diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-03-31 00:36:20 -0400 |
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committer | GitHub <noreply@github.com> | 2021-03-31 00:36:20 -0400 |
commit | 5d7c438efcd341c777c866a7eb3f8401f8548dc5 (patch) | |
tree | ea4c848c8239b51efff64c5bc4fccc9517c2722d /src/battle_main.c | |
parent | e8b6b4b65e3b53f5fcf83035b9f848c5ef6378bd (diff) | |
parent | 8c6e89e994b312b3c6d36bcda8636343f80e4801 (diff) |
Merge pull request #1391 from GriffinRichards/objvram
Add some uses of OBJ_VRAM/VRAM_SIZE
Diffstat (limited to 'src/battle_main.c')
-rw-r--r-- | src/battle_main.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle_main.c b/src/battle_main.c index 3507ff765..9bb2268a6 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -4087,7 +4087,7 @@ static void HandleTurnActionSelectionState(void) } break; case STATE_WAIT_ACTION_CHOSEN: // Try to perform an action. - if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12)))) { RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]); gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1]; @@ -4266,7 +4266,7 @@ static void HandleTurnActionSelectionState(void) } break; case STATE_WAIT_ACTION_CASE_CHOSEN: - if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12)))) { switch (gChosenActionByBattler[gActiveBattler]) { @@ -4375,7 +4375,7 @@ static void HandleTurnActionSelectionState(void) break; case STATE_WAIT_ACTION_CONFIRMED_STANDBY: if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) - | (0xF0000000) + | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12)))) @@ -4400,7 +4400,7 @@ static void HandleTurnActionSelectionState(void) } break; case STATE_WAIT_ACTION_CONFIRMED: - if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12)))) { gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++; } @@ -4414,7 +4414,7 @@ static void HandleTurnActionSelectionState(void) { gBattlerAttacker = gActiveBattler; gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler]; - if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12)))) { gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } @@ -4422,7 +4422,7 @@ static void HandleTurnActionSelectionState(void) } break; case STATE_WAIT_SET_BEFORE_ACTION: - if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12)))) { gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; } @@ -4446,7 +4446,7 @@ static void HandleTurnActionSelectionState(void) { gBattlerAttacker = gActiveBattler; gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler]; - if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12)))) { gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } |