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authorLOuroboros <lunosouroboros@gmail.com>2020-12-21 19:42:58 -0300
committerLOuroboros <lunosouroboros@gmail.com>2020-12-21 19:42:58 -0300
commitec77f9a8bb2b619daf6f7f945c2ec92742bce552 (patch)
treec3bf0881842036e01541f67661f45976af67db80
parent534e8024702e25f622b9f498ff54ac3e4bce0ed5 (diff)
A note about base payout, based on information provided by SatoMew and Bulbapedia.
-rw-r--r--Better-White-Out-Money-Calculation.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/Better-White-Out-Money-Calculation.md b/Better-White-Out-Money-Calculation.md
index 4b718c2..2f04015 100644
--- a/Better-White-Out-Money-Calculation.md
+++ b/Better-White-Out-Money-Calculation.md
@@ -80,6 +80,8 @@ Before anything, we have to define a new variable and 2 array lists that we're g
+static const u16 sWhiteOutBadgeMoney[9] = { 8, 16, 24, 36, 48, 60, 80, 100, 120 };
```
+***Note**: The base payout while the Player holds 5 badges has been bumped from 60 to 64 starting from Pokémon Black and White, so you may want to do the same here, or not. It's entirely up to you.*
+
If I were you I'd add them right below `sBattlePalaceNatureToFlavorTextId`, that is right before the first function in the file.
And now we're ready to actually modify `Cmd_getmoneyreward`: