diff options
author | Diegoisawesome <Diegoisawesome@users.noreply.github.com> | 2018-10-30 11:26:44 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-10-30 11:26:44 -0500 |
commit | c8ef69a00d303bf0fd57d3a3069b51d58d8c5def (patch) | |
tree | 889ac67966e1ed2b86922546486bfb207c1cb501 /include | |
parent | f3af20d3cf4c5a51b991e7f605f7cbea217a3cad (diff) | |
parent | 6cf39e8a6ed3b0cb882e2d71d2ecd6c10152a489 (diff) |
Merge pull request #372 from garakmon/sprite-tags
Synchronize sprite tags
Diffstat (limited to 'include')
-rw-r--r-- | include/battle_anim.h | 2 | ||||
-rw-r--r-- | include/constants/battle_anim.h | 588 | ||||
-rw-r--r-- | include/graphics.h | 598 |
3 files changed, 889 insertions, 299 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 3483f6836..fcb430816 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -1,6 +1,8 @@ #ifndef GUARD_BATTLE_ANIM_H #define GUARD_BATTLE_ANIM_H +#include "constants/battle_anim.h" + enum { BG_ANIM_SCREEN_SIZE, diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index ea3087c18..a3d774818 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -7,305 +7,295 @@ // Particle ids. #define ANIM_SPRITES_START 10000 -#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0) -#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) -#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) -#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) -#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) // ? -#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) -#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) -#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) // ? -#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) // ? -#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) -#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) -#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11) -#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) // ? -#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13) -#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14) -#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) -#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16) -#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17) -#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) -#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) // ? -#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) -#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) // ? -#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) // ? -#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) // ? -#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) // ? -#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) // ? -#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) // ? -#define ANIM_TAG_GLARE (ANIM_SPRITES_START + 27) -#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) // ? -#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) -#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) -#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) -#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) // ? -#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) -#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) // ? -#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) // ? -#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) // ? -#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37) -#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) // ? -#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39) -#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) // ? -#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) // ? -#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) // ? -#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) -#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) // ? -#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 45) // ? -#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) // ? -#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) // ? -#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) // ? -#define ANIM_TAG_SPARKLE (ANIM_SPRITES_START + 49) -#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) // ? -#define ANIM_TAG_051 (ANIM_SPRITES_START + 51) -#define ANIM_TAG_052 (ANIM_SPRITES_START + 52) -#define ANIM_TAG_053 (ANIM_SPRITES_START + 53) -#define ANIM_TAG_054 (ANIM_SPRITES_START + 54) -#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) -#define ANIM_TAG_056 (ANIM_SPRITES_START + 56) -#define ANIM_TAG_057 (ANIM_SPRITES_START + 57) -#define ANIM_TAG_058 (ANIM_SPRITES_START + 58) -#define ANIM_TAG_059 (ANIM_SPRITES_START + 59) -#define ANIM_TAG_060 (ANIM_SPRITES_START + 60) -#define ANIM_TAG_061 (ANIM_SPRITES_START + 61) -#define ANIM_TAG_062 (ANIM_SPRITES_START + 62) -#define ANIM_TAG_063 (ANIM_SPRITES_START + 63) -#define ANIM_TAG_064 (ANIM_SPRITES_START + 64) -#define ANIM_TAG_065 (ANIM_SPRITES_START + 65) -#define ANIM_TAG_066 (ANIM_SPRITES_START + 66) -#define ANIM_TAG_067 (ANIM_SPRITES_START + 67) -#define ANIM_TAG_068 (ANIM_SPRITES_START + 68) -#define ANIM_TAG_069 (ANIM_SPRITES_START + 69) -#define ANIM_TAG_070 (ANIM_SPRITES_START + 70) -#define ANIM_TAG_071 (ANIM_SPRITES_START + 71) -#define ANIM_TAG_MUSIC_NOTES2 (ANIM_SPRITES_START + 72) -#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73) -#define ANIM_TAG_074 (ANIM_SPRITES_START + 74) -#define ANIM_TAG_075 (ANIM_SPRITES_START + 75) -#define ANIM_TAG_076 (ANIM_SPRITES_START + 76) -#define ANIM_TAG_077 (ANIM_SPRITES_START + 77) -#define ANIM_TAG_078 (ANIM_SPRITES_START + 78) -#define ANIM_TAG_079 (ANIM_SPRITES_START + 79) -#define ANIM_TAG_080 (ANIM_SPRITES_START + 80) -#define ANIM_TAG_081 (ANIM_SPRITES_START + 81) -#define ANIM_TAG_082 (ANIM_SPRITES_START + 82) -#define ANIM_TAG_083 (ANIM_SPRITES_START + 83) -#define ANIM_TAG_084 (ANIM_SPRITES_START + 84) -#define ANIM_TAG_085 (ANIM_SPRITES_START + 85) -#define ANIM_TAG_086 (ANIM_SPRITES_START + 86) -#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87) -#define ANIM_TAG_088 (ANIM_SPRITES_START + 88) -#define ANIM_TAG_089 (ANIM_SPRITES_START + 89) -#define ANIM_TAG_090 (ANIM_SPRITES_START + 90) -#define ANIM_TAG_091 (ANIM_SPRITES_START + 91) -#define ANIM_TAG_092 (ANIM_SPRITES_START + 92) -#define ANIM_TAG_093 (ANIM_SPRITES_START + 93) -#define ANIM_TAG_094 (ANIM_SPRITES_START + 94) -#define ANIM_TAG_095 (ANIM_SPRITES_START + 95) -#define ANIM_TAG_096 (ANIM_SPRITES_START + 96) -#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97) -#define ANIM_TAG_098 (ANIM_SPRITES_START + 98) -#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99) -#define ANIM_TAG_100 (ANIM_SPRITES_START + 100) -#define ANIM_TAG_101 (ANIM_SPRITES_START + 101) -#define ANIM_TAG_102 (ANIM_SPRITES_START + 102) -#define ANIM_TAG_103 (ANIM_SPRITES_START + 103) -#define ANIM_TAG_104 (ANIM_SPRITES_START + 104) -#define ANIM_TAG_105 (ANIM_SPRITES_START + 105) -#define ANIM_TAG_106 (ANIM_SPRITES_START + 106) -#define ANIM_TAG_107 (ANIM_SPRITES_START + 107) -#define ANIM_TAG_108 (ANIM_SPRITES_START + 108) -#define ANIM_TAG_109 (ANIM_SPRITES_START + 109) -#define ANIM_TAG_110 (ANIM_SPRITES_START + 110) -#define ANIM_TAG_111 (ANIM_SPRITES_START + 111) -#define ANIM_TAG_112 (ANIM_SPRITES_START + 112) -#define ANIM_TAG_113 (ANIM_SPRITES_START + 113) -#define ANIM_TAG_114 (ANIM_SPRITES_START + 114) -#define ANIM_TAG_115 (ANIM_SPRITES_START + 115) -#define ANIM_TAG_116 (ANIM_SPRITES_START + 116) -#define ANIM_TAG_117 (ANIM_SPRITES_START + 117) -#define ANIM_TAG_118 (ANIM_SPRITES_START + 118) -#define ANIM_TAG_119 (ANIM_SPRITES_START + 119) -#define ANIM_TAG_ITEM_BAG2 (ANIM_SPRITES_START + 120) -#define ANIM_TAG_121 (ANIM_SPRITES_START + 121) -#define ANIM_TAG_122 (ANIM_SPRITES_START + 122) -#define ANIM_TAG_123 (ANIM_SPRITES_START + 123) -#define ANIM_TAG_124 (ANIM_SPRITES_START + 124) -#define ANIM_TAG_125 (ANIM_SPRITES_START + 125) -#define ANIM_TAG_126 (ANIM_SPRITES_START + 126) -#define ANIM_TAG_127 (ANIM_SPRITES_START + 127) -#define ANIM_TAG_128 (ANIM_SPRITES_START + 128) -#define ANIM_TAG_129 (ANIM_SPRITES_START + 129) -#define ANIM_TAG_130 (ANIM_SPRITES_START + 130) -#define ANIM_TAG_131 (ANIM_SPRITES_START + 131) -#define ANIM_TAG_132 (ANIM_SPRITES_START + 132) -#define ANIM_TAG_133 (ANIM_SPRITES_START + 133) -#define ANIM_TAG_134 (ANIM_SPRITES_START + 134) -#define ANIM_TAG_135 (ANIM_SPRITES_START + 135) -#define ANIM_TAG_136 (ANIM_SPRITES_START + 136) -#define ANIM_TAG_137 (ANIM_SPRITES_START + 137) -#define ANIM_TAG_138 (ANIM_SPRITES_START + 138) -#define ANIM_TAG_139 (ANIM_SPRITES_START + 139) -#define ANIM_TAG_140 (ANIM_SPRITES_START + 140) -#define ANIM_TAG_141 (ANIM_SPRITES_START + 141) -#define ANIM_TAG_142 (ANIM_SPRITES_START + 142) -#define ANIM_TAG_143 (ANIM_SPRITES_START + 143) -#define ANIM_TAG_144 (ANIM_SPRITES_START + 144) -#define ANIM_TAG_145 (ANIM_SPRITES_START + 145) -#define ANIM_TAG_146 (ANIM_SPRITES_START + 146) -#define ANIM_TAG_147 (ANIM_SPRITES_START + 147) -#define ANIM_TAG_148 (ANIM_SPRITES_START + 148) -#define ANIM_TAG_149 (ANIM_SPRITES_START + 149) -#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150) -#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151) -#define ANIM_TAG_152 (ANIM_SPRITES_START + 152) -#define ANIM_TAG_153 (ANIM_SPRITES_START + 153) -#define ANIM_TAG_154 (ANIM_SPRITES_START + 154) -#define ANIM_TAG_155 (ANIM_SPRITES_START + 155) -#define ANIM_TAG_156 (ANIM_SPRITES_START + 156) -#define ANIM_TAG_157 (ANIM_SPRITES_START + 157) -#define ANIM_TAG_158 (ANIM_SPRITES_START + 158) -#define ANIM_TAG_159 (ANIM_SPRITES_START + 159) -#define ANIM_TAG_160 (ANIM_SPRITES_START + 160) -#define ANIM_TAG_161 (ANIM_SPRITES_START + 161) -#define ANIM_TAG_162 (ANIM_SPRITES_START + 162) -#define ANIM_TAG_163 (ANIM_SPRITES_START + 163) -#define ANIM_TAG_164 (ANIM_SPRITES_START + 164) -#define ANIM_TAG_165 (ANIM_SPRITES_START + 165) -#define ANIM_TAG_166 (ANIM_SPRITES_START + 166) -#define ANIM_TAG_167 (ANIM_SPRITES_START + 167) -#define ANIM_TAG_168 (ANIM_SPRITES_START + 168) -#define ANIM_TAG_169 (ANIM_SPRITES_START + 169) -#define ANIM_TAG_170 (ANIM_SPRITES_START + 170) -#define ANIM_TAG_171 (ANIM_SPRITES_START + 171) -#define ANIM_TAG_172 (ANIM_SPRITES_START + 172) -#define ANIM_TAG_173 (ANIM_SPRITES_START + 173) -#define ANIM_TAG_174 (ANIM_SPRITES_START + 174) -#define ANIM_TAG_175 (ANIM_SPRITES_START + 175) -#define ANIM_TAG_176 (ANIM_SPRITES_START + 176) -#define ANIM_TAG_177 (ANIM_SPRITES_START + 177) -#define ANIM_TAG_178 (ANIM_SPRITES_START + 178) -#define ANIM_TAG_179 (ANIM_SPRITES_START + 179) -#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180) -#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181) -#define ANIM_TAG_182 (ANIM_SPRITES_START + 182) -#define ANIM_TAG_183 (ANIM_SPRITES_START + 183) -#define ANIM_TAG_184 (ANIM_SPRITES_START + 184) -#define ANIM_TAG_185 (ANIM_SPRITES_START + 185) -#define ANIM_TAG_186 (ANIM_SPRITES_START + 186) -#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187) -#define ANIM_TAG_188 (ANIM_SPRITES_START + 188) -#define ANIM_TAG_189 (ANIM_SPRITES_START + 189) -#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190) -#define ANIM_TAG_191 (ANIM_SPRITES_START + 191) -#define ANIM_TAG_192 (ANIM_SPRITES_START + 192) -#define ANIM_TAG_193 (ANIM_SPRITES_START + 193) -#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194) -#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195) -#define ANIM_TAG_196 (ANIM_SPRITES_START + 196) -#define ANIM_TAG_197 (ANIM_SPRITES_START + 197) -#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198) -#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199) -#define ANIM_TAG_200 (ANIM_SPRITES_START + 200) -#define ANIM_TAG_201 (ANIM_SPRITES_START + 201) -#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202) -#define ANIM_TAG_203 (ANIM_SPRITES_START + 203) -#define ANIM_TAG_204 (ANIM_SPRITES_START + 204) -#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205) -#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 206) -#define ANIM_TAG_207 (ANIM_SPRITES_START + 207) -#define ANIM_TAG_208 (ANIM_SPRITES_START + 208) -#define ANIM_TAG_209 (ANIM_SPRITES_START + 209) -#define ANIM_TAG_PURPLE_HEART (ANIM_SPRITES_START + 210) -#define ANIM_TAG_211 (ANIM_SPRITES_START + 211) -#define ANIM_TAG_212 (ANIM_SPRITES_START + 212) -#define ANIM_TAG_213 (ANIM_SPRITES_START + 213) -#define ANIM_TAG_214 (ANIM_SPRITES_START + 214) -#define ANIM_TAG_215 (ANIM_SPRITES_START + 215) -#define ANIM_TAG_216 (ANIM_SPRITES_START + 216) -#define ANIM_TAG_217 (ANIM_SPRITES_START + 217) -#define ANIM_TAG_218 (ANIM_SPRITES_START + 218) -#define ANIM_TAG_219 (ANIM_SPRITES_START + 219) -#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220) -#define ANIM_TAG_EVIL_ANGEL (ANIM_SPRITES_START + 221) -#define ANIM_TAG_222 (ANIM_SPRITES_START + 222) -#define ANIM_TAG_223 (ANIM_SPRITES_START + 223) -#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224) -#define ANIM_TAG_225 (ANIM_SPRITES_START + 225) -#define ANIM_TAG_226 (ANIM_SPRITES_START + 226) -#define ANIM_TAG_227 (ANIM_SPRITES_START + 227) -#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228) -#define ANIM_TAG_229 (ANIM_SPRITES_START + 229) -#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230) -#define ANIM_TAG_231 (ANIM_SPRITES_START + 231) -#define ANIM_TAG_232 (ANIM_SPRITES_START + 232) -#define ANIM_TAG_233 (ANIM_SPRITES_START + 233) -#define ANIM_TAG_234 (ANIM_SPRITES_START + 234) -#define ANIM_TAG_235 (ANIM_SPRITES_START + 235) -#define ANIM_TAG_236 (ANIM_SPRITES_START + 236) -#define ANIM_TAG_237 (ANIM_SPRITES_START + 237) -#define ANIM_TAG_238 (ANIM_SPRITES_START + 238) -#define ANIM_TAG_239 (ANIM_SPRITES_START + 239) -#define ANIM_TAG_240 (ANIM_SPRITES_START + 240) -#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241) -#define ANIM_TAG_242 (ANIM_SPRITES_START + 242) -#define ANIM_TAG_243 (ANIM_SPRITES_START + 243) -#define ANIM_TAG_244 (ANIM_SPRITES_START + 244) -#define ANIM_TAG_245 (ANIM_SPRITES_START + 245) -#define ANIM_TAG_246 (ANIM_SPRITES_START + 246) -#define ANIM_TAG_HAND (ANIM_SPRITES_START + 247) -#define ANIM_TAG_248 (ANIM_SPRITES_START + 248) -#define ANIM_TAG_249 (ANIM_SPRITES_START + 249) -#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250) -#define ANIM_TAG_251 (ANIM_SPRITES_START + 251) -#define ANIM_TAG_252 (ANIM_SPRITES_START + 252) -#define ANIM_TAG_253 (ANIM_SPRITES_START + 253) -#define ANIM_TAG_254 (ANIM_SPRITES_START + 254) -#define ANIM_TAG_255 (ANIM_SPRITES_START + 255) -#define ANIM_TAG_256 (ANIM_SPRITES_START + 256) -#define ANIM_TAG_257 (ANIM_SPRITES_START + 257) -#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258) -#define ANIM_TAG_259 (ANIM_SPRITES_START + 259) -#define ANIM_TAG_260 (ANIM_SPRITES_START + 260) -#define ANIM_TAG_261 (ANIM_SPRITES_START + 261) -#define ANIM_TAG_262 (ANIM_SPRITES_START + 262) -#define ANIM_TAG_263 (ANIM_SPRITES_START + 263) -#define ANIM_TAG_264 (ANIM_SPRITES_START + 264) -#define ANIM_TAG_265 (ANIM_SPRITES_START + 265) -#define ANIM_TAG_266 (ANIM_SPRITES_START + 266) -#define ANIM_TAG_267 (ANIM_SPRITES_START + 267) -#define ANIM_TAG_268 (ANIM_SPRITES_START + 268) -#define ANIM_TAG_269 (ANIM_SPRITES_START + 269) -#define ANIM_TAG_270 (ANIM_SPRITES_START + 270) -#define ANIM_TAG_271 (ANIM_SPRITES_START + 271) -#define ANIM_TAG_272 (ANIM_SPRITES_START + 272) -#define ANIM_TAG_273 (ANIM_SPRITES_START + 273) -#define ANIM_TAG_274 (ANIM_SPRITES_START + 274) -#define ANIM_TAG_275 (ANIM_SPRITES_START + 275) -#define ANIM_TAG_276 (ANIM_SPRITES_START + 276) -#define ANIM_TAG_277 (ANIM_SPRITES_START + 277) -#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278) -#define ANIM_TAG_279 (ANIM_SPRITES_START + 279) -#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280) -#define ANIM_TAG_281 (ANIM_SPRITES_START + 281) -#define ANIM_TAG_282 (ANIM_SPRITES_START + 282) -#define ANIM_TAG_283 (ANIM_SPRITES_START + 283) -#define ANIM_TAG_284 (ANIM_SPRITES_START + 284) -#define ANIM_TAG_285 (ANIM_SPRITES_START + 285) -#define ANIM_TAG_286 (ANIM_SPRITES_START + 286) -#define ANIM_TAG_287 (ANIM_SPRITES_START + 287) -#define ANIM_TAG_288 (ANIM_SPRITES_START + 288) -#define ANIM_TAG_289 (ANIM_SPRITES_START + 289) -#define ANIM_TAG_290 (ANIM_SPRITES_START + 290) -#define ANIM_TAG_291 (ANIM_SPRITES_START + 291) -#define ANIM_TAG_292 (ANIM_SPRITES_START + 292) -#define ANIM_TAG_293 (ANIM_SPRITES_START + 293) -#define ANIM_TAG_294 (ANIM_SPRITES_START + 294) -#define ANIM_TAG_295 (ANIM_SPRITES_START + 295) -#define ANIM_TAG_296 (ANIM_SPRITES_START + 296) -#define ANIM_TAG_297 (ANIM_SPRITES_START + 297) -#define ANIM_TAG_298 (ANIM_SPRITES_START + 298) +#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0) +#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) +#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) +#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) +#define ANIM_TAG_UNUSED_ORB (ANIM_SPRITES_START + 4) +#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) +#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) +#define ANIM_TAG_UNUSED_EXPLOSION (ANIM_SPRITES_START + 7) +#define ANIM_TAG_UNUSED_PINK_ORB (ANIM_SPRITES_START + 8) +#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) +#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) +#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11) +#define ANIM_TAG_UNUSED_ORANGE (ANIM_SPRITES_START + 12) +#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13) +#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14) +#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) +#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16) +#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17) +#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) +#define ANIM_TAG_UNUSED_GLASS (ANIM_SPRITES_START + 19) +#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) +#define ANIM_TAG_UNUSED_HIT (ANIM_SPRITES_START + 21) +#define ANIM_TAG_UNUSED_HIT_2 (ANIM_SPRITES_START + 22) +#define ANIM_TAG_UNUSED_BLUE_SHARDS (ANIM_SPRITES_START + 23) +#define ANIM_TAG_UNUSED_CLOSING_EYE (ANIM_SPRITES_START + 24) +#define ANIM_TAG_UNUSED_WAVING_HAND (ANIM_SPRITES_START + 25) +#define ANIM_TAG_UNUSED_HIT_DUPLICATE (ANIM_SPRITES_START + 26) +#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27) +#define ANIM_TAG_UNUSED_BLUE_BURST (ANIM_SPRITES_START + 28) +#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) +#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) +#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) +#define ANIM_TAG_UNUSED_BUBBLE_BURST (ANIM_SPRITES_START + 32) +#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) +#define ANIM_TAG_UNUSED_SPINNING_FIRE (ANIM_SPRITES_START + 34) +#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35) +#define ANIM_TAG_UNUSED_LIGHTNING (ANIM_SPRITES_START + 36) +#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37) +#define ANIM_TAG_UNUSED_CLAW_SLASH (ANIM_SPRITES_START + 38) +#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39) +#define ANIM_TAG_UNUSED_SCRATCH (ANIM_SPRITES_START + 40) +#define ANIM_TAG_UNUSED_SCRATCH_2 (ANIM_SPRITES_START + 41) +#define ANIM_TAG_UNUSED_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) +#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) +#define ANIM_TAG_UNUSED_GLASS_2 (ANIM_SPRITES_START + 44) +#define ANIM_TAG_UNUSED_PINK_HEART (ANIM_SPRITES_START + 45) +#define ANIM_TAG_UNUSED_SAP_DRIP (ANIM_SPRITES_START + 46) +#define ANIM_TAG_UNUSED_SAP_DRIP_2 (ANIM_SPRITES_START + 47) +#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48) +#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49) +#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50) +#define ANIM_TAG_UNUSED_MONSTER_FOOT (ANIM_SPRITES_START + 51) +#define ANIM_TAG_UNUSED_HUMANOID_HAND (ANIM_SPRITES_START + 52) +#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53) +#define ANIM_TAG_UNUSED_YELLOW_UNK (ANIM_SPRITES_START + 54) +#define ANIM_TAG_UNUSED_RED_FIST (ANIM_SPRITES_START + 55) +#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56) +#define ANIM_TAG_UNUSED_RING (ANIM_SPRITES_START + 57) +#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58) +#define ANIM_TAG_UNUSED_Z (ANIM_SPRITES_START + 59) +#define ANIM_TAG_UNUSED_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) +#define ANIM_TAG_UNUSED_AIR_SLASH (ANIM_SPRITES_START + 61) +#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) +#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63) +#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64) +#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65) +#define ANIM_TAG_UNUSED_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) +#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67) +#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68) +#define ANIM_TAG_UNUSED_POWDER (ANIM_SPRITES_START + 69) +#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70) +#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71) +#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72) +#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73) +#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74) +#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75) +#define ANIM_TAG_UNUSED_BLUE_FLAMES (ANIM_SPRITES_START + 76) +#define ANIM_TAG_UNUSED_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) +#define ANIM_TAG_UNUSED_SHOCK (ANIM_SPRITES_START + 78) +#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79) +#define ANIM_TAG_UNUSED_BELL (ANIM_SPRITES_START + 80) +#define ANIM_TAG_UNUSED_PINK_GLOVE (ANIM_SPRITES_START + 81) +#define ANIM_TAG_UNUSED_BLUE_LINES (ANIM_SPRITES_START + 82) +#define ANIM_TAG_UNUSED_IMPACT (ANIM_SPRITES_START + 83) +#define ANIM_TAG_UNUSED_IMPACT_2 (ANIM_SPRITES_START + 84) +#define ANIM_TAG_UNUSED_RETICLE (ANIM_SPRITES_START + 85) +#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86) +#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87) +#define ANIM_TAG_UNUSED_SNOWBALL (ANIM_SPRITES_START + 88) +#define ANIM_TAG_UNUSED_VINE (ANIM_SPRITES_START + 89) +#define ANIM_TAG_UNUSED_SWORD (ANIM_SPRITES_START + 90) +#define ANIM_TAG_UNUSED_CLAPPING (ANIM_SPRITES_START + 91) +#define ANIM_TAG_UNUSED_RED_TUBE (ANIM_SPRITES_START + 92) +#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93) +#define ANIM_TAG_UNUSED_STRING (ANIM_SPRITES_START + 94) +#define ANIM_TAG_UNUSED_PENCIL (ANIM_SPRITES_START + 95) +#define ANIM_TAG_UNUSED_PETAL (ANIM_SPRITES_START + 96) +#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97) +#define ANIM_TAG_UNUSED_WEB (ANIM_SPRITES_START + 98) +#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99) +#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100) +#define ANIM_TAG_UNUSED_CRACKED_EGG (ANIM_SPRITES_START + 101) +#define ANIM_TAG_UNUSED_HATCHED_EGG (ANIM_SPRITES_START + 102) +#define ANIM_TAG_UNUSED_FRESH_EGG (ANIM_SPRITES_START + 103) +#define ANIM_TAG_UNUSED_FANGS (ANIM_SPRITES_START + 104) +#define ANIM_TAG_UNUSED_EXPLOSION_2 (ANIM_SPRITES_START + 105) +#define ANIM_TAG_UNUSED_EXPLOSION_3 (ANIM_SPRITES_START + 106) +#define ANIM_TAG_UNUSED_WATER_DROPLET (ANIM_SPRITES_START + 107) +#define ANIM_TAG_UNUSED_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) +#define ANIM_TAG_UNUSED_SEED (ANIM_SPRITES_START + 109) +#define ANIM_TAG_UNUSED_SPROUT (ANIM_SPRITES_START + 110) +#define ANIM_TAG_UNUSED_RED_WAND (ANIM_SPRITES_START + 111) +#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) +#define ANIM_TAG_UNUSED_WATER_COLUMN (ANIM_SPRITES_START + 113) +#define ANIM_TAG_UNUSED_MUD_UNK (ANIM_SPRITES_START + 114) +#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115) +#define ANIM_TAG_UNUSED_FURY_SWIPES (ANIM_SPRITES_START + 116) +#define ANIM_TAG_UNUSED_VINE_2 (ANIM_SPRITES_START + 117) +#define ANIM_TAG_UNUSED_TEETH (ANIM_SPRITES_START + 118) +#define ANIM_TAG_UNUSED_BONE (ANIM_SPRITES_START + 119) +#define ANIM_TAG_UNUSED_WHITE_BAG (ANIM_SPRITES_START + 120) +#define ANIM_TAG_UNUSED_UNKNOWN (ANIM_SPRITES_START + 121) +#define ANIM_TAG_UNUSED_PURPLE_CORAL (ANIM_SPRITES_START + 122) +#define ANIM_TAG_UNUSED_PURPLE_DROPLET (ANIM_SPRITES_START + 123) +#define ANIM_TAG_UNUSED_SHOCK_2 (ANIM_SPRITES_START + 124) +#define ANIM_TAG_UNUSED_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) +#define ANIM_TAG_UNUSED_METAL_BALL (ANIM_SPRITES_START + 126) +#define ANIM_TAG_UNUSED_MONSTER_DOLL (ANIM_SPRITES_START + 127) +#define ANIM_TAG_UNUSED_WHIRLWIND (ANIM_SPRITES_START + 128) +#define ANIM_TAG_UNUSED_WHIRLWIND_2 (ANIM_SPRITES_START + 129) +#define ANIM_TAG_UNUSED_EXPLOSION_4 (ANIM_SPRITES_START + 130) +#define ANIM_TAG_UNUSED_EXPLOSION_5 (ANIM_SPRITES_START + 131) +#define ANIM_TAG_UNUSED_TONGUE (ANIM_SPRITES_START + 132) +#define ANIM_TAG_UNUSED_SMOKE (ANIM_SPRITES_START + 133) +#define ANIM_TAG_UNUSED_SMOKE_2 (ANIM_SPRITES_START + 134) +#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135) +#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136) +#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137) +#define ANIM_TAG_CUT (ANIM_SPRITES_START + 138) +#define ANIM_TAG_SHARP_TEETH (ANIM_SPRITES_START + 139) +#define ANIM_TAG_RAINBOW_RINGS (ANIM_SPRITES_START + 140) +#define ANIM_TAG_ICE_CRYSTALS (ANIM_SPRITES_START + 141) +#define ANIM_TAG_ICE_SPIKES (ANIM_SPRITES_START + 142) +#define ANIM_TAG_HANDS_AND_FEET (ANIM_SPRITES_START + 143) +#define ANIM_TAG_MIST_CLOUD (ANIM_SPRITES_START + 144) +#define ANIM_TAG_CLAMP (ANIM_SPRITES_START + 145) +#define ANIM_TAG_BUBBLE (ANIM_SPRITES_START + 146) +#define ANIM_TAG_ORBS (ANIM_SPRITES_START + 147) +#define ANIM_TAG_WATER_IMPACT (ANIM_SPRITES_START + 148) +#define ANIM_TAG_WATER_ORB (ANIM_SPRITES_START + 149) +#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150) +#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151) +#define ANIM_TAG_SPIKES (ANIM_SPRITES_START + 152) +#define ANIM_TAG_HORN_HIT_2 (ANIM_SPRITES_START + 153) +#define ANIM_TAG_AIR_WAVE_2 (ANIM_SPRITES_START + 154) +#define ANIM_TAG_SMALL_BUBBLES (ANIM_SPRITES_START + 155) +#define ANIM_TAG_ROUND_SHADOW (ANIM_SPRITES_START + 156) +#define ANIM_TAG_SUNLIGHT (ANIM_SPRITES_START + 157) +#define ANIM_TAG_SPORE (ANIM_SPRITES_START + 158) +#define ANIM_TAG_FLOWER (ANIM_SPRITES_START + 159) +#define ANIM_TAG_RAZOR_LEAF (ANIM_SPRITES_START + 160) +#define ANIM_TAG_NEEDLE (ANIM_SPRITES_START + 161) +#define ANIM_TAG_WHIRLWIND_LINES (ANIM_SPRITES_START + 162) +#define ANIM_TAG_GOLD_RING (ANIM_SPRITES_START + 163) +#define ANIM_TAG_PURPLE_RING (ANIM_SPRITES_START + 164) +#define ANIM_TAG_BLUE_RING (ANIM_SPRITES_START + 165) +#define ANIM_TAG_GREEN_LIGHT_WALL (ANIM_SPRITES_START + 166) +#define ANIM_TAG_BLUE_LIGHT_WALL (ANIM_SPRITES_START + 167) +#define ANIM_TAG_RED_LIGHT_WALL (ANIM_SPRITES_START + 168) +#define ANIM_TAG_GRAY_LIGHT_WALL (ANIM_SPRITES_START + 169) +#define ANIM_TAG_ORANGE_LIGHT_WALL (ANIM_SPRITES_START + 170) +#define ANIM_TAG_BLACK_BALL_2 (ANIM_SPRITES_START + 171) +#define ANIM_TAG_PURPLE_GAS_CLOUD (ANIM_SPRITES_START + 172) +#define ANIM_TAG_SPARK_H (ANIM_SPRITES_START + 173) +#define ANIM_TAG_YELLOW_STAR (ANIM_SPRITES_START + 174) +#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175) +#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176) +#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177) +#define ANIM_TAG_UNUSED_VOID_LINES (ANIM_SPRITES_START + 178) +#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179) +#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180) +#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181) +#define ANIM_TAG_UNUSED_LIGHTBULB (ANIM_SPRITES_START + 182) +#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183) +#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184) +#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185) +#define ANIM_TAG_TENDRILS (ANIM_SPRITES_START + 186) +#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187) +#define ANIM_TAG_WHITE_SHADOW (ANIM_SPRITES_START + 188) +#define ANIM_TAG_TEAL_ALERT (ANIM_SPRITES_START + 189) +#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190) +#define ANIM_TAG_ROUND_WHITE_HALO (ANIM_SPRITES_START + 191) +#define ANIM_TAG_FANG_ATTACK (ANIM_SPRITES_START + 192) +#define ANIM_TAG_PURPLE_HAND_OUTLINE (ANIM_SPRITES_START + 193) +#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194) +#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195) +#define ANIM_TAG_SPIRAL (ANIM_SPRITES_START + 196) +#define ANIM_TAG_SNORE_Z (ANIM_SPRITES_START + 197) +#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198) +#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199) +#define ANIM_TAG_GHOSTLY_SPIRIT (ANIM_SPRITES_START + 200) +#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201) +#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202) +#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203) +#define ANIM_TAG_UNUSED_PUNCH_IMPACT (ANIM_SPRITES_START + 204) +#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205) +#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206) +#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207) +#define ANIM_TAG_TORN_METAL (ANIM_SPRITES_START + 208) +#define ANIM_TAG_THOUGHT_BUBBLE (ANIM_SPRITES_START + 209) +#define ANIM_TAG_MAGENTA_HEART (ANIM_SPRITES_START + 210) +#define ANIM_TAG_ELECTRIC_ORBS (ANIM_SPRITES_START + 211) +#define ANIM_TAG_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 212) +#define ANIM_TAG_ELECTRICITY (ANIM_SPRITES_START + 213) +#define ANIM_TAG_FINGER_2 (ANIM_SPRITES_START + 214) +#define ANIM_TAG_MOVEMENT_WAVES (ANIM_SPRITES_START + 215) +#define ANIM_TAG_RED_HEART (ANIM_SPRITES_START + 216) +#define ANIM_TAG_RED_ORB (ANIM_SPRITES_START + 217) +#define ANIM_TAG_EYE_SPARKLE (ANIM_SPRITES_START + 218) +#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 219) +#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220) +#define ANIM_TAG_DEVIL (ANIM_SPRITES_START + 221) +#define ANIM_TAG_SWIPE (ANIM_SPRITES_START + 222) +#define ANIM_TAG_ROOTS (ANIM_SPRITES_START + 223) +#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224) +#define ANIM_TAG_JAGGED_MUSIC_NOTE (ANIM_SPRITES_START + 225) +#define ANIM_TAG_POKEBALL (ANIM_SPRITES_START + 226) +#define ANIM_TAG_SPOTLIGHT (ANIM_SPRITES_START + 227) +#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228) +#define ANIM_TAG_RAPID_SPIN (ANIM_SPRITES_START + 229) +#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230) +#define ANIM_TAG_WISP_ORB (ANIM_SPRITES_START + 231) +#define ANIM_TAG_WISP_FIRE (ANIM_SPRITES_START + 232) +#define ANIM_TAG_GOLD_STARS (ANIM_SPRITES_START + 233) +#define ANIM_TAG_ECLIPSING_ORB (ANIM_SPRITES_START + 234) +#define ANIM_TAG_GRAY_ORB (ANIM_SPRITES_START + 235) +#define ANIM_TAG_BLUE_ORB (ANIM_SPRITES_START + 236) +#define ANIM_TAG_RED_ORB_2 (ANIM_SPRITES_START + 237) +#define ANIM_TAG_PINK_PETAL (ANIM_SPRITES_START + 238) +#define ANIM_TAG_PAIN_SPLIT (ANIM_SPRITES_START + 239) +#define ANIM_TAG_CONFETTI (ANIM_SPRITES_START + 240) +#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241) +#define ANIM_TAG_PINK_CLOUD (ANIM_SPRITES_START + 242) +#define ANIM_TAG_SWEAT_DROP (ANIM_SPRITES_START + 243) +#define ANIM_TAG_GUARD_RING (ANIM_SPRITES_START + 244) +#define ANIM_TAG_PURPLE_SCRATCH (ANIM_SPRITES_START + 245) +#define ANIM_TAG_PURPLE_SWIPE (ANIM_SPRITES_START + 246) +#define ANIM_TAG_TAG_HAND (ANIM_SPRITES_START + 247) +#define ANIM_TAG_SMALL_RED_EYE (ANIM_SPRITES_START + 248) +#define ANIM_TAG_HOLLOW_ORB (ANIM_SPRITES_START + 249) +#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250) +#define ANIM_TAG_BLUEGREEN_ORB (ANIM_SPRITES_START + 251) +#define ANIM_TAG_PAW_PRINT (ANIM_SPRITES_START + 252) +#define ANIM_TAG_PURPLE_FLAME (ANIM_SPRITES_START + 253) +#define ANIM_TAG_RED_BALL (ANIM_SPRITES_START + 254) +#define ANIM_TAG_SMELLINGSALT_EFFECT (ANIM_SPRITES_START + 255) +#define ANIM_TAG_METEOR (ANIM_SPRITES_START + 256) +#define ANIM_TAG_FLAT_ROCK (ANIM_SPRITES_START + 257) +#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258) +#define ANIM_TAG_BROWN_ORB (ANIM_SPRITES_START + 259) +#define ANIM_TAG_METAL_SOUND_WAVES (ANIM_SPRITES_START + 260) +#define ANIM_TAG_FLYING_DIRT (ANIM_SPRITES_START + 261) +#define ANIM_TAG_ICICLE_SPEAR (ANIM_SPRITES_START + 262) +#define ANIM_TAG_HAIL (ANIM_SPRITES_START + 263) +#define ANIM_TAG_GLOWY_RED_ORB (ANIM_SPRITES_START + 264) +#define ANIM_TAG_GLOWY_GREEN_ORB (ANIM_SPRITES_START + 265) +#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266) +#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267) +#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268) +#define ANIM_TAG_UNUSED_RED_BRICK (ANIM_SPRITES_START + 269) +#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270) +#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271) +#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272) +#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273) +#define ANIM_TAG_UNUSED_GEM_1 (ANIM_SPRITES_START + 274) +#define ANIM_TAG_UNUSED_GEM_2 (ANIM_SPRITES_START + 275) +#define ANIM_TAG_UNUSED_GEM_3 (ANIM_SPRITES_START + 276) +#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277) +#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278) +#define ANIM_TAG_UNUSED_RED_PARTICLES (ANIM_SPRITES_START + 279) +#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280) +#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281) +#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282) +#define ANIM_TAG_WEATHER_BALL (ANIM_SPRITES_START + 283) +#define ANIM_TAG_BIRD (ANIM_SPRITES_START + 284) +#define ANIM_TAG_CROSS_IMPACT (ANIM_SPRITES_START + 285) +#define ANIM_TAG_SLASH_2 (ANIM_SPRITES_START + 286) +#define ANIM_TAG_WHIP_HIT (ANIM_SPRITES_START + 287) +#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288) // battlers #define ANIM_ATTACKER 0 diff --git a/include/graphics.h b/include/graphics.h index 8c29dc57c..d17899a9c 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4099,4 +4099,602 @@ extern const u32 gUnknown_08D83C3C[]; extern const u32 gUnknown_08D83900[]; extern const u32 gBattleFrontierGfx_DomeOptions[]; +extern const u32 gBattleAnimSpriteSheet_000[]; +extern const u32 gBattleAnimSpriteSheet_001[]; +extern const u32 gBattleAnimSpriteSheet_002[]; +extern const u32 gBattleAnimSpriteSheet_003[]; +extern const u32 gBattleAnimSpriteSheet_004[]; +extern const u32 gBattleAnimSpriteSheet_005[]; +extern const u32 gBattleAnimSpriteSheet_006[]; +extern const u32 gBattleAnimSpriteSheet_007[]; +extern const u32 gBattleAnimSpriteSheet_008[]; +extern const u32 gBattleAnimSpriteSheet_009[]; +extern const u32 gBattleAnimSpriteSheet_010[]; +extern const u32 gBattleAnimSpriteSheet_011[]; +extern const u32 gBattleAnimSpriteSheet_012[]; +extern const u32 gBattleAnimSpriteSheet_013[]; +extern const u32 gBattleAnimSpriteSheet_014[]; +extern const u32 gBattleAnimSpriteSheet_015[]; +extern const u32 gBattleAnimSpriteSheet_016[]; +extern const u32 gBattleAnimSpriteSheet_017[]; +extern const u32 gBattleAnimSpriteSheet_018[]; +extern const u32 gBattleAnimSpriteSheet_019[]; +extern const u32 gBattleAnimSpriteSheet_020[]; +extern const u32 gBattleAnimSpriteSheet_021[]; +extern const u32 gBattleAnimSpriteSheet_021[]; +extern const u32 gBattleAnimSpriteSheet_023[]; +extern const u32 gBattleAnimSpriteSheet_024[]; +extern const u32 gBattleAnimSpriteSheet_025[]; +extern const u32 gBattleAnimSpriteSheet_026[]; +extern const u32 gBattleAnimSpriteSheet_027[]; +extern const u32 gBattleAnimSpriteSheet_028[]; +extern const u32 gBattleAnimSpriteSheet_029[]; +extern const u32 gBattleAnimSpriteSheet_030[]; +extern const u32 gBattleAnimSpriteSheet_031[]; +extern const u32 gBattleAnimSpriteSheet_032[]; +extern const u32 gBattleAnimSpriteSheet_033[]; +extern const u32 gBattleAnimSpriteSheet_034[]; +extern const u32 gBattleAnimSpriteSheet_035[]; +extern const u32 gBattleAnimSpriteSheet_036[]; +extern const u32 gBattleAnimSpriteSheet_037[]; +extern const u32 gBattleAnimSpriteSheet_038[]; +extern const u32 gBattleAnimSpriteSheet_039[]; +extern const u32 gBattleAnimSpriteSheet_040[]; +extern const u32 gBattleAnimSpriteSheet_041[]; +extern const u32 gBattleAnimSpriteSheet_042[]; +extern const u32 gBattleAnimSpriteSheet_043[]; +extern const u32 gBattleAnimSpriteSheet_044[]; +extern const u32 gBattleAnimSpriteSheet_045[]; +extern const u32 gBattleAnimSpriteSheet_046[]; +extern const u32 gBattleAnimSpriteSheet_046[]; +extern const u32 gBattleAnimSpriteSheet_048[]; +extern const u32 gBattleAnimSpriteSheet_048[]; +extern const u32 gBattleAnimSpriteSheet_050[]; +extern const u32 gBattleAnimSpriteSheet_051[]; +extern const u32 gBattleAnimSpriteSheet_052[]; +extern const u32 gBattleAnimSpriteSheet_053[]; +extern const u32 gBattleAnimSpriteSheet_054[]; +extern const u32 gBattleAnimSpriteSheet_055[]; +extern const u32 gBattleAnimSpriteSheet_056[]; +extern const u32 gBattleAnimSpriteSheet_057[]; +extern const u32 gBattleAnimSpriteSheet_058[]; +extern const u32 gBattleAnimSpriteSheet_059[]; +extern const u32 gBattleAnimSpriteSheet_060[]; +extern const u32 gBattleAnimSpriteSheet_061[]; +extern const u32 gBattleAnimSpriteSheet_062[]; +extern const u32 gBattleAnimSpriteSheet_063[]; +extern const u32 gBattleAnimSpriteSheet_064[]; +extern const u32 gBattleAnimSpriteSheet_065[]; +extern const u32 gBattleAnimSpriteSheet_066[]; +extern const u32 gBattleAnimSpriteSheet_070[]; +extern const u32 gBattleAnimSpriteSheet_071[]; +extern const u32 gBattleAnimSpriteSheet_072[]; +extern const u32 gBattleAnimSpriteSheet_073[]; +extern const u32 gBattleAnimSpriteSheet_074[]; +extern const u32 gBattleAnimSpriteSheet_075[]; +extern const u32 gBattleAnimSpriteSheet_076[]; +extern const u32 gBattleAnimSpriteSheet_077[]; +extern const u32 gBattleAnimSpriteSheet_078[]; +extern const u32 gBattleAnimSpriteSheet_079[]; +extern const u32 gBattleAnimSpriteSheet_080[]; +extern const u32 gBattleAnimSpriteSheet_081[]; +extern const u32 gBattleAnimSpriteSheet_082[]; +extern const u32 gBattleAnimSpriteSheet_083[]; +extern const u32 gBattleAnimSpriteSheet_084[]; +extern const u32 gBattleAnimSpriteSheet_085[]; +extern const u32 gBattleAnimSpriteSheet_086[]; +extern const u32 gBattleAnimSpriteSheet_087[]; +extern const u32 gBattleAnimSpriteSheet_088[]; +extern const u32 gBattleAnimSpriteSheet_089[]; +extern const u32 gBattleAnimSpriteSheet_090[]; +extern const u32 gBattleAnimSpriteSheet_091[]; +extern const u32 gBattleAnimSpriteSheet_092[]; +extern const u32 gBattleAnimSpriteSheet_093[]; +extern const u32 gBattleAnimSpriteSheet_094[]; +extern const u32 gBattleAnimSpriteSheet_095[]; +extern const u32 gBattleAnimSpriteSheet_096[]; +extern const u32 gBattleAnimSpriteSheet_097[]; +extern const u32 gBattleAnimSpriteSheet_098[]; +extern const u32 gBattleAnimSpriteSheet_099[]; +extern const u32 gBattleAnimSpriteSheet_100[]; +extern const u32 gBattleAnimSpriteSheet_101[]; +extern const u32 gBattleAnimSpriteSheet_102[]; +extern const u32 gBattleAnimSpriteSheet_103[]; +extern const u32 gBattleAnimSpriteSheet_104[]; +extern const u32 gBattleAnimSpriteSheet_105[]; +extern const u32 gBattleAnimSpriteSheet_106[]; +extern const u32 gBattleAnimSpriteSheet_107[]; +extern const u32 gBattleAnimSpriteSheet_108[]; +extern const u32 gBattleAnimSpriteSheet_109[]; +extern const u32 gBattleAnimSpriteSheet_110[]; +extern const u32 gBattleAnimSpriteSheet_111[]; +extern const u32 gBattleAnimSpriteSheet_112[]; +extern const u32 gBattleAnimSpriteSheet_113[]; +extern const u32 gBattleAnimSpriteSheet_114[]; +extern const u32 gBattleAnimSpriteSheet_115[]; +extern const u32 gBattleAnimSpriteSheet_116[]; +extern const u32 gBattleAnimSpriteSheet_117[]; +extern const u32 gBattleAnimSpriteSheet_118[]; +extern const u32 gBattleAnimSpriteSheet_119[]; +extern const u32 gBattleAnimSpriteSheet_120[]; +extern const u32 gBattleAnimSpriteSheet_121[]; +extern const u32 gBattleAnimSpriteSheet_122[]; +extern const u32 gBattleAnimSpriteSheet_123[]; +extern const u32 gBattleAnimSpriteSheet_124[]; +extern const u32 gBattleAnimSpriteSheet_125[]; +extern const u32 gBattleAnimSpriteSheet_126[]; +extern const u32 gBattleAnimSpriteSheet_127[]; +extern const u32 gBattleAnimSpriteSheet_128[]; +extern const u32 gBattleAnimSpriteSheet_129[]; +extern const u32 gBattleAnimSpriteSheet_130[]; +extern const u32 gBattleAnimSpriteSheet_131[]; +extern const u32 gBattleAnimSpriteSheet_132[]; +extern const u32 gBattleAnimSpriteSheet_133[]; +extern const u32 gBattleAnimSpriteSheet_134[]; +extern const u32 gBattleAnimSpriteSheet_135[]; +extern const u32 gBattleAnimSpriteSheet_136[]; +extern const u32 gBattleAnimSpriteSheet_137[]; +extern const u32 gBattleAnimSpriteSheet_138[]; +extern const u32 gBattleAnimSpriteSheet_139[]; +extern const u32 gBattleAnimSpriteSheet_140[]; +extern const u32 gBattleAnimSpriteSheet_141[]; +extern const u32 gBattleAnimSpriteSheet_142[]; +extern const u32 gBattleAnimSpriteSheet_143[]; +extern const u32 gBattleAnimSpriteSheet_144[]; +extern const u32 gBattleAnimSpriteSheet_145[]; +//extern const struct CompressedSpriteSheet gBattleAnimSpriteSheet_146[]; +extern const u32 gBattleAnimSpriteSheet_146[]; +extern const u32 gBattleAnimSpriteSheet_147[]; +extern const u32 gBattleAnimSpriteSheet_148[]; +extern const u32 gBattleAnimSpriteSheet_149[]; +extern const u32 gBattleAnimSpriteSheet_150[]; +extern const u32 gBattleAnimSpriteSheet_151[]; +extern const u32 gBattleAnimSpriteSheet_152[]; +extern const u32 gBattleAnimSpriteSheet_153[]; +extern const u32 gBattleAnimSpriteSheet_154[]; +extern const u32 gBattleAnimSpriteSheet_155[]; +extern const u32 gBattleAnimSpriteSheet_156[]; +extern const u32 gBattleAnimSpriteSheet_157[]; +extern const u32 gBattleAnimSpriteSheet_158[]; +extern const u32 gBattleAnimSpriteSheet_159[]; +extern const u32 gBattleAnimSpriteSheet_160[]; +extern const u32 gBattleAnimSpriteSheet_161[]; +extern const u32 gBattleAnimSpriteSheet_162[]; +extern const u32 gBattleAnimSpriteSheet_163[]; +extern const u32 gBattleAnimSpriteSheet_166[]; +extern const u32 gBattleAnimSpriteSheet_171[]; +extern const u32 gBattleAnimSpriteSheet_173[]; +extern const u32 gBattleAnimSpriteSheet_174[]; +extern const u32 gBattleAnimSpriteSheet_175[]; +extern const u32 gBattleAnimSpriteSheet_176[]; +extern const u32 gBattleAnimSpriteSheet_177[]; +extern const u32 gBattleAnimSpriteSheet_178[]; +extern const u32 gBattleAnimSpriteSheet_179[]; +extern const u32 gBattleAnimSpriteSheet_180[]; +extern const u32 gBattleAnimSpriteSheet_181[]; +extern const u32 gBattleAnimSpriteSheet_182[]; +extern const u32 gBattleAnimSpriteSheet_183[]; +extern const u32 gBattleAnimSpriteSheet_184[]; +extern const u32 gBattleAnimSpriteSheet_185[]; +extern const u32 gBattleAnimSpriteSheet_186[]; +extern const u32 gBattleAnimSpriteSheet_187[]; +extern const u32 gBattleAnimSpriteSheet_188[]; +extern const u32 gBattleAnimSpriteSheet_189[]; +extern const u32 gBattleAnimSpriteSheet_190[]; +extern const u32 gBattleAnimSpriteSheet_191[]; +extern const u32 gBattleAnimSpriteSheet_192[]; +extern const u32 gBattleAnimSpriteSheet_193[]; +extern const u32 gBattleAnimSpriteSheet_194[]; +extern const u32 gBattleAnimSpriteSheet_195[]; +extern const u32 gBattleAnimSpriteSheet_196[]; +extern const u32 gBattleAnimSpriteSheet_197[]; +extern const u32 gBattleAnimSpriteSheet_198[]; +extern const u32 gBattleAnimSpriteSheet_199[]; +extern const u32 gBattleAnimSpriteSheet_200[]; +extern const u32 gBattleAnimSpriteSheet_201[]; +extern const u32 gBattleAnimSpriteSheet_202[]; +extern const u32 gBattleAnimSpriteSheet_203[]; +extern const u32 gBattleAnimSpriteSheet_204[]; +extern const u32 gBattleAnimSpriteSheet_205[]; +extern const u32 gBattleAnimSpriteSheet_206[]; +extern const u32 gBattleAnimSpriteSheet_207[]; +extern const u32 gBattleAnimSpriteSheet_208[]; +extern const u32 gBattleAnimSpriteSheet_209[]; +extern const u32 gBattleAnimSpriteSheet_210[]; +extern const u32 gBattleAnimSpriteSheet_211[]; +extern const u32 gBattleAnimSpriteSheet_212[]; +extern const u32 gBattleAnimSpriteSheet_213[]; +extern const u32 gBattleAnimSpriteSheet_214[]; +extern const u32 gBattleAnimSpriteSheet_215[]; +extern const u32 gBattleAnimSpriteSheet_210[]; +extern const u32 gBattleAnimSpriteSheet_217[]; +extern const u32 gBattleAnimSpriteSheet_218[]; +extern const u32 gBattleAnimSpriteSheet_210[]; +extern const u32 gBattleAnimSpriteSheet_220[]; +extern const u32 gBattleAnimSpriteSheet_221[]; +extern const u32 gBattleAnimSpriteSheet_222[]; +extern const u32 gBattleAnimSpriteSheet_223[]; +extern const u32 gBattleAnimSpriteSheet_224[]; +extern const u32 gBattleAnimSpriteSheet_225[]; +extern const u32 gBattleAnimSpriteSheet_226[]; +extern const u32 gBattleAnimSpriteSheet_227[]; +extern const u32 gBattleAnimSpriteSheet_228[]; +extern const u32 gBattleAnimSpriteSheet_229[]; +extern const u32 gBattleAnimSpriteSheet_230[]; +extern const u32 gBattleAnimSpriteSheet_231[]; +extern const u32 gBattleAnimSpriteSheet_232[]; +extern const u32 gBattleAnimSpriteSheet_233[]; +extern const u32 gBattleAnimSpriteSheet_234[]; +extern const u32 gBattleAnimSpriteSheet_235[]; +extern const u32 gBattleAnimSpriteSheet_235[]; +extern const u32 gBattleAnimSpriteSheet_235[]; +extern const u32 gBattleAnimSpriteSheet_238[]; +extern const u32 gBattleAnimSpriteSheet_239[]; +extern const u32 gBattleAnimSpriteSheet_240[]; +extern const u32 gBattleAnimSpriteSheet_241[]; +extern const u32 gBattleAnimSpriteSheet_242[]; +extern const u32 gBattleAnimSpriteSheet_243[]; +extern const u32 gBattleAnimSpriteSheet_244[]; +extern const u32 gBattleAnimSpriteSheet_245[]; +extern const u32 gBattleAnimSpriteSheet_246[]; +extern const u32 gBattleAnimSpriteSheet_247[]; +extern const u32 gBattleAnimSpriteSheet_248[]; +extern const u32 gBattleAnimSpriteSheet_249[]; +extern const u32 gBattleAnimSpriteSheet_250[]; +extern const u32 gBattleAnimSpriteSheet_251[]; +extern const u32 gBattleAnimSpriteSheet_252[]; +extern const u32 gBattleAnimSpriteSheet_253[]; +extern const u32 gBattleAnimSpriteSheet_254[]; +extern const u32 gBattleAnimSpriteSheet_255[]; +extern const u32 gBattleAnimSpriteSheet_256[]; +extern const u32 gBattleAnimSpriteSheet_257[]; +extern const u32 gBattleAnimSpriteSheet_258[]; +extern const u32 gBattleAnimSpriteSheet_260[]; +extern const u32 gBattleAnimSpriteSheet_261[]; +extern const u32 gBattleAnimSpriteSheet_262[]; +extern const u32 gBattleAnimSpriteSheet_263[]; +extern const u32 gBattleAnimSpriteSheet_264[]; +extern const u32 gBattleAnimSpriteSheet_266[]; +extern const u32 gBattleAnimSpriteSheet_269[]; +extern const u32 gBattleAnimSpriteSheet_270[]; +extern const u32 gBattleAnimSpriteSheet_271[]; +extern const u32 gBattleAnimSpriteSheet_272[]; +extern const u32 gBattleAnimSpriteSheet_273[]; +extern const u32 gBattleAnimSpriteSheet_274[]; +extern const u32 gBattleAnimSpriteSheet_275[]; +extern const u32 gBattleAnimSpriteSheet_276[]; +extern const u32 gBattleAnimSpriteSheet_277[]; +extern const u32 gBattleAnimSpriteSheet_278[]; +extern const u32 gBattleAnimSpriteSheet_279[]; +extern const u32 gBattleAnimSpriteSheet_280[]; +extern const u32 gBattleAnimSpriteSheet_281[]; +extern const u32 gBattleAnimSpriteSheet_282[]; +extern const u32 gBattleAnimSpriteSheet_283[]; +extern const u32 gBattleAnimSpriteSheet_284[]; +extern const u32 gBattleAnimSpriteSheet_285[]; + +extern const u32 gBattleAnimSpritePalette_000[]; +extern const u32 gBattleAnimSpritePalette_001[]; +extern const u32 gBattleAnimSpritePalette_002[]; +extern const u32 gBattleAnimSpritePalette_003[]; +extern const u32 gBattleAnimSpritePalette_004[]; +extern const u32 gBattleAnimSpritePalette_005[]; +extern const u32 gBattleAnimSpritePalette_006[]; +extern const u32 gBattleAnimSpritePalette_007[]; +extern const u32 gBattleAnimSpritePalette_008[]; +extern const u32 gBattleAnimSpritePalette_009[]; +extern const u32 gBattleAnimSpritePalette_010[]; +extern const u32 gBattleAnimSpritePalette_011[]; +extern const u32 gBattleAnimSpritePalette_012[]; +extern const u32 gBattleAnimSpritePalette_013[]; +extern const u32 gBattleAnimSpritePalette_014[]; +extern const u32 gBattleAnimSpritePalette_015[]; +extern const u32 gBattleAnimSpritePalette_016[]; +extern const u32 gBattleAnimSpritePalette_016[]; +extern const u32 gBattleAnimSpritePalette_018[]; +extern const u32 gBattleAnimSpritePalette_019[]; +extern const u32 gBattleAnimSpritePalette_020[]; +extern const u32 gBattleAnimSpritePalette_021[]; +extern const u32 gBattleAnimSpritePalette_022[]; +extern const u32 gBattleAnimSpritePalette_023[]; +extern const u32 gBattleAnimSpritePalette_024[]; +extern const u32 gBattleAnimSpritePalette_025[]; +extern const u32 gBattleAnimSpritePalette_026[]; +extern const u32 gBattleAnimSpritePalette_027[]; +extern const u32 gBattleAnimSpritePalette_028[]; +extern const u32 gBattleAnimSpritePalette_029[]; +extern const u32 gBattleAnimSpritePalette_030[]; +extern const u32 gBattleAnimSpritePalette_031[]; +extern const u32 gBattleAnimSpritePalette_032[]; +extern const u32 gBattleAnimSpritePalette_033[]; +extern const u32 gBattleAnimSpritePalette_033[]; +extern const u32 gBattleAnimSpritePalette_033[]; +extern const u32 gBattleAnimSpritePalette_036[]; +extern const u32 gBattleAnimSpritePalette_036[]; +extern const u32 gBattleAnimSpritePalette_038[]; +extern const u32 gBattleAnimSpritePalette_039[]; +extern const u32 gBattleAnimSpritePalette_038[]; +extern const u32 gBattleAnimSpritePalette_038[]; +extern const u32 gBattleAnimSpritePalette_042[]; +extern const u32 gBattleAnimSpritePalette_043[]; +extern const u32 gBattleAnimSpritePalette_044[]; +extern const u32 gBattleAnimSpritePalette_045[]; +extern const u32 gBattleAnimSpritePalette_046[]; +extern const u32 gBattleAnimSpritePalette_047[]; +extern const u32 gBattleAnimSpritePalette_048[]; +extern const u32 gBattleAnimSpritePalette_049[]; +extern const u32 gBattleAnimSpritePalette_050[]; +extern const u32 gBattleAnimSpritePalette_050[]; +extern const u32 gBattleAnimSpritePalette_050[]; +extern const u32 gBattleAnimSpritePalette_026[]; +extern const u32 gBattleAnimSpritePalette_054[]; +extern const u32 gBattleAnimSpritePalette_050[]; +extern const u32 gBattleAnimSpritePalette_056[]; +extern const u32 gBattleAnimSpritePalette_057[]; +extern const u32 gBattleAnimSpritePalette_058[]; +extern const u32 gBattleAnimSpritePalette_059[]; +extern const u32 gBattleAnimSpritePalette_060[]; +extern const u32 gBattleAnimSpritePalette_061[]; +extern const u32 gBattleAnimSpritePalette_062[]; +extern const u32 gBattleAnimSpritePalette_063[]; +extern const u32 gBattleAnimSpritePalette_064[]; +extern const u32 gBattleAnimSpritePalette_065[]; +extern const u32 gBattleAnimSpritePalette_066[]; +extern const u32 gBattleAnimSpritePalette_067[]; +extern const u32 gBattleAnimSpritePalette_068[]; +extern const u32 gBattleAnimSpritePalette_065[]; +extern const u32 gBattleAnimSpritePalette_070[]; +extern const u32 gBattleAnimSpritePalette_070[]; +extern const u32 gBattleAnimSpritePalette_072[]; +extern const u32 gBattleAnimSpritePalette_073[]; +extern const u32 gBattleAnimSpritePalette_074[]; +extern const u32 gBattleAnimSpritePalette_075[]; +extern const u32 gBattleAnimSpritePalette_076[]; +extern const u32 gBattleAnimSpritePalette_076[]; +extern const u32 gBattleAnimSpritePalette_078[]; +extern const u32 gBattleAnimSpritePalette_078[]; +extern const u32 gBattleAnimSpritePalette_080[]; +extern const u32 gBattleAnimSpritePalette_081[]; +extern const u32 gBattleAnimSpritePalette_082[]; +extern const u32 gBattleAnimSpritePalette_083[]; +extern const u32 gBattleAnimSpritePalette_084[]; +extern const u32 gBattleAnimSpritePalette_085[]; +extern const u32 gBattleAnimSpritePalette_086[]; +extern const u32 gBattleAnimSpritePalette_087[]; +extern const u32 gBattleAnimSpritePalette_088[]; +extern const u32 gBattleAnimSpritePalette_089[]; +extern const u32 gBattleAnimSpritePalette_090[]; +extern const u32 gBattleAnimSpritePalette_091[]; +extern const u32 gBattleAnimSpritePalette_092[]; +extern const u32 gBattleAnimSpritePalette_093[]; +extern const u32 gBattleAnimSpritePalette_094[]; +extern const u32 gBattleAnimSpritePalette_095[]; +extern const u32 gBattleAnimSpritePalette_096[]; +extern const u32 gBattleAnimSpritePalette_097[]; +extern const u32 gBattleAnimSpritePalette_094[]; +extern const u32 gBattleAnimSpritePalette_099[]; +extern const u32 gBattleAnimSpritePalette_100[]; +extern const u32 gBattleAnimSpritePalette_101[]; +extern const u32 gBattleAnimSpritePalette_101[]; +extern const u32 gBattleAnimSpritePalette_103[]; +extern const u32 gBattleAnimSpritePalette_104[]; +extern const u32 gBattleAnimSpritePalette_105[]; +extern const u32 gBattleAnimSpritePalette_105[]; +extern const u32 gBattleAnimSpritePalette_107[]; +extern const u32 gBattleAnimSpritePalette_107[]; +extern const u32 gBattleAnimSpritePalette_109[]; +extern const u32 gBattleAnimSpritePalette_109[]; +extern const u32 gBattleAnimSpritePalette_111[]; +extern const u32 gBattleAnimSpritePalette_112[]; +extern const u32 gBattleAnimSpritePalette_113[]; +extern const u32 gBattleAnimSpritePalette_114[]; +extern const u32 gBattleAnimSpritePalette_115[]; +extern const u32 gBattleAnimSpritePalette_116[]; +extern const u32 gBattleAnimSpritePalette_117[]; +extern const u32 gBattleAnimSpritePalette_118[]; +extern const u32 gBattleAnimSpritePalette_119[]; +extern const u32 gBattleAnimSpritePalette_120[]; +extern const u32 gBattleAnimSpritePalette_121[]; +extern const u32 gBattleAnimSpritePalette_122[]; +extern const u32 gBattleAnimSpritePalette_122[]; +extern const u32 gBattleAnimSpritePalette_124[]; +extern const u32 gBattleAnimSpritePalette_125[]; +extern const u32 gBattleAnimSpritePalette_126[]; +extern const u32 gBattleAnimSpritePalette_127[]; +extern const u32 gBattleAnimSpritePalette_128[]; +extern const u32 gBattleAnimSpritePalette_128[]; +extern const u32 gBattleAnimSpritePalette_130[]; +extern const u32 gBattleAnimSpritePalette_130[]; +extern const u32 gBattleAnimSpritePalette_132[]; +extern const u32 gBattleAnimSpritePalette_133[]; +extern const u32 gBattleAnimSpritePalette_133[]; +extern const u32 gBattleAnimSpritePalette_135[]; +extern const u32 gBattleAnimSpritePalette_136[]; +extern const u32 gBattleAnimSpritePalette_135[]; +extern const u32 gBattleAnimSpritePalette_135[]; +extern const u32 gBattleAnimSpritePalette_139[]; +extern const u32 gBattleAnimSpritePalette_140[]; +extern const u32 gBattleAnimSpritePalette_141[]; +extern const u32 gBattleAnimSpritePalette_141[]; +extern const u32 gBattleAnimSpritePalette_143[]; +extern const u32 gBattleAnimSpritePalette_144[]; +extern const u32 gBattleAnimSpritePalette_139[]; +extern const u32 gBattleAnimSpritePalette_115[]; +extern const u32 gBattleAnimSpritePalette_147[]; +extern const u32 gBattleAnimSpritePalette_148[]; +extern const u32 gBattleAnimSpritePalette_148[]; +extern const u32 gBattleAnimSpritePalette_150[]; +extern const u32 gBattleAnimSpritePalette_150[]; +extern const u32 gBattleAnimSpritePalette_152[]; +extern const u32 gBattleAnimSpritePalette_153[]; +extern const u32 gBattleAnimSpritePalette_154[]; +extern const u32 gBattleAnimSpritePalette_155[]; +extern const u32 gBattleAnimSpritePalette_156[]; +extern const u32 gBattleAnimSpritePalette_157[]; +extern const u32 gBattleAnimSpritePalette_158[]; +extern const u32 gBattleAnimSpritePalette_159[]; +extern const u32 gBattleAnimSpritePalette_160[]; +extern const u32 gBattleAnimSpritePalette_161[]; +extern const u32 gBattleAnimSpritePalette_162[]; +extern const u32 gBattleAnimSpritePalette_163[]; +extern const u32 gBattleAnimSpritePalette_164[]; +extern const u32 gBattleAnimSpritePalette_165[]; +extern const u32 gBattleAnimSpritePalette_166[]; +extern const u32 gBattleAnimSpritePalette_167[]; +extern const u32 gBattleAnimSpritePalette_168[]; +extern const u32 gBattleAnimSpritePalette_169[]; +extern const u32 gBattleAnimSpritePalette_170[]; +extern const u32 gBattleAnimSpritePalette_171[]; +extern const u32 gBattleAnimSpritePalette_172[]; +extern const u32 gBattleAnimSpritePalette_174[]; +extern const u32 gBattleAnimSpritePalette_175[]; +extern const u32 gBattleAnimSpritePalette_176[]; +extern const u32 gBattleAnimSpritePalette_177[]; +extern const u32 gBattleAnimSpritePalette_178[]; +extern const u32 gBattleAnimSpritePalette_179[]; +extern const u32 gBattleAnimSpritePalette_182[]; +extern const u32 gBattleAnimSpritePalette_183[]; +extern const u32 gBattleAnimSpritePalette_184[]; +extern const u32 gBattleAnimSpritePalette_185[]; +extern const u32 gBattleAnimSpritePalette_186[]; +extern const u32 gBattleAnimSpritePalette_187[]; +extern const u32 gBattleAnimSpritePalette_188[]; +extern const u32 gBattleAnimSpritePalette_189[]; +extern const u32 gBattleAnimSpritePalette_190[]; +extern const u32 gBattleAnimSpritePalette_191[]; +extern const u32 gBattleAnimSpritePalette_192[]; +extern const u32 gBattleAnimSpritePalette_193[]; +extern const u32 gBattleAnimSpritePalette_194[]; +extern const u32 gBattleAnimSpritePalette_195[]; +extern const u32 gBattleAnimSpritePalette_196[]; +extern const u32 gBattleAnimSpritePalette_197[]; +extern const u32 gBattleAnimSpritePalette_198[]; +extern const u32 gBattleAnimSpritePalette_199[]; +extern const u32 gBattleAnimSpritePalette_200[]; +extern const u32 gBattleAnimSpritePalette_201[]; +extern const u32 gBattleAnimSpritePalette_202[]; +extern const u32 gBattleAnimSpritePalette_203[]; +extern const u32 gBattleAnimSpritePalette_204[]; +extern const u32 gBattleAnimSpritePalette_205[]; +extern const u32 gBattleAnimSpritePalette_206[]; +extern const u32 gBattleAnimSpritePalette_207[]; +extern const u32 gBattleAnimSpritePalette_209[]; +extern const u32 gBattleAnimSpritePalette_210[]; +extern const u32 gBattleAnimSpritePalette_211[]; +extern const u32 gBattleAnimSpritePalette_215[]; +extern const u32 gBattleAnimSpritePalette_216[]; +extern const u32 gBattleAnimSpritePalette_217[]; +extern const u32 gBattleAnimSpritePalette_218[]; +extern const u32 gBattleAnimSpritePalette_219[]; +extern const u32 gBattleAnimSpritePalette_220[]; +extern const u32 gBattleAnimSpritePalette_221[]; +extern const u32 gBattleAnimSpritePalette_222[]; +extern const u32 gBattleAnimSpritePalette_223[]; +extern const u32 gBattleAnimSpritePalette_224[]; +extern const u32 gBattleAnimSpritePalette_225[]; +extern const u32 gBattleAnimSpritePalette_226[]; +extern const u32 gBattleAnimSpritePalette_228[]; +extern const u32 gBattleAnimSpritePalette_229[]; +extern const u32 gBattleAnimSpritePalette_230[]; +extern const u32 gBattleAnimSpritePalette_231[]; +extern const u32 gBattleAnimSpritePalette_233[]; +extern const u32 gBattleAnimSpritePalette_234[]; +extern const u32 gBattleAnimSpritePalette_235[]; +extern const u32 gBattleAnimSpritePalette_236[]; +extern const u32 gBattleAnimSpritePalette_237[]; +extern const u32 gBattleAnimSpritePalette_238[]; +extern const u32 gBattleAnimSpritePalette_239[]; +extern const u32 gBattleAnimSpritePalette_240[]; +extern const u32 gBattleAnimSpritePalette_241[]; +extern const u32 gBattleAnimSpritePalette_242[]; +extern const u32 gBattleAnimSpritePalette_243[]; +extern const u32 gBattleAnimSpritePalette_244[]; +extern const u32 gBattleAnimSpritePalette_245[]; +extern const u32 gBattleAnimSpritePalette_248[]; +extern const u32 gBattleAnimSpritePalette_249[]; +extern const u32 gBattleAnimSpritePalette_251[]; +extern const u32 gBattleAnimSpritePalette_252[]; +extern const u32 gBattleAnimSpritePalette_253[]; +extern const u32 gBattleAnimSpritePalette_254[]; +extern const u32 gBattleAnimSpritePalette_255[]; +extern const u32 gBattleAnimSpritePalette_256[]; +extern const u32 gBattleAnimSpritePalette_257[]; +extern const u32 gBattleAnimSpritePalette_258[]; +extern const u32 gBattleAnimSpritePalette_259[]; +extern const u32 gBattleAnimSpritePalette_260[]; +extern const u32 gBattleAnimSpritePalette_261[]; +extern const u32 gBattleAnimSpritePalette_262[]; +extern const u32 gBattleAnimSpritePalette_263[]; +extern const u32 gBattleAnimSpritePalette_264[]; +extern const u32 gBattleAnimSpritePalette_265[]; +extern const u32 gBattleAnimSpritePalette_266[]; +extern const u32 gBattleAnimSpritePalette_267[]; +extern const u32 gBattleAnimSpritePalette_268[]; +extern const u32 gBattleAnimSpritePalette_269[]; +extern const u32 gBattleAnimSpritePalette_270[]; +extern const u32 gBattleAnimSpritePalette_271[]; +extern const u32 gBattleAnimSpritePalette_272[]; +extern const u32 gBattleAnimSpritePalette_274[]; +extern const u32 gBattleAnimSpritePalette_277[]; +extern const u32 gBattleAnimSpritePalette_278[]; +extern const u32 gBattleAnimSpritePalette_279[]; +extern const u32 gBattleAnimSpritePalette_280[]; +extern const u32 gBattleAnimSpritePalette_281[]; +extern const u32 gBattleAnimSpritePalette_282[]; +extern const u32 gBattleAnimSpritePalette_283[]; +extern const u32 gBattleAnimSpritePalette_284[]; +extern const u32 gBattleAnimSpritePalette_285[]; +extern const u32 gBattleAnimSpritePalette_286[]; +extern const u32 gBattleAnimSpritePalette_287[]; +extern const u32 gBattleAnimSpritePalette_288[]; + +extern struct BattleAnimBackground gBattleAnimBackgroundImage_00[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_02[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_03[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_04[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_07[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_09[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_11[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_12[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_15[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_16[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_17[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_20[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_21[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_00[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_02[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_03[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_04[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_07[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_09[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_11[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_12[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_15[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_16[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_17[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_18[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_20[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_21[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_22[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_24[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_00[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_02[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_03[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_04[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_05[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_06[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_07[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_08[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_09[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_10[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_11[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_12[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_13[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_14[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_15[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_16[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_17[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_20[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_21[]; + #endif //GUARD_GRAPHICS_H |