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authorDizzyEggg <jajkodizzy@wp.pl>2017-10-13 12:18:32 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-10-13 12:18:32 +0200
commitb229a1c295f9c4a722959ec564a1cb86d1a9eaef (patch)
tree59bb968ae154c586342dfee05d9cc8b2c1776b4f /include/battle_script_commands.h
parente382a73e9d706fee763723b5a275b36db3b0fc97 (diff)
parent428dd0e0a8539b171fccc59ea717fda970a22e91 (diff)
Merge branch 'master' into decompile_reshow_battle_screen
Diffstat (limited to 'include/battle_script_commands.h')
-rw-r--r--include/battle_script_commands.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h
index ae0d20f28..590944f02 100644
--- a/include/battle_script_commands.h
+++ b/include/battle_script_commands.h
@@ -43,7 +43,7 @@
void AI_CalcDmg(u8 bankAtk, u8 bankDef);
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
-u8 AI_TypeCalc(u16 move, u16 species, u8 ability);
+u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 BankGetTurnOrder(u8 bank);
void SetMoveEffect(bool8 primary, u8 certain);
void BattleDestroyCursorAt(u8 cursorPosition);