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author | LOuroboros <lunosouroboros@gmail.com> | 2020-12-21 19:42:58 -0300 |
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committer | LOuroboros <lunosouroboros@gmail.com> | 2020-12-21 19:42:58 -0300 |
commit | ec77f9a8bb2b619daf6f7f945c2ec92742bce552 (patch) | |
tree | c3bf0881842036e01541f67661f45976af67db80 | |
parent | 534e8024702e25f622b9f498ff54ac3e4bce0ed5 (diff) |
A note about base payout, based on information provided by SatoMew and Bulbapedia.
-rw-r--r-- | Better-White-Out-Money-Calculation.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Better-White-Out-Money-Calculation.md b/Better-White-Out-Money-Calculation.md index 4b718c2..2f04015 100644 --- a/Better-White-Out-Money-Calculation.md +++ b/Better-White-Out-Money-Calculation.md @@ -80,6 +80,8 @@ Before anything, we have to define a new variable and 2 array lists that we're g +static const u16 sWhiteOutBadgeMoney[9] = { 8, 16, 24, 36, 48, 60, 80, 100, 120 }; ``` +***Note**: The base payout while the Player holds 5 badges has been bumped from 60 to 64 starting from Pokémon Black and White, so you may want to do the same here, or not. It's entirely up to you.* + If I were you I'd add them right below `sBattlePalaceNatureToFlavorTextId`, that is right before the first function in the file. And now we're ready to actually modify `Cmd_getmoneyreward`: |