labelled WRAM addresses, added constants for mobile commands, fixed some mobile lib function names, documented most of the functions for specific commands. | |||
2019-10-21 | Label some more WRAM/SRAM things | mid-kid | |
This should be all of the memory locations that are actually used, and some more. Removal of all addresses when? | |||
2019-10-21 | Document mobile SDK error packets | mid-kid | |
2019-10-21 | Add more error message translations | mid-kid | |
Thanks to melonjaywalk#5480 | |||
2019-10-21 | Document some mobile-related things, discovered thanks to Dan Docs and the ↵ | mid-kid | |
efforts of the Gameboy Online Restoration Project | |||
2019-09-02 | Update audio macros and arguments | dannye | |
and update related labels/constants/comments this fixes a lot of mistakes and maximizes compatibility with red | |||
2019-06-09 | Create constants for ScrollingMenu item formats | mid-kid | |
...I should've done this quite a while ago. | |||
2019-05-11 | Some more GB Printer documentation | Rangi | |
2019-04-19 | Identify a few more WRAM label uses | Rangi | |
2019-04-19 | Identify some more WRAM labels | Rangi | |
2019-04-13 | Merge pull request #623 from mid-kid/patch-1 | Rangi | |
Create some battle tower SRAM labels | |||
2019-04-12 | Create some battle tower SRAM labels | mid-kid | |
2019-04-09 | TextBox -> Textbox | mid-kid | |
Homogenizing names. | |||
2019-04-08 | Identify and eliminate wEngineBuffer1-5 | Rangi | |
2019-03-18 | Fix wram labeling for wPCItems | Fredrik Ljungdahl | |
2019-02-16 | Fix issues in review | mid-kid | |
2019-02-15 | wNumActiveBattleAnims → wLastAnimObjectIndex | mid-kid | |
This variable never decrements, it only increments to give each battle animation a different, and incremental "index". | |||
2019-02-15 | Anotate more of the battle anim subsystem | mid-kid | |
The X and Y flip flags can be applied through the stack consisting of: - Object attributes - Animation frame attributes - OAM Data Each of these negate eachother. Confused yet? The same stack is traversed to obtain the final tile ID, with an added layer on top for the base GFX offset and the offset for the dynamically loaded GFX requested by the object! wBattleAnimDelay is populated with the values passed to `anim_wait`. | |||
2019-02-09 | Merge pull request #598 from mid-kid/temp | Rangi | |
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM | |||
2019-02-08 | Clarify outer union's size | Rangi | |
2019-02-08 | Separate the 200-byte c608-to-c6d0 union and the 280-byte c6d0-to-c7e8 union | Rangi | |
2019-02-06 | BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM | mid-kid | |
This structure member is used for storing the parameter passed to `anim_obj`. | |||
2019-01-30 | wc7e8 -> wUnusedC7E8 (similar to wUnusedD102) | Rangi | |
2019-01-30 | Explain the c608 union size | Rangi | |
2019-01-30 | Remove the nested UNION within battle WRAM | Rangi | |
2019-01-24 | Merge pull request #593 from mid-kid/temp | Rangi | |
More patches | |||
2019-01-24 | Use and define more WRAM constants | Rangi | |
2019-01-15 | Document wSuicuneFrame | mid-kid | |
Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the amount of loops required. (It fills two tiles in the first iteration, and four in the remaining, hence the `-2` and `+1` part). | |||
2019-01-03 | MON_NAME_LENGTH -> NAME_LENGTH | Rangi | |
2018-11-22 | Identified another user of wBattleAnimTemp | mid-kid | |
QueueBattleAnimation loads an object using these wram addresses. Usually populated by the anim_obj command, but in a couple of cases also manually. | |||
2018-10-27 | Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites | Rangi | |
2018-09-16 | wMonStatusFlags -> wDebugFlags | mid-kid | |
2018-09-09 | wCursorCurTile -> wCursorCurrentTile | Rangi | |
2018-09-09 | wPreviousLandmark → wPrevLandmark | Rangi | |
2018-09-09 | Curr -> Cur | Rangi | |