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-rw-r--r--include/battle_anim.h2
-rw-r--r--include/constants/battle_anim.h588
-rw-r--r--include/graphics.h598
3 files changed, 889 insertions, 299 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 3483f6836..fcb430816 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -1,6 +1,8 @@
#ifndef GUARD_BATTLE_ANIM_H
#define GUARD_BATTLE_ANIM_H
+#include "constants/battle_anim.h"
+
enum
{
BG_ANIM_SCREEN_SIZE,
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index ea3087c18..a3d774818 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -7,305 +7,295 @@
// Particle ids.
#define ANIM_SPRITES_START 10000
-#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
-#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
-#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
-#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
-#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) // ?
-#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
-#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
-#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) // ?
-#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) // ?
-#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
-#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
-#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
-#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) // ?
-#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
-#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
-#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
-#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
-#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
-#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
-#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) // ?
-#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
-#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) // ?
-#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) // ?
-#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) // ?
-#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) // ?
-#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) // ?
-#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) // ?
-#define ANIM_TAG_GLARE (ANIM_SPRITES_START + 27)
-#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) // ?
-#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
-#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
-#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
-#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) // ?
-#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
-#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) // ?
-#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) // ?
-#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) // ?
-#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
-#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) // ?
-#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
-#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) // ?
-#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) // ?
-#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) // ?
-#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
-#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) // ?
-#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 45) // ?
-#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) // ?
-#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) // ?
-#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) // ?
-#define ANIM_TAG_SPARKLE (ANIM_SPRITES_START + 49)
-#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) // ?
-#define ANIM_TAG_051 (ANIM_SPRITES_START + 51)
-#define ANIM_TAG_052 (ANIM_SPRITES_START + 52)
-#define ANIM_TAG_053 (ANIM_SPRITES_START + 53)
-#define ANIM_TAG_054 (ANIM_SPRITES_START + 54)
-#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55)
-#define ANIM_TAG_056 (ANIM_SPRITES_START + 56)
-#define ANIM_TAG_057 (ANIM_SPRITES_START + 57)
-#define ANIM_TAG_058 (ANIM_SPRITES_START + 58)
-#define ANIM_TAG_059 (ANIM_SPRITES_START + 59)
-#define ANIM_TAG_060 (ANIM_SPRITES_START + 60)
-#define ANIM_TAG_061 (ANIM_SPRITES_START + 61)
-#define ANIM_TAG_062 (ANIM_SPRITES_START + 62)
-#define ANIM_TAG_063 (ANIM_SPRITES_START + 63)
-#define ANIM_TAG_064 (ANIM_SPRITES_START + 64)
-#define ANIM_TAG_065 (ANIM_SPRITES_START + 65)
-#define ANIM_TAG_066 (ANIM_SPRITES_START + 66)
-#define ANIM_TAG_067 (ANIM_SPRITES_START + 67)
-#define ANIM_TAG_068 (ANIM_SPRITES_START + 68)
-#define ANIM_TAG_069 (ANIM_SPRITES_START + 69)
-#define ANIM_TAG_070 (ANIM_SPRITES_START + 70)
-#define ANIM_TAG_071 (ANIM_SPRITES_START + 71)
-#define ANIM_TAG_MUSIC_NOTES2 (ANIM_SPRITES_START + 72)
-#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
-#define ANIM_TAG_074 (ANIM_SPRITES_START + 74)
-#define ANIM_TAG_075 (ANIM_SPRITES_START + 75)
-#define ANIM_TAG_076 (ANIM_SPRITES_START + 76)
-#define ANIM_TAG_077 (ANIM_SPRITES_START + 77)
-#define ANIM_TAG_078 (ANIM_SPRITES_START + 78)
-#define ANIM_TAG_079 (ANIM_SPRITES_START + 79)
-#define ANIM_TAG_080 (ANIM_SPRITES_START + 80)
-#define ANIM_TAG_081 (ANIM_SPRITES_START + 81)
-#define ANIM_TAG_082 (ANIM_SPRITES_START + 82)
-#define ANIM_TAG_083 (ANIM_SPRITES_START + 83)
-#define ANIM_TAG_084 (ANIM_SPRITES_START + 84)
-#define ANIM_TAG_085 (ANIM_SPRITES_START + 85)
-#define ANIM_TAG_086 (ANIM_SPRITES_START + 86)
-#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
-#define ANIM_TAG_088 (ANIM_SPRITES_START + 88)
-#define ANIM_TAG_089 (ANIM_SPRITES_START + 89)
-#define ANIM_TAG_090 (ANIM_SPRITES_START + 90)
-#define ANIM_TAG_091 (ANIM_SPRITES_START + 91)
-#define ANIM_TAG_092 (ANIM_SPRITES_START + 92)
-#define ANIM_TAG_093 (ANIM_SPRITES_START + 93)
-#define ANIM_TAG_094 (ANIM_SPRITES_START + 94)
-#define ANIM_TAG_095 (ANIM_SPRITES_START + 95)
-#define ANIM_TAG_096 (ANIM_SPRITES_START + 96)
-#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
-#define ANIM_TAG_098 (ANIM_SPRITES_START + 98)
-#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
-#define ANIM_TAG_100 (ANIM_SPRITES_START + 100)
-#define ANIM_TAG_101 (ANIM_SPRITES_START + 101)
-#define ANIM_TAG_102 (ANIM_SPRITES_START + 102)
-#define ANIM_TAG_103 (ANIM_SPRITES_START + 103)
-#define ANIM_TAG_104 (ANIM_SPRITES_START + 104)
-#define ANIM_TAG_105 (ANIM_SPRITES_START + 105)
-#define ANIM_TAG_106 (ANIM_SPRITES_START + 106)
-#define ANIM_TAG_107 (ANIM_SPRITES_START + 107)
-#define ANIM_TAG_108 (ANIM_SPRITES_START + 108)
-#define ANIM_TAG_109 (ANIM_SPRITES_START + 109)
-#define ANIM_TAG_110 (ANIM_SPRITES_START + 110)
-#define ANIM_TAG_111 (ANIM_SPRITES_START + 111)
-#define ANIM_TAG_112 (ANIM_SPRITES_START + 112)
-#define ANIM_TAG_113 (ANIM_SPRITES_START + 113)
-#define ANIM_TAG_114 (ANIM_SPRITES_START + 114)
-#define ANIM_TAG_115 (ANIM_SPRITES_START + 115)
-#define ANIM_TAG_116 (ANIM_SPRITES_START + 116)
-#define ANIM_TAG_117 (ANIM_SPRITES_START + 117)
-#define ANIM_TAG_118 (ANIM_SPRITES_START + 118)
-#define ANIM_TAG_119 (ANIM_SPRITES_START + 119)
-#define ANIM_TAG_ITEM_BAG2 (ANIM_SPRITES_START + 120)
-#define ANIM_TAG_121 (ANIM_SPRITES_START + 121)
-#define ANIM_TAG_122 (ANIM_SPRITES_START + 122)
-#define ANIM_TAG_123 (ANIM_SPRITES_START + 123)
-#define ANIM_TAG_124 (ANIM_SPRITES_START + 124)
-#define ANIM_TAG_125 (ANIM_SPRITES_START + 125)
-#define ANIM_TAG_126 (ANIM_SPRITES_START + 126)
-#define ANIM_TAG_127 (ANIM_SPRITES_START + 127)
-#define ANIM_TAG_128 (ANIM_SPRITES_START + 128)
-#define ANIM_TAG_129 (ANIM_SPRITES_START + 129)
-#define ANIM_TAG_130 (ANIM_SPRITES_START + 130)
-#define ANIM_TAG_131 (ANIM_SPRITES_START + 131)
-#define ANIM_TAG_132 (ANIM_SPRITES_START + 132)
-#define ANIM_TAG_133 (ANIM_SPRITES_START + 133)
-#define ANIM_TAG_134 (ANIM_SPRITES_START + 134)
-#define ANIM_TAG_135 (ANIM_SPRITES_START + 135)
-#define ANIM_TAG_136 (ANIM_SPRITES_START + 136)
-#define ANIM_TAG_137 (ANIM_SPRITES_START + 137)
-#define ANIM_TAG_138 (ANIM_SPRITES_START + 138)
-#define ANIM_TAG_139 (ANIM_SPRITES_START + 139)
-#define ANIM_TAG_140 (ANIM_SPRITES_START + 140)
-#define ANIM_TAG_141 (ANIM_SPRITES_START + 141)
-#define ANIM_TAG_142 (ANIM_SPRITES_START + 142)
-#define ANIM_TAG_143 (ANIM_SPRITES_START + 143)
-#define ANIM_TAG_144 (ANIM_SPRITES_START + 144)
-#define ANIM_TAG_145 (ANIM_SPRITES_START + 145)
-#define ANIM_TAG_146 (ANIM_SPRITES_START + 146)
-#define ANIM_TAG_147 (ANIM_SPRITES_START + 147)
-#define ANIM_TAG_148 (ANIM_SPRITES_START + 148)
-#define ANIM_TAG_149 (ANIM_SPRITES_START + 149)
-#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150)
-#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151)
-#define ANIM_TAG_152 (ANIM_SPRITES_START + 152)
-#define ANIM_TAG_153 (ANIM_SPRITES_START + 153)
-#define ANIM_TAG_154 (ANIM_SPRITES_START + 154)
-#define ANIM_TAG_155 (ANIM_SPRITES_START + 155)
-#define ANIM_TAG_156 (ANIM_SPRITES_START + 156)
-#define ANIM_TAG_157 (ANIM_SPRITES_START + 157)
-#define ANIM_TAG_158 (ANIM_SPRITES_START + 158)
-#define ANIM_TAG_159 (ANIM_SPRITES_START + 159)
-#define ANIM_TAG_160 (ANIM_SPRITES_START + 160)
-#define ANIM_TAG_161 (ANIM_SPRITES_START + 161)
-#define ANIM_TAG_162 (ANIM_SPRITES_START + 162)
-#define ANIM_TAG_163 (ANIM_SPRITES_START + 163)
-#define ANIM_TAG_164 (ANIM_SPRITES_START + 164)
-#define ANIM_TAG_165 (ANIM_SPRITES_START + 165)
-#define ANIM_TAG_166 (ANIM_SPRITES_START + 166)
-#define ANIM_TAG_167 (ANIM_SPRITES_START + 167)
-#define ANIM_TAG_168 (ANIM_SPRITES_START + 168)
-#define ANIM_TAG_169 (ANIM_SPRITES_START + 169)
-#define ANIM_TAG_170 (ANIM_SPRITES_START + 170)
-#define ANIM_TAG_171 (ANIM_SPRITES_START + 171)
-#define ANIM_TAG_172 (ANIM_SPRITES_START + 172)
-#define ANIM_TAG_173 (ANIM_SPRITES_START + 173)
-#define ANIM_TAG_174 (ANIM_SPRITES_START + 174)
-#define ANIM_TAG_175 (ANIM_SPRITES_START + 175)
-#define ANIM_TAG_176 (ANIM_SPRITES_START + 176)
-#define ANIM_TAG_177 (ANIM_SPRITES_START + 177)
-#define ANIM_TAG_178 (ANIM_SPRITES_START + 178)
-#define ANIM_TAG_179 (ANIM_SPRITES_START + 179)
-#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
-#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
-#define ANIM_TAG_182 (ANIM_SPRITES_START + 182)
-#define ANIM_TAG_183 (ANIM_SPRITES_START + 183)
-#define ANIM_TAG_184 (ANIM_SPRITES_START + 184)
-#define ANIM_TAG_185 (ANIM_SPRITES_START + 185)
-#define ANIM_TAG_186 (ANIM_SPRITES_START + 186)
-#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187)
-#define ANIM_TAG_188 (ANIM_SPRITES_START + 188)
-#define ANIM_TAG_189 (ANIM_SPRITES_START + 189)
-#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190)
-#define ANIM_TAG_191 (ANIM_SPRITES_START + 191)
-#define ANIM_TAG_192 (ANIM_SPRITES_START + 192)
-#define ANIM_TAG_193 (ANIM_SPRITES_START + 193)
-#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194)
-#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195)
-#define ANIM_TAG_196 (ANIM_SPRITES_START + 196)
-#define ANIM_TAG_197 (ANIM_SPRITES_START + 197)
-#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198)
-#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199)
-#define ANIM_TAG_200 (ANIM_SPRITES_START + 200)
-#define ANIM_TAG_201 (ANIM_SPRITES_START + 201)
-#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
-#define ANIM_TAG_203 (ANIM_SPRITES_START + 203)
-#define ANIM_TAG_204 (ANIM_SPRITES_START + 204)
-#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
-#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 206)
-#define ANIM_TAG_207 (ANIM_SPRITES_START + 207)
-#define ANIM_TAG_208 (ANIM_SPRITES_START + 208)
-#define ANIM_TAG_209 (ANIM_SPRITES_START + 209)
-#define ANIM_TAG_PURPLE_HEART (ANIM_SPRITES_START + 210)
-#define ANIM_TAG_211 (ANIM_SPRITES_START + 211)
-#define ANIM_TAG_212 (ANIM_SPRITES_START + 212)
-#define ANIM_TAG_213 (ANIM_SPRITES_START + 213)
-#define ANIM_TAG_214 (ANIM_SPRITES_START + 214)
-#define ANIM_TAG_215 (ANIM_SPRITES_START + 215)
-#define ANIM_TAG_216 (ANIM_SPRITES_START + 216)
-#define ANIM_TAG_217 (ANIM_SPRITES_START + 217)
-#define ANIM_TAG_218 (ANIM_SPRITES_START + 218)
-#define ANIM_TAG_219 (ANIM_SPRITES_START + 219)
-#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220)
-#define ANIM_TAG_EVIL_ANGEL (ANIM_SPRITES_START + 221)
-#define ANIM_TAG_222 (ANIM_SPRITES_START + 222)
-#define ANIM_TAG_223 (ANIM_SPRITES_START + 223)
-#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224)
-#define ANIM_TAG_225 (ANIM_SPRITES_START + 225)
-#define ANIM_TAG_226 (ANIM_SPRITES_START + 226)
-#define ANIM_TAG_227 (ANIM_SPRITES_START + 227)
-#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228)
-#define ANIM_TAG_229 (ANIM_SPRITES_START + 229)
-#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230)
-#define ANIM_TAG_231 (ANIM_SPRITES_START + 231)
-#define ANIM_TAG_232 (ANIM_SPRITES_START + 232)
-#define ANIM_TAG_233 (ANIM_SPRITES_START + 233)
-#define ANIM_TAG_234 (ANIM_SPRITES_START + 234)
-#define ANIM_TAG_235 (ANIM_SPRITES_START + 235)
-#define ANIM_TAG_236 (ANIM_SPRITES_START + 236)
-#define ANIM_TAG_237 (ANIM_SPRITES_START + 237)
-#define ANIM_TAG_238 (ANIM_SPRITES_START + 238)
-#define ANIM_TAG_239 (ANIM_SPRITES_START + 239)
-#define ANIM_TAG_240 (ANIM_SPRITES_START + 240)
-#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241)
-#define ANIM_TAG_242 (ANIM_SPRITES_START + 242)
-#define ANIM_TAG_243 (ANIM_SPRITES_START + 243)
-#define ANIM_TAG_244 (ANIM_SPRITES_START + 244)
-#define ANIM_TAG_245 (ANIM_SPRITES_START + 245)
-#define ANIM_TAG_246 (ANIM_SPRITES_START + 246)
-#define ANIM_TAG_HAND (ANIM_SPRITES_START + 247)
-#define ANIM_TAG_248 (ANIM_SPRITES_START + 248)
-#define ANIM_TAG_249 (ANIM_SPRITES_START + 249)
-#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250)
-#define ANIM_TAG_251 (ANIM_SPRITES_START + 251)
-#define ANIM_TAG_252 (ANIM_SPRITES_START + 252)
-#define ANIM_TAG_253 (ANIM_SPRITES_START + 253)
-#define ANIM_TAG_254 (ANIM_SPRITES_START + 254)
-#define ANIM_TAG_255 (ANIM_SPRITES_START + 255)
-#define ANIM_TAG_256 (ANIM_SPRITES_START + 256)
-#define ANIM_TAG_257 (ANIM_SPRITES_START + 257)
-#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258)
-#define ANIM_TAG_259 (ANIM_SPRITES_START + 259)
-#define ANIM_TAG_260 (ANIM_SPRITES_START + 260)
-#define ANIM_TAG_261 (ANIM_SPRITES_START + 261)
-#define ANIM_TAG_262 (ANIM_SPRITES_START + 262)
-#define ANIM_TAG_263 (ANIM_SPRITES_START + 263)
-#define ANIM_TAG_264 (ANIM_SPRITES_START + 264)
-#define ANIM_TAG_265 (ANIM_SPRITES_START + 265)
-#define ANIM_TAG_266 (ANIM_SPRITES_START + 266)
-#define ANIM_TAG_267 (ANIM_SPRITES_START + 267)
-#define ANIM_TAG_268 (ANIM_SPRITES_START + 268)
-#define ANIM_TAG_269 (ANIM_SPRITES_START + 269)
-#define ANIM_TAG_270 (ANIM_SPRITES_START + 270)
-#define ANIM_TAG_271 (ANIM_SPRITES_START + 271)
-#define ANIM_TAG_272 (ANIM_SPRITES_START + 272)
-#define ANIM_TAG_273 (ANIM_SPRITES_START + 273)
-#define ANIM_TAG_274 (ANIM_SPRITES_START + 274)
-#define ANIM_TAG_275 (ANIM_SPRITES_START + 275)
-#define ANIM_TAG_276 (ANIM_SPRITES_START + 276)
-#define ANIM_TAG_277 (ANIM_SPRITES_START + 277)
-#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
-#define ANIM_TAG_279 (ANIM_SPRITES_START + 279)
-#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
-#define ANIM_TAG_281 (ANIM_SPRITES_START + 281)
-#define ANIM_TAG_282 (ANIM_SPRITES_START + 282)
-#define ANIM_TAG_283 (ANIM_SPRITES_START + 283)
-#define ANIM_TAG_284 (ANIM_SPRITES_START + 284)
-#define ANIM_TAG_285 (ANIM_SPRITES_START + 285)
-#define ANIM_TAG_286 (ANIM_SPRITES_START + 286)
-#define ANIM_TAG_287 (ANIM_SPRITES_START + 287)
-#define ANIM_TAG_288 (ANIM_SPRITES_START + 288)
-#define ANIM_TAG_289 (ANIM_SPRITES_START + 289)
-#define ANIM_TAG_290 (ANIM_SPRITES_START + 290)
-#define ANIM_TAG_291 (ANIM_SPRITES_START + 291)
-#define ANIM_TAG_292 (ANIM_SPRITES_START + 292)
-#define ANIM_TAG_293 (ANIM_SPRITES_START + 293)
-#define ANIM_TAG_294 (ANIM_SPRITES_START + 294)
-#define ANIM_TAG_295 (ANIM_SPRITES_START + 295)
-#define ANIM_TAG_296 (ANIM_SPRITES_START + 296)
-#define ANIM_TAG_297 (ANIM_SPRITES_START + 297)
-#define ANIM_TAG_298 (ANIM_SPRITES_START + 298)
+#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
+#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
+#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
+#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
+#define ANIM_TAG_UNUSED_ORB (ANIM_SPRITES_START + 4)
+#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
+#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
+#define ANIM_TAG_UNUSED_EXPLOSION (ANIM_SPRITES_START + 7)
+#define ANIM_TAG_UNUSED_PINK_ORB (ANIM_SPRITES_START + 8)
+#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
+#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
+#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
+#define ANIM_TAG_UNUSED_ORANGE (ANIM_SPRITES_START + 12)
+#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
+#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
+#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
+#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
+#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
+#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
+#define ANIM_TAG_UNUSED_GLASS (ANIM_SPRITES_START + 19)
+#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
+#define ANIM_TAG_UNUSED_HIT (ANIM_SPRITES_START + 21)
+#define ANIM_TAG_UNUSED_HIT_2 (ANIM_SPRITES_START + 22)
+#define ANIM_TAG_UNUSED_BLUE_SHARDS (ANIM_SPRITES_START + 23)
+#define ANIM_TAG_UNUSED_CLOSING_EYE (ANIM_SPRITES_START + 24)
+#define ANIM_TAG_UNUSED_WAVING_HAND (ANIM_SPRITES_START + 25)
+#define ANIM_TAG_UNUSED_HIT_DUPLICATE (ANIM_SPRITES_START + 26)
+#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27)
+#define ANIM_TAG_UNUSED_BLUE_BURST (ANIM_SPRITES_START + 28)
+#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
+#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
+#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
+#define ANIM_TAG_UNUSED_BUBBLE_BURST (ANIM_SPRITES_START + 32)
+#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
+#define ANIM_TAG_UNUSED_SPINNING_FIRE (ANIM_SPRITES_START + 34)
+#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35)
+#define ANIM_TAG_UNUSED_LIGHTNING (ANIM_SPRITES_START + 36)
+#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
+#define ANIM_TAG_UNUSED_CLAW_SLASH (ANIM_SPRITES_START + 38)
+#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
+#define ANIM_TAG_UNUSED_SCRATCH (ANIM_SPRITES_START + 40)
+#define ANIM_TAG_UNUSED_SCRATCH_2 (ANIM_SPRITES_START + 41)
+#define ANIM_TAG_UNUSED_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42)
+#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
+#define ANIM_TAG_UNUSED_GLASS_2 (ANIM_SPRITES_START + 44)
+#define ANIM_TAG_UNUSED_PINK_HEART (ANIM_SPRITES_START + 45)
+#define ANIM_TAG_UNUSED_SAP_DRIP (ANIM_SPRITES_START + 46)
+#define ANIM_TAG_UNUSED_SAP_DRIP_2 (ANIM_SPRITES_START + 47)
+#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48)
+#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49)
+#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50)
+#define ANIM_TAG_UNUSED_MONSTER_FOOT (ANIM_SPRITES_START + 51)
+#define ANIM_TAG_UNUSED_HUMANOID_HAND (ANIM_SPRITES_START + 52)
+#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53)
+#define ANIM_TAG_UNUSED_YELLOW_UNK (ANIM_SPRITES_START + 54)
+#define ANIM_TAG_UNUSED_RED_FIST (ANIM_SPRITES_START + 55)
+#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56)
+#define ANIM_TAG_UNUSED_RING (ANIM_SPRITES_START + 57)
+#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58)
+#define ANIM_TAG_UNUSED_Z (ANIM_SPRITES_START + 59)
+#define ANIM_TAG_UNUSED_YELLOW_UNK_2 (ANIM_SPRITES_START + 60)
+#define ANIM_TAG_UNUSED_AIR_SLASH (ANIM_SPRITES_START + 61)
+#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62)
+#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63)
+#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64)
+#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65)
+#define ANIM_TAG_UNUSED_BROWN_TRIANGLE (ANIM_SPRITES_START + 66)
+#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67)
+#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68)
+#define ANIM_TAG_UNUSED_POWDER (ANIM_SPRITES_START + 69)
+#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70)
+#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71)
+#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72)
+#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
+#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74)
+#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75)
+#define ANIM_TAG_UNUSED_BLUE_FLAMES (ANIM_SPRITES_START + 76)
+#define ANIM_TAG_UNUSED_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77)
+#define ANIM_TAG_UNUSED_SHOCK (ANIM_SPRITES_START + 78)
+#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79)
+#define ANIM_TAG_UNUSED_BELL (ANIM_SPRITES_START + 80)
+#define ANIM_TAG_UNUSED_PINK_GLOVE (ANIM_SPRITES_START + 81)
+#define ANIM_TAG_UNUSED_BLUE_LINES (ANIM_SPRITES_START + 82)
+#define ANIM_TAG_UNUSED_IMPACT (ANIM_SPRITES_START + 83)
+#define ANIM_TAG_UNUSED_IMPACT_2 (ANIM_SPRITES_START + 84)
+#define ANIM_TAG_UNUSED_RETICLE (ANIM_SPRITES_START + 85)
+#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86)
+#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
+#define ANIM_TAG_UNUSED_SNOWBALL (ANIM_SPRITES_START + 88)
+#define ANIM_TAG_UNUSED_VINE (ANIM_SPRITES_START + 89)
+#define ANIM_TAG_UNUSED_SWORD (ANIM_SPRITES_START + 90)
+#define ANIM_TAG_UNUSED_CLAPPING (ANIM_SPRITES_START + 91)
+#define ANIM_TAG_UNUSED_RED_TUBE (ANIM_SPRITES_START + 92)
+#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93)
+#define ANIM_TAG_UNUSED_STRING (ANIM_SPRITES_START + 94)
+#define ANIM_TAG_UNUSED_PENCIL (ANIM_SPRITES_START + 95)
+#define ANIM_TAG_UNUSED_PETAL (ANIM_SPRITES_START + 96)
+#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
+#define ANIM_TAG_UNUSED_WEB (ANIM_SPRITES_START + 98)
+#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
+#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100)
+#define ANIM_TAG_UNUSED_CRACKED_EGG (ANIM_SPRITES_START + 101)
+#define ANIM_TAG_UNUSED_HATCHED_EGG (ANIM_SPRITES_START + 102)
+#define ANIM_TAG_UNUSED_FRESH_EGG (ANIM_SPRITES_START + 103)
+#define ANIM_TAG_UNUSED_FANGS (ANIM_SPRITES_START + 104)
+#define ANIM_TAG_UNUSED_EXPLOSION_2 (ANIM_SPRITES_START + 105)
+#define ANIM_TAG_UNUSED_EXPLOSION_3 (ANIM_SPRITES_START + 106)
+#define ANIM_TAG_UNUSED_WATER_DROPLET (ANIM_SPRITES_START + 107)
+#define ANIM_TAG_UNUSED_WATER_DROPLET_2 (ANIM_SPRITES_START + 108)
+#define ANIM_TAG_UNUSED_SEED (ANIM_SPRITES_START + 109)
+#define ANIM_TAG_UNUSED_SPROUT (ANIM_SPRITES_START + 110)
+#define ANIM_TAG_UNUSED_RED_WAND (ANIM_SPRITES_START + 111)
+#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112)
+#define ANIM_TAG_UNUSED_WATER_COLUMN (ANIM_SPRITES_START + 113)
+#define ANIM_TAG_UNUSED_MUD_UNK (ANIM_SPRITES_START + 114)
+#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115)
+#define ANIM_TAG_UNUSED_FURY_SWIPES (ANIM_SPRITES_START + 116)
+#define ANIM_TAG_UNUSED_VINE_2 (ANIM_SPRITES_START + 117)
+#define ANIM_TAG_UNUSED_TEETH (ANIM_SPRITES_START + 118)
+#define ANIM_TAG_UNUSED_BONE (ANIM_SPRITES_START + 119)
+#define ANIM_TAG_UNUSED_WHITE_BAG (ANIM_SPRITES_START + 120)
+#define ANIM_TAG_UNUSED_UNKNOWN (ANIM_SPRITES_START + 121)
+#define ANIM_TAG_UNUSED_PURPLE_CORAL (ANIM_SPRITES_START + 122)
+#define ANIM_TAG_UNUSED_PURPLE_DROPLET (ANIM_SPRITES_START + 123)
+#define ANIM_TAG_UNUSED_SHOCK_2 (ANIM_SPRITES_START + 124)
+#define ANIM_TAG_UNUSED_CLOSING_EYE_2 (ANIM_SPRITES_START + 125)
+#define ANIM_TAG_UNUSED_METAL_BALL (ANIM_SPRITES_START + 126)
+#define ANIM_TAG_UNUSED_MONSTER_DOLL (ANIM_SPRITES_START + 127)
+#define ANIM_TAG_UNUSED_WHIRLWIND (ANIM_SPRITES_START + 128)
+#define ANIM_TAG_UNUSED_WHIRLWIND_2 (ANIM_SPRITES_START + 129)
+#define ANIM_TAG_UNUSED_EXPLOSION_4 (ANIM_SPRITES_START + 130)
+#define ANIM_TAG_UNUSED_EXPLOSION_5 (ANIM_SPRITES_START + 131)
+#define ANIM_TAG_UNUSED_TONGUE (ANIM_SPRITES_START + 132)
+#define ANIM_TAG_UNUSED_SMOKE (ANIM_SPRITES_START + 133)
+#define ANIM_TAG_UNUSED_SMOKE_2 (ANIM_SPRITES_START + 134)
+#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135)
+#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136)
+#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137)
+#define ANIM_TAG_CUT (ANIM_SPRITES_START + 138)
+#define ANIM_TAG_SHARP_TEETH (ANIM_SPRITES_START + 139)
+#define ANIM_TAG_RAINBOW_RINGS (ANIM_SPRITES_START + 140)
+#define ANIM_TAG_ICE_CRYSTALS (ANIM_SPRITES_START + 141)
+#define ANIM_TAG_ICE_SPIKES (ANIM_SPRITES_START + 142)
+#define ANIM_TAG_HANDS_AND_FEET (ANIM_SPRITES_START + 143)
+#define ANIM_TAG_MIST_CLOUD (ANIM_SPRITES_START + 144)
+#define ANIM_TAG_CLAMP (ANIM_SPRITES_START + 145)
+#define ANIM_TAG_BUBBLE (ANIM_SPRITES_START + 146)
+#define ANIM_TAG_ORBS (ANIM_SPRITES_START + 147)
+#define ANIM_TAG_WATER_IMPACT (ANIM_SPRITES_START + 148)
+#define ANIM_TAG_WATER_ORB (ANIM_SPRITES_START + 149)
+#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150)
+#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151)
+#define ANIM_TAG_SPIKES (ANIM_SPRITES_START + 152)
+#define ANIM_TAG_HORN_HIT_2 (ANIM_SPRITES_START + 153)
+#define ANIM_TAG_AIR_WAVE_2 (ANIM_SPRITES_START + 154)
+#define ANIM_TAG_SMALL_BUBBLES (ANIM_SPRITES_START + 155)
+#define ANIM_TAG_ROUND_SHADOW (ANIM_SPRITES_START + 156)
+#define ANIM_TAG_SUNLIGHT (ANIM_SPRITES_START + 157)
+#define ANIM_TAG_SPORE (ANIM_SPRITES_START + 158)
+#define ANIM_TAG_FLOWER (ANIM_SPRITES_START + 159)
+#define ANIM_TAG_RAZOR_LEAF (ANIM_SPRITES_START + 160)
+#define ANIM_TAG_NEEDLE (ANIM_SPRITES_START + 161)
+#define ANIM_TAG_WHIRLWIND_LINES (ANIM_SPRITES_START + 162)
+#define ANIM_TAG_GOLD_RING (ANIM_SPRITES_START + 163)
+#define ANIM_TAG_PURPLE_RING (ANIM_SPRITES_START + 164)
+#define ANIM_TAG_BLUE_RING (ANIM_SPRITES_START + 165)
+#define ANIM_TAG_GREEN_LIGHT_WALL (ANIM_SPRITES_START + 166)
+#define ANIM_TAG_BLUE_LIGHT_WALL (ANIM_SPRITES_START + 167)
+#define ANIM_TAG_RED_LIGHT_WALL (ANIM_SPRITES_START + 168)
+#define ANIM_TAG_GRAY_LIGHT_WALL (ANIM_SPRITES_START + 169)
+#define ANIM_TAG_ORANGE_LIGHT_WALL (ANIM_SPRITES_START + 170)
+#define ANIM_TAG_BLACK_BALL_2 (ANIM_SPRITES_START + 171)
+#define ANIM_TAG_PURPLE_GAS_CLOUD (ANIM_SPRITES_START + 172)
+#define ANIM_TAG_SPARK_H (ANIM_SPRITES_START + 173)
+#define ANIM_TAG_YELLOW_STAR (ANIM_SPRITES_START + 174)
+#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175)
+#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176)
+#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177)
+#define ANIM_TAG_UNUSED_VOID_LINES (ANIM_SPRITES_START + 178)
+#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179)
+#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
+#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
+#define ANIM_TAG_UNUSED_LIGHTBULB (ANIM_SPRITES_START + 182)
+#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183)
+#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184)
+#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185)
+#define ANIM_TAG_TENDRILS (ANIM_SPRITES_START + 186)
+#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187)
+#define ANIM_TAG_WHITE_SHADOW (ANIM_SPRITES_START + 188)
+#define ANIM_TAG_TEAL_ALERT (ANIM_SPRITES_START + 189)
+#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190)
+#define ANIM_TAG_ROUND_WHITE_HALO (ANIM_SPRITES_START + 191)
+#define ANIM_TAG_FANG_ATTACK (ANIM_SPRITES_START + 192)
+#define ANIM_TAG_PURPLE_HAND_OUTLINE (ANIM_SPRITES_START + 193)
+#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194)
+#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195)
+#define ANIM_TAG_SPIRAL (ANIM_SPRITES_START + 196)
+#define ANIM_TAG_SNORE_Z (ANIM_SPRITES_START + 197)
+#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198)
+#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199)
+#define ANIM_TAG_GHOSTLY_SPIRIT (ANIM_SPRITES_START + 200)
+#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201)
+#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
+#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203)
+#define ANIM_TAG_UNUSED_PUNCH_IMPACT (ANIM_SPRITES_START + 204)
+#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
+#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206)
+#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207)
+#define ANIM_TAG_TORN_METAL (ANIM_SPRITES_START + 208)
+#define ANIM_TAG_THOUGHT_BUBBLE (ANIM_SPRITES_START + 209)
+#define ANIM_TAG_MAGENTA_HEART (ANIM_SPRITES_START + 210)
+#define ANIM_TAG_ELECTRIC_ORBS (ANIM_SPRITES_START + 211)
+#define ANIM_TAG_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 212)
+#define ANIM_TAG_ELECTRICITY (ANIM_SPRITES_START + 213)
+#define ANIM_TAG_FINGER_2 (ANIM_SPRITES_START + 214)
+#define ANIM_TAG_MOVEMENT_WAVES (ANIM_SPRITES_START + 215)
+#define ANIM_TAG_RED_HEART (ANIM_SPRITES_START + 216)
+#define ANIM_TAG_RED_ORB (ANIM_SPRITES_START + 217)
+#define ANIM_TAG_EYE_SPARKLE (ANIM_SPRITES_START + 218)
+#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 219)
+#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220)
+#define ANIM_TAG_DEVIL (ANIM_SPRITES_START + 221)
+#define ANIM_TAG_SWIPE (ANIM_SPRITES_START + 222)
+#define ANIM_TAG_ROOTS (ANIM_SPRITES_START + 223)
+#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224)
+#define ANIM_TAG_JAGGED_MUSIC_NOTE (ANIM_SPRITES_START + 225)
+#define ANIM_TAG_POKEBALL (ANIM_SPRITES_START + 226)
+#define ANIM_TAG_SPOTLIGHT (ANIM_SPRITES_START + 227)
+#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228)
+#define ANIM_TAG_RAPID_SPIN (ANIM_SPRITES_START + 229)
+#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230)
+#define ANIM_TAG_WISP_ORB (ANIM_SPRITES_START + 231)
+#define ANIM_TAG_WISP_FIRE (ANIM_SPRITES_START + 232)
+#define ANIM_TAG_GOLD_STARS (ANIM_SPRITES_START + 233)
+#define ANIM_TAG_ECLIPSING_ORB (ANIM_SPRITES_START + 234)
+#define ANIM_TAG_GRAY_ORB (ANIM_SPRITES_START + 235)
+#define ANIM_TAG_BLUE_ORB (ANIM_SPRITES_START + 236)
+#define ANIM_TAG_RED_ORB_2 (ANIM_SPRITES_START + 237)
+#define ANIM_TAG_PINK_PETAL (ANIM_SPRITES_START + 238)
+#define ANIM_TAG_PAIN_SPLIT (ANIM_SPRITES_START + 239)
+#define ANIM_TAG_CONFETTI (ANIM_SPRITES_START + 240)
+#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241)
+#define ANIM_TAG_PINK_CLOUD (ANIM_SPRITES_START + 242)
+#define ANIM_TAG_SWEAT_DROP (ANIM_SPRITES_START + 243)
+#define ANIM_TAG_GUARD_RING (ANIM_SPRITES_START + 244)
+#define ANIM_TAG_PURPLE_SCRATCH (ANIM_SPRITES_START + 245)
+#define ANIM_TAG_PURPLE_SWIPE (ANIM_SPRITES_START + 246)
+#define ANIM_TAG_TAG_HAND (ANIM_SPRITES_START + 247)
+#define ANIM_TAG_SMALL_RED_EYE (ANIM_SPRITES_START + 248)
+#define ANIM_TAG_HOLLOW_ORB (ANIM_SPRITES_START + 249)
+#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250)
+#define ANIM_TAG_BLUEGREEN_ORB (ANIM_SPRITES_START + 251)
+#define ANIM_TAG_PAW_PRINT (ANIM_SPRITES_START + 252)
+#define ANIM_TAG_PURPLE_FLAME (ANIM_SPRITES_START + 253)
+#define ANIM_TAG_RED_BALL (ANIM_SPRITES_START + 254)
+#define ANIM_TAG_SMELLINGSALT_EFFECT (ANIM_SPRITES_START + 255)
+#define ANIM_TAG_METEOR (ANIM_SPRITES_START + 256)
+#define ANIM_TAG_FLAT_ROCK (ANIM_SPRITES_START + 257)
+#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258)
+#define ANIM_TAG_BROWN_ORB (ANIM_SPRITES_START + 259)
+#define ANIM_TAG_METAL_SOUND_WAVES (ANIM_SPRITES_START + 260)
+#define ANIM_TAG_FLYING_DIRT (ANIM_SPRITES_START + 261)
+#define ANIM_TAG_ICICLE_SPEAR (ANIM_SPRITES_START + 262)
+#define ANIM_TAG_HAIL (ANIM_SPRITES_START + 263)
+#define ANIM_TAG_GLOWY_RED_ORB (ANIM_SPRITES_START + 264)
+#define ANIM_TAG_GLOWY_GREEN_ORB (ANIM_SPRITES_START + 265)
+#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
+#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
+#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
+#define ANIM_TAG_UNUSED_RED_BRICK (ANIM_SPRITES_START + 269)
+#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
+#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
+#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
+#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273)
+#define ANIM_TAG_UNUSED_GEM_1 (ANIM_SPRITES_START + 274)
+#define ANIM_TAG_UNUSED_GEM_2 (ANIM_SPRITES_START + 275)
+#define ANIM_TAG_UNUSED_GEM_3 (ANIM_SPRITES_START + 276)
+#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277)
+#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
+#define ANIM_TAG_UNUSED_RED_PARTICLES (ANIM_SPRITES_START + 279)
+#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
+#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281)
+#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282)
+#define ANIM_TAG_WEATHER_BALL (ANIM_SPRITES_START + 283)
+#define ANIM_TAG_BIRD (ANIM_SPRITES_START + 284)
+#define ANIM_TAG_CROSS_IMPACT (ANIM_SPRITES_START + 285)
+#define ANIM_TAG_SLASH_2 (ANIM_SPRITES_START + 286)
+#define ANIM_TAG_WHIP_HIT (ANIM_SPRITES_START + 287)
+#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
// battlers
#define ANIM_ATTACKER 0
diff --git a/include/graphics.h b/include/graphics.h
index 8c29dc57c..d17899a9c 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -4099,4 +4099,602 @@ extern const u32 gUnknown_08D83C3C[];
extern const u32 gUnknown_08D83900[];
extern const u32 gBattleFrontierGfx_DomeOptions[];
+extern const u32 gBattleAnimSpriteSheet_000[];
+extern const u32 gBattleAnimSpriteSheet_001[];
+extern const u32 gBattleAnimSpriteSheet_002[];
+extern const u32 gBattleAnimSpriteSheet_003[];
+extern const u32 gBattleAnimSpriteSheet_004[];
+extern const u32 gBattleAnimSpriteSheet_005[];
+extern const u32 gBattleAnimSpriteSheet_006[];
+extern const u32 gBattleAnimSpriteSheet_007[];
+extern const u32 gBattleAnimSpriteSheet_008[];
+extern const u32 gBattleAnimSpriteSheet_009[];
+extern const u32 gBattleAnimSpriteSheet_010[];
+extern const u32 gBattleAnimSpriteSheet_011[];
+extern const u32 gBattleAnimSpriteSheet_012[];
+extern const u32 gBattleAnimSpriteSheet_013[];
+extern const u32 gBattleAnimSpriteSheet_014[];
+extern const u32 gBattleAnimSpriteSheet_015[];
+extern const u32 gBattleAnimSpriteSheet_016[];
+extern const u32 gBattleAnimSpriteSheet_017[];
+extern const u32 gBattleAnimSpriteSheet_018[];
+extern const u32 gBattleAnimSpriteSheet_019[];
+extern const u32 gBattleAnimSpriteSheet_020[];
+extern const u32 gBattleAnimSpriteSheet_021[];
+extern const u32 gBattleAnimSpriteSheet_021[];
+extern const u32 gBattleAnimSpriteSheet_023[];
+extern const u32 gBattleAnimSpriteSheet_024[];
+extern const u32 gBattleAnimSpriteSheet_025[];
+extern const u32 gBattleAnimSpriteSheet_026[];
+extern const u32 gBattleAnimSpriteSheet_027[];
+extern const u32 gBattleAnimSpriteSheet_028[];
+extern const u32 gBattleAnimSpriteSheet_029[];
+extern const u32 gBattleAnimSpriteSheet_030[];
+extern const u32 gBattleAnimSpriteSheet_031[];
+extern const u32 gBattleAnimSpriteSheet_032[];
+extern const u32 gBattleAnimSpriteSheet_033[];
+extern const u32 gBattleAnimSpriteSheet_034[];
+extern const u32 gBattleAnimSpriteSheet_035[];
+extern const u32 gBattleAnimSpriteSheet_036[];
+extern const u32 gBattleAnimSpriteSheet_037[];
+extern const u32 gBattleAnimSpriteSheet_038[];
+extern const u32 gBattleAnimSpriteSheet_039[];
+extern const u32 gBattleAnimSpriteSheet_040[];
+extern const u32 gBattleAnimSpriteSheet_041[];
+extern const u32 gBattleAnimSpriteSheet_042[];
+extern const u32 gBattleAnimSpriteSheet_043[];
+extern const u32 gBattleAnimSpriteSheet_044[];
+extern const u32 gBattleAnimSpriteSheet_045[];
+extern const u32 gBattleAnimSpriteSheet_046[];
+extern const u32 gBattleAnimSpriteSheet_046[];
+extern const u32 gBattleAnimSpriteSheet_048[];
+extern const u32 gBattleAnimSpriteSheet_048[];
+extern const u32 gBattleAnimSpriteSheet_050[];
+extern const u32 gBattleAnimSpriteSheet_051[];
+extern const u32 gBattleAnimSpriteSheet_052[];
+extern const u32 gBattleAnimSpriteSheet_053[];
+extern const u32 gBattleAnimSpriteSheet_054[];
+extern const u32 gBattleAnimSpriteSheet_055[];
+extern const u32 gBattleAnimSpriteSheet_056[];
+extern const u32 gBattleAnimSpriteSheet_057[];
+extern const u32 gBattleAnimSpriteSheet_058[];
+extern const u32 gBattleAnimSpriteSheet_059[];
+extern const u32 gBattleAnimSpriteSheet_060[];
+extern const u32 gBattleAnimSpriteSheet_061[];
+extern const u32 gBattleAnimSpriteSheet_062[];
+extern const u32 gBattleAnimSpriteSheet_063[];
+extern const u32 gBattleAnimSpriteSheet_064[];
+extern const u32 gBattleAnimSpriteSheet_065[];
+extern const u32 gBattleAnimSpriteSheet_066[];
+extern const u32 gBattleAnimSpriteSheet_070[];
+extern const u32 gBattleAnimSpriteSheet_071[];
+extern const u32 gBattleAnimSpriteSheet_072[];
+extern const u32 gBattleAnimSpriteSheet_073[];
+extern const u32 gBattleAnimSpriteSheet_074[];
+extern const u32 gBattleAnimSpriteSheet_075[];
+extern const u32 gBattleAnimSpriteSheet_076[];
+extern const u32 gBattleAnimSpriteSheet_077[];
+extern const u32 gBattleAnimSpriteSheet_078[];
+extern const u32 gBattleAnimSpriteSheet_079[];
+extern const u32 gBattleAnimSpriteSheet_080[];
+extern const u32 gBattleAnimSpriteSheet_081[];
+extern const u32 gBattleAnimSpriteSheet_082[];
+extern const u32 gBattleAnimSpriteSheet_083[];
+extern const u32 gBattleAnimSpriteSheet_084[];
+extern const u32 gBattleAnimSpriteSheet_085[];
+extern const u32 gBattleAnimSpriteSheet_086[];
+extern const u32 gBattleAnimSpriteSheet_087[];
+extern const u32 gBattleAnimSpriteSheet_088[];
+extern const u32 gBattleAnimSpriteSheet_089[];
+extern const u32 gBattleAnimSpriteSheet_090[];
+extern const u32 gBattleAnimSpriteSheet_091[];
+extern const u32 gBattleAnimSpriteSheet_092[];
+extern const u32 gBattleAnimSpriteSheet_093[];
+extern const u32 gBattleAnimSpriteSheet_094[];
+extern const u32 gBattleAnimSpriteSheet_095[];
+extern const u32 gBattleAnimSpriteSheet_096[];
+extern const u32 gBattleAnimSpriteSheet_097[];
+extern const u32 gBattleAnimSpriteSheet_098[];
+extern const u32 gBattleAnimSpriteSheet_099[];
+extern const u32 gBattleAnimSpriteSheet_100[];
+extern const u32 gBattleAnimSpriteSheet_101[];
+extern const u32 gBattleAnimSpriteSheet_102[];
+extern const u32 gBattleAnimSpriteSheet_103[];
+extern const u32 gBattleAnimSpriteSheet_104[];
+extern const u32 gBattleAnimSpriteSheet_105[];
+extern const u32 gBattleAnimSpriteSheet_106[];
+extern const u32 gBattleAnimSpriteSheet_107[];
+extern const u32 gBattleAnimSpriteSheet_108[];
+extern const u32 gBattleAnimSpriteSheet_109[];
+extern const u32 gBattleAnimSpriteSheet_110[];
+extern const u32 gBattleAnimSpriteSheet_111[];
+extern const u32 gBattleAnimSpriteSheet_112[];
+extern const u32 gBattleAnimSpriteSheet_113[];
+extern const u32 gBattleAnimSpriteSheet_114[];
+extern const u32 gBattleAnimSpriteSheet_115[];
+extern const u32 gBattleAnimSpriteSheet_116[];
+extern const u32 gBattleAnimSpriteSheet_117[];
+extern const u32 gBattleAnimSpriteSheet_118[];
+extern const u32 gBattleAnimSpriteSheet_119[];
+extern const u32 gBattleAnimSpriteSheet_120[];
+extern const u32 gBattleAnimSpriteSheet_121[];
+extern const u32 gBattleAnimSpriteSheet_122[];
+extern const u32 gBattleAnimSpriteSheet_123[];
+extern const u32 gBattleAnimSpriteSheet_124[];
+extern const u32 gBattleAnimSpriteSheet_125[];
+extern const u32 gBattleAnimSpriteSheet_126[];
+extern const u32 gBattleAnimSpriteSheet_127[];
+extern const u32 gBattleAnimSpriteSheet_128[];
+extern const u32 gBattleAnimSpriteSheet_129[];
+extern const u32 gBattleAnimSpriteSheet_130[];
+extern const u32 gBattleAnimSpriteSheet_131[];
+extern const u32 gBattleAnimSpriteSheet_132[];
+extern const u32 gBattleAnimSpriteSheet_133[];
+extern const u32 gBattleAnimSpriteSheet_134[];
+extern const u32 gBattleAnimSpriteSheet_135[];
+extern const u32 gBattleAnimSpriteSheet_136[];
+extern const u32 gBattleAnimSpriteSheet_137[];
+extern const u32 gBattleAnimSpriteSheet_138[];
+extern const u32 gBattleAnimSpriteSheet_139[];
+extern const u32 gBattleAnimSpriteSheet_140[];
+extern const u32 gBattleAnimSpriteSheet_141[];
+extern const u32 gBattleAnimSpriteSheet_142[];
+extern const u32 gBattleAnimSpriteSheet_143[];
+extern const u32 gBattleAnimSpriteSheet_144[];
+extern const u32 gBattleAnimSpriteSheet_145[];
+//extern const struct CompressedSpriteSheet gBattleAnimSpriteSheet_146[];
+extern const u32 gBattleAnimSpriteSheet_146[];
+extern const u32 gBattleAnimSpriteSheet_147[];
+extern const u32 gBattleAnimSpriteSheet_148[];
+extern const u32 gBattleAnimSpriteSheet_149[];
+extern const u32 gBattleAnimSpriteSheet_150[];
+extern const u32 gBattleAnimSpriteSheet_151[];
+extern const u32 gBattleAnimSpriteSheet_152[];
+extern const u32 gBattleAnimSpriteSheet_153[];
+extern const u32 gBattleAnimSpriteSheet_154[];
+extern const u32 gBattleAnimSpriteSheet_155[];
+extern const u32 gBattleAnimSpriteSheet_156[];
+extern const u32 gBattleAnimSpriteSheet_157[];
+extern const u32 gBattleAnimSpriteSheet_158[];
+extern const u32 gBattleAnimSpriteSheet_159[];
+extern const u32 gBattleAnimSpriteSheet_160[];
+extern const u32 gBattleAnimSpriteSheet_161[];
+extern const u32 gBattleAnimSpriteSheet_162[];
+extern const u32 gBattleAnimSpriteSheet_163[];
+extern const u32 gBattleAnimSpriteSheet_166[];
+extern const u32 gBattleAnimSpriteSheet_171[];
+extern const u32 gBattleAnimSpriteSheet_173[];
+extern const u32 gBattleAnimSpriteSheet_174[];
+extern const u32 gBattleAnimSpriteSheet_175[];
+extern const u32 gBattleAnimSpriteSheet_176[];
+extern const u32 gBattleAnimSpriteSheet_177[];
+extern const u32 gBattleAnimSpriteSheet_178[];
+extern const u32 gBattleAnimSpriteSheet_179[];
+extern const u32 gBattleAnimSpriteSheet_180[];
+extern const u32 gBattleAnimSpriteSheet_181[];
+extern const u32 gBattleAnimSpriteSheet_182[];
+extern const u32 gBattleAnimSpriteSheet_183[];
+extern const u32 gBattleAnimSpriteSheet_184[];
+extern const u32 gBattleAnimSpriteSheet_185[];
+extern const u32 gBattleAnimSpriteSheet_186[];
+extern const u32 gBattleAnimSpriteSheet_187[];
+extern const u32 gBattleAnimSpriteSheet_188[];
+extern const u32 gBattleAnimSpriteSheet_189[];
+extern const u32 gBattleAnimSpriteSheet_190[];
+extern const u32 gBattleAnimSpriteSheet_191[];
+extern const u32 gBattleAnimSpriteSheet_192[];
+extern const u32 gBattleAnimSpriteSheet_193[];
+extern const u32 gBattleAnimSpriteSheet_194[];
+extern const u32 gBattleAnimSpriteSheet_195[];
+extern const u32 gBattleAnimSpriteSheet_196[];
+extern const u32 gBattleAnimSpriteSheet_197[];
+extern const u32 gBattleAnimSpriteSheet_198[];
+extern const u32 gBattleAnimSpriteSheet_199[];
+extern const u32 gBattleAnimSpriteSheet_200[];
+extern const u32 gBattleAnimSpriteSheet_201[];
+extern const u32 gBattleAnimSpriteSheet_202[];
+extern const u32 gBattleAnimSpriteSheet_203[];
+extern const u32 gBattleAnimSpriteSheet_204[];
+extern const u32 gBattleAnimSpriteSheet_205[];
+extern const u32 gBattleAnimSpriteSheet_206[];
+extern const u32 gBattleAnimSpriteSheet_207[];
+extern const u32 gBattleAnimSpriteSheet_208[];
+extern const u32 gBattleAnimSpriteSheet_209[];
+extern const u32 gBattleAnimSpriteSheet_210[];
+extern const u32 gBattleAnimSpriteSheet_211[];
+extern const u32 gBattleAnimSpriteSheet_212[];
+extern const u32 gBattleAnimSpriteSheet_213[];
+extern const u32 gBattleAnimSpriteSheet_214[];
+extern const u32 gBattleAnimSpriteSheet_215[];
+extern const u32 gBattleAnimSpriteSheet_210[];
+extern const u32 gBattleAnimSpriteSheet_217[];
+extern const u32 gBattleAnimSpriteSheet_218[];
+extern const u32 gBattleAnimSpriteSheet_210[];
+extern const u32 gBattleAnimSpriteSheet_220[];
+extern const u32 gBattleAnimSpriteSheet_221[];
+extern const u32 gBattleAnimSpriteSheet_222[];
+extern const u32 gBattleAnimSpriteSheet_223[];
+extern const u32 gBattleAnimSpriteSheet_224[];
+extern const u32 gBattleAnimSpriteSheet_225[];
+extern const u32 gBattleAnimSpriteSheet_226[];
+extern const u32 gBattleAnimSpriteSheet_227[];
+extern const u32 gBattleAnimSpriteSheet_228[];
+extern const u32 gBattleAnimSpriteSheet_229[];
+extern const u32 gBattleAnimSpriteSheet_230[];
+extern const u32 gBattleAnimSpriteSheet_231[];
+extern const u32 gBattleAnimSpriteSheet_232[];
+extern const u32 gBattleAnimSpriteSheet_233[];
+extern const u32 gBattleAnimSpriteSheet_234[];
+extern const u32 gBattleAnimSpriteSheet_235[];
+extern const u32 gBattleAnimSpriteSheet_235[];
+extern const u32 gBattleAnimSpriteSheet_235[];
+extern const u32 gBattleAnimSpriteSheet_238[];
+extern const u32 gBattleAnimSpriteSheet_239[];
+extern const u32 gBattleAnimSpriteSheet_240[];
+extern const u32 gBattleAnimSpriteSheet_241[];
+extern const u32 gBattleAnimSpriteSheet_242[];
+extern const u32 gBattleAnimSpriteSheet_243[];
+extern const u32 gBattleAnimSpriteSheet_244[];
+extern const u32 gBattleAnimSpriteSheet_245[];
+extern const u32 gBattleAnimSpriteSheet_246[];
+extern const u32 gBattleAnimSpriteSheet_247[];
+extern const u32 gBattleAnimSpriteSheet_248[];
+extern const u32 gBattleAnimSpriteSheet_249[];
+extern const u32 gBattleAnimSpriteSheet_250[];
+extern const u32 gBattleAnimSpriteSheet_251[];
+extern const u32 gBattleAnimSpriteSheet_252[];
+extern const u32 gBattleAnimSpriteSheet_253[];
+extern const u32 gBattleAnimSpriteSheet_254[];
+extern const u32 gBattleAnimSpriteSheet_255[];
+extern const u32 gBattleAnimSpriteSheet_256[];
+extern const u32 gBattleAnimSpriteSheet_257[];
+extern const u32 gBattleAnimSpriteSheet_258[];
+extern const u32 gBattleAnimSpriteSheet_260[];
+extern const u32 gBattleAnimSpriteSheet_261[];
+extern const u32 gBattleAnimSpriteSheet_262[];
+extern const u32 gBattleAnimSpriteSheet_263[];
+extern const u32 gBattleAnimSpriteSheet_264[];
+extern const u32 gBattleAnimSpriteSheet_266[];
+extern const u32 gBattleAnimSpriteSheet_269[];
+extern const u32 gBattleAnimSpriteSheet_270[];
+extern const u32 gBattleAnimSpriteSheet_271[];
+extern const u32 gBattleAnimSpriteSheet_272[];
+extern const u32 gBattleAnimSpriteSheet_273[];
+extern const u32 gBattleAnimSpriteSheet_274[];
+extern const u32 gBattleAnimSpriteSheet_275[];
+extern const u32 gBattleAnimSpriteSheet_276[];
+extern const u32 gBattleAnimSpriteSheet_277[];
+extern const u32 gBattleAnimSpriteSheet_278[];
+extern const u32 gBattleAnimSpriteSheet_279[];
+extern const u32 gBattleAnimSpriteSheet_280[];
+extern const u32 gBattleAnimSpriteSheet_281[];
+extern const u32 gBattleAnimSpriteSheet_282[];
+extern const u32 gBattleAnimSpriteSheet_283[];
+extern const u32 gBattleAnimSpriteSheet_284[];
+extern const u32 gBattleAnimSpriteSheet_285[];
+
+extern const u32 gBattleAnimSpritePalette_000[];
+extern const u32 gBattleAnimSpritePalette_001[];
+extern const u32 gBattleAnimSpritePalette_002[];
+extern const u32 gBattleAnimSpritePalette_003[];
+extern const u32 gBattleAnimSpritePalette_004[];
+extern const u32 gBattleAnimSpritePalette_005[];
+extern const u32 gBattleAnimSpritePalette_006[];
+extern const u32 gBattleAnimSpritePalette_007[];
+extern const u32 gBattleAnimSpritePalette_008[];
+extern const u32 gBattleAnimSpritePalette_009[];
+extern const u32 gBattleAnimSpritePalette_010[];
+extern const u32 gBattleAnimSpritePalette_011[];
+extern const u32 gBattleAnimSpritePalette_012[];
+extern const u32 gBattleAnimSpritePalette_013[];
+extern const u32 gBattleAnimSpritePalette_014[];
+extern const u32 gBattleAnimSpritePalette_015[];
+extern const u32 gBattleAnimSpritePalette_016[];
+extern const u32 gBattleAnimSpritePalette_016[];
+extern const u32 gBattleAnimSpritePalette_018[];
+extern const u32 gBattleAnimSpritePalette_019[];
+extern const u32 gBattleAnimSpritePalette_020[];
+extern const u32 gBattleAnimSpritePalette_021[];
+extern const u32 gBattleAnimSpritePalette_022[];
+extern const u32 gBattleAnimSpritePalette_023[];
+extern const u32 gBattleAnimSpritePalette_024[];
+extern const u32 gBattleAnimSpritePalette_025[];
+extern const u32 gBattleAnimSpritePalette_026[];
+extern const u32 gBattleAnimSpritePalette_027[];
+extern const u32 gBattleAnimSpritePalette_028[];
+extern const u32 gBattleAnimSpritePalette_029[];
+extern const u32 gBattleAnimSpritePalette_030[];
+extern const u32 gBattleAnimSpritePalette_031[];
+extern const u32 gBattleAnimSpritePalette_032[];
+extern const u32 gBattleAnimSpritePalette_033[];
+extern const u32 gBattleAnimSpritePalette_033[];
+extern const u32 gBattleAnimSpritePalette_033[];
+extern const u32 gBattleAnimSpritePalette_036[];
+extern const u32 gBattleAnimSpritePalette_036[];
+extern const u32 gBattleAnimSpritePalette_038[];
+extern const u32 gBattleAnimSpritePalette_039[];
+extern const u32 gBattleAnimSpritePalette_038[];
+extern const u32 gBattleAnimSpritePalette_038[];
+extern const u32 gBattleAnimSpritePalette_042[];
+extern const u32 gBattleAnimSpritePalette_043[];
+extern const u32 gBattleAnimSpritePalette_044[];
+extern const u32 gBattleAnimSpritePalette_045[];
+extern const u32 gBattleAnimSpritePalette_046[];
+extern const u32 gBattleAnimSpritePalette_047[];
+extern const u32 gBattleAnimSpritePalette_048[];
+extern const u32 gBattleAnimSpritePalette_049[];
+extern const u32 gBattleAnimSpritePalette_050[];
+extern const u32 gBattleAnimSpritePalette_050[];
+extern const u32 gBattleAnimSpritePalette_050[];
+extern const u32 gBattleAnimSpritePalette_026[];
+extern const u32 gBattleAnimSpritePalette_054[];
+extern const u32 gBattleAnimSpritePalette_050[];
+extern const u32 gBattleAnimSpritePalette_056[];
+extern const u32 gBattleAnimSpritePalette_057[];
+extern const u32 gBattleAnimSpritePalette_058[];
+extern const u32 gBattleAnimSpritePalette_059[];
+extern const u32 gBattleAnimSpritePalette_060[];
+extern const u32 gBattleAnimSpritePalette_061[];
+extern const u32 gBattleAnimSpritePalette_062[];
+extern const u32 gBattleAnimSpritePalette_063[];
+extern const u32 gBattleAnimSpritePalette_064[];
+extern const u32 gBattleAnimSpritePalette_065[];
+extern const u32 gBattleAnimSpritePalette_066[];
+extern const u32 gBattleAnimSpritePalette_067[];
+extern const u32 gBattleAnimSpritePalette_068[];
+extern const u32 gBattleAnimSpritePalette_065[];
+extern const u32 gBattleAnimSpritePalette_070[];
+extern const u32 gBattleAnimSpritePalette_070[];
+extern const u32 gBattleAnimSpritePalette_072[];
+extern const u32 gBattleAnimSpritePalette_073[];
+extern const u32 gBattleAnimSpritePalette_074[];
+extern const u32 gBattleAnimSpritePalette_075[];
+extern const u32 gBattleAnimSpritePalette_076[];
+extern const u32 gBattleAnimSpritePalette_076[];
+extern const u32 gBattleAnimSpritePalette_078[];
+extern const u32 gBattleAnimSpritePalette_078[];
+extern const u32 gBattleAnimSpritePalette_080[];
+extern const u32 gBattleAnimSpritePalette_081[];
+extern const u32 gBattleAnimSpritePalette_082[];
+extern const u32 gBattleAnimSpritePalette_083[];
+extern const u32 gBattleAnimSpritePalette_084[];
+extern const u32 gBattleAnimSpritePalette_085[];
+extern const u32 gBattleAnimSpritePalette_086[];
+extern const u32 gBattleAnimSpritePalette_087[];
+extern const u32 gBattleAnimSpritePalette_088[];
+extern const u32 gBattleAnimSpritePalette_089[];
+extern const u32 gBattleAnimSpritePalette_090[];
+extern const u32 gBattleAnimSpritePalette_091[];
+extern const u32 gBattleAnimSpritePalette_092[];
+extern const u32 gBattleAnimSpritePalette_093[];
+extern const u32 gBattleAnimSpritePalette_094[];
+extern const u32 gBattleAnimSpritePalette_095[];
+extern const u32 gBattleAnimSpritePalette_096[];
+extern const u32 gBattleAnimSpritePalette_097[];
+extern const u32 gBattleAnimSpritePalette_094[];
+extern const u32 gBattleAnimSpritePalette_099[];
+extern const u32 gBattleAnimSpritePalette_100[];
+extern const u32 gBattleAnimSpritePalette_101[];
+extern const u32 gBattleAnimSpritePalette_101[];
+extern const u32 gBattleAnimSpritePalette_103[];
+extern const u32 gBattleAnimSpritePalette_104[];
+extern const u32 gBattleAnimSpritePalette_105[];
+extern const u32 gBattleAnimSpritePalette_105[];
+extern const u32 gBattleAnimSpritePalette_107[];
+extern const u32 gBattleAnimSpritePalette_107[];
+extern const u32 gBattleAnimSpritePalette_109[];
+extern const u32 gBattleAnimSpritePalette_109[];
+extern const u32 gBattleAnimSpritePalette_111[];
+extern const u32 gBattleAnimSpritePalette_112[];
+extern const u32 gBattleAnimSpritePalette_113[];
+extern const u32 gBattleAnimSpritePalette_114[];
+extern const u32 gBattleAnimSpritePalette_115[];
+extern const u32 gBattleAnimSpritePalette_116[];
+extern const u32 gBattleAnimSpritePalette_117[];
+extern const u32 gBattleAnimSpritePalette_118[];
+extern const u32 gBattleAnimSpritePalette_119[];
+extern const u32 gBattleAnimSpritePalette_120[];
+extern const u32 gBattleAnimSpritePalette_121[];
+extern const u32 gBattleAnimSpritePalette_122[];
+extern const u32 gBattleAnimSpritePalette_122[];
+extern const u32 gBattleAnimSpritePalette_124[];
+extern const u32 gBattleAnimSpritePalette_125[];
+extern const u32 gBattleAnimSpritePalette_126[];
+extern const u32 gBattleAnimSpritePalette_127[];
+extern const u32 gBattleAnimSpritePalette_128[];
+extern const u32 gBattleAnimSpritePalette_128[];
+extern const u32 gBattleAnimSpritePalette_130[];
+extern const u32 gBattleAnimSpritePalette_130[];
+extern const u32 gBattleAnimSpritePalette_132[];
+extern const u32 gBattleAnimSpritePalette_133[];
+extern const u32 gBattleAnimSpritePalette_133[];
+extern const u32 gBattleAnimSpritePalette_135[];
+extern const u32 gBattleAnimSpritePalette_136[];
+extern const u32 gBattleAnimSpritePalette_135[];
+extern const u32 gBattleAnimSpritePalette_135[];
+extern const u32 gBattleAnimSpritePalette_139[];
+extern const u32 gBattleAnimSpritePalette_140[];
+extern const u32 gBattleAnimSpritePalette_141[];
+extern const u32 gBattleAnimSpritePalette_141[];
+extern const u32 gBattleAnimSpritePalette_143[];
+extern const u32 gBattleAnimSpritePalette_144[];
+extern const u32 gBattleAnimSpritePalette_139[];
+extern const u32 gBattleAnimSpritePalette_115[];
+extern const u32 gBattleAnimSpritePalette_147[];
+extern const u32 gBattleAnimSpritePalette_148[];
+extern const u32 gBattleAnimSpritePalette_148[];
+extern const u32 gBattleAnimSpritePalette_150[];
+extern const u32 gBattleAnimSpritePalette_150[];
+extern const u32 gBattleAnimSpritePalette_152[];
+extern const u32 gBattleAnimSpritePalette_153[];
+extern const u32 gBattleAnimSpritePalette_154[];
+extern const u32 gBattleAnimSpritePalette_155[];
+extern const u32 gBattleAnimSpritePalette_156[];
+extern const u32 gBattleAnimSpritePalette_157[];
+extern const u32 gBattleAnimSpritePalette_158[];
+extern const u32 gBattleAnimSpritePalette_159[];
+extern const u32 gBattleAnimSpritePalette_160[];
+extern const u32 gBattleAnimSpritePalette_161[];
+extern const u32 gBattleAnimSpritePalette_162[];
+extern const u32 gBattleAnimSpritePalette_163[];
+extern const u32 gBattleAnimSpritePalette_164[];
+extern const u32 gBattleAnimSpritePalette_165[];
+extern const u32 gBattleAnimSpritePalette_166[];
+extern const u32 gBattleAnimSpritePalette_167[];
+extern const u32 gBattleAnimSpritePalette_168[];
+extern const u32 gBattleAnimSpritePalette_169[];
+extern const u32 gBattleAnimSpritePalette_170[];
+extern const u32 gBattleAnimSpritePalette_171[];
+extern const u32 gBattleAnimSpritePalette_172[];
+extern const u32 gBattleAnimSpritePalette_174[];
+extern const u32 gBattleAnimSpritePalette_175[];
+extern const u32 gBattleAnimSpritePalette_176[];
+extern const u32 gBattleAnimSpritePalette_177[];
+extern const u32 gBattleAnimSpritePalette_178[];
+extern const u32 gBattleAnimSpritePalette_179[];
+extern const u32 gBattleAnimSpritePalette_182[];
+extern const u32 gBattleAnimSpritePalette_183[];
+extern const u32 gBattleAnimSpritePalette_184[];
+extern const u32 gBattleAnimSpritePalette_185[];
+extern const u32 gBattleAnimSpritePalette_186[];
+extern const u32 gBattleAnimSpritePalette_187[];
+extern const u32 gBattleAnimSpritePalette_188[];
+extern const u32 gBattleAnimSpritePalette_189[];
+extern const u32 gBattleAnimSpritePalette_190[];
+extern const u32 gBattleAnimSpritePalette_191[];
+extern const u32 gBattleAnimSpritePalette_192[];
+extern const u32 gBattleAnimSpritePalette_193[];
+extern const u32 gBattleAnimSpritePalette_194[];
+extern const u32 gBattleAnimSpritePalette_195[];
+extern const u32 gBattleAnimSpritePalette_196[];
+extern const u32 gBattleAnimSpritePalette_197[];
+extern const u32 gBattleAnimSpritePalette_198[];
+extern const u32 gBattleAnimSpritePalette_199[];
+extern const u32 gBattleAnimSpritePalette_200[];
+extern const u32 gBattleAnimSpritePalette_201[];
+extern const u32 gBattleAnimSpritePalette_202[];
+extern const u32 gBattleAnimSpritePalette_203[];
+extern const u32 gBattleAnimSpritePalette_204[];
+extern const u32 gBattleAnimSpritePalette_205[];
+extern const u32 gBattleAnimSpritePalette_206[];
+extern const u32 gBattleAnimSpritePalette_207[];
+extern const u32 gBattleAnimSpritePalette_209[];
+extern const u32 gBattleAnimSpritePalette_210[];
+extern const u32 gBattleAnimSpritePalette_211[];
+extern const u32 gBattleAnimSpritePalette_215[];
+extern const u32 gBattleAnimSpritePalette_216[];
+extern const u32 gBattleAnimSpritePalette_217[];
+extern const u32 gBattleAnimSpritePalette_218[];
+extern const u32 gBattleAnimSpritePalette_219[];
+extern const u32 gBattleAnimSpritePalette_220[];
+extern const u32 gBattleAnimSpritePalette_221[];
+extern const u32 gBattleAnimSpritePalette_222[];
+extern const u32 gBattleAnimSpritePalette_223[];
+extern const u32 gBattleAnimSpritePalette_224[];
+extern const u32 gBattleAnimSpritePalette_225[];
+extern const u32 gBattleAnimSpritePalette_226[];
+extern const u32 gBattleAnimSpritePalette_228[];
+extern const u32 gBattleAnimSpritePalette_229[];
+extern const u32 gBattleAnimSpritePalette_230[];
+extern const u32 gBattleAnimSpritePalette_231[];
+extern const u32 gBattleAnimSpritePalette_233[];
+extern const u32 gBattleAnimSpritePalette_234[];
+extern const u32 gBattleAnimSpritePalette_235[];
+extern const u32 gBattleAnimSpritePalette_236[];
+extern const u32 gBattleAnimSpritePalette_237[];
+extern const u32 gBattleAnimSpritePalette_238[];
+extern const u32 gBattleAnimSpritePalette_239[];
+extern const u32 gBattleAnimSpritePalette_240[];
+extern const u32 gBattleAnimSpritePalette_241[];
+extern const u32 gBattleAnimSpritePalette_242[];
+extern const u32 gBattleAnimSpritePalette_243[];
+extern const u32 gBattleAnimSpritePalette_244[];
+extern const u32 gBattleAnimSpritePalette_245[];
+extern const u32 gBattleAnimSpritePalette_248[];
+extern const u32 gBattleAnimSpritePalette_249[];
+extern const u32 gBattleAnimSpritePalette_251[];
+extern const u32 gBattleAnimSpritePalette_252[];
+extern const u32 gBattleAnimSpritePalette_253[];
+extern const u32 gBattleAnimSpritePalette_254[];
+extern const u32 gBattleAnimSpritePalette_255[];
+extern const u32 gBattleAnimSpritePalette_256[];
+extern const u32 gBattleAnimSpritePalette_257[];
+extern const u32 gBattleAnimSpritePalette_258[];
+extern const u32 gBattleAnimSpritePalette_259[];
+extern const u32 gBattleAnimSpritePalette_260[];
+extern const u32 gBattleAnimSpritePalette_261[];
+extern const u32 gBattleAnimSpritePalette_262[];
+extern const u32 gBattleAnimSpritePalette_263[];
+extern const u32 gBattleAnimSpritePalette_264[];
+extern const u32 gBattleAnimSpritePalette_265[];
+extern const u32 gBattleAnimSpritePalette_266[];
+extern const u32 gBattleAnimSpritePalette_267[];
+extern const u32 gBattleAnimSpritePalette_268[];
+extern const u32 gBattleAnimSpritePalette_269[];
+extern const u32 gBattleAnimSpritePalette_270[];
+extern const u32 gBattleAnimSpritePalette_271[];
+extern const u32 gBattleAnimSpritePalette_272[];
+extern const u32 gBattleAnimSpritePalette_274[];
+extern const u32 gBattleAnimSpritePalette_277[];
+extern const u32 gBattleAnimSpritePalette_278[];
+extern const u32 gBattleAnimSpritePalette_279[];
+extern const u32 gBattleAnimSpritePalette_280[];
+extern const u32 gBattleAnimSpritePalette_281[];
+extern const u32 gBattleAnimSpritePalette_282[];
+extern const u32 gBattleAnimSpritePalette_283[];
+extern const u32 gBattleAnimSpritePalette_284[];
+extern const u32 gBattleAnimSpritePalette_285[];
+extern const u32 gBattleAnimSpritePalette_286[];
+extern const u32 gBattleAnimSpritePalette_287[];
+extern const u32 gBattleAnimSpritePalette_288[];
+
+extern struct BattleAnimBackground gBattleAnimBackgroundImage_00[];
+extern struct BattleAnimBackground gBattleAnimBackgroundImage_02[];
+extern struct BattleAnimBackground gBattleAnimBackgroundImage_03[];
+extern struct BattleAnimBackground gBattleAnimBackgroundImage_04[];
+extern struct BattleAnimBackground gBattleAnimBackgroundImage_07[];
+extern struct BattleAnimBackground gBattleAnimBackgroundImage_09[];
+extern struct BattleAnimBackground gBattleAnimBackgroundImage_11[];
+extern struct BattleAnimBackground gBattleAnimBackgroundImage_12[];
+extern struct BattleAnimBackground gBattleAnimBackgroundImage_15[];
+extern struct BattleAnimBackground gBattleAnimBackgroundImage_16[];
+extern struct BattleAnimBackground gBattleAnimBackgroundImage_17[];
+extern struct BattleAnimBackground gBattleAnimBackgroundImage_20[];
+extern struct BattleAnimBackground gBattleAnimBackgroundImage_21[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_00[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_02[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_03[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_04[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_07[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_09[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_11[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_12[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_15[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_16[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_17[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_18[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_20[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_21[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_22[];
+extern struct BattleAnimBackground gBattleAnimBackgroundPalette_24[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_00[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_02[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_03[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_04[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_05[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_06[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_07[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_08[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_09[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_10[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_11[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_12[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_13[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_14[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_15[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_16[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_17[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_20[];
+extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_21[];
+
#endif //GUARD_GRAPHICS_H